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Eis- Archetype Revamp [WRITTEN, AGM]


Tinkerer

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Hello, fine peoples!  This is actually the second time I'm tackling this archetype name, but this time using the prompt given in the Archetype Game coupled with the gimmick I'd used previously.

 

Eis-
An Insect-Type archetype that focuses on easy Special Summons, or "swarming", in order to Synchro and Fusion Summon stronger "Eis-" monsters.

 

Enjoy and as always, CnC much appreciated!

 

[spoiler=Monsters]

Eishopper

WATER ****

Insect/Effect

This card can attack your opponent directly.  Once per turn, you can discard 1 card; Special Summon 1 "Eis" WATER monster from your Graveyard.

1000/1800

 

Eiscorpion

WATER ****

Insect/Effect

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.  If this card inflicts battle damage to your opponent, you can add up to 2 "Eis" WATER monsters from your Deck to your Hand whose total levels equal 4 from your Deck to your Hand.  You can only activate this effect once per turn.

1800/1000

 

Eisdragonfly

WATER ****

Insect/Effect

When this card declares an attack, you can change the battle position of 1 monster on the field.  Once per turn, you can return 1 face-up card you control to the Deck, and if you do, set 1 "Eis" card from your Deck to your side of the field.

1600/1600

 

Eispider

WATER ***

Insect/Effect

Non-WATER monsters cannot change their battle positions except by card effect.  Once per turn, you can change this card's battle position; Special Summon 1 level 4 or lower Insect-type monster from your Hand.

700/1700

 

Eisicada

WATER ***

Insect/Effect

Non-WATER monsters cannot change their battle positions except by card effect.  Once per turn, you can change this card's battle position and target 1 Spell/Trap card on the field; destroy that target.

1000/1000

 

Eiscarab

WATER ***

Insect/Effect

Non-WATER monsters cannot change their battle positions except by card effect.  This card cannot be destroyed by battle.

200/2000

 

Eismosquito

WATER **

Insect/Tuner/Water

If a non-WATER monster is Summoned, change that monster to defense position.  You can pay 800 LP; you can Normal Summon 1 Insect-type monster in addition to your Normal Summon/Set.  You can only gain this effect once per turn.

500/1400

 

Eisant

WATER **

Insect/Tuner/Water

If a non-WATER monster is Summoned, change that monster to defense position.  You can tribute this card; Special Summon 1 "Eis" WATER monster from your Graveyard (except "Eisant").

900/600

 

Eislarvae

WATER *

Insect/Tuner/Water

You can tribute this card; Special Summon 1 "Eis" WATER monster from your Deck.  You cannot conduct your Battle Phase the turn you activate this effect.  You can only use the effect of "Eislarvae" once per turn.

0/0

 

Eisfly

WATER *

Insect/Tuner/Water

If a WATER monster is targeted for an attack, you can negate that attack and Special Summon this card from your Hand.  If you do, change all monsters your opponent controls into defense position.

400/300

 

Eisflea

WATER *

Insect/Tuner/Water

If a WATER monster you control would be destroyed by a card or effect, you can Special Summon this card from your Hand and change all monsters you control to defense position.  Once per turn, monsters you control in defense position cannot be destroyed.

200/700

 

 

 

[spoiler=Spell]

Eisect Swarm

Continuous Spell

You can tribute 1 "Eis" WATER monster, Special Summon 1 "Eis" WATER monster from the Deck whose level is 1 higher than the tributed monster on the field.  When a monster destroys an "Eis" WATER monster by battle, change it to defense position.  That monster cannot change battle positions except by card effect as long as this card remains face-up on the field.

 

 

 

[spoiler=Extra Deck]

Veissroy Master Mantis

WATER ******

Warrior/Fusion/Effect

2 "Eis" monsters

Cards cannot be activated in response to this card's Summon.  When this card is Summoned, you can increase your LP by 2000 or discard 1 random card from your opponent's Hand.  Once per turn, you can change the battle position of this card and target 1 face-up card on the field; that card's effects are negated as long as this card remains face-up on the field.  This card can inflict piercing damage.

2300/2000

 

[spoiler=Note on Veissroy Master Mantis]"Veiss" happens to be another prompt in the Archetype Game whose Extra Deck fusions have an on-summon LP boost and a stun effect. This card was purposefully meant to fill both those criteria as well as follow the "Eis" gimmick.

 

 

Eis-and-firefly

WATER 8*

Insect/Fusion/Effect

2 or more "Eis" WATER monsters

This card is also always treated as a FIRE monster.  This card gains 1000 ATK and DEF and the following effects based on the number of materials used for its Summon:

2+: Once per turn, you can change the battle position of a number of monsters on the field up to the amount of monsters used for this card's Fusion Summon.

3+: Once per turn, you can send the top 3 cards from your Deck to the Graveyard; Special Summon 1 "Eis" WATER monster from your Hand or Graveyard.

4+: This card cannot be targeted.  If this card would be destroyed, you can reduce this card's ATK by 1000 instead.

0/0

 

Eistermite

WATER ****

Insect/Synchro/Effect

1 WATER tuner + 1 or more non-tuner monsters

When this monster is Synchro Summoned, you can Special Summon 1 "Eis" WATER monster from your Deck. The effects of non-WATER monsters in Defense Position are negated.  If this card is sent from the field to the Graveyard, you can Special Summon 1 Insect-type monster from your Hand.

1300/2300

 

Eisbeetle

WATER *****

Insect/Synchro/Effect

1 WATER tuner + 1 or more non-tuner monsters

When this monster is Synchro Summoned, you can Special Summon 1 non-tuner "Eis" WATER monster from your Deck. The effects of non-WATER monsters in Defense Position are negated.  If a monster your opponent controls changes its battle position, you can draw 1 card.

1400/2400

 

Eismoth

WATER ******

Insect/Synchro/Effect

1 WATER tuner + 1 or more non-tuner monsters

When this monster is Synchro Summoned, you can Special Summon 1 non-tuner "Eis" WATER monster from your Deck. The effects of non-WATER monsters in Defense Position are negated.  This card can inflict piercing damage.  Once per turn, if this card attacks and inflicts battle damage to your opponent, you can change all other monsters on the field to Defense Position, and if you do, this card can make a second attack during the Battle Phase.

2500/1500

 

Eishornet

WATER 7*

Insect/Synchro/Effect

1 WATER tuner + 1 or more non-tuner monsters

When this monster is Synchro Summoned, you can Special Summon 1 "Eis" WATER monster from your Deck. The effects of non-WATER monsters in Defense Position are negated.  Once per turn, you can target 1 "Eis" WATER monster in your Graveyard; this card gains that monster's effects until the End Phase.

2600/1600

 

 

 

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