Sluggaholic Posted May 7, 2016 Report Share Posted May 7, 2016 So yeah, here's my turbo Worm King deck, literally only existing to attempt to get out Worm King, keep him alive as long as possible, and make him stay strong with your Spell and Trap cards. If I had a relevant DN picture, I could show you all what I had, but I don't, so I'll have to type it. Yahoo. Mind you, this is by no means a meta deck. This is just my casual one. Still, if you have EDeck recommendations, go right ahead and give 'em to me. - - - - - MONSTERS: Worm King x3Worm Queen x3Worm Victory x1Worm Xex x3Worm Yagan x3Warm Cartaros x3Worm Tentacles x1Worm Apocalypse x2 SPELLS: Viper's Rebirth x3Mystical Space Typhoon x3Worm Call x2Solidarity x2Lightning Vortex x1Book of Moon x1 TRAPS: W Nebula Meteorite x3Mirror Force x2Waboku x1Bottomless Trap Hole x1Dimensional Prison x1Call of the Haunted x1 - - - - - MAIN DECK COUNT: 40 Cards, flat. 19 Monsters, 12 Spells, and 9 Traps. - - - - - Worm Zero (Fusion) x1King of the Feral Imps (Xyz) x1Gagagigo the Risen (Xyz) x1 - - - - - EXTRA DECK COUNT: 3 Cards. 1 Fusion and 2 Xyzs. - - - - - Don't h8, procrastin8. If I had the time and money, I'd replace quite a few cards and get a few more (x3 KotFI and replace LVortex with Raigeki). Link to comment Share on other sites More sharing options...
Zauls Posted May 10, 2016 Report Share Posted May 10, 2016 Honestly, this isn't the best way to play Worms. Worm King isn't a strong enough boss monster to build the deck around, so you should focus on the deck's strengths and keep King just as a thing to summon off Nebula. Don't get me wrong, summoning a King off Nebula can be pretty good, but you don't want to draw it and 3 is too many. The only good Worm cards are Xex, Yagan, Cartaros and Meteorite. Other than them and the 1 King, the other Worm stuff doesn't contribute anything to the deck's goal and shouldn't be played. The best way to go about playing Worms is to play very defensively, with loads of Traps and disruption, playing to the strengths of Yagan. You also want to have a good way to churn out Rank 4s, namely King of the Feral Imps, to keep up your card advantage. With that in mind, I came up with this example list: [spoiler List]1x Worm King1x Black Luster Soldier - Envoy of the Beginning3x Worm Xex2x Worm Yagan2x Worm Cartaros2x Honest2x Traptrix Myrmeleo2x Kagetokage1x Thunder King Rai-Oh 3x Pot of Duality1x Upstart Goblin1x Book of Moon 3x W Nebula Meteorite3x Mirror Force3x Fiendish Chain2x Lose 1 Turn2x Offering to the Snake Deity2x Traptrix Trap Hole Nightmare1x Bottomless Trap Hole1x Solemn Warning1x Vanity's Emptiness1x Call of the Haunted 3x King of the Feral Imps1x Traptrix Rafflesia1-2x Daigusto EmeralXx Rank 4s I tried to build the deck given the small budget you're working with so most cards here can be picked up for spare change. The only exceptions would be BLS, Lose 1 Turns, Rafflesia and Emeral, but none of those are really that expensive and they're not completely essential. You could easily get away with replacing the Lose 1 Turns with another Trap or maybe MSTs or something. Either way, this build is something you could work towards, which is a good start. Link to comment Share on other sites More sharing options...
Sluggaholic Posted May 10, 2016 Author Report Share Posted May 10, 2016 Thanks for the recommendation, Zauls. I'll definitely try this build out on YGO. Seems like a pretty common build, but if it works, it works. (Mind you I'm still going to keep my own Deck List in mind. Sentimentality, and all that.) Link to comment Share on other sites More sharing options...
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