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So yeah, here's my turbo Worm King deck, literally only existing to attempt to get out Worm King, keep him alive as long as possible, and make him stay strong with your Spell and Trap cards. If I had a relevant DN picture, I could show you all what I had, but I don't, so I'll have to type it. Yahoo.

 

Mind you, this is by no means a meta deck. This is just my casual one. Still, if you have EDeck recommendations, go right ahead and give 'em to me.

 

- - - - -

 

MONSTERS:

 

Worm King x3

Worm Queen x3

Worm Victory x1

Worm Xex x3

Worm Yagan x3

Warm Cartaros x3

Worm Tentacles x1

Worm Apocalypse x2

 

SPELLS:

 

Viper's Rebirth x3

Mystical Space Typhoon x3

Worm Call x2

Solidarity x2

Lightning Vortex x1

Book of Moon x1

 

TRAPS:

 

W Nebula Meteorite x3

Mirror Force x2

Waboku x1

Bottomless Trap Hole x1

Dimensional Prison x1

Call of the Haunted x1

 

- - - - -

 

MAIN DECK COUNT: 40 Cards, flat. 19 Monsters, 12 Spells, and 9 Traps.

 

- - - - -

 

Worm Zero (Fusion) x1

King of the Feral Imps (Xyz) x1

Gagagigo the Risen (Xyz) x1

 

- - - - -

 

EXTRA DECK COUNT: 3 Cards. 1 Fusion and 2 Xyzs.

 

- - - - -

 

Don't h8, procrastin8. If I had the time and money, I'd replace quite a few cards and get a few more (x3 KotFI and replace LVortex with Raigeki).

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Honestly, this isn't the best way to play Worms. Worm King isn't a strong enough boss monster to build the deck around, so you should focus on the deck's strengths and keep King just as a thing to summon off Nebula. Don't get me wrong, summoning a King off Nebula can be pretty good, but you don't want to draw it and 3 is too many. 

 

The only good Worm cards are Xex, Yagan, Cartaros and Meteorite. Other than them and the 1 King, the other Worm stuff doesn't contribute anything to the deck's goal and shouldn't be played.

 

The best way to go about playing Worms is to play very defensively, with loads of Traps and disruption, playing to the strengths of Yagan. You also want to have a good way to churn out Rank 4s, namely King of the Feral Imps, to keep up your card advantage. 

 

With that in mind, I came up with this example list:

 

[spoiler List]

1x Worm King

1x Black Luster Soldier - Envoy of the Beginning

3x Worm Xex

2x Worm Yagan

2x Worm Cartaros

2x Honest

2x Traptrix Myrmeleo

2x Kagetokage

1x Thunder King Rai-Oh

 

3x Pot of Duality

1x Upstart Goblin

1x Book of Moon

 

3x W Nebula Meteorite

3x Mirror Force

3x Fiendish Chain

2x Lose 1 Turn

2x Offering to the Snake Deity

2x Traptrix Trap Hole Nightmare

1x Bottomless Trap Hole

1x Solemn Warning

1x Vanity's Emptiness

1x Call of the Haunted

 

3x King of the Feral Imps

1x Traptrix Rafflesia

1-2x Daigusto Emeral

Xx Rank 4s

 

 

 

I tried to build the deck given the small budget you're working with so most cards here can be picked up for spare change. The only exceptions would be BLS, Lose 1 Turns, Rafflesia and Emeral, but none of those are really that expensive and they're not completely essential. You could easily get away with replacing the Lose 1 Turns with another Trap or maybe MSTs or something. Either way, this build is something you could work towards, which is a good start.

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