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Brilliant Galaxy


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[spoiler=Deck List]1 x Gem-Knight Garnet
2 x Galaxy Knight
3 x Galaxy Soldier
3 x Galaxy Wizard
3 x Galaxy-Eyes Photon Dragon
2 x Ghost Ogre & Snow Rabbit
1 x Swordsman of Revealing Light
1 x Thunder King

2 x Brilliant Fusion
3 x Galaxy Expedition
2 x Galaxy Zero
2 x Instant Fusion
1 x Raigeki
1 x Reasoning
1 x Soul Charge
3 x Trade-In
2 x Twin Twisters
1 x Upstart Goblin

2 x Call of the Haunted
2 x Solemn Strike
1 x Solemn Warning
1 x Vanity's Emptiness


1 x Seraphinite
2 x Panzer Dragon

1 x Psy-frameLord Omega
1 x Artifact Durendal
1 x Pleiades
1 x Infinity
1 x Nova
1 x Divine Dragon Knight Felgrand
2 x Galaxy-eyes full armor
1 x Tachyon
1 x Titanic Galaxy
1 x Prime Photon
1 x Trias, Keeper of genesis

 

 

Brilliant Fusion has solved one of the main problems the deck has, of course with all the downsides runing brilliant has, it still worth it, decide tu run ghost ogre as the hand trap over maxx c (because being a light helps more), and veiler. Its level gives acces to an ocasional omega (which is decent on its own, is rank 8 foder and can make brilliant alive again if i draw garnet)

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