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[TCG] Demise Tellarknights


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[spoiler=Reasoning]There is more s*** in Yu-Gi-Oh we could also discuss, like the limited Zones, just a few effect fixes and it would make the game a lot better. It also makes no sense that you cant play traps same turn you set, because the most arent affected like Bottomless Traphole, Mirror Force but supporting traps and counter traps are affected, its just a reasonless disadvantage and makes the game just worse. Looks like i found the way how we could balance the start of a game. Because it isnt fair if someone start and only thing to balance is it isnt allowed not to attack directly. We need a turn before the first turn happens but without summons for the second starting player. Then he could use his traps and spells like the player who start first -> trap hole for example. After that the second player also needs a rule to be able to stop 1 attack from a monster in the 3rd turn, once and only in this turn. Because the starting player was already able to summon his second monster by normal summon. Draw Card of Demise and win. Someone tell me how to fit Lancea.

 

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