Poc Posted May 1, 2016 Report Share Posted May 1, 2016 1st place game day, my friend took this list to GP Toronto, I'm waiting to hear back from him with the results. 4x Goblin Dark Dweller3x Kalitas3x Jace Vp4x K Command4x Firery Impulse3x Radiant Flames2x Read the Bones2x Ruinous Path2x Grasp of Darkness2x Ultimate Price2x Transgress the mind3x Chandra, Flamecaller4x Evolving Wilds4x Forboding ruins3x Smoldering marsh2x Sunken Hollow2x Shivan Reef2x Wandering Fumerole5x Swamp1x Mountain1x ISland4x Duress3x Languish2x Transgress the mind2x Dragonlord Silumgar2x Dragonmaster Outast2x Negate Link to comment Share on other sites More sharing options...
Sixty Posted May 2, 2016 Report Share Posted May 2, 2016 how are the matchups? what deck does this destroy/get destroyed by? Link to comment Share on other sites More sharing options...
Poc Posted May 2, 2016 Author Report Share Posted May 2, 2016 The aggro matchups are pretty easy obviously. This deck was designed to prey on all the weenie decks in the format. Control matches are tough game 1. Whoever topdecks their threats faster wins. Game 2, the majority of the SB is anti-control. Esper control is much easier to beat than Esper dragons. Ramp and eldrazi decks are a bit awkward. Most of our removal is out of range of their body sizes. You really have to rely on transgress in game 2 to not get overrun. Since this deck runs no counters we have to hit the ramp spells with duress and the threats with transgress. Other midrange decks are fairly easy. K command will be the superstar card in these matches. aristocrats is like 60-40 in your favor Game 1 Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 3, 2016 Report Share Posted May 3, 2016 Have you considered demonic pact to get a 1-of infinite obliteration, like Finkel's list at the PT? It just annihilates the ramp decks. Link to comment Share on other sites More sharing options...
Poc Posted May 3, 2016 Author Report Share Posted May 3, 2016 Pact is interesting, I'll test it out. The sideboard is supposed to have infinite obliteration in it. I copied the sideboard from an old list. Another control mirror breaker I though of was Fevered visions. It puts a cheap and resilient clock on them as most control decks have very limited ways to deal with enchantments. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 3, 2016 Report Share Posted May 3, 2016 It had a great showing at the pro tour, and is a big part of why Finkel (and to a lesser extent Reid Duke) did so well. It really amuses me that so many berated the card, but it slowly trickled its way from vintage, to legacy, to modern (much less so), until it reach standard almost a year later. Fevered Visions certainly seems interesting. It seems this can do more with gas than most control lists, but with the lifegain in BG, it could cause concern. EDIT: I TOTALLY MEANT DARK PETITION Link to comment Share on other sites More sharing options...
Poc Posted May 4, 2016 Author Report Share Posted May 4, 2016 It really amuses me that so many berated the card, but it slowly trickled its way from vintage, to legacy, to modern (much less so), until it reach standard almost a year later. Tutors gonna tutor, especially if it has a mana filter attached. Link to comment Share on other sites More sharing options...
Poc Posted May 8, 2016 Author Report Share Posted May 8, 2016 Some minor changes, Fevered visions works incredibly well against any kind of control deck, its like a mini keranos. -1 Kommand+1 Ruinous Path -2 Negate+2 Fevered Visions. Link to comment Share on other sites More sharing options...
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