Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 Any thoughts on why Number 100 is excluded?It's the creator God of zexel, they want you to bust your balls to summon it for w/e reason Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 1, 2016 Report Share Posted May 1, 2016 Do you know what? This card reminds me a tad of this: Granted, while the Seventh One has a smaller pool to use, it doesn't require as much set-up and is more rewarding than punishing in the long run. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 7th one is actually good too js Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 1, 2016 Report Share Posted May 1, 2016 Couldn't you use #81's effect to make itself immune to #78's effect, so if #81 was Summoned by #78, it is then unaffected and doesn't get banished? Link to comment Share on other sites More sharing options...
~~~~ Posted May 1, 2016 Report Share Posted May 1, 2016 7th one is actually good too jsI once negated the summon of a big Galaxy Xyz with Grand Horn of Heaven and my opponent drew the 7th one from the draw. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 I once negated the summon of a big Galaxy Xyz with Grand Horn of Heaven and my opponent drew the 7th one from the draw.I once chained el shaddoll fusion to the 7th one and he got stuck with a useless 101 :3 Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 Couldn't you use #81's effect to make itself immune to #78's effect, so if #81 was Summoned by #78, it is then unaffected and doesn't get banished?I assume it works the same way as Venom+AWCA or it'll likely be ruled that way atleast Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 1, 2016 Report Share Posted May 1, 2016 I assume it works the same way as Venom+AWCA or it'll likely be ruled that way atleastBut that doesn't make any sense. #81 would be unaffected by card effects. Link to comment Share on other sites More sharing options...
Toffee. Posted May 1, 2016 Report Share Posted May 1, 2016 >Banish the Summoned monster in the End Phase funking hell.... Why is that nesecary? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 But that doesn't make any sense.#81 would be unaffected by card effects.And Vennominaga should be unaffected too, but konami had it so Link to comment Share on other sites More sharing options...
ENMaker Posted May 1, 2016 Report Share Posted May 1, 2016 Complete overkill on the drawbacks. No more summoning so you can't RUM and also banishing at the end phase instead of destroying or just not doing anything because this is a 3-mat rank 1 that may or may not give you a random Xyz in the first place. A cool idea made into a nothing card. Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 1, 2016 Report Share Posted May 1, 2016 I'm a big fan of this card, and I think people aren't really giving it enough credit regarding its potential uses. So let's take a look. It's worth noting that it limits your Special Summoning after you use the effect, so if you want to make use of most of these combos, it's important to get anything else out that you want to get out, like say the BLS Envoy that most R1 decks are able to run effectively. Trust me, this gets important. - Number 35: Even with no other monsters this grants you a nuke and the ability to slap your opponent to even out the LP, or potentially steal the win, or just further your advancement if you're winning a lot. Even if it leaves, you're going to make a big impact if the difference is decent. - Number 11: Allows you to steal the monster and keep the monster you steal - Number 7: Overall just a lolzy card - Number 39 Beyond: It's an Xyz Summon, so it's a blanket stat nerf. If you have Envoy out, it's most likely a victory right then and there. - Number 77: Gets his banish nuke. 4K to the face. - Anything with removal/burn added to it will be nice as well So, as you see, there's easily enough solid cards to run that would be great to get out with this; and honestly, it just looks hilarious to use. I love the randomness to its effect, and how it could be a complete blow-out depending on what you get. Also, 81's immunity won't work. In fact, any monster with even perfect immunity will still get banished. 78's banish effect isn't a continuous one; it's a condition that applied before the monster was completely summoned, so even before its immunity effect has gotten a chance to apply yet. Think of it like if you had Skill Drain out and tried to summon, say, Magnus; except instead of a continuous effect it's a condition that's already applied. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 It's random...that's the problem, not only would you need to run a bunch of numbers, you'd also be in a situation where you might not get the one you wanted. It's not good Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 1, 2016 Report Share Posted May 1, 2016 It's random...that's the problem, not only would you need to run a bunch of numbers, you'd also be in a situation where you might not get the one you wanted. It's not good it being a R1 disqualified it from being good inherently. I mean come on, this isn't a card that I would expect to be either competitive nor REALLY good; but you can't deny that the interactions I laid out above are all pretty dang solid, and fairly applicable to a lot of situations. Even if it's random, that makes fun, but even despite that I can see most of the monsters given above being good in most given situations. It's not about getting exactly what you want, it's about maximizing in cards that don't care about the situation. And even if it banishes, that doesn't matter. That's why you pick cards such as 77 that will make a huge impact while they're out, and then you go about your day. Level 1 decks run enough battle-stoppers to not care about an empty field anyways, and if it IS something like 77 or 35 and you get the nuke, think of it like a sort-of Black Rose that only hits your opponent and lets you get in a lot of damage to boot. It's super easy to assume this card is super bad, but there's more to it than you realize. Link to comment Share on other sites More sharing options...
The Warden Posted May 1, 2016 Report Share Posted May 1, 2016 And it's not as if you just can't run multiples of the ones you want summon in a deck dedicated to this. I mean, only the Xyz monster gets banished, so you can revive this with Xyz Reborn and summon something during your opponent's turn. Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 1, 2016 Report Share Posted May 1, 2016 And it's not as if you just can't run multiples of the ones you want summon in a deck dedicated to this. I mean, only the Xyz monster gets banished, so you can revive this with Xyz Reborn and summon something during your opponent's turn. Exactly! And while it does take ED space to do that, it's not like R1 has anything you really want to run anyways Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 it being a R1 disqualified it from being good inherently. I mean come on, this isn't a card that I would expect to be either competitive nor REALLY good; but you can't deny that the interactions I laid out above are all pretty dang solid, and fairly applicable to a lot of situations. Even if it's random, that makes fun, but even despite that I can see most of the monsters given above being good in most given situations. It's not about getting exactly what you want, it's about maximizing in cards that don't care about the situation. And even if it banishes, that doesn't matter. That's why you pick cards such as 77 that will make a huge impact while they're out, and then you go about your day. Level 1 decks run enough battle-stoppers to not care about an empty field anyways, and if it IS something like 77 or 35 and you get the nuke, think of it like a sort-of Black Rose that only hits your opponent and lets you get in a lot of damage to boot. It's super easy to assume this card is super bad, but there's more to it than you realize.I don't assume this card is terrible, because it proves that to be true on it's own. You're saying 77 or 35...most decks can safely rank up into that on their own or have other non-number options they'd rather go into, why would anyone wanna flip a coin and end with anything or nothing. We don't have the ED space to play cute games like this anymore. The killing factor was three lv 1's which basically eliminates the 95 plays in Blue Eyes It's got trash value, and this set will flop just like DoL2 cause it's full of trash cards like this Playing Russian Roulette at a -2 isn't fun Link to comment Share on other sites More sharing options...
Blake Posted May 1, 2016 Report Share Posted May 1, 2016 Shame that Xyz Reborn is hot garbage, even in gimmicky sheet. Link to comment Share on other sites More sharing options...
ENMaker Posted May 1, 2016 Report Share Posted May 1, 2016 It would've been cool if at the end phase it banished only the monster it summoned but left this and whatever remaining materials out. No idea how you'd word something like that but it would've made it a lot more reliable and fun as a thing to build around. Link to comment Share on other sites More sharing options...
The Highlander Posted May 1, 2016 Report Share Posted May 1, 2016 By far the most interesting number ... its xyz materials are perfectly fine ... but it sould really have allowed you to pick 3 diff numbers from your extra and let your opponent randomly pick one, also it should not banish ... I am disappointed, for the very concept is what I initially assumed the Numbers would be based around ... anyways ... so damn much wasted potential ... Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 It would be decent if you could reveal numbers and have your opp choose one Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 1, 2016 Report Share Posted May 1, 2016 You're saying 77 or 35...most decks can safely rank up into that on their own or have other non-number options they'd rather go into, why would anyone wanna flip a coin and end with anything or nothing. Most decks? You mean R8+ decks; which is not at all anywhere near a majority. Most decks, as a matter of fact, CANNOT go into 77 or 35 normally. Actually, if you bothered to look at 35 again, you would know that only decks that go R10 can go 35 at this moment, without the use of a RUM. We don't have the ED space to play cute games like this anymore. The killing factor was three lv 1's which basically eliminates the 95 plays in Blue Eyes R1 decks have practically nothing worth running; they definitely have the space to run. I'm not even talking about this card in a BEWD deck; I'm just talking about this in a silly R1 turbo deck; because it would be fun. It's got trash value, and this set will flop just like DoL2 cause it's full of trash cards like this Like it was said before; it's a collector's pack not meant for the meta. Also, what the frick does this have to do with the discussion; there are some of us that like what's coming out of the deck, so maybe don't be a negative-nancy just because your BEWD's can't use 'em mmkay? Playing Russian Roulette at a -2 isn't fun Somebody clearly doesn't know how to have fun in YGO. Someone clearly hasn't summoned Crazy Box unironically. Someone clearly hasn't seen how really fun this game can be when you do silly, stupid stuff like that. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 1, 2016 Report Share Posted May 1, 2016 This card is silly. Not great, but as VCR pointed out, it has some funny interactions. The materials are completely logical for what it wants to do (since there are some numbers that need to detach 2 mats, right?). It means to get them out at full potential. The only thing it might reduce in Level 1.dek is the number of other "options" you'd run. You'd keep Lion Heart, and maybe stuff like double Ghostrick Dullahan or the Sylvan Rank 1, but most other Rank 1s would have to be scrapped if ya wanted to hit something useful. ...not that it isn't hard to do really. When I first read the name/saw its type and attribute, I immediately thought it was a section in the Royal Magical Library. XD Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 Most decks? You mean R8+ decks; which is not at all anywhere near a majority. Most decks, as a matter of fact, CANNOT go into 77 or 35 normally. Actually, if you bothered to look at 35 again, you would know that only decks that go R10 can go 35 at this moment, without the use of a RUM. R1 decks have practically nothing worth running; they definitely have the space to run. I'm not even talking about this card in a BEWD deck; I'm just talking about this in a silly R1 turbo deck; because it would be fun. Like it was said before; it's a collector's pack not meant for the meta. Also, what the frick does this have to do with the discussion; there are some of us that like what's coming out of the deck, so maybe don't be a negative-nancy just because your BEWD's can't use 'em mmkay? Somebody clearly doesn't know how to have fun in YGO. Someone clearly hasn't summoned Crazy Box unironically. Someone clearly hasn't seen how really fun this game can be when you do silly, stupid stuff like that. Yeah, most decks that would need or want the spiders have much easier ways to get to it, I'm sorry that I didn't spell everything out for you....most decks can't make 1's anyways, so even when you deliberately misinterpreted my quote, you should have realized that the existence of this pile of sheet doesn't suddenly make more decks run the spiders We're not talking about rank 1 decks cat...cause as far as YGO that matters, those don't exist. There are decks that can summon rank 1 in the top 2 tiers, and none of them can sheet out three lv 1's with ease. A silly rank 1 deck is just that, silly and irrelevant, and also inherently inferior to the two tiers. Which brings us to the next point Casual players don't bring the money to this game, otherwise DoL2 would have sold off the shelves, competitive players do. There's a reason the OCG Extra Pack and BOSH sold out as fast as they did, and in the EP's case needed to be restocked multiple times. What reason? A balance between casual and competitive cards, not just a bunch of casual dickrolling like this set seems intent on doing. My point is that Konami is shooting themselves in the foot again and again I don't like making piss poor plays just to make them and claim some kinda casual medal of honor...and neither do the vast majority of players, hang me Link to comment Share on other sites More sharing options...
Blake Posted May 1, 2016 Report Share Posted May 1, 2016 Can I just say how sick I am of hearing "Collector's Pack!!!" And? A collector's pack is not meant to be sheet. You get things like Bermuda Tax in Vanguard, but Bermudas aren't bad cards, even if they're rarely ever/never a top deck. A company should not be putting out packs of bad cards in the name of collecting. funk, they could just print unplayable cards like that fill your hand to 5 trap if they wanted to do that, or OG Ra, which came with the XBox game. Number Hunters gave us Gimmick Puppets, more Chronomalies, and a lot of generic Xyz. Was everything amazing or top tier? No, but there was a good amount of decent or better stuff, without needing to be gimmicky bullshit. GP, for example, were never great, but they at least functioned and people were able to use them, though they needed other cards to work better. Dragons of Legends gave us a number of good cards for the time AND for the future. There are some dumb examples here, but not as much as... DRLG 2. Toons, Red-Eyes, Aquaactress, Legendary Dragons, Prediction Princess. One of these is horribly underdesigned, another was printed only to be neutered, the RE stuff was bad, and the Toon stuff is, well, toon stuff, but reasonable. If not good. This wasn't a collector's pack, it was a supplement to the current game/slight bit of pandering. But this? CPF1 has this, the 3 Mat Rank 3 which is plain underdesigned (needed effect destruction protection), Numeron Dragon, Uni and Corn, Bladeburner Falcon, Legendary Planets that are unplayable (as of now), Cyber Angels to push Alexis (See: DRLG 2), and other weak or uncalled for sheet. Cardians are the most interesting part of this set, and they're a deck of clones. Even Crumble Logos is underdesigned. Why do you guys think that 905-908 were overall a dip, barring some very obvious exceptions? 908 especially less so, but 905-907 weren't nostalgia and new decks, they were a cheap cash grab. I don't know how the TCG responded, but the OCG basically spit in Konami's face for the underdesigned sheet they were shilling. 909 is somewhat of an apology, if only for 907's sorry ass overall, but that doesn't change how poorly people responded to these sets. Hell, TCG had to introduce the strongest OCG cards to get 907 to move. "Collector" is a title. It doesn't mean the cards have to suck or be underdesigned, and we've seen a number of inexcusable examples in this set, like Hand-Holdin Genie. It's so obvious that they don't care with cards like that, especially when we look at cards like the Cyber Angels. Zushin and Genie are basically Konami telling people to funk off and take what they're given, so stop defending it in the name of collecting. You can collect good cards as well as bad ones. Link to comment Share on other sites More sharing options...
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