-kyo- Posted April 30, 2016 Report Share Posted April 30, 2016 field spellPlace Life Stars on all face-up monster on the field when you activate this card and on each monster Summoned while this card is on the field equal to that monster's Level. During each player's End Phase, remove 1 Life Star from each face-up monster on the field. When a monster has no Life Stars on it, it is destroyed. http://yugioh.wikia.com/wiki/Cosmic_Space please discuss Link to comment Share on other sites More sharing options...
VCR_CAT Posted April 30, 2016 Report Share Posted April 30, 2016 Slow, places equal to level so it nukes Xyz, but really only good against Xyz, easily removed, otherwise completely ineffectual. It'll take more than 4 turns total to remove anything that could qualify as a boss, and in that time literally any other form of removal would be better. Super bad and only remotely useful in a crappy stall deck, but even then they're better off running Black Garden. Really nothing worth talking about. Link to comment Share on other sites More sharing options...
ENMaker Posted April 30, 2016 Report Share Posted April 30, 2016 So it takes 4 turns to kill Beaver Warrior. That's fairly terrible. It'd need a deck around it that stole life stars and sheet, which would be cool, but on its own this is awful. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 2, 2016 Report Share Posted May 2, 2016 It's concept is quite interesting but it lacks versatility, and there's no way to remove those life stars by any chance, except by it's own effect.... Link to comment Share on other sites More sharing options...
Dokutah Posted May 2, 2016 Report Share Posted May 2, 2016 > Change its removal to Direct Sending> Create tier 1 or 2 level of improved of Depre Scott's Eva, the Life Star Counter Manipulator....because, why not?>Print all of them Konami could be slightly mean (again actually) to make it reduce the monster Level (and maybe rank, or for the worst instant xyz destroying) following the R/L version and flavor of Greed Quasar Link to comment Share on other sites More sharing options...
Lonk Posted May 2, 2016 Report Share Posted May 2, 2016 Counter Cleanup becomes Dark Hole. Except... why would you use 2 cards for a field nuke when 1 card does a better job at it? Link to comment Share on other sites More sharing options...
Tinkerer Posted May 2, 2016 Report Share Posted May 2, 2016 Counter Cleanup becomes Dark Hole. Except... why would you use 2 cards for a field nuke when 1 card does a better job at it?Because this card's main utility would be locking out Xyzs. Though in that case I'd run this + Dark Hole. On another note... Wouldn't it be amusing if someone played this vs a Perfectly Ultimate Great Moth deck? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.