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"...started with unplayable cards and ended with totally overpowered cards by now."

 

And gleefully ignoring the fact that old gamebreakers like Raigeki, Harpie's Feather Duster, and Pot of Greed existed within the first few packs.

 

Oh, and by the way, citation required for your theory on how it started.

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Living Ghost

 

There are ways to improve the controls in games like warcraft 3, star craft 2 and supreme commander, so that the game makes fun and sense. In supreme commander they made to many thinks you need to do for your supply and its a huge disadvantage if you dont give everything for it. At this way its stress to play it good as possible. In a big battle in Wacraft 3 you cant use spells of units fast enough, for example you have 30 Banshes and you need to use all their renegade skills, your opponent got the same amount of units, he dont even need to do much to kill your Banshies before you can take the control of 4 units, then all banshies are dead. If they would make it at least autimatically you could have a chance but they didnt for no reason.

 

You said, that you also can see that they mucked us to make more profit. And of course a game like this has more mistakes, than only the balance for the cards. Thats why i try to fix it now. I try to find the right balancing that the game makes sense and fun. And i need to change some mechanics and rules to make it fun as possible. I miss the time and the equipment to have the best requirements to make everything right but at least i go in the right direction.

 

Living Ghost

"Oh, and by the way, citation required for your theory on how it started."

 

All the new games started like that. The economy war is everywhere.

 

And of course they made some op cards at start also, also a way to make more profit. Because people wanted to have them. And now they are banned to make the new cards saleable.

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All the new games started like that. The economy war is everywhere.

I find this statement to be insufficient as proof.

 

And of course a game like this has more mistakes, than only the balance for the cards. Thats why i try to fix it now. I try to find the right balancing that the game makes sense and fun. And i need to change some mechanics and rules to make it fun as possible. I miss the time and the equipment to have the best requirements to make everything right but at least i go in the right direction.

But changing several game rules entirely is not the way to do it. Your proposal not only alters the game dramatically, but also warps the game so far that you have to alter several cards that had no problems previously in order to get them to fit in your ideals of the game.

 

We discuss bans and card errata - these only shift the strength of problematic archetypes and the effects of such changes mostly affect the cards that reign the format at the moment. We discuss card design and create cards to materialize our ideas and get feedback on what we think would be better for the cards we like, without needlessly affecting other unrelated cards. Many Experimental concepts tend to keep the whole mechanic to themselves as an archetype without dramatically changing the power levels of unrelated cards.

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How do you think should the citation looks like? A paper with a statement of the creators? A camera who filmed it? If all the other games are like that, why Yu Gi Oh should be different? Of course not. You even need to agree, that they made it for profit. The only weapon we have against them is our skill to combine things sensful. 

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How do you think should the citation looks like? A paper with a statement of the creators? A camera who filmed it? If all the other games are like that, why Yu Gi Oh should be different? Of course not. You even need to agree, that they made it for profit. The only weapon we have against them is our skill to combine things sensful. 

Have you realized that fun and profit are not mutually exclusive?

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Soul or so

Instead of modifying an already successful and fun game, why not just create your own? (That no one will play...) 

 

My own game? Noone own YuGiOh, its for all, so its ours or noones YuGiOh. No one will play? Do you think a good game will be played more often that a bad one? No. Its like i said. Easy sells. Not fair sells and so on. And you need promotion. Thats all.  

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People have differing definitions of fun. Since I halted my continued investment in the game, I changed my definition of fun to "How can I sucker-punch that Deck using cards from years ago?"

 

The game as it is may not be fun for you, but that doesn't allow you to discount the opinions everyone else who has managed to find their own kind of fun in the game.

 

Also, games usually sell because they are fun. People enjoy it so they willingly spend on a copy or its expansions or its sequels, especially for those that cannot ride on brand recognition.

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Dyson

Yugioh IS fun. In its own way. It has its own charm.

 

Then explain me. Is it fun that some themes are unplayable? Is it fun if its not fair? Is it fun, that the game could be a lot more vaious but it isnt?


Soul

And how do you intend to promote without funds? 

 

Its not the question if they had a other way to go. But i think they could have the game bring out how it should be and would at least get enough money that they wouldnt have depts. And because of easy sells and not fair sells and so on, less player would play it. But it would be the real Yu Gi Oh, the game made for fun.

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Living Ghost

People have differing definitions of fun

 

Like i said. The people are sick. Their iq is to low and their charakter is broken. Easy sells, Not fair sells. Sometimes even bad sales. But healthy people like me hate it. Its like you would be between small childs. The humans are the most intelligent animals but they are still sick and broken. Thats why i try to change the schools and the entertainment, then the childs can be all healthy. By the way we can even halve the working time, if we would just work togehter.

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Like i said. The people are sick. Their iq is to low and their charakter is broken. Easy sells, Not fair sells. Sometimes even bad sales. But healthy people like me hate it. Its like you would be between small childs. The humans are the most intelligent animals but they are still sick and broken. Thats why i try to change the schools and the entertainment, then the childs can be all healthy. By the way we can even halve the working time, if we would just work togehter.

Get off your high horse. I will not cooperate with someone with this degree of arrogance.

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It isnt arrogance. The politic and the great companys know that the people have low ip, they operate with it. But i think they dont know about the character part. But both is true. 1 example for charakter. You can teach a 6-8 years old child something about fairness, by playing with the child and be not fair, if everything works fine, the childs brain change and understand how fairness works like a motherlanguage. Other childs which havent made this kind of experiance in the age of 6-8, understand fairness just like a foreign language.

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Nothing puts me above the general populace. I just find it out how it is. There are some things i used to find out that the intelligence of the people have lacks. 1 exmaple are some games i played. These games can be used like iq tests, where people can do it right or wrong. If the knowlegde is there only the intelligence decide if they do it correctly. And because of i played these games often with others i know, that many peoples have low iq. But its just one way to get it out.

 

With the charakter its pretty similar. I only need to take a look what people do and if its something what i would never do, something what changes things worse and this people do that not by a mistake, i can be pretty sure that this person is sick by a bad charakter. Of course it has to do with the genes and the growth phase. Its like lottery. And im one of the winner, many things were like they had to be. 

 

We can change both things, you can increase the intelligence of a child a lot and you can change the charakter completly firendly/lovely.

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Whatever.

 

I just hope to find people who want to test their own decks on tabletop simulator like me. But i just want to have these couple of rules because the game get more interessting with it. I also made mistakes by chaning it, i needed a while to find it. Because i miss some things, time, a nice programm to test and include the cards and psychological support by creating a game which not dies. 

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I'd love to watch you duel.

 

Think of it like a case study, I'll observe someone sick for the benefit of society! Maybe I'll learn what it truly means to be lucky and live a life oblivious to the brilliant and beautiful world around me.

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