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[Shinigami] Rest in peace.


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[spoiler=Show Monsters]

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LORE:During the turn this card was Normal Summoned, you can Normal Summon 1 "Shinigami" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

 

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LORE:When this card is Special Summoned, you can banish 1 card from your opponent's Graveyard. Once per turn, you can target 1 "Shinigami" monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

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LORE:When this card is Normal Summoned, you can Special Summon 1 "Shinigami" monster from your hand. When this card is destroyed by a card effect, you can target 1 face-up card on the field; negate its effects.

 

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LORE:While you control a face-up "Shinigami" monster with a different name, you can Special Summon this card from your hand.

 

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LORE:When this card is Normal Summoned, you can banish the bottom card of your opponent's Deck. Once per turn, you can target 1 "Shinigami" monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

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LORE:You can banish 2 cards from your Graveyard; Special Summon this card from your hand. When this card is destroyed by a card effect, you can inflict 800 damage to your opponent.

 

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LORE:During either player's turn, if your opponent Special Summoned a monster, you can Special Summon this card from your Graveyard during the End Phase of that turn. This card cannot be used as an Xyz Material for an Xyz Summon.

 

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LORE:When this card is Special Summoned, you can banish 1 random card from your opponent's hand. Once per turn, you can target 1 "Shinigami" monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

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LORE:When this card is Normal Summoned, you can target 1 "Shinigami" monster in your Graveyard; Special Summon it. This card cannot declare an attack the turn you activate this effect.

 

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LORE:When this card is Normal Summoned, your opponent selects a card in their Deck and banishes it; the Deck is then shuffled. Once per turn, you can target 1 "Shinigami" monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

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LORE:When a "Shinigami" monster you control is destroyed, you can Special Summon this card from your hand. When this card is destroyed by a card effect, you can target 1 monster in your opponent's Graveyard; Special Summon it to your side of the field. It cannot declare an attack.

 

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LORE:When your opponent Special Summons a monster, you can Special Summon this card from your hand, then target your opponent's Special Summoned monster; halve its ATK and DEF. When this card is destroyed by a card effect, you can destroy 1 Spell/Trap card on the field.

 

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LORE:While you control a face-up "Shinigami" monster with a different name, you can pay 1000 Life Points; Special Summon this card from your hand. When this card is Special Summoned (except by its own effect): You can banish the top card of your opponent's Deck. Once per turn, you can target 1 "Shinigami" monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

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LORE:When this card is Normal Summoned: You can banish 1 card in your Graveyard to Special Summon 1 "Shinigami" monster with a different name from your hand; it is destroyed during the End Phase. Once per turn, you can target 1 "Shinigami" monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

 

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LORE:When this card is Normal Summoned: You can banish 1 card that is face-up in your opponent's Extra Deck. While you control a DARK Warrior or Fiend-Type monster: You can Special Summon this card from your hand. Once per turn: You can target 1 DARK Warrior or Fiend-Type monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

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LORE:When this card is Normal Summoned: You can target 1 Spell/Trap Card on the field; banish it. Once per turn: You can target 1 DARK Warrior or Fiend-Type monster you control; this card's Level becomes the Level of that monster until the End Phase.

 

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LORE:This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Once per turn: You can banish up to 2 "Shinigami" cards in your Graveyard; if you do, Special Summon an equal number of "Shinigami" monsters from your hand or Graveyard, but banish them during the End Phase. Any monster that battles this card is shuffled into the Deck at the end of the Damage Step (even if neither card is no longer face-up on the field).

 

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LORE:While your opponent controls a Special Summoned monster: You can Special Summon this card from your hand. Once per turn: You can pay 1000 Life Points; banish 1 Special Summoned monster on the field.

 

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LORE:Once per turn: You can banish 1 "Shinigami" monster from your Graveyard; activate 1 of the following effects:

● This card gains 1000 ATK until the End Phase.

● This card's Level becomes that card's Level and can be treated as a Tuner monster.

● This card gains that monster's effect(s).

 

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Pendulum Effect:You cannot Summon or Set monsters except "Shinigami" monsters. This effect cannot be negated. Fiend-Type monsters on the field gain 300 ATK and DEF.

 

Monster Effect:When this card is Normal Summoned: You can add 1 "Shinigami" monster with a different name from your Graveyard or face-up from your Extra Deck to your hand. When this card is destroyed by a card effect, you can target 1 face-up monster on the field; halve that target's ATK.

 

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Pendulum Effect:Warrior-Type monsters gain 300 ATK and DEF. During either player's turn: When your opponent activates a card effect from their Graveyard, you can destroy this card; negate the effect.

 

Monster Effect:While your opponent controls more monsters than you: You can Special Summon this card from your hand; then you can negate the effect of 1 face-up card on the field until the End Phase.

 

 

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Pendulum Effect:Reduce the Level of all face-up monsters your opponent controls. Negate all card effects in either player's Graveyard. During each of your End Phases: Pay 1000 Life Points or destroy this card.

 

Monster Effect:While you control another monster, this card cannot declare an attack. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from either player's Graveyard. If you do, that card is banished when it leaves the field. Monsters Summoned by this card's effect cannot be used as an Xyz Material for an Xyz Summon.

 

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Pendulum Effect:Once per turn, during either player's turn: If a card would be sent to either player's Graveyard, you can banish it instead.

 

Monster Effect:You can banish 2 monsters from your Graveyard; Special Summon this card from your hand. If this card attacks or is attacked by a Special Summoned monster: You can increase this card's ATK by 800 during the Damage Step only. When this card is Special Summoned: Banish 1 card from your Graveyard.

 

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Pendulum Effect:During either player's turn, if your opponent activates a card effect in the Graveyard: You can negate the effect. You can only activate this effect once while this card is face-up on the field.

 

Monster Effect:Once per turn: You can banish 1 card from your Graveyard; this card gains 500 ATK until the End Phase. When this card is Special Summoned: You can banish 1 card in your opponent's Graveyard.

 

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Pendulum Effect:Once per turn: You can target 1 "Shinigami" card and 1 other card on the field; destroy both targets. Cards cannot activate their effects in response to being destroyed or sent to the Graveyard.

 

Monster Effect:When this card is Normal Summoned: You can pay 1000 Life Points; banish 1 card on the field. If this card is Special Summoned: You can banish 1 card in either player's Graveyard.

 

 

 

[spoiler=Show Spell Cards]

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LORE:Add 1 "Shinigami" monster from your Deck to your hand. You can only activate 1 "Shingami Recruitment" once per turn.

 

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LORE:Target 1 Level 4 or Lower "Shinigami" monster you control; until the End Phase, it gains ATK and DEF equal to half its original ATK and DEF and it is unaffected by other card effects. You can only activate 1 "Shinigami's Gift" once per turn.

 

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LORE:Equip only to a "Shinigami" monster. It gains 500 ATK and it is unaffected by your opponent's card effects. If this card is removed from the field: You can banish it and 1 "Shinigami" card from your Graveyard; add 1 "Shinigami" card with a different name from your Deck to your hand. You can only activate 1 "Shinigami Upgrade" once per turn.

 

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LORE:Activate while your opponent controls a monster and you control no monsters. Special Summon any number of "Shinigami" monsters from your Graveyard, and if you do, pay 800 Life Points for each one. You can only activate 1 "Shinigami Condolence" once per turn.

 

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LORE:Special Summon 1 DARK Level 4 or lower monster from your Graveyard, and if you do, increase your opponent's Life Points by 1000. During either player's turn (except during the turn this card was sent to the Graveyard), when your opponent activates a card effect in the Graveyard: You can banish this card from your Graveyard; negate the effect, and if you do, increase your opponent's Life Points by 500. You can only activate each effect of "Shinigami Pity" once per turn.

 

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LORE:You can only activate 1 "Shinigami Lure" per turn. Each time your opponent activates a card effect in the Graveyard or Special Summons a monster: You can place 1 Soul Counter on this card. If this card would be destroyed by a card effect, you can remove 1 Soul Counter from this card instead. Once per turn: You can remove 3 Soul Counters from this card; add 1 "Shinigami" Spell/Trap Card with a different name form your Deck to your hand.

 

 

 

[spoiler=Show Trap Cards]

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LORE:Add up to 2 of your banished "Shinigami" monsters to your hand. If your opponent declares a direct attack, you can banish this card from your Graveyard; Special Summon 1 banished "Shinigami" monster. You can only activate 1 "Rhapsody of Shinigami" once per turn.

 

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LORE:You can only activate 1 "Shinigami Sea of Chaos" once per turn. Once per turn: You can shuffle 1 of your banished "Shinigami" cards into your Deck; draw 1 card; if the card drawn by this effect is a "Shinigami" monster: You can Special Summon it. When this card is removed from the field: You can target 1 face-up card on the field; negate its effect(s).

 

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LORE:When your opponent activates a Spell/Trap Card: Banish 1 "Shinigami" monster you control; negate the activation and destroy the card. You can only activate 1 "Shingami's Punishment" once per turn.

 

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LORE:Activate when your opponent Special Summons a monster while you control a "Shinigami" monster. Negate the Summon and banish the card. You can only activate 1 "Shinigami Shatter" once per turn. During your Draw Phase: You can pay 1000 Life Points; add this card from your Graveyard to your hand, instead of conducting your Normal Draw.

 

 

 

[spoiler=Show Synchro Monsters]

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Synchro Monster on the field and 1 Tuner monster in either player's Graveyard. Monsters cannot activate their effects in response to being sent to the Graveyard.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Ritual Monster or 1 Pendulum Monster on the field. When your opponent would Special Summon a monster, you can Tribute this card: Negate the Special Summon, and if you do, destroy it. If you do, neither player can activate other card effects in the Graveyard until your next Standby Phase.

 

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LORE:1 LIGHT Tuner + or more non-Tuner monsters

When this card is Synchro Summoned: You can banish 1 monster on the field that was Special Summoned from the Extra Deck. Any card sent to either player's Graveyard is banished instead. If this card is banished: You can Special Summon 1 "Shinigami" monster from your Deck.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Xyz Monster on the field and its Xyz Materials; this card cannot declare an attack the turn you activate this effect. While this card remains face-up on the field, negate all card effects that activate in your opponent's Graveyard.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Fusion Monster on the field and target 1 monster in either player's Graveyard; equip that target to this card. If this card would be destroyed by battle or by card effect, destroy that equipped monster instead. While this card is in your Graveyard, negate all monster effects that activate when they are sent to the Graveyard.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Special Summoned Monster on the field and inflict 800 damage to your opponent. While this card is face-up on the field, any monster sent to your opponent's Graveyard is banished instead.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Synchro or Xyz Monster on the field, then increase this card's ATK and DEF by 500. While this card is face-up on the field, negate all monster effects that activate in the Graveyard.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Fusion, Ritual, or Pendulum Monster on the field, then draw 1 card. While this card is face-up on the field, negate the effects of monsters that are banished or are in the Graveyard.

 

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can pay 1000 Life Points; banish 1 Spell/Trap Card on the field and 1 monster on the field. Neither player can activate card effects in the Graveyard(s).

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Xyz or Fusion monster on the field. Neither player can activate monster effects during their opponent's turn. This card is unaffected by other monster effects. Special Summoned monsters that battle this card lose 500 ATK during the Damage Step only. While this card is face-up on the field, negate all card effects that activate in the Graveyard.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can banish 1 Spell/Trap card on the field, and id you do, you can declare 1 Level between 1 and 8; this card's Level becomes the declared Level. Negate the effects of all monsters in either player's Graveyard.

 

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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 monster on the field, then destroy 1 Spell/Trap card on the field. Negate the effects of your opponent's monsters that are banished or in the Graveyard; you must pay 1000 Life Points during each of your End Phases or this effect is negated.

 

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LORE:1 LIGHT Tuner + 2 or more non-Tuner monsters

Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned, you can banish all other monsters on the field; you cannot declare an attack the turn you activate this effect. You cannot Summon any monsters while you control this card. Your opponent takes no damage from battles involving this card. If this card attacks or is attacked, you can pay 800 Life Points; any monster this card destroys by battle is banished, instead of being sent to the Graveyard.

 

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LORE:1 LIGHT Tuner + 2 or more non-Tuner monsters

Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned, you can banish up to two cards on the field. You cannot Summon other monsters while you control this card. Neither player can activate card effects in the Graveyard. Once per turn, during either player's turn, if this card would be destroyed, you can pay 1000 Life Points instead.

 

 

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  • 2 weeks later...

Whelp, decided to review this since I don't think anyone else will since it's so large (though I'm one to talk). Only doing the monster cards for now, because there's way too many to do in one sitting, but I'll hopefully do the Spell/Traps tomorrow. If I miss something because of the Spell/Trap cards that would interact with it, I'm sorry. I'll try to come back to this later. However, I will not be reviewing the pendulums, I don't have a good grasp on what makes a fair pendulum, so I'm just going to ignore them, sorry.

 

Shinigami Sumire: Kind of nice to see something that just grants an extra Normal Summon. So many cards now are focused on Special Summoning. Works well with the archetype as it gets you synchros while still allowing you to use your Shinigami’s Normal Summon effects. I feel like it might be better if the statline is 1550, just so Kozmo Farmgirl can’t destroy her by battle.

 

Shinigami Titania: Banishing card from your opponent’s Graveyard is always useful, unless your going against Kozmos, which really don’t care. Glad you have it so it must be activated by Special Summon to balance it. However, what doesn’t seem balanced is the fact that this can not only be used for a Synchro Summon being as it’s a Tuner, but it can also be used for Xyz Summons since it can match levels, which is a problem I noted with a lot of your other Tuners too. A lot of monsters here are Level 3 and 4, so having access to both of those toolboxes seems too strong. Maybe include a clause that you can’t use this card for Xyz Summon if you do so.

 

Shinigami Vice: Standard extra Special Summon from the hand, nothing too great. That second effect is actually pretty cool, I love effect negation, but I don’t know why your opponent would waste resources to destroy it by card effect when it’s much easier to destroy it by battle. Honestly I think it’d be better to make it trigger by being destroyed by battle, this’ll make your opponent waste resources to destroy it by card effect.

 

Shinigami Joker: Nice, if standard, way to get more non-tuner Synchro materials to the field. I might make it a HOPT, as summoning two of these to the field in one turn seems a bit strong, even if it is unlikely.

 

Shinigami Elise: Again, glad this is a Normal Summon only effect, but it seems less useful as it’s the bottom of the Deck, but that’s just me.

 

Shinigami Ruby: Glad this card has a cost for Special Summon that’s actually relevant to the archetype. Though I’m questioning why you have that random burn damage, which is again activated by card effect destruction, which seems like it’d be better if it was battle.

 

Shinigami Belle: Glad you gave it the condition that it can’t be used for an Xyz Summon. It’s really a bit too powerful for that since Special Summoning is ridiculously prevalent in the meta.

 

Shinigami Cat Girl: Banishing cards from the hand for just summoning, even if it’s Special Summoning, a card is just too strong in my mind. Trishula was banned in part for this reason.

 

Shinigami Wither: The cannot attack clause seems like a bit of a slap on the wrist for the effect. I mean despite it being stronger than most of the Shinigamis in battle power, I can’t imagine using it for attacks. The effect allows you to reuse Tuners, or non-Tuners with ease, and can make an easy R4NK play. Honestly this is just too powerful in my mind.

 

Shinigami Maki: The effect is actually fair, if a bit problematic to yourself. Some decks like Kozmo or Monarchs would love their cards banished so they can recover them later. I definitely wouldn’t risk running this card. Also, the shuffle the Deck part is unnecessary.

 

Shinigami Successor: Honestly I’d change that “When” to an “If”, missing timing on these would be pretty annoying. Its effect upon begin destroyed by card effect is actually pretty nice, a decent and unique way to get Synchro Materials.

 

Shinigami Interceptor: Nice hand Trap, and that 1550 ATK is a blessing as it will most likely be able to stop whatever is summoned in battle. Honestly though for its second effect, if it has to be activated by being destroyed by card effect I think you should at least make it so that it banishes, so as to deal with pesky Field Spells that float into themselves.

 

Shinigami Cowardice: Honestly, that LP cost seems out of place, but I guess it’s better to keep your Tuners from being too easily Special Summoned. I like that you keep the top deck banishing from being easily activated too easily.

 

Shinigami Peacekeeper: Decent way to get your Synchro play while having a cost fitting to the archetype. Not sure why the summoned monster should be destroyed at the End Phase though, since Wither does the same from the Graveyard without needing destruction.

 

Shinigami Serenade: Honestly, that Normal Summon effect is great anti-pendulum support. If this deck was real I’d definitely side this, or even run it in the main deck. The Special Summon effect gives it reason beyond just its banishing effect, as it’s an easy Synchro play too.

 

Shinigami Midnight: The banishing of a Spell/Trap just for summoning seems too strong. Especially since Interceptor only destroy for the stuff that has to be done for its effect to activate.

 

Shinigami Ally: Honestly, as a Gemini this card has its uses. I’m glad it’s inherently slow, because that effect is really too good, and making it a Gemini is a way to make it harder to go into. That said, I’m not sure if it’d be worth it, since you have so many other good cards that are easily Special Summonable. The shuffling into the deck seems a bit powerful though, you could basically spin any problematic card you want if you’re just willing to take some battle damage.

 

Shinigami Minion: Too OP, no other way I can say it. Has an inherently easy Special Summon so that you don’t need to worry about using your Normal Summon, has non-targeting, non-destruction removal that costs almost nothing, and will then be tuned into a Synchro monster which will have an easier field to deal with. I mean the best way to think of it, this card can beat Chaos Maxx Dragon by paying 1000 LP. This card really needs to be toned down, or removed altogether, I’d use this card even though I run Blue-Eyes, which it has no synergy at all with, just because of that ridiculous effect.

 

Shinigami Blasphemy: Honestly the synergy with this archetype seems a bit poor. It looked to me that it was all about synchro summoning, but this card works more as a beat stick honestly. That 4k ATK is good for running over things, but the other two effects seems a bit strange. You didn’t put a limit on how long it gains effects from banished monster, so technically you could stack an infinite amount of effects on it, not that it matters as most Shinigami effects activate upon being Summoned. The changing of level and being treated as a Tuner monster seems unnecessary, as it’d probably be easier to just Special Summon a Tuner from your hand with how you’ve built this archetype. Ultimately I’m having a hard time wrapping my head around this card’s use other than beatstick.

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