Slinky Posted April 22, 2016 Report Share Posted April 22, 2016 1 Kozmo Dark Planet1 Kozmo Dark Eclipser3 Kozmo Dark Destroyer2 Kozmo Forerunner1 Kozmo DOG Fighter3 Kozmo Sliprider1 Kozmo Darklady3 Kozmoll Wickedwitch2 Kozmo Farmgirl1 Kozmo Soartroopers1 Kozmo Fearful Lion3 Kozmo Tincan 2 Allure of Darkness1 Instant Fusion1 Raigeki1 Reasoning2 Mystical Space Typhoon2 Emergency Teleport3 Kozmotown 2 Kozmojo1 Kozmolament3 Call of the Haunted - Kozmo Dark Planet has effectively earned its slot in the deck. Everytime its been summoned, I won that game, because people are completely unable to get over it. It might actually be worth running 2 copies to effectively maximize on this, but that would also require a dedicated build, and would also likely require Psychic Path to recover the resources you had banished, much faster. I'm sure there'll be a build that will capitalize on Dark Planet being a ridiculously dumb card. And at worst, it's an additional Allure target, so that's also a plus. - Fearful Lion is surprisingly trash, out of 50 duels, I've only managed to utilize his Burial effect once. It is not worth it, and has a high chance of being removed. - Darklady I have not been able to test effectively, due to it being absolutely glitched on ygopro (it can't be summoned through another pilots banish effect, zzzzz), so I'll reserve judgment on this, although when it has hit the field, its Crystal Wing-esque effect has been a huge help. - Kozmolament is unfortunately not worth maining. Its grave effect is so minimal, and unless you run 2 or 3 copies, the card is not going to be on the field too often to take advantage of anti-floating. It is however, worth siding both for various match-ups such as pendulums (makes them not go +), and the mirror match, to effectively end the crash wars. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 22, 2016 Report Share Posted April 22, 2016 Radical idea, if it's trash, how about NOT running it and bringing the deck down to 39+Upstart Link to comment Share on other sites More sharing options...
~~~~ Posted April 22, 2016 Report Share Posted April 22, 2016 Why three wickedwitch? Link to comment Share on other sites More sharing options...
Slinky Posted April 23, 2016 Author Report Share Posted April 23, 2016 Why three wickedwitch? its the biggest level 4 or lower pilot, great effect, dark for allure, and level 4 for R4s and Norden Link to comment Share on other sites More sharing options...
IQuitDolphin Posted April 23, 2016 Report Share Posted April 23, 2016 its the biggest level 4 or lower pilot, great effect, dark for allure, and level 4 for R4s and Norden 1) Level 4 pilots suck compared to Level 1-32) It's effect sucks because it's reactive, not proactive3) Allure sucks in Kozmo, but that's just my opinion.4) Instant Fusion sucks in Kozmo. Kozmo can't afford drawing dead Instant Fusion turn 1; making CDI drains too many resources, opens up Maxx "C" vulnerability. Link to comment Share on other sites More sharing options...
Forest Fire Posted April 23, 2016 Report Share Posted April 23, 2016 1) Level 4 pilots suck compared to Level 1-3 2) It's effect sucks because it's reactive, not proactive 3) Allure sucks in Kozmo, but that's just my opinion. 4) Instant Fusion sucks in Kozmo. Kozmo can't afford drawing dead Instant Fusion turn 1; making CDI drains too many resources, opens up Maxx "C" vulnerability. Wicked is the best witch, and the only kozmo that can actually survive battle against stuff that would run it over and can prevent you from losing more than 1000 life points due to battle. Wicked is bae. Link to comment Share on other sites More sharing options...
Slinky Posted April 23, 2016 Author Report Share Posted April 23, 2016 most tcg decklists also run 3 Wickedwitch anyway, so it whatevs. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted April 24, 2016 Report Share Posted April 24, 2016 How has DOG Fighter been working out? Link to comment Share on other sites More sharing options...
Slinky Posted April 26, 2016 Author Report Share Posted April 26, 2016 1) Level 4 pilots suck compared to Level 1-32) It's effect sucks because it's reactive, not proactive3) Allure sucks in Kozmo, but that's just my opinion.4) Instant Fusion sucks in Kozmo. Kozmo can't afford drawing dead Instant Fusion turn 1; making CDI drains too many resources, opens up Maxx "C" vulnerability. I'm actually starting to agree with Allure. It hasn't realistically helped me yet.How has DOG Fighter been working out? Floating into it puts 4k damage on the board, so I'd say pretty well. Link to comment Share on other sites More sharing options...
Catman25 Posted April 26, 2016 Report Share Posted April 26, 2016 How's Darklady, I haven't gotten around to testing, but I definitely wanted to run 3 edit: lol just read your comment about the glitch Link to comment Share on other sites More sharing options...
IQuitDolphin Posted April 26, 2016 Report Share Posted April 26, 2016 Dark Lady is really good, it's a pseudo Majesty's Fiend, and is a great mill target off Tincan since Soartroopers cycles it back onto the field. I wouldn't run 3, something more along the lines of 2. Link to comment Share on other sites More sharing options...
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