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Kozmo


Slinky

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1 Kozmo Dark Planet

1 Kozmo Dark Eclipser

3 Kozmo Dark Destroyer

2 Kozmo Forerunner

1 Kozmo DOG Fighter

3 Kozmo Sliprider

1 Kozmo Darklady

3 Kozmoll Wickedwitch

2 Kozmo Farmgirl

1 Kozmo Soartroopers

1 Kozmo Fearful Lion

3 Kozmo Tincan

 

2 Allure of Darkness

1 Instant Fusion

1 Raigeki

1 Reasoning

2 Mystical Space Typhoon

2 Emergency Teleport

3 Kozmotown

 

2 Kozmojo

1 Kozmolament

3 Call of the Haunted

 

 

- Kozmo Dark Planet has effectively earned its slot in the deck. Everytime its been summoned, I won that game, because people are completely unable to get over it. It might actually be worth running 2 copies to effectively maximize on this, but that would also require a dedicated build, and would also likely require Psychic Path to recover the resources you had banished, much faster. I'm sure there'll be a build that will capitalize on Dark Planet being a ridiculously dumb card. And at worst, it's an additional Allure target, so that's also a plus.

 

- Fearful Lion is surprisingly trash, out of 50 duels, I've only managed to utilize his Burial effect once. It is not worth it, and has a high chance of being removed.

 

- Darklady I have not been able to test effectively, due to it being absolutely glitched on ygopro (it can't be summoned through another pilots banish effect, zzzzz), so I'll reserve judgment on this, although when it has hit the field, its Crystal Wing-esque effect has been a huge help.

 

- Kozmolament is unfortunately not worth maining. Its grave effect is so minimal, and unless you run 2 or 3 copies, the card is not going to be on the field too often to take advantage of anti-floating. It is however, worth siding both for various match-ups such as pendulums (makes them not go +), and the mirror match, to effectively end the crash wars.

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its the biggest level 4 or lower pilot, great effect, dark for allure, and level 4 for R4s and Norden

 

1) Level 4 pilots suck compared to Level 1-3

2) It's effect sucks because it's reactive, not proactive

3) Allure sucks in Kozmo, but that's just my opinion.

4) Instant Fusion sucks in Kozmo. Kozmo can't afford drawing dead Instant Fusion turn 1; making CDI drains too many resources, opens up Maxx "C" vulnerability.

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1) Level 4 pilots suck compared to Level 1-3

2) It's effect sucks because it's reactive, not proactive

3) Allure sucks in Kozmo, but that's just my opinion.

4) Instant Fusion sucks in Kozmo. Kozmo can't afford drawing dead Instant Fusion turn 1; making CDI drains too many resources, opens up Maxx "C" vulnerability.

Wicked is the best witch, and the only kozmo that can actually survive battle against stuff that would run it over and can prevent you from losing more than 1000 life points due to battle. Wicked is bae.

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1) Level 4 pilots suck compared to Level 1-3

2) It's effect sucks because it's reactive, not proactive

3) Allure sucks in Kozmo, but that's just my opinion.

4) Instant Fusion sucks in Kozmo. Kozmo can't afford drawing dead Instant Fusion turn 1; making CDI drains too many resources, opens up Maxx "C" vulnerability.

 

I'm actually starting to agree with Allure. It hasn't realistically helped me yet.

How has DOG Fighter been working out?

 

Floating into it puts 4k damage on the board, so I'd say pretty well.

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