Arctic55 Posted April 22, 2016 Report Share Posted April 22, 2016 Simply explained, Evolution Cards are a new way to obtain cards, usually of which require other cards to summon them. If you acquire a set combination of cards, you can notify the Card Database Thread that you have said cards, and as a result will allow you to acquire said Evolution Card. For example, if I have a Number 15: Gimmick Puppet Giant Grinder and a copy of Rank-Up-Magic Chaos Argent Force (Both which are coming in the coming set Mayhemic Machinery), I can notify the Card Database this and Self-Destruct Button or Hintin will add a copy of Number C15: Gimmick Puppet Giant Hunter into my collection.So, I take it that these are real cards and not made up ones? Link to comment Share on other sites More sharing options...
VampireofDarkness Posted April 22, 2016 Report Share Posted April 22, 2016 So, I take it that these are real cards and not made up ones?It can take up both. In fact, you are allowed to submit Evolution cards here with your own requirements and whatnot. They are submitted seperate from your limit 10 submissions and a limit of 3 per submission round Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 22, 2016 Report Share Posted April 22, 2016 Finished my submissions, not counting fixes. Link to comment Share on other sites More sharing options...
Kanashimi Posted April 22, 2016 Report Share Posted April 22, 2016 [spoiler=Evolution Submission'']Vulpecia, Kitsunari Starry SummonerFIRE/Rank 4Beast-Warrior/Xyz/Effect2 Level 4 FIRE monstersYou can also Xyz Summon this card by discarding 1 card from your hand and using any "Vulpecia" monster you control as Xyz Material, except "Vulpecia, Kitsunari Starry Summoner". Cannot be targeted for attacks while you control Token Monster. If 1 or more FIRE monster you control would be destroyed: You can detach 1 Xyz Material from this card instead.2200/1300 Chaos Freyja, Bringer of the EndDARK/Level 12Fairy/Synchro/Effect1 or more Tuner + 1 Synchro MonsterUnaffected by monster effects. If this card destroy a monster by battle or inflict battle damage to your opponent: Draw 1 card, then banish 1 card from your opponent's hand, field or Graveyard face-down. If this card is Synchro Summoned using "Divine Freyja, Bringer of Hope", it gains additional effect.● This card gains 1000 ATK.3500/3000 Alice, Traversal of WorldEARTH/Level 8Spellcaster/Synchro/Effect1 Tuner + "Alice, Lost in Wonderland" or "Alice, Queen of Hearts"As long as this card is face-up: Switch the ATK and DEF of all other monsters on the field. Once per turn: You can place 1 Traverse Counter on 1 monster you control. A monster with Traverse Counter gains these effect (even after this card leaves the field).● If a card or effect that would target or destroy a card with Traverse Counter is activated: Remove 1 Traverse Counter placed from it; negate the effect.● If a monster with Traverse Counter battles an opponent monster: Remove 1 Traverse Counter placed from it; during this Battle Phase, it gains ATK equal to half the ATK of a monster it is battling.2500/1500 Note:> Edit small effect on Skilled Summoner and Master Summoner so it wont cause loop anymore.> Removing Surprise Gift from generics submission and change it with Reprobate Waltz.> Changing Divine Freyja name.> Added Evolution Submission. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted April 22, 2016 Report Share Posted April 22, 2016 [spoiler: Party of Fire 15/15] Blazing Nightclub DistrictField SpellAll FIRE Attribute monsters on the field gain 100 ATK for every Pyro-type monster in the graveyard. Once during either players turn if a monster would be destroyed by a card effect you can send 1 Pyro-type monster from your deck to the graveyard instead. Once per turn if this card would be removed from the field you can send 1 FIRE Attribute monster from your deck to you graveyard instead. Burn Baby BurnContinuous SpellWhen this card is activated you can send 1 FIRE attribute monster from your hand to the graveyard to add 2 "Party of Fire" monsters from your graveyard to your hand. Once per turn when and "Party of Fire" card is sent to from the deck to the by the effect of a card you control; target 1 card on the field. Destroy it. Disco InfernoContinuous SpellOnce per turn when a FIRE monster is destroyed by battle or by card effect you can return 3 Pyro-type monsters from your graveyard to your deck instead. When this card is destroyed and sent to the graveyard set 1 Continuous Spell Card from your deck with a different name. Flare DanceQuick-play SpellSend 1 FIRE Attribute monster you control to the graveyard to send 3 Pyro-type monsters from your deck to the graveyard. Party of Fire Burning WaitressLevel 4/FIRE/Pyro/EffectWhen this card is sent from the deck to the graveyard target 1 card on the field. Destroy that target. You can only use the effect of "Party of Fire Burning Waitress" once per turn.1500/700 Party of Fire Heat PromoterLevel 5/FIRE/Pyro/EffectWhen this card is sent from the deck to the graveyard target 1 "Party of Fire" monster that was not sent to the graveyard this turn other than "Party of Fire Heat Promoter" and Special Summon that target. You can only use the effect of "Party of Fire Heat Promoter" once per turn. 2500/2000 Party of Fire Infernal OwnerLevel 7/FIRE/Pyro/EffectIf you have 4 "Party of Fire" monsters in your graveyard with different names you can special summon this card from your hand. Once per turn you can return 2 "Party of Fire" monsters with different names from your graveyard to your deck to send 1 "Party of Fire" monster with a different name from your deck to your graveyard. You can only control 1 "Party of Fire Infernal Owner." 2700/1600 Party of Fire Scorching MascotLevel 3/FIRE/Pyro/EffectWhen this card is sent from the deck to the graveyard by the effect of a FIRE attribute monster declare a level 1-7. Until the end of the turn all monsters you control become the declared level. 800/900 Party of Fire Searing BartenderLevel 3/FIRE/Pyro/EffectWhile this monster is in the graveyard, instead of conducting your Draw Phase you can send 2 "Party of Fire" monsters from your deck to your graveyard. As long as this monster is in the graveyard you cannot Special Summon monsters other than FIRE attribute monsters.1200/1300 Party of Fire Torched PerformerLevel 4/FIRE/Pyro/EffectWhen this monster is sent from the deck to the graveyard and 2 or more "Party of Fire" monsters were sent to the graveyard this turn, you can special summon this monster from your graveyard. You can only special summon 1 "Party of Fire Torched Performer" this way once per turn.1500/1100 Party of Fire Nova DJRank 4/FIRE/Pyro/ XYZ/Effect2 Level 4 monstersYou can detach 1 Xyz material to activate 1 of the following effects:*Return 3 Pyro-type monsters from your graveyard to your deck to draw 1 card.*Return 3 Pyro-type monsters from your graveyard to your deck to Special Summon 1 FIRE attribute monster from your graveyard.* Return 3 Pyro-type monsters from your graveyard to your deck to send 1 Pyro-type monster from deck to your graveyard.2200/1700 Party of Fire Flaming V.C.Rank 6/FIRE/Pyro/Xyz/Effect2 Level 6 MonstersYou can also Xyz Summon this card by using a FIRE Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn you can detach 1 Xyz Material from this card to target 5 FIRE attribute monsters with different names in your graveyard and return them to your deck to Special Summon 2 Pyro-type monsters from your graveyard. If you do, target as many monsters as possible you control up to the number of monsters Special Summoned with this effect (excluding the monsters special summoned with this effect); those monster cannot declare an attack this turn and you cannot Special Summon monsters other than FIRE Attribute monsters this turn. You can only control 1 "Party of Fire Flaming V.C." 2600/2500 Party of Fire Blazing MagicianLevel 3/FIRE/Pyro/Pendulum/EffectPendulum Effect: When a Pyro-type monster(s) is sent from your deck to your to your graveyard you can draw 1 card. You can only use the effect of "Party of Fire Blazing Magician" once per turn.Monster Effect: You can destroy this card and 1 other "Party of Fire" monster you control to add 1 "Party of Fire" monster from your deck to your hand other than "Party of Fire Blazing Magician". You can only use this effect of "Party of Fire Blazing Magician"once per turn.Scale: 8700/1200 Party of Fire Searing SongstressLevel 3/FIRE/Pyro/Pendulum/ EffectPendulum Effect: During your turn all "Party of Fire" monsters on the field gain 200ATK for every FIRE Attribute monster on the field. Monster Effect: If this monster is destroyed and removed from the field you can send 1 "Party of FIRE" Monster from you deck to your graveyard to add 1 level 4 or lower FIRE Attribute monster from your graveyard to your hand. You can only use this effect of "Party of Fire Searing Songstress" once per turn.Scale: 21000/1000 Party of Fire Hot Bouncer LeftLevel 5/FIRE/Pyro/Pendulum/EffectPendulum Effect: Once per turn when an opponent declare an attack against 1 of your "Party of Fire" monsters you can send 1 "Party of Fire" Monster, with a different name, from your deck to you graveyard to negate that attack.Monster Effect: When an opponent declares a direct attack you can Special Summon this monster from your graveyard in Defense Position. If you control another "Party of Fire" monster the attacking monster must battle this monster instead if it declares another attack that turn. You can only use the effect of "Party of Fire Hot Bouncer Left" once per turn.Scale: 31900/2100 More to come later Link to comment Share on other sites More sharing options...
darkfireblade25 Posted April 22, 2016 Author Report Share Posted April 22, 2016 No, I didn't. Can you clarify?Please read the rules in each of the not locked threads in the 2099 forum carefully before submitting or participating in activities. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted April 22, 2016 Report Share Posted April 22, 2016 [spoiler=Death Seeker: The Archetype, the Musical (14/14)][spoiler=Maindeck Monsters]Death Seeker Tactician, OrphisDARK/Spellcaster/Tuner Level 1 100/100If you are tributing for the effect of a "Death Seeker" monster, this card can be treated as the entire tribute. If this card is tributed by the effect of a "Death Seeker" monster, if your opponent has more total cards in their hand and their side of the field than you do: Return this card to your hand, but you cannot summon "Death Seeker Tactician, Ophir" for the rest of the turn. Death Seeker, Darkblessing AngelDARK/Fairy/Tuner Level 2 600/600If this card is tributed by the effect of a "Death Seeker" monster, if your opponent has more total cards in their hand and their side of the field than you do: Draw 1 card, then, you may shuffle this card to your deck. When this card is Summoned: You can discard 1 non-"Death Seeker" card; Add 1 "Death Seeker" card from your deck to your hand, but it cannot be activated this turn. Death Seeker Vorpal Chain Combination, LapisDARK/Warrior Level 3 1400/1100If this card is tributed by the effect of a "Death Seeker" monster: You can target 1 monster you control; This turn, if that monster attacks, you can Special Summon 1 "Death Seeker" monster from your deck, but its effects are negated and it cannot attack unless your opponent has more total cards in their hand and their side of the field than you do. When this card is Normal Summoned: You can tribute 1 card in your hand or field; Special Summon 1 Level 3 or higher "Death Seeker" monster from your deck. Death Seeker, Black Rain TrumpeterDARK/Fairy Level 3 1300/1300If this face-up card you control is removed from the field by a card effect: You can Special Summon 1 "Death Seeker" monster from your deck with lower level than it, but its effects are negated, also you can only Special Summon "Death Seeker" monsters for the rest of the turn. If this card is Special Summoned: You can discard 1 card; Draw 1 card. Death Seeker Flare Chain Combination, LazuliDARK/Beast-warrior Level 4 1900/1600If this card is tributed by the effect of a "Death Seeker" monster, if your opponent has more total cards in their hand and their side of the field than you do: You can add 1 "Death Seeker" card in your graveyard to your hand. When this card is Normal Summoned: You can tribute 1 card in your hand or field; Special Summon 1 Level 3 or lower "Death Seeker" monster from your deck. [spoiler=Ritual + Synch + Xyz]Overbearing Death Seeker, GilvaseDARK/Warrior/Ritual Level 6 2000/1500You can Special Summon this card (From your hand) by revealing 1 "Death Seeker" Spell Card in your hand and keeping it revealed until end of turn. Once while this card is face-up: You can tribute monsters whose total level equal 6 or more from your hand or field and discarding 1 "Deatn Seeker" Spell Card; This card gains the following effect: • Once per turn, if your opponent has more total cards in their hand and their side of the field than you do: You can tribute 1 card you control; Special Summon 1 Level 3 or lower "Death Seeker" monster from your deck. If you do, this card gains 500 ATK until end of turn. Leading Death Seeker, MordredDARK/Warrior/Ritual Level 7 2500/2000You can Special Summon this card (From your hand) by revealing 1 "Death Seeker" Spell Card in your hand and keeping it revealed until end of turn. Once while this card is face-up: You can tribute monsters whose total level equal 7 or more from your hand or field and discarding 1 "Deatn Seeker" Spell Card; This card gains the following effect: • When this card battles a monster: Your opponent cannot activate cards or card effects until the end of that battle, also you can banish that monster without applying damage calculation. Purgatory Dark Dragon, Death Seeker DukeDARK/Dragon/Ritual Level 8 3000/2500You can Special Summon this card (From your hand) by revealing 1 "Death Seeker" Spell Card in your hand and keeping it revealed until end of turn. When this card is Special Summoned: You can discard 1 "Death Seeker" monster; Special Summon 1 level 3 or lower "Death Seeker" monster from your deck, but you cannot Special Summon from the Extra Deck this turn. Once while this card is face-up: You can tribute monsters whose total level equal 8 or more from your hand or field and discarding 1 "Death Seeker" Spell Card; This card gains the following effect: • Once per turn: You can tribute 1 card you control, banish 1 "Death Seeker" card from your graveyard and target 1 face-up monster on the field; Banish that target face-down. This card cannot attack the turn you activate this effect. Despair Dark Dragon, Death Seeker DamnedDARK/Dragon/Xyz Rank 3 2000/20002 Level 3 MonstersIf your opponent has more cards in their hand and field total than you do: You can Xyz Summon this card using a level 4 or lower "Death Seeker" monster as one of its Xyz materials. Once per turn: You can detach 1 Xyz Material from this card, tribute 1 other card you control and target 1 monster on the field; Destroy it, and if your opponent has more cards in their hand and field total than you do, draw 1 card. Supremacy Dark Dragon King, Death Seeker "Diablo"DARK/Dragon/Synchro Level 9 3000/30001 Tuner + 1 or more "Death Seeker" MonstersCannot be targeted by card effects. If this card battles a Special Summoned monster with more ATK than it: Banish that monster face-down, but if you do, tribute 1 card you control at the end of that battle. Once per turn: You can tribute 2 cards you control and target up to 2 cards on the field; Excavate the top 2 cards of your deck. For each "Death Seeker" card excavated this way, you can destroy 1 card targeted by this card's effect, then add the excavated cards to your hand. [spoiler=Spell+Traps]Death Seeker Ritual SpellNormal SpellYou can discard this card; Add 1 "Death Seeker" Ritual Monster from your deck to your hand. You can only activate the effect of "Death Seeker Ritual Spell" once per turn. Death Seeker Backup Ritual SpellNormal SpellYou can discard this card; Add 1 "Death Seeker" Non-Ritual Monster from your deck to your hand. If you control a face-up "Death Seeker" monster, and your opponent has more total cards in their hand and their side of the field than you do: You can tribute 1 card you control and shuffle this card in yourgraveyard to your deck; Draw 2 cards. You can only use 1 effect of "Death Seeker Backup Ritual Spell" per turn, and only once that turn. DS TenkiCont SpellWhen this card is activated: You can add 1 "Death Seeker" monster from your deck to your hand. If this card is tributed by a card effect: Shuffle it to your deck. Death Seeker Vorpal Chain Spirit CombinationCont TrapActivate by targeting 1 effect monster on the field while you control a "Death Seeker" monster: Equip this card to that target. A monster equipped with this card cannot activate its effects or attack. Also, if your opponent has more cards in their hand and field total than you do, you can Special Summon 1 level 3 or lower "Death Seeker" monster from your graveyard, then equip this card to it also. 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darkfireblade25 Posted April 22, 2016 Author Report Share Posted April 22, 2016 Grand Sky and Blue Gradation needs to be a normal trap. Anything grave reliant will abuse this to no end. Every one of the Angelica cards are pretty format defining. Except maybe the fire one which is only your deck. Not gonna say anything as of now, but we'll have to see. I like how you can get 2 of Angelica Evos when you have 3 of any combo xD Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 22, 2016 Report Share Posted April 22, 2016 Fixed Grand Sky by making the mill effect a one-off effect. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted April 23, 2016 Report Share Posted April 23, 2016 [spoiler=Archetype Submission - Mechanicas] Mechanica SentinelLevel 4/EARTH/Machine/Effect1000/1000When this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 Machine-Type monster from your hand, except "Mechanica Sentinel". You cannot Special Summon any monsters except Machine-type monsters. Mechanica HammerheadLevel 4/EARTH/Machine/Effect1800/1600If this card is in the Graveyard during the End Phase of the turn that it was sent there from your hand, field, or Deck; you can add 1 Machine-Type monster whose level is less than or equal to the number of Machine-Type monsters in your Graveyard from your deck to your hand. You can only use this effect of "Mechanica Hammerhead" once per turn. Once per turn, you can target 1 other face-up Machine-Type monster you control: It gains 500 ATK until the end of this turn. Mechanica LancasterLevel 4/EARTH/Machine/Effect1000/1000Once per turn: You can shuffle 2 EARTH Machine-Type monsters from your Graveyard into your Deck to draw 1 card. If this card is destroyed by battle and sent to the Graveyard: You can draw 1 card. Mechanica WatchdogLevel 4/EARTH/Machine/Effect2000/1000This card cannot attack while you control other monsters. If this card is destroyed by your opponent's card (by battle or by card effect) and sent to the Graveyard: You can target 1 Level 4 EARTH Machine-Type monster in your Graveyard, except "Mechanica Watchdog"; Special Summon that target in face-up Attack Position, but negate its effects. Mechanica MavericLevel 7/EARTH/Machine/Effect2200/1200If you control 2 or more EARTH Machine-Type monsters with levels, you can Special Summon this card from your hand. You can only Special Summon 1 "Mechanica Maveric" this way per turn. This card cannot attack the turn it is summoned. Once per turn, you can target 1 Machine-Type monster you control: That target's Level becomes 7. Mechanica CypherLevel 7/EARTH/Machine/Effect2400/1000If this card is sent from your hand to the Graveyard for the Special Summon of a Machine-Type monster: You can Special Summon it in face-up Defense Position. You can only use this effect of "Mechanica Cypher" once per turn. Once per turn, you can send 1 EARTH Machine-Type monster from your deck to the Graveyard. You can only Special Summon Machine-Type monsters. Mechanica OutriderLevel 7/EARTH/Machine/Effect2500/2300You can discard 1 Machine-Type monster to Special Summon this card from your hand. When a Machine-Type monster is sent from your hand or deck to the Graveyard: Draw 1 card. You can only use this effect of "Mechanica Outrider" once per turn. Mechanica Quail XQM-93Rank 4/EARTH/Machine/Xyz/Effect2400/1500 2 Level 4 Machine-Type monstersOnce per turn; you can detach 1 Xyz Material from this card and discard 1 card from your hand: Add 1 Machine-Type monster from your deck to your hand whose Level is greater than or equal to the number of Machine-Type monsters in your Graveyard. Mechanica Warrior MQ-1CRank 4/EARTH/Machine/Xyz/Effect2200/1200 2 Level 4 Machine-Type monstersYou can detach 1 Xyz Material from this card: Increase the ATK of all face-up Machine-Type monsters currently on your field by 100 for each Machine-Type monster in your Graveyard until the end of this turn, and any battle damage your opponent takes is halved for the rest of the turn. You can only activate this effect of "Mechanica Warrior MQ-1C" once per turn. Mechanica Guardian CL-327Rank 5/EARTH/Machine/Xyz/Effect2600/2200 2 Level 5 Machine-Type monstersYou can also Xyz Summon this card by sending 1 EARTH Machine-Type from your hand to Graveyard and using 1 Rank 4 "Mechanica" Xyz Monster you control as the Material. (Xyz Material attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card and target 1 card your opponent controls: Destroy it. You can only use this effect of "Mechanica Guardian CL-327" once per turn. Mechanica Predator RQ-1Rank 7/EARTH/Machine/Xyz/Effect2600/2000 2 Level 7 Machine-Type monstersYou can detach 1 Xyz Material from this card and target 1 "Mechanica" monster in your Graveyard: Special Summon that target. This card cannot attack the turn you use this effect. You can only use this effect of "Mechanica Predator RQ-1" once per turn. If this card is destroyed by battle and sent to the Graveyard; target 1 face-up card on the field: Destroy it. Mechanica Vindicator CU-162Rank 7/EARTH/Machine/Xyz/Effect3000/3000 3 Level 7 Machine-Type monstersOnce per turn, you can detach 1 Xyz Material from this card: Negate the effects of all face-up monsters your opponent controls until the end of this turn. If this card is destroyed and sent to the Graveyard while it has Xyz Material: Banish 1 Xyz monster in your Graveyard to Special Summon this card in face-up Attack Position, then target 1 "Mechanica" Spell or Trap Card in your Graveyard and attach it to this card as Xyz Material. You can only activate this effect of "Mechanica Vindicator CU-162" once per turn. Mechanica Avenger MQ-9Rank 8/EARTH/Machine/Xyz/Effect?/? 4 Level 8 Machine-Type monstersYou can also Xyz Summon "Mechanica Avenger MQ-9" once per turn during your Main Phase 2 by using a Rank 7 "Mechanica" Xyz Monster you control as Xyz Material while you have 7 or more Machine-Type monsters in your Graveyard (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card's ATK and DEF are equal to the number of Machine-Type monsters in your Graveyard x400. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card and banish 2 Machine-Type monsters from your Graveyard: This card is unaffected by other card effects until the end of this turn. Mechanica War ZoneContinuous Spell CardWhen a Machine-Type monster is sent from the hand or Deck to the Graveyard, you can activate this effect: Send 1 "Mechanica" monster from your deck to the Graveyard. You can only activate this effect of "Mechanica War Zone" once per turn. Face-up Machine-Type monsters you control gain 100 ATK for each monster your opponent controls. Mechanica OverloadCounter Trap CardWhen a card's effect targets a face-up "Mechanica" monster you control: Banish 1 EARTH Machine-Type monster from your Graveyard; negate the effect's activation, and if you do, destroy that card. During your opponent's turn, except the turn this card was sent to the Graveyard; when an opponent's card effect is activated that would destroy exactly 1 face-up "Mechanica" monster you control, you can banish this card from your Graveyard: Negate the effect. [spoiler=Generics] Twilight Reaper of the EndLevel 8/DARK/Fiend/Effect3000/2500Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can banish 1 LIGHT or 1 DARK monster from your Graveyard, then activate the appropriate effect:● LIGHT: Target 1 Spell or Trap Card your opponent controls; Send it to the Graveyard.● DARK: Target 1 monster your opponent controls; Send it to the Graveyard.This card cannot attack the turn you use its effect. You can only control 1 face-up "Twilight Reaper of the End". Skyhunter WyvernLevel 7/WIND/Dragon/Effect2500/1800If your opponent controls 2 or more monsters: You can reveal this card in your hand and declare 1 Monster Type; Special Summon this card, and if you do, this card can only attack monsters your opponent controls with the declared Type, but can attack all of them once each. Other monsters you control cannot attack. You can only use this effect of "Skyhunter Wyvern" once per turn. If this card was Special Summoned by its own effect, at the end of a Battle Phase that it attacked or was attacked: Shuffle this card back into your Deck (this effect cannot be negated). Riffwalker SopranasLevel 4/LIGHT/Warrior/Pendulum/Effect1800/1700 - Scale: 4P: Once per turn, while "Riffwalker Altanos" is in your other Pendulum Zone: You can reveal 1 monster in your hand; this card's Pendulum Scale becomes equal to the revealed monster's Level +1 (max. 12) until the end of the turn.M: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Riffwalker Altanos" from your Deck to your hand. You can only use this effect of "Riffwalker Sopranas" once per turn. If you control a face-up "Riffwalker Altanos", you can place this card from your field to your Pendulum Zone. Riffwalker AltanosLevel 4/DARK/Warrior/Pendulum/Effect1700/1800 - Scale: 4P: Once per turn, while "Riffwalker Sopranas" is in your other Pendulum Zone: You can reveal 1 monster in your hand; this card's Pendulum Scale becomes equal to the revealed monster's Level -1 (min. 1) until the end of the turn.M: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Riffwalker Sopranas" from your Deck to your hand. You can only use this effect of "Riffwalker Altanos" once per turn. If you control a face-up "Riffwalker Sopranas", you can place this card from your field to your Pendulum Zone. Thunderhead DragonLevel 8/WIND/Wyrm/Fusion/Effect0/0 2 or more WIND monsters with different namesWhen this card is Fusion Summoned, it gains ATK and DEF equal to the number of Fusion Material Monsters used for its Fusion Summon x1000. Once per turn, you can target 1 card your opponent controls: Destroy it, and if you do, inflict damage to your opponent equal to the number of Fusion Material Monsters used for this card's Fusion Summon x500. Great Tsunami DragonLevel 8/WATER/Wyrm/Fusion/Effect1500/2900 2 Level 4 or lower WATER monsters with different namesOnce per turn, you can target 1 monster your opponent controls: Gain LP equal to the target monster's ATK or DEF (your choice), and if you do, switch it to face-down Defense Position. If the combined Level of the Fusion Material Monsters used for this card's Fusion Summon is 6 or greater, this card gains 1000 ATK. Direflare DragonLevel 8/FIRE/Wyrm/Fusion/Effect2900/1500 2 FIRE monsters with 200 DEF and different namesOnce per turn, you can banish 1 FIRE monster from your side of the field or Graveyard: This turn, this card can attack twice per Battle Phase, but inflict any battle damage this card inflicts to both players. If this card destroys a monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Deep Chasm DragonLevel 8/EARTH/Wyrm/Fusion/Effect1000/3000 2 EARTH monsters with 2000 or more DEF and different namesAll monsters your opponent controls must attack this card, if able. Once per turn, this card cannot be destroyed by card effects. Once per battle, if your opponent's monster attacks this card: At the start of the damage step, you can banish 1 EARTH monster from your Graveyard; this card gains DEF equal to the banished monster's DEF until the end of the damage step. Mobile Battle Platform - Yamato CannonLevel 10/EARTH/Machine/Fusion/Effect3000/3000 1 Level/Rank 7 or higher EARTH Machine-Type monster + 1 EARTH Machine-Type monsterMust first be Fusion Summoned. When this card is Fusion Summoned, you can target 1 EARTH Machine-Type monster in your Graveyard: Special Summon that target, but negate its effects. Once per turn, you can tribute 1 other Machine-Type monster you control: This card can attack up to 3 monsters your opponent controls per Battle Phase and no other monsters you control can attack the turn you use this effect. At the end of a Battle Phase that this card destroyed 2 or more monsters by battle: You can draw 1 card. Omega Fortress Daiyamato X - The End of All WarsLevel 12/DARK/Machine/Fusion/Effect5000/5000 "Mobile Battle Platform - Yamato Cannon" + "Mobile Battle Platform - Yamato Cannon"Must be Fusion Summoned using the above monsters you control, and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. If this card destroys a monster by battle: Draw 1 card. If this card attacks a Defense-Position monster: Inflict piercing battle damage to your opponent. This card cannot attack your opponent directly. Other monsters you control cannot attack. At the end of your turn, if this card did not attack: You can inflict 2000 damage to your opponent. You can only control 1 face-up "Omega Fortress Daiyamato X - The End of All Wars". [spoiler=Some Notes]I would like some confirmation on which of my Machine Generics are going into the pack; because if Mechanica Ground Control is getting into a pack as a generic, there is a level 4 I would like to add to this submission for them. If you think they're fine as-is right now then that's fine.In the same vein as the machine generics, please double-check with me if there are any changes to the names that I made that I would like to be included. Already I want Heavy Bombardment to be Heavy Mech Bombardment; but I'm not sore if it doesn't get changed.Approving all of these, but you said you might be making changes so will let you do that, tho from what I have seen of the options it probably is fine[spoiler=Archetype Submission 15/15]Successor of the Apollyan Fire, Rei*4 Winged-Beast/Effect FIRE 1700/400You can discard 1 FIRE monster: Add 1 "Apollyan" card from your deck to your hand. During the End Phase of the turn a FIRE monster you control is destroyed by a card effect: you can banish this card from your graveyard and discard 1 card; Special Summon 1 FIRE monster from your graveyard, then if the total card in your hand or your side of the field is less than your opponent's, send 1 FIRE monster from your deck to the graveyard. Only 1 effect of "Successor of the Apollyan Fire, Rei" can be activated per turn, and only once that turn. Apollyan Deadbeat Courier, Rin*4 Beast/Effect FIRE 1600/1400If you control a FIRE monster: You can Special Summon this card from your hand. If you do, destroy 1 monster you control during the End Phase (even if this card is no longer face-up on the field). If this card is in your graveyard except during the turn it's sent there: you can banish it; send 1 FIRE monster from your deck to the graveyard. If the total card in your hand and on your side of the field is less than your opponent's, add 1 "Apollyan" Spell or Trap Card from your deck to your hand instead, then you can return 1 of your banished FIRE monster to the graveyard, except "Apollyan Soul Carrier, Rin". You can only activate this effect of "Apollyan Deadbeat Courier, Rin" once per turn. Prideful Apollyan Essence, Sato*4 Psychic/Tuner/Effect FIRE 1400/1000You can tribute this face-up card: Special Summon 1 Level 4 "Apollyan" monster from your deck, except "Prideful Apollyan Essence, Sato". You cannot summon monsters the turn this effect is activated, except FIRE monsters. During your opponent's End Phase, if you control no monsters: you can banish this card from your graveyard; send 1 "Apollyan" monster from your deck to your graveyard, then if the total cards in your hand or on your side of the field is less than your opponent's, you can send a FIRE monster from your deck to the graveyard. Each effects of "Prideful Apollyan Essence, Sato" can only be activated once per turn. Silent Apollyan Heart, Koi*4 Psychic/Effect FIRE 1000/1400You can discard this card and 2 other cards in your hand; draw 2 cards. You cannot summon monsters this turn, except FIRE monsters. If this card is in your graveyard, you can banish it; Special Summon 1 FIRE monster from your hand, and it cannot be affected by card effects this turn. Only 1 effect of "Silent Apollyan Heart, Koi" can be activated per turn, and only once that turn. Radiant Apollyan Prominence, Rei*7 Winged-beast/Effect FIRE 2700/1400If this card is in your hand or graveyard: you can destroy 2 FIRE monsters from your hand or your side of the field, then, if you do, Special Summon this card. If this card is summoned this way: destroy all Spell or Trap Cards on the field, but you can only attack with this card this turn. If the total card in your hand and your side of the field is less than your opponent's: you can tribute this card; Special Summon 2 Level 4 or lower "Apollyan" monsters from your graveyard or banished, but their effect is negated and they can't attack. Only 1 effect of "Radiant Apollyan Prominence, Rei" can be activated per turn, and only once that turn. Apollyan Lord of Cinder, Reiuji*7 Winged-beast/Effect FIRE 2700/2400Cannot be Normal Summoned or Set. You can Special Summon this card (from your hand or graveyard) by banishing 2 FIRE monsters with different names from your hand, field, or graveyard when the total card in your hand and your side of the field is less than your opponent's. Once per turn, you can discard all cards in your hand (min.1); destroy all other cards on the field, but this card cannot declare an attack this turn. If this card is Special Summoned by banishing a "Radiant Apollyan Prominence, Rei", this card gains 500 ATK and DEF and is unaffected by other card effects until the End Phase of your opponent's turn. You can only control 1 "Apollyan Lord of Cinder, Reiuji". Bird of the First Flame, Rei*1 Winged-Beast/Tuner/Effect FIRE 700/400This card can only be used for the Synchro Summon of a FIRE monster. If this card is Normal Summoned and the total card in your hand and your side of the field is less than your opponent's; this turn, you can Normal Summon an additional FIRE monster. When this card is in your graveyard except during the turn it's sent there: if all monsters you control (min.1) are FIRE monsters, you can banish 1 FIRE monster in your graveyard, then discard 1 card; Special Summon this card. If you do, banish this card when it leaves the field. Only 1 effect of "Bird of the First Flame, Rei" can be activated per turn, and only once that turn. Apollyan Sun [underworld Daybreak]Spell CardAdd 1 Level 4 or lower FIRE monster from your graveyard to your hand. If the total cards in your hand and your side of the field is less than your opponent: you can add 1 additional Level 4 or lower FIRE monster to the hand by this effect. If you do, you cannot Special Summon monsters this turn, except FIRE monsters. You can only activate 1 “Apollyan Sun ?Underworld Daybreak?” per turn. Apollyan Corona [unconquered Underground Sun]Continuous Spell CardThis card cannot be destroyed by your own card effects. Once per turn: you can destroy 2 monsters from your hand or your side of the field, then, if you do, Special Summon 1 Level 7 or lower FIRE monster from your deck. You cannot Special Summon monsters for the rest of the turn after this effect is activated, except FIRE monsters, also destroy it during the End Phase. During each End Phase if 2 or more FIRE monsters are destroyed this turn: add 1 FIRE monster from your graveyard to your hand. Apollyan Twilight [Glory of the Setting Sun]Spell CardPay half of your life points; destroy all monsters on the field, then Special Summon 1 Level 7 or lower FIRE monster from your deck, then your opponent can Special Summon 1 monster from their graveyard. If this card is in your graveyard and the total card in your hand and your side of the field is less than your opponent's: you can banish this card; return 3 of your banished FIRE monsters to the graveyard. Only 1 effect of "Apollyan Twilight [Glory of the Setting Sun]" can be activated per turn, and only once that turn. Apollyan Light [First Flame of the Ashen World]Spell CardDraw 2 cards, then discard 2 cards from your hand including at least 1 FIRE monsters, or, if you cannot, discard all cards in your hand. If this card is in your graveyard and the total card in your hand and your side of the field is less than your opponent's: you can banish this card, then halve your life points; activate this card's effect. Only 1 effect of "Apollyan Light [First Flame of the Ashen World]" can be activated per turn, and only once that turn. Bird that Devours the Light, ReiR4 Winged-Beast/Xyz/Effect FIRE 2200/14002 Level 4 FIRE monstersOnce per turn, you can target 1 face-up monster on the field; it loses 300 ATK for each FIRE monsters in your graveyard. If it loses 2500 or more ATK this way: banish it. Once per turn, if "Successor of the Apollyan Flame, Rei" is attached to this card as an Xyz Material: you can detach 1 Xyz Material from this card; add 1 "Apollyan" card from your graveyard to your hand then discard 1 card. If the total cards in your hand or on your side of the field is less than your opponent's: during your opponent's turn, you can discard 2 cards; Xyz Summon 1 "Crown of the Abyssal Sun, Reiuji" using this card as its Xyz Material, but skip your next Battle Phase. Crown of the Abyssal Sun, ReiujiR7 Winged-Beast/Xyz/Effect 2700/24002 Level 7 FIRE monstersWhen this card is Xyz Summoned: Destroy all other monsters on the field, but only this card can declare an attack this turn. Once per turn, if this card has a FIRE Winged-beast type monster with "Rei" in its name as its Xyz Material: you can detach 1 Xyz Material from this card; Add 1 "Apollyan" card from your deck to your hand. When this card is destroyed: Special Summon 1 FIRE Winged-beast type monster from your graveyard to your side of the field. Underworld Traffic Accident, Rin*5 Beast/Synchro/Tuner/Effect 2100/19001 Tuner + 1 or more non-tuner FIRE monstersWhen a FIRE monster is destroyed by a card effect: you can target 1 card on the field; destroy it. If this card is destroyed by battle or by a card's effect: target 1 FIRE monster in your graveyard; add it to your hand. Each effects of "Underworld Traffic Accident, Rin" can only be activated once per turn. Black Bird of Chernobyl, Reiuji*8 WInged-beast/Synchro/Effect FIRE 2700/14001 Tuner + 1 or more non-tuner FIRE monsterIf this card is Synchro Summoned successfully: you can target 1 card on the field; banish 2 FIRE monsters in your graveyard, and if you do, banish it. You can only attack with this card the turn this effect is activated. During the next Standby Phase after this face-up card on the field is destroyed by a card effect: you can discard 1 card; Special Summon this card, and if you do, destroy all other monsters on the field. If you do, skip your next Battle Phase. [spoiler=Generic Submission 10/10]Parallel World Traveler, Angela*4 Warrior/Effect Earth 1900/1200When this card is Normal or Special Summoned and you have equal or less than 3 monsters in your graveyard: excavate the top 5 cards of your deck, then send 1 of them to the graveyard. Shuffle the rest back to the deck. When this card inflicts Battle Damage to your opponent: add 1 "Polymerization" from your graveyard or deck to your hand. Riverside Maiden, Angelica*4 Aqua/Effect Water 1900/1200If this card is Normal Summoned and you control no other monsters: this turn, you can Normal Summon an additional WATER monster. Monsters you control cannot declare an attack the turn this effect is activated, except WATER monsters. You can target 1 WATER monster in your graveyard, then discard 1 card; add the targeted card to your hand. Each effects of "Riverside Maiden, Angelica" can only be activated once per turn. Gaia's Lullaby, Angelica*4 Warrior/Effect Earth 1900/1200If you control an EARTH monster: you can banish 1 EARTH monster in your graveyard; Special Summon this card from your hand. Monsters you control cannot declare an attack the turn this effect is activated, except EARTH monsters. When this card declares an attack: you can discard 1 card; send 1 EARTH monster from your deck to the graveyard, and if you have 4 or more EARTH monsters in your graveyard, draw 1 card. Each effects of "Gaia's Lullaby, Angelica" can only be activated once per turn. Tailwind Chaser, Angelica*4 Spellcaster/Effect WIND 1900/1200If this card is Normal Summoned: this turn, you can return 1 face-up card you control to the hand; Special Summon 1 WIND monster from your hand. Monsters you control cannot declare an attack the turn this effect is activated, except WIND monsters. You can shuffle 1 WIND monster on your hand or your side of the field to the deck (except this card) and target 1 face-up card on the field; return it to the top of its owner's deck. Each effects of "Tailwind Chaser, Angelica" can only be activated once pet turn. Blazing Prominence, Angelica*4 Pyro/Effect FIRE 1900/1200When this card is Normal Summoned: send 1 FIRE monster from your deck to the graveyard. Monsters you control cannot declare an attack the turn this effect is activated, except FIRE monsters. You can target 1 card on the field: destroy 1 FIRE monster you control or in your hand except this card, then destroy the targeted card, but this card cannot attack this turn. Each effects of "Blazing Prominence, Angelica" can only be activated once per turn. Dimension Gap FusionSpell Card(This card's name is always treated as "Polymerization")Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck by banishing monsters you control or from your graveyard as its Fusion Material. You cannot Special Summon for the rest of the turn after this card is activated. Wicked Hermit PuppetrySpell CardBanish up to 2 Level 4 or lower monsters from your graveyard; Special Summon 1 monster from either player's graveyard with equal or lower level to the total level of the banished monsters, but it is destroyed during the End Phase. If this card is in your graveyard: you can banish this card, then tribute 1 monster you control; Special Summon 1 monster from your graveyard with less level than the tributed monster. ONly 1 effect of "Wicked Hermit Puppetry" can be activated per turn, and only once that turn. Grand Sky and Blue GradationContinuous Trap CardOnce per turn during either player's Standby Phase: You can send 1 monster with the same attribute as 1 face-up monster you control from your deck to the graveyard. You cannot activate this card's effect if you control monsters with different attributes. You cannot Special Summon monsters until your next End Phase, except monsters with the same attribute as the sent monster. You can only control 1 face-up "Grand Sky and Blue Gradation". Tempest of Heaven and EarthTrap CardTribute 1 Fusion, Xyz, or Synchro monster you control, then target up to 2 cards on the field; destroy them. You cannot Special Summon monsters of the same monster type (Synchro, Fusion, or Xyz) as the tributed monster during your next turn after this effect is activated. You can banish this card and a Fusion, Synchro, or Xyz monster from your graveyard; banish 1 card from your opponent's graveyard. Only 1 effect of "Tempest of Heaven and Earth" can be activated per turn, and only once that turn. Priestess of the Material World, Miare*8 Spellcaster/Synchro/Effect WIND 2500/25001 WIND Tuner + 1 or more non-tuner monstersWhen this card is Synchro Summoned: Set 1 Continuous Spell or Trap card from your graveyard, but it cannot be activated this turn. If this card is the only monster you control, once when this card is face up on the field, during either player's turn, you can return 1 face-up card you control to the hand; activate 1 Continuous Spell or Trap card from your hand. [spoiler=Evolution Cards 3/3]Origin Void Regalia, AngelicaRank 4 Fairy/Xyz/Effect LIGHT 1900/12002 Level 4 monsters with different attributesThis card is also always treated as being a WATER, FIRE, WIND, EARTH, DARK, and DIVINE monster. When this card is Xyz Summoned: you can declare one of this card's Xyz Material monsters; send 1 monster from your deck to the graveyard with the same original attribute as the declared monster, and if you do, discard 1 card. When this card battles with a monster with a different original attribute from this card's Xyz Materials: you can detach 1 Xyz Material from this card; this card gains the ATK of the detached monster until the End Phase. You can only control 1 "Origin Void Regalia, Angelica".(Req: 1 copies of 3 different cards with Angela in its name) Seven-colored Dragon Maiden, Angelica*8 Dragon/Synchro/Effect FIRE 2900/22001 Tuner + 1 or more non-tuner monstersThis card is also always treated as being a WATER, LIGHT, WIND, EARTH, DARK, and DIVINE monster. For the rest of the turn after this card is Summoned, you can only summon monsters with the same attribute as this card's Synchro Materials. During the turn this card is Synchro Summoned, you can Normal Summon an additional time from your graveyard. When this card inflicts Battle Damage to your opponent: Special Summon 1 level 4 or lower monster from your graveyard with the same attribute as one of this card's Synchro Material monsters, but it cannot attack this turn. You can only control 1 "Seven-colored Dragon Maiden, Angelica".(Req: 1 copies of 4 different cards with "Angelica" in its name) Daughter of Heaven, Tenko*6 Fairy/Fusion/Effect EARTH 2400/17001 EARTH monster + 1 LIGHT monsterMust be Fusion Summoned, and cannot be Special Summoned by any other ways. When this card is Summoned: Send 1 Level 4 or lower LIGHT or EARTH monster from your deck to the graveyard. If this card is the only monster you control, you can banish 1 monster in your graveyard; this card gains one of the following effects until the End Phase depending on the attribute of the banished monster.-EARTH: Once per turn, you can target 1 face-up card on the field; flip it face-down, then this card gains 500 ATK and deals piercing damage.-LIGHT: When this card inflicts battle damage to your opponent: you can target 1 LIGHT monster in your graveyard or banished; add it to your hand. If you do, this card gains 500 ATK.(Req: Polymerization + 3 different EARTH maindeck monsters + 3 different LIGHT maindeck monster) Apollyan looks not too bad though will have a better look later, the Angelicas are powerful, but I feel they should be fine. Miare I am in a lot of question over, Puppetry I am iffy on but will think about, the rest is fine. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 23, 2016 Report Share Posted April 23, 2016 Will put some minor changes on the apollyans soonish. Mainly just fixing some things I overlooked like the fact that you can summon Lord of Cinders many times per turn, Crown being able to summon itself back when destroyed, and stuff. Link to comment Share on other sites More sharing options...
☪©h@ÐØÖk.exe☪ Posted April 23, 2016 Report Share Posted April 23, 2016 http://imgur.com/a/jnTog KuriBalsam of the Fiber Vine1/EARTH/Plant/Effect300/0You can discard this card; Add 1 "Fiber Vine Forest" from your Deck to your hand. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. Fiber Vine Tigeragon Chick2/EARTH/Plant/Effect800/0If this card is Normal Summoned; You can add 1 "Vine" Spell Card from your Deck to your hand. If you Ritual Summon exactly 1 "Fiber Vine" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. During either player's Main Phase, if a "Fiber Vine" Ritual Monster you control would be destroyed by a card effect, you can banish this card from your Graveyard instead. Serpenterfly of Fiber Vine2/EARTH/Plant/Effect800/0If you control no monsters, you can Special Summon this card (from your hand). If this card is Summoned; You can add 1 "Fiber Vine" monster from your Deck to your hand. You can only use this effect of "Serpentfly of the Fiber Vine" once per turn. Once per turn, you can target 1 "Fiber Vine" monster you control, then activate one of the following effects: ● Increase its Level by 1 ● Decrease its Level by 1. Paper Pink Cat Of Fiber Vine3/EARTH/Plant/Effect1000/0You can only use each effect of "Paper Pink Cat of the Fiber Vine" once per turn. You can Tribute this card and 1 "Fiber Vine" monster you control; Ritual Summon 1 "Fiber Vine" monster from your hand or Deck whose Level is equal to or less than the combined Levels of the Tributed monsters. You must control no Ritual Monsters to activate and resolve this effect. If this card is Normal Summoned, you can target 1 "Fiber Vine" monster in your Graveyard; add that target to your hand, then this card gains the following effect:● This turn: You can activate this effect; Normal Summon 1 "Fiber Vine" monster. Vampiric Lady of the Fiber Vine3/EARTH/Plant/Tuner/Effect1000/0During the turn this card is Normal Summoned, you can Normal Summon 1 "Fiber Vine" monster in addition to your Normal Summon/Set. Your opponent cannot activate cards or effects in response to the activation or effect of a "Fiber Vine" Spell Card. If a "Fiber Vine" monster is Ritual Summoned, cards and effects cannot be activated. If this card is Tributed: You can target 1 of your banished "Fiber Vine" monsters, except "Vampiric Lady of the Fiber Vine"; add it to your hand. You can only use this effect of "Vampiric Lady of the Fiber Vine" once per turn. Arlownay, Plant Gal of the Fiber Vine4/EARTH/Plant/Effect1700/0If you control exactly 1 "Fiber Vine" monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Arlownay, Plant Gal of the Fiber Vine(s)" per turn. Once per turn, you can target 1 Ritual Monster you control; This card's Level becomes the Level of that monster until the End Phase. Nature Girl of Fiber Vine4/EARTH/Plant/Effect1700/0"Fiber Vine" Ritual Monsters you control cannot be targeted by an opponent's card effects. You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Fiber Vine" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nature Girl of Fiber Vine" once per turn. Fiber Vine Rose Hinn4/LIGHT/Plant/Ritual/Effect1200/2500You can Ritual Summon this card with any "Vine" Ritual Spell Card. If a "Fiber Vine" monster you control battles an opponent's Special Summoned monster, you can discard this card from your hand; Decrease the ATK of all opponent's monsters your opponent controls by 1000 until the End Phase. If this card battles a Special Summoned monster; Return that monster to the hand at the start of the Damage Step. Stella, Princess of Fiber Vine5/EARTH/Plant/Ritual/Effect2400/1400You can Ritual Summon this card with any "Vine" Ritual Spell Card. You can discard this card, then target 1 of your banished "Vine" cards; Add that target to your hand. If your opponent Special Summons a monster with lower ATK than this card, you can discard 1 card; Negate that target's effects until the End Phase. You can only use each effect of "Stella, Princess of of Fiber Vine" once per turn. Trishi, Brother of The Fiber Vine6/EARTH/Plant/Ritual/Effect2400/1000You can Ritual Summon this card with any "Vine" Ritual Spell Card. You can discard this card, then target 1 "Vine" Spell Card in your Graveyard; Add that target to your hand. Once per turn, you can target 1 Special Summoned monster your opponent controls; Its ATK and DEF becomes 0, its effects are negated, also it cannot be Tributed, used as a Fusion, Synchro, or Xyz Material for a Summon. This card cannot attack during the turn you activate this effect. Fiber Vine Tigeragon7/EARTH/Plant/Ritual/Effect2500/2100You can Ritual Summon this card with any "Vine" Ritual Spell Card. When an opponent's Special Summoned monster declares an attack: You can banish 1 "Fiber Vine" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase. Once per turn: You can target 1 face-up Special Summoned monster your opponent controls; Equip that target to this card, this card gains ATK equal to the half of the equipped monster to this card by this effect(only 1 monster can be equipped to it at a time). Carole, Archfiend Queen of the Fiber Vine8/DARK/Plant/Ritual/Effect2700/2300You can Ritual Summon this card with any "Vine" Ritual Spell Card.This card's name is also treated as "Carole, Queen of Fiber Vine" on the field and the Graveyard. If a "Fiber Vine" monster you control is targeted by an opponent's card effect, you can discard this card from your hand; Negate that effect, and if you do, destroy that opponent's card. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed. Vine RitesRitual [spell] CardThis card can be used to Ritual Summon any "Vine" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Vine" monsters from your Graveyard, then Ritual Summon 1 "Vine" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If you control no monsters: You can banish this card and 1 "Vine" monster from your Graveyard, then target of your other banished "Vine" monsters; Special Summon that target. You can only use each effect of "Vine Rites" once per turn. Vine CustomsRitual [spell] CardThis card can be used to Ritual Summon any "Vine" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Vine" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. If you control no monsters: You can banish this card and 1 "Vine" monster from your Graveyard, then target 1 "Vine" monster in your Graveyard; Special Summon that target. You can only use each effect of "Vine Customs" once per turn. Fiber Vine CustomsField [spell] Card"Fiber Vine" monsters you control gain 200 ATK and DEF for each Special Summoned monster your opponent controls. During your Main Phase: You can activate this effect; Tribute monsters from your hand or field, then Ritual Summon 1 "Vine" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is destroyed; You can add 1 "Vine" card from your Deck to your hand. You can only use each effect of "Fiber Vine Forest" once per turn. Link to comment Share on other sites More sharing options...
Arctic55 Posted April 23, 2016 Report Share Posted April 23, 2016 Please read the rules in each of the not locked threads in the 2099 forum carefully before submitting or participating in activities.I already had this cleared up. lol. Anyways, I've thinned out my reply accordingly to the rules. (still deciding what last card I wanna pull from generics) Link to comment Share on other sites More sharing options...
Kanashimi Posted April 24, 2016 Report Share Posted April 24, 2016 Editing my arch wording (revert back to original actually, especially the Spell Alteration banished eff) since some people mistaking it and comprehend it differently. (Banished vs Banished Zone) Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 24, 2016 Report Share Posted April 24, 2016 Done my fixes on Apollyans and nerfed Miare a bit. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted April 24, 2016 Report Share Posted April 24, 2016 Done my fixes on Apollyans and nerfed Miare a bit.Alright, I will keep a close eye on it, but I think Miare works for now. Gonna note this message from Darkfireblade25 tho JADE (15/15) [spoiler=Show]Guardian of the JADELevel 1/ WIND/ Dragon-type/ (Tuner)500/500You can return up to 3 “JADE” Cards in your Graveyard to your deck to Special Summon this card from your hand. If Summoned this way: this card’s level is equal to the number of cards returned by this effect. This card can be treated as "Majestic Dragon" for a Synchro Summon of a “JADE” monster. Illustrious JADE PikemanLevel 4/ WIND/ Fairy-type1600/1000If you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can add 1 "JADE" monster from your Deck to your hand, except "Illustrious JADE Pikeman". You can only use this effect of "Illustrious JADE Pikeman" once per turn. JADE Angel of the InfantryLevel 3/ WIND/ Fairy-type1300/200If a “JADE” Spell Card is sent to the Graveyard by a “JADE” card effect: you can Special Summon this card from your hand. A Synchro Monster that used this card as a Synchro Material gains 500 ATK and is immune to your opponent's cards, except Spells, until the End Phase. JADE Compression SpriteLevel 1/ WIND/ Fairy-type/ (Tuner)500/700During your Main Phase: You can target 1 "Jade" Spell Card you control; destroy it, and if you do, Special Summon this card from your hand. During your Draw Phase, if this card is in your Graveyard and this card was used as a Synchro Material last turn, you can add this card to your hand instead of drawing. JADE Polisher SpriteLevel 2/ WIND/ Fairy-type/ (Tuner)700/500If you control a "JADE" monster other than "JADE Polisher Sprite" and a face-up “JADE” Spell Card, you can Special Summon this card (from your hand). During your Draw Phase, if this card is in your Graveyard and this card was used as a Synchro Material last turn, you can add this card to your hand instead of drawing. JADE WingmanLevel 3/ WIND/ Fairy-type1400/700During the turn this card is Normal Summoned, you can Normal Summon 1 "JADE" monster in addition to your Normal Summon/Set. Once per turn: You can send 1 face-up "JADE" Spell/Trap Card you control to the Graveyard, then target 1 Spell/Trap Card on the field; destroy that target. JADE, of the Blessed WingsLevel 1/ WIND/ Fairy-type100/300If a “JADE” monster is Special Summoned: you can Special Summon this card from your hand.You can have this card gain levels up to the number of “JADE” spells in your Graveyard. If this card is used as a Synchro Material: Draw 1. Keeper of JADELevel 2/ WIND/ Fairy-type200/200If you control a "JADE" monster, you can Special Summon this card from your hand. You can only Special Summon 1 "Keeper of JADE(s)" per turn. If this card is Summoned; you can send 1 "JADE" Spell Card from your Deck to the Graveyard. A Synchro Monster that was Summoned using this card as a Synchro Material gains this effect.● If this card is Synchro Summoned successfully; You can destroy monsters your opponent controls, up to the number of "JADE" Spell Cards in your Graveyard. You cannot declare your Battle Phase during the turn you activate this effect. Glow of the Shimmering JADEContinuous Spell CardOnce per turn if a “JADE” spell was sent to the Graveyard by a “JADE” card effect this turn: you can return 1 “JADE” card from your Graveyard to your hand. You can only activate this effect of "Glow of the Shimmering JADE" once per turn. JADE of PlentyContinuous Spell CardOnce per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Jade” monster, you can Special Summon 1 monster from your hand. You can only activate this effect of "JADE of Plenty" once per turn. Otherwise, discard the card you drew. If this card is sent from the field to the Graveyard by a "JADE" card effect: You can add 1 "JADE" monster from your Deck to your hand. You can only use this effect of "JADE of Plenty" once per turn. JADE TombContinuous Spell CardYou can only use one of the following effects of "JADE Tomb" once per turn:- If a JADE monster is destroyed, target 1 JADE monster in your Graveyard; Add it to your hand.- Target 1 JADE card you control; Destroy it, and if you do, add 1 JADE monster from your Graveyard to your hand. The JADE Circle of Protectionyour opponent cannot activate cards or effects when you Normal or Special Summon a "JADE" monster(s). If a WIND Fairy-type or WIND Dragon-type monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is sent from the field to the Graveyard by a "JADE: card effect: You can add 1 "JADE" Spell from your Deck to your hand. You can only use this effect of "The JADE Circle of Protection" once per turn. Archangel of the JADE ScepterLevel 9/ WIND/ Fairy-type/ (Synchro)2500/30001 "JADE" Tuner + 1 or more non-Tuner "JADE" monstersMust be Synchro Summoned, and cannot be Special Summoned by other ways. Other "JADE" cards you control are unaffected by your opponent's cards that do not target. During either player's turn: You can discard 1 "JADE" card, then target 1 card on the field; destroy it. You can only use this effect of "Archangel of the JADE Scepter" once per turn. Shimmer JADE WyvernLevel 4/ WIND/ Dragon-type/ (Synchro)2100/1001 "JADE" Tuner + 1 or more non-Tuner "JADE" monstersIf this card is Synchro Summoned: You can excavate the top 3 cards of your Deck, then add 1 excavated “JADE” card to your hand and send the rest of the “JADE” cards to the Graveyard and shuffle the rest into the Deck. Sovereign of the JADE ScepterLevel 7/ WIND/ Fairy-type/ (Synchro)2300/23001 "JADE" Tuner + 1 or more non-Tuner "JADE" monsters or non-Tuner WIND Synchro monstersOnce per turn you can discard 1 card or send a “JADE” spell from your side of the field to the Graveyard; Special Summon 1 "JADE" Synchro Material Monster for this card from your Graveyard. Once per turn you can send a “JADE” spell from your hand or field to the Graveyard; draw 1 card. Generics (10/10) [spoiler=Show]Molten RUBY DragonLevel 8/ FIRE/ Dragon-type/ (Ritual)2700/600You can Ritual Summon this card by sending 1 Ritual Spell Card and a monster(s) from your hand or field whose combined Level is 8 or more. Once per turn during either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can Banish Banish 1 Ritual Spell Card or Ritual Monster from your hand: negate the activation. Once per turn, you can return 1 Banished Ritual Spell or Ritual Monster to your hand. Rugged DIAMOND DragonLevel 8/ EARTH/ Dragon-type/ (Fusion)2700/6002 Monsters with different AttributesYour opponent cannot activate cards or effects in response to a Fusion Summon. Once per turn you can reveal 1 Fusion Monster in your Extra Deck; send 1 of the Fusion Materials listed on that card from your Main Deck or Extra Deck to your Graveyard, and if you do this card's name becomes the same as the monster sent to the Graveyard by this effect until the end of your opponent's turn. Once per turn, during either player's turn you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. Shattered AMETHYST DragonRank 8/ EARTH/ Dragon-type/ (Xyz)2700/6003 Monsters with the same Level and AttributeYou can detach 2 Xyz Materials from this card; Special Summon 1 “Amethyst Dragon Token” (Dragon-Type/EARTH/Level 4/ATK 1350/DEF 0) and if that token is Tributed for a card effect: you can either*target 1 card your opponent controls: Destroy it.*Draw 1 card.If this card is destroyed with an Xyz Material: Special Summon 1 “Amethyst Dragon Token” (Dragon-Type/EARTH/Level 4/ATK 1350/DEF 0) and if that token is Tributed for a card effect: you can either*target 1 card your opponent controls: Destroy it.*Draw 1 card. Mirror OPAL DragonLevel 8/ EARTH/ Dragon-type/ (Pendulum)/ Scale 42700/600If this card is Tribute Summoned: You can send 1 Pendulum Monster from your Deck to your Extra Deck, face-up. You cannot Special Summon monsters during the turn you activate this effect, except by Pendulum Summon. Once per turn: You can target 1 Pendulum Card in your Pendulum Zone, and reveal 1 face-up Pendulum Monster from your Extra Deck; that target's Pendulum Scales become the revealed monster's scales until the end of this turn.[PENDULUM]When this card is activated: Send 1 Pendulum Monster from your Deck to your Extra Deck, face-up. Once per turn: You can target 1 face-up Pendulum Monster in your Extra Deck to have this card's Pendulum Scales become the same as the targeted monster's. If you activated this effect, you cannot Special Summon monsters, except monsters with the same Type and Attribute as the monster targeted for this effect. These changes last until the end of this turn. You can only use this effect of "Mirror Opal Dragon" once per turn. Pacifist GolemLevel 3/ EARTH/ Rock-type/ (Tuner)0/0If you control more face-up Spell/ Trap cards in your Spell/Trap Card Zones than the number of face-up Spell/ Trap cards in your opponent's Spell/Trap Card Zones you can Special Summon this card(from your hand). You can only Special Summon "Pacifist Golem" this way once per turn. Enraged Golem DeityLevel 7/ EARTH/ Rock-type/ (Synchro)2700/2000"Pacifist Golem" + 1 or more non-Tuner Rock-Type monstersOnce per turn, during either player's turn: if a Rock-Type monster would leave the field by a card effect you can leave it on the field instead. Once per turn, at the end of the Damage Step, if a Rock-Type monster battles an opponent's monster: You can return the opponent's monster to the deck. Trader of the Lost WorldLevel 3/ DARK/ Fiend-type0/2000When this card is Normal or Special Summoned: You can change its battle position. You can Tribute 1 level 4 or higher monster on your side of the field: if you do you can add 1 Trade Counter on this card (max 2). If you activate this effect this card's level becomes 4 until the End Phase. During your End Phase, you can remove all trade counters from this card: draw cards equal to the number of Trade Counters removed. Captured "C"Level 2/ EARTH/ Insect-type400/300During either player's turn if a monster(s) you control are destroyed by a card effect: You can discard this card; draw 1 card also this turn if a monster(s) you control are destroyed by a card effect, draw 1 card. Mineral TurnoverContinuous Spell CardYou can Tribute 1 monster; add 1 Level 4 or lower Rock-Type monster from your Deck to your hand, then reveal it until the End Phase. This turn, you can Normal Summon the revealed monster in addition to your Normal Summon/Set. You can only use the effect of "Mineral Turnover" once per turn and only once that turn. Cloaking BarrierNormal TrapTarget 1 card you control; this turn, when any card effect resolves that targeted that card at activation, negate that effect. Evolution (3/3) [spoiler=Show]Igneous RUBY DragonLevel 12/ FIRE/ Dragon-type/ (Ritual)3300/2700You can Ritual Summon this card by sending 1 Ritual Spell Card from your hand and monsters from your hand or that you control whose total Levels equal 12 or more, including 1 Ritual Monster you control. Once per turn during either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can Banish Banish 1 Ritual Spell Card or Ritual Monster from your hand: negate the activation and you can destroy 1 monster your opponent controls. Once per turn, you can return 1 Banished Ritual Spell or Ritual Monster to your hand. If this card is destroyed by your opponent's card (by battle or by card effect): You can target 1 "Molten RUBY Dragon" in your Graveyard; Special Summon that target.(Req: Molten RUBY Dragon + 3 other Ritual Monsters with different names + 3 Ritual Spells with different names) Enhanced DIAMOND DragonLevel 12/ EARTH/ Dragon-type/ (Fusion)3300/27001 Fusion Monster + 2 Monsters with different AttributesYou can Special Summon this card by sending the above cards you control to the Graveyard. (You do not use "Polymerization"). Your opponent cannot activate cards or effects in response to a Fusion Summon or the effect another Fusion Monster. Once per turn, during either player's turn you can send 1 Fusion Monster from your Extra Deck to the Graveyard; this card's effect become the same as the monster sent by this effect until the end of your opponent's turn and this card's name becomes the same as the sent monster. If this card is destroyed by your opponent's card (by battle or by card effect): You can target 1 "Rugged DIAMOND Dragon" in your Graveyard; Special Summon that target, also you can return all Banished and/or Fusion Monsters in your Graveyard to the Extra Deck.(Req: Rugged DIAMOND Dragon + 2 Fusion Monsters with Different Attributes) Burnished AMETHYST DragonRank 12/ EARTH/ Dragon-type/ (Xyz)3300/6002 Level 12 MonstersYou can Xyz Summon this card from your Extra Deck by using any Xyz Monster you control and discarding monsters from your hand whose total levels + the rank of the Xyz Monster equals 12 or more and using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster are also attached to this card) You can detach 1 Xyz Material, then target 1 card your opponent controls; Destroy that target, and if you do, draw 1 card. You can only activate this effect of "Burnished AMETHYST Dragon" once per turn. If this card is destroyed by your opponent's card (by battle or by card effect): You can target 1 "Shattered AMETHYST Dragon" in your Graveyard; Special Summon that target.(Req: Shattered AMETHYST Dragon + at least 3 Xyz monsters with different Ranks) Aside from Diety perhaps being a bit strong, the rest are on point. Will give my thumbs up to the generics and JADE aside from again Diety http://imgur.com/a/jnTog[spoiler Fiber Vine]KuriBalsam of the Fiber Vine1/EARTH/Plant/Effect300/0You can discard this card; Add 1 "Fiber Vine Forest" from your Deck to your hand. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. Fiber Vine Tigeragon Chick2/EARTH/Plant/Effect800/0If this card is Normal Summoned; You can add 1 "Vine" Spell Card from your Deck to your hand. If you Ritual Summon exactly 1 "Fiber Vine" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. During either player's Main Phase, if a "Fiber Vine" Ritual Monster you control would be destroyed by a card effect, you can banish this card from your Graveyard instead. Serpenterfly of Fiber Vine2/EARTH/Plant/Effect800/0If you control no monsters, you can Special Summon this card (from your hand). If this card is Summoned; You can add 1 "Fiber Vine" monster from your Deck to your hand. You can only use this effect of "Serpentfly of the Fiber Vine" once per turn. Once per turn, you can target 1 "Fiber Vine" monster you control, then activate one of the following effects: ● Increase its Level by 1 ● Decrease its Level by 1. Paper Pink Cat Of Fiber Vine3/EARTH/Plant/Effect1000/0You can only use each effect of "Paper Pink Cat of the Fiber Vine" once per turn. You can Tribute this card and 1 "Fiber Vine" monster you control; Ritual Summon 1 "Fiber Vine" monster from your hand or Deck whose Level is equal to or less than the combined Levels of the Tributed monsters. You must control no Ritual Monsters to activate and resolve this effect. If this card is Normal Summoned, you can target 1 "Fiber Vine" monster in your Graveyard; add that target to your hand, then this card gains the following effect:● This turn: You can activate this effect; Normal Summon 1 "Fiber Vine" monster. Vampiric Lady of the Fiber Vine3/EARTH/Plant/Tuner/Effect1000/0During the turn this card is Normal Summoned, you can Normal Summon 1 "Fiber Vine" monster in addition to your Normal Summon/Set. Your opponent cannot activate cards or effects in response to the activation or effect of a "Fiber Vine" Spell Card. If a "Fiber Vine" monster is Ritual Summoned, cards and effects cannot be activated. If this card is Tributed: You can target 1 of your banished "Fiber Vine" monsters, except "Vampiric Lady of the Fiber Vine"; add it to your hand. You can only use this effect of "Vampiric Lady of the Fiber Vine" once per turn. Arlownay, Plant Gal of the Fiber Vine4/EARTH/Plant/Effect1700/0If you control exactly 1 "Fiber Vine" monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Arlownay, Plant Gal of the Fiber Vine(s)" per turn. Once per turn, you can target 1 Ritual Monster you control; This card's Level becomes the Level of that monster until the End Phase. Nature Girl of Fiber Vine4/EARTH/Plant/Effect1700/0"Fiber Vine" Ritual Monsters you control cannot be targeted by an opponent's card effects. You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Fiber Vine" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nature Girl of Fiber Vine" once per turn. Fiber Vine Rose Hinn4/LIGHT/Plant/Ritual/Effect1200/2500You can Ritual Summon this card with any "Vine" Ritual Spell Card. If a "Fiber Vine" monster you control battles an opponent's Special Summoned monster, you can discard this card from your hand; Decrease the ATK of all opponent's monsters your opponent controls by 1000 until the End Phase. If this card battles a Special Summoned monster; Return that monster to the hand at the start of the Damage Step. Stella, Princess of Fiber Vine5/EARTH/Plant/Ritual/Effect2400/1400You can Ritual Summon this card with any "Vine" Ritual Spell Card. You can discard this card, then target 1 of your banished "Vine" cards; Add that target to your hand. If your opponent Special Summons a monster with lower ATK than this card, you can discard 1 card; Negate that target's effects until the End Phase. You can only use each effect of "Stella, Princess of of Fiber Vine" once per turn. Trishi, Brother of The Fiber Vine6/EARTH/Plant/Ritual/Effect2400/1000You can Ritual Summon this card with any "Vine" Ritual Spell Card. You can discard this card, then target 1 "Vine" Spell Card in your Graveyard; Add that target to your hand. Once per turn, you can target 1 Special Summoned monster your opponent controls; Its ATK and DEF becomes 0, its effects are negated, also it cannot be Tributed, used as a Fusion, Synchro, or Xyz Material for a Summon. This card cannot attack during the turn you activate this effect. Fiber Vine Tigeragon7/EARTH/Plant/Ritual/Effect2500/2100You can Ritual Summon this card with any "Vine" Ritual Spell Card. When an opponent's Special Summoned monster declares an attack: You can banish 1 "Fiber Vine" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase. Once per turn: You can target 1 face-up Special Summoned monster your opponent controls; Equip that target to this card, this card gains ATK equal to the half of the equipped monster to this card by this effect(only 1 monster can be equipped to it at a time). Carole, Archfiend Queen of the Fiber Vine8/DARK/Plant/Ritual/Effect2700/2300You can Ritual Summon this card with any "Vine" Ritual Spell Card.This card's name is also treated as "Carole, Queen of Fiber Vine" on the field and the Graveyard. If a "Fiber Vine" monster you control is targeted by an opponent's card effect, you can discard this card from your hand; Negate that effect, and if you do, destroy that opponent's card. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed. Vine RitesRitual [spell] CardThis card can be used to Ritual Summon any "Vine" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Vine" monsters from your Graveyard, then Ritual Summon 1 "Vine" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If you control no monsters: You can banish this card and 1 "Vine" monster from your Graveyard, then target of your other banished "Vine" monsters; Special Summon that target. You can only use each effect of "Vine Rites" once per turn. Vine CustomsRitual [spell] CardThis card can be used to Ritual Summon any "Vine" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Vine" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. If you control no monsters: You can banish this card and 1 "Vine" monster from your Graveyard, then target 1 "Vine" monster in your Graveyard; Special Summon that target. You can only use each effect of "Vine Customs" once per turn. Fiber Vine ForestField [spell] Card"Fiber Vine" monsters you control gain 200 ATK and DEF for each Special Summoned monster your opponent controls. During your Main Phase: You can activate this effect; Tribute monsters from your hand or field, then Ritual Summon 1 "Vine" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is destroyed; You can add 1 "Vine" card from your Deck to your hand. You can only use each effect of "Fiber Vine Forest" once per turn. Approved. Looking forward to seeing how these do! [spoiler: Party of Fire 13/15] Blazing Nightclub DistrictField SpellAll FIRE Attribute monsters on the field gain 100 ATK for every Pyro-type monster in the graveyard. Once during either players turn if a monster would be removed from the field by a card effect you can send 1 Pyro-type monster from your deck to the graveyard instead. If this card would be removed from the field you can destroy 1 monster you control instead. Burn Baby BurnContinuous SpellWhen this card is activated you can send 1 FIRE attribute monster from your hand to the graveyard to add 2 "Party of Fire" monsters from your graveyard to your hand. Once per turn when and "Party of Fire" card is sent to from the deck to the by the effect of a card you control; target 1 card on the field. Destroy it. Disco InfernoContinuous SpellOnce per turn when a FIRE monster is destroyed by battle or by card effect you can return 3 Pyro-type monsters from your graveyard to your deck instead. When this card is destroyed and sent to the graveyard set 1 Continuous Spell Card from your deck with a different name. Flare DanceQuick-play SpellSend 1 FIRE Attribute monster you control to the graveyard to send 3 Pyro-type monsters from your deck to the graveyard. Party of Fire Burning WaitressLevel 4/FIRE/Pyro/EffectWhen this card is sent from the deck to the graveyard target 1 card on the field. Destroy that target. You can only use the effect of "Party of Fire Burning Waitress" once per turn.1500/700 Party of Fire Heat PromoterLevel 5/FIRE/Pyro/EffectWhen this card is sent from the deck to the graveyard target 1 "Party of Fire" monster that was not sent to the graveyard this turn other than "Party of Fire Heat Promoter" and Special Summon that target. You can only use the effect of "Party of Fire Heat Promoter" once per turn. 2500/2000 Party of Fire Infernal OwnerLevel 7/FIRE/Pyro/EffectIf you have 4 "Party of Fire" monsters in your graveyard with different names you can special summon this card from your hand. Once per turn you can return 2 "Party of Fire" monsters with different names from your graveyard to your deck to send 1 "Party of Fire" monster with a different name from your deck to your graveyard. You can only control 1 "Party of Fire Infernal Owner." 2700/1600 Party of Fire Scorching MascotLevel 3/FIRE/Pyro/EffectWhen this card is sent from the deck to the graveyard by the effect of a FIRE attribute monster declare a level 1-7. Until the end of the turn all monsters you control become the declared level. 800/900 Party of Fire Searing BartenderLevel 3/FIRE/Pyro/EffectWhile this monster is in the graveyard, instead of conducting your Draw Phase you can send 2 "Party of Fire" monsters from your deck to your graveyard. As long as this monster is in the graveyard you cannot Special Summon monsters other than FIRE attribute monsters.1200/1300 Party of Fire Torched PerformerLevel 4/FIRE/Pyro/EffectWhen this monster is sent from the deck to the graveyard and 2 or more "Party of Fire" monsters were sent to the graveyard this turn, you can special summon this monster from your graveyard. You can only special summon 1 "Party of Fire Torched Performer" this way once per turn.1500/1100 Party of Fire Nova DJRank 4/FIRE/Pyro/ XYZ/Effect2 Level 4 monstersYou can detach 1 Xyz material to activate 1 of the following effects:*Return 3 Pyro-type monsters from your graveyard to your deck to draw 1 card.*Return 3 Pyro-type monsters from your graveyard to your deck to Special Summon 1 FIRE attribute monster from your graveyard.* Return 3 Pyro-type monsters from your graveyard to your deck to send 1 Pyro-type monster from deck to your graveyard.2200/1700 Party of Fire Flaming V.C.Rank 6/FIRE/Pyro/Xyz/Effect2 Level 6 MonstersYou can also Xyz Summon this card by using a FIRE Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn you can detach 1 Xyz Material from this card to target 5 FIRE attribute monsters with different names in your graveyard and return them to your deck to Special Summon 2 Pyro-type monsters from your graveyard. If you do, you cannot Special Summon monsters other than FIRE Attribute monsters this turn. You can only control 1 "Party of Fire Flaming V.C." 2600/2500 Party of Fire Blazing MagicianLevel 3/FIRE/Pyro/Pendulum/EffectPendulum Effect: When a Pyro-type monster(s) is sent from your deck to your to your graveyard you can draw 1 card. You can only use the effect of "Party of Fire Blazing Magician" once per turn.Monster Effect: You can destroy this card and 1 other "Party of Fire" monster you control to add 1 "Party of Fire" monster from your deck to your hand. You can only use this effect of "Party of Fire Blazing Magician"once per turn.Scale: 8700/1200 More to come laterNot a huge fan of Nightclub's protection and how it applies to if it was removed from the field. Flaming V.C. not the biggest fan of how you can fetch it immediately on top of whatever FIRE Xyz you Xyz Summon, especially considering the most powerful R4s we have are FIRE attribute. I also feel its effect might be a bit much considering what it can lead into, perhaps a Hot Red Dragon Archfiend esque clause? For Blazing Magician, is it supposed to be an Igknight? These 3 cards aside, I had a fun time playing against these guys in DP Format, and I feel like I will enjoy facing these again, so I will approve the rest with minor fixes done. Link to comment Share on other sites More sharing options...
En. Posted April 24, 2016 Report Share Posted April 24, 2016 Archetype submission (using ticket)Riftwalker (15/15)[spoiler=]Main Deck Monsters (6)[spoiler=]Riftwalker - Ataktos3/DARK/Fiend/Effect800/1300If you control a face-up "Riftwalker" monster, other than "Riftwalker - Ataktos": You can Special Summon this card from your hand. You can only use this effect of "Riftwalker - Ataktos" once per turn. Once per turn: You can make the Levels of all face-up "Riftwalker" monsters you currently control become 4. You cannot Special Summon monsters during the turn you activate any of these effects, except "Riftwalker" monsters.Riftwalker - Hyra3/DARK/Fiend/Effect900/1500When this card is Normal Summoned: You can Special Summon 1 "Riftwalker" monster from your hand. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can banish this card from your Graveyard; add 1 "Riftwalker" monster from your Deck to your hand, except "Riftwalker - Hyra". You can only use this effect of "Riftwalker - Hyra" once per turn.Riftwalker - Denes 3/DARK/Fiend/Effect700/1400When this card is Normal Summoned: You can target 1 Level 4 or lower "Riftwalker" monster in your Graveyard; Special Summon that target. Its effects are negated. If this card is sent to the Graveyard: You can send 1 "Riftwalker" Spell/Trap Card from your Deck to your Graveyard. You can only use this effect of "Riftwalker - Denes" once per turn. Riftwalker - Callidus4/LIGHT/Fairy/Effect100/2200Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 "Riftwalker" monster: You can Special Summon this card from your hand. Once per turn, you can make the Levels of all "Riftwalker" monsters you currently control become 5. You cannot Special Summon monsters during the turn you activate this effect, except "Riftwalker" monsters.Riftwalker - Azalea4/LIGHT/Fairy/Effect200/2100If you control a face-up "Riftwalker" monster, other than "Riftwalker - Azalea": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 "Riftwalker" card in your Graveyard, except "Riftwalker - Azalea"; add that target to your hand. You can only use 1 "Riftwalker - Azalea" effect per turn, and only once that turn.Riftwalker - Stara4/LIGHT/Fairy/Effect300/2000During your Main Phase: You can target 1 face-up Xyz Monster on the field; detach 1 Xyz Material from that target, and if you do, Special Summon this card. You can only use this effect of "Riftwalker - Stara" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Riftwalker" monster. Extra Deck Monsters (6)[spoiler=]Riftwalker - Mehanata3/DARK/Fiend/Xyz/Effect1000/24002 Level 3 Fiend-Type monstersDuring either player's turn: You can detach 1 Xyz Material from this card; switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn. You can only use this effect of "Riftwalker - Mehanata" once per turn. If this card is sent to the Graveyard: You can target 1 of your banished "Riftwalker" cards; add that target to your hand. Riftwalker - Skouro4/DARK/Fiend/Xyz/Effect1200/26003 Level 4 Fiend-Type monstersWhen this card is Xyz Summoned: Switch the original ATK and DEF of all face-up monsters currently on the field. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change that target to face-down Defense Position. You can only use this effect of "Riftwalker - Skouro" once per turn. If this card is sent to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it.Riftwalker - Fotianata4/LIGHT/Fairy/Xyz/Effect1500/25002 Level 4 "Riftwalker" monstersThis card with Xyz Material can attack your opponent directly, but when it does so using this effect, any battle damage it inflicts to your opponent is halved. When this card inflicts battle damage to your opponent: You can draw 1 card. You can only use this effect of "Riftwalker - Fotianata" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. If this card is sent to the Graveyard: You can target 1 face-up card on the field; negate its effects.Riftwalker - Vronti5/LIGHT/Fairy/Xyz/Effect2000/28003 Level 5 Fairy-Type monstersThis card can make a second attack during each Battle Phase. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; have your opponent send 2 cards from their Extra Deck to the Graveyard. You can only use this effect of "Riftwalker - Vronti" once per turn. If this card is sent to the Graveyard: You can target 1 face-up monster on the field; that target loses 1000 ATK.Riftwalker - Skoteini5/DARK/Fiend/Xyz/Effect2100/27003 Level 5 Fiend-Type monstersWhile this Xyz Summoned card is face-up on the field, switch the original ATK and DEF of all face-up monsters on the field. During either player's turn, when another monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. You can only use this effect of "Riftwalker - Skoteini" once per turn. If this card is destroyed and sent to the Graveyard: You can target 1 "Riftwalker monster in your Graveyard, except "Riftwalker - Skoteini"; Special Summon it. Riftwalker - Deumori6/LIGHT/Fairy/Xyz/Effect2500/30003 Level 6 Fairy-Type monstersYou take no battle damage from battles involving "Riftwalker" monsters you control. When an attack is declared involving a "Riftwalker" monster you control: You can detach 1 Xyz Material from this card; switch the original ATK and DEF of all face-up monsters currently on the field, until the end of the Battle Phase. If this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy that target. You can only use each effect of "Riftwalker - Deumori" once per turn. Trap Cards (3)[spoiler=]Riftwalker EvanescereNormal Trap CardTarget 2 face-up monsters with the same Level on the field (1 "Riftwalker" monster you control and 1 monster your opponent controls); Special Summon from your Extra Deck, 1 "Riftwalker" monster with a Rank equal to the Level of both targets, then attach them to it as Xyz Materials. After you activate this card, any damage your opponent takes until the end of the next turn becomes 0. You can only activate 1 "Riftwalker Evanescere" per turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Riftwalker" Xyz Monster you control; it gains 200 ATK and DEF for each Xyz Material attached to it.Riftwalker JurgiumNormal Trap CardIf you control no face-up monsters: Target 1 "Riftwalker" Xyz Monster in your Graveyard; Special Summon that target, then attach this card to it as an Xyz Material. It cannot be destroyed by battle or card effects this turn. You cannot Special Summon monsters during the turn you activate this card, except "Riftwalker" Xyz Monsters. You can only activate 1 "Riftwalker Jurgium" per turn. During your opponent's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Riftwalker" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Riftwalker" monster that is 1 Rank higher than that target, by using it as an Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)Riftwalker RuinaNormal Trap CardDetach 2 Xyz Materials from a "Riftwalker" Xyz Monster(s) you control, then target 1 card on the field; destroy that target. You can banish this card from your Graveyard, then target 1 "Riftwalker" Xyz Monster you control; attach 1 "Riftwalker" monster from your Extra Deck to that target as Xyz Material.Generic Submissions (4/10)[spoiler=]Main Deck (2)[spoiler=] Hit & Run Maiden3/EARTH/Fairy/Effect1200/700If this card is Special Summoned by a monster effect: You can shuffle 1 Spell/Trap Card on the field to the Deck. Elemental Master, Banshee8/LIGHT/Fiend/Effect3050/2050.Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 EARTH, 1 WATER, 1 FIRE AND 1 WIND monster from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished monsters; return it to the Graveyard, and if you do, apply this effect, depending on the attribute of the monster returned.● EARTH: Destroy 1 Set card on the field.● WATER: Discard 1 random card from your opponent's hand.● FIRE: Destroy the monster with the highest ATK on the field (your choice, if tied) and inflict damage to your opponent equal to half the ATK that monster had on the field.● WIND: Return 1 card on the field to the hand. Extra Deck (2)[spoiler=] Chrono Empress8/LIGHT/Fairy/Synchro/Effect2500/25001 Tuner + 1 or more non-Tuner Fairy-Type monstersIf this card attacks or is attacked, it is unaffected by other card effects until the end of the Damage Step. Once per turn, during either player's turn: You can banish 1 Fairy-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK and DEF equal to the Level of the monster banished to activate this effect x 300. If this card is destroyed by battle: You can target 1 of your banished Level 4 or lower monsters; add that target to your hand. Gambling Sorceress8/DARK/Spellcaster/Synchro/Effect2300/25001 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 100. Once per turn: You can roll a six-sided die, and apply the result:● 1: Draw 2 cards, then discard 1 card.● 2: Destroy 1 card on the field.● 3: Target 1 monster in your Graveyard; add it to your hand.● 4: All monsters your opponent currently controls lose 300 ATK until the End Phase.● 5: Both players lose 1000 LP.● 6: Destroy all Set cards on the field. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted April 25, 2016 Report Share Posted April 25, 2016 Archetype submission (using ticket)Riftwalker (15/15)[spoiler=]Main Deck Monsters (6)[spoiler=]Riftwalker - Ataktos3/DARK/Fiend/Effect800/1300If you control a face-up "Riftwalker" monster, other than "Riftwalker - Ataktos": You can Special Summon this card from your hand. You can only use this effect of "Riftwalker - Ataktos" once per turn. Once per turn: You can make the Levels of all face-up "Riftwalker" monsters you currently control become 4. You cannot Special Summon monsters during the turn you activate any of these effects, except "Riftwalker" monsters. Riftwalker - Hyra3/DARK/Fiend/Effect900/1500When this card is Normal Summoned: You can Special Summon 1 "Riftwalker" monster from your hand. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can banish this card from your Graveyard; add 1 "Riftwalker" monster from your Deck to your hand, except "Riftwalker - Hyra". You can only use this effect of "Riftwalker - Hyra" once per turn. Riftwalker - Denes 3/DARK/Fiend/Effect700/1400When this card is Normal Summoned: You can target 1 Level 4 or lower "Riftwalker" monster in your Graveyard; Special Summon that target. Its effects are negated. If this card is sent to the Graveyard: You can send 1 "Riftwalker" Spell/Trap Card from your Deck to your Graveyard. You can only use this effect of "Riftwalker - Denes" once per turn. Riftwalker - Callidus4/LIGHT/Fairy/Effect100/2200Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 "Riftwalker" monster: You can Special Summon this card from your hand. Once per turn, you can make the Levels of all "Riftwalker" monsters you currently control become 5. You cannot Special Summon monsters during the turn you activate this effect, except "Riftwalker" monsters. Riftwalker - Azalea4/LIGHT/Fairy/Effect200/2100If you control a face-up "Riftwalker" monster, other than "Riftwalker - Azalea": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 "Riftwalker" card in your Graveyard, except "Riftwalker - Azalea"; add that target to your hand. You can only use 1 "Riftwalker - Azalea" effect per turn, and only once that turn. Riftwalker - Stara4/LIGHT/Fairy/Effect300/2000During your Main Phase: You can target 1 face-up Xyz Monster on the field; detach 1 Xyz Material from that target, and if you do, Special Summon this card. You can only use this effect of "Riftwalker - Stara" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Riftwalker" monster. Extra Deck Monsters (6)[spoiler=]Riftwalker - Mehanata3/DARK/Fiend/Xyz/Effect1000/24002 Level 3 Fiend-Type monstersDuring either player's turn: You can detach 1 Xyz Material from this card; switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn. You can only use this effect of "Riftwalker - Mehanata" once per turn. If this card is sent to the Graveyard: You can target 1 of your banished "Riftwalker" cards; add that target to your hand. Riftwalker - Skouro4/DARK/Fiend/Xyz/Effect1200/26003 Level 4 Fiend-Type monstersWhen this card is Xyz Summoned: Switch the original ATK and DEF of all face-up monsters currently on the field. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change that target to face-down Defense Position. You can only use this effect of "Riftwalker - Skouro" once per turn. If this card is sent to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. Riftwalker - Fotianata4/LIGHT/Fairy/Xyz/Effect1500/25002 Level 4 "Riftwalker" monstersThis card with Xyz Material can attack your opponent directly, but when it does so using this effect, any battle damage it inflicts to your opponent is halved. When this card inflicts battle damage to your opponent: You can draw 1 card. You can only use this effect of "Riftwalker - Fotianata" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. If this card is sent to the Graveyard: You can target 1 face-up card on the field; negate its effects. Riftwalker - Vronti5/LIGHT/Fairy/Xyz/Effect2000/28003 Level 5 Fairy-Type monstersThis card can make a second attack during each Battle Phase. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; have your opponent send 2 cards from their Extra Deck to the Graveyard. You can only use this effect of "Riftwalker - Vronti" once per turn. If this card is sent to the Graveyard: You can target 1 face-up monster on the field; that target loses 1000 ATK. Riftwalker - Skoteini5/DARK/Fiend/Xyz/Effect2100/27003 Level 5 Fiend-Type monstersWhile this Xyz Summoned card is face-up on the field, switch the original ATK and DEF of all face-up monsters on the field. During either player's turn, when another monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. You can only use this effect of "Riftwalker - Skoteini" once per turn. If this card is destroyed and sent to the Graveyard: You can target 1 "Riftwalker monster in your Graveyard, except "Riftwalker - Skoteini"; Special Summon it. Riftwalker - Deumori6/LIGHT/Fairy/Xyz/Effect2500/30003 Level 6 Fairy-Type monstersYou take no battle damage from battles involving "Riftwalker" monsters you control. When an attack is declared involving a "Riftwalker" monster you control: You can detach 1 Xyz Material from this card; switch the original ATK and DEF of all face-up monsters currently on the field, until the end of the Battle Phase. If this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy that target. You can only use each effect of "Riftwalker - Deumori" once per turn. Trap Cards (3)[spoiler=]Riftwalker EvanescereNormal Trap CardTarget 2 face-up monsters with the same Level on the field (1 "Riftwalker" monster you control and 1 monster your opponent controls); Special Summon from your Extra Deck, 1 "Riftwalker" monster with a Rank equal to the Level of both targets, then attach them to it as Xyz Materials. After you activate this card, any damage your opponent takes until the end of the next turn becomes 0. You can only activate 1 "Riftwalker Evanescere" per turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Riftwalker" Xyz Monster you control; it gains 200 ATK and DEF for each Xyz Material attached to it. Riftwalker JurgiumNormal Trap CardIf you control no face-up monsters: Target 1 "Riftwalker" Xyz Monster in your Graveyard; Special Summon that target, then attach this card to it as an Xyz Material. It cannot be destroyed by battle or card effects this turn. You cannot Special Summon monsters during the turn you activate this card, except "Riftwalker" Xyz Monsters. You can only activate 1 "Riftwalker Jurgium" per turn. During your opponent's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Riftwalker" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Riftwalker" monster that is 1 Rank higher than that target, by using it as an Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Riftwalker RuinaNormal Trap CardDetach 2 Xyz Materials from a "Riftwalker" Xyz Monster(s) you control, then target 1 card on the field; destroy that target. You can banish this card from your Graveyard, then target 1 "Riftwalker" Xyz Monster you control; attach 1 "Riftwalker" monster from your Extra Deck to that target as Xyz Material.Generic Submissions (4/10)[spoiler=]Main Deck (2)[spoiler=] Hit & Run Maiden3/EARTH/Fairy/Effect1200/700If this card is Special Summoned by a monster effect: You can shuffle 1 Spell/Trap Card on the field to the Deck. Elemental Master, Banshee8/LIGHT/Fiend/Effect3050/2050.Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 EARTH, 1 WATER, 1 FIRE AND 1 WIND monster from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished monsters; return it to the Graveyard, and if you do, apply this effect, depending on the attribute of the monster returned.● EARTH: Destroy 1 Set card on the field.● WATER: Discard 1 random card from your opponent's hand.● FIRE: Destroy the monster with the highest ATK on the field (your choice, if tied) and inflict damage to your opponent equal to half the ATK that monster had on the field.● WIND: Return 1 card on the field to the hand. Extra Deck (2)[spoiler=] Chrono Empress8/LIGHT/Fairy/Synchro/Effect2500/25001 Tuner + 1 or more non-Tuner Fairy-Type monstersIf this card attacks or is attacked, it is unaffected by other card effects until the end of the Damage Step. Once per turn, during either player's turn: You can banish 1 Fairy-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK and DEF equal to the Level of the monster banished to activate this effect x 300. If this card is destroyed by battle: You can target 1 of your banished Level 4 or lower monsters; add that target to your hand. Gambling Sorceress8/DARK/Spellcaster/Synchro/Effect2300/25001 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 100. Once per turn: You can roll a six-sided die, and apply the result:● 1: Draw 2 cards, then discard 1 card.● 2: Destroy 1 card on the field.● 3: Target 1 monster in your Graveyard; add it to your hand.● 4: All monsters your opponent currently controls lose 300 ATK until the End Phase.● 5: Both players lose 1000 LP.● 6: Destroy all Set cards on the field. Accepted. Really amused by Gambling Sorceress [spoiler=Generics'']Tour Conductor from the UnderworldDARK/Level 3Fiend/EffectYou can reveal 1 Level 4 or lower DARK monster from your hand; Normal Summon it in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Then apply 1 of the following effects. You can only use each effect of "Tour Conductor from the Underworld" once per turn.● This card's Level become the same as the revealed monster's Level.● The revealed monster's Level become the same as this card's Level.1000/200 Xyz DrainTrap/NormalDetach all Xyz Material from face-up monsters on the field, then apply these effects in sequence, depending on the number of Xyz Material detached by this effect.● 1 or more: Target 1 face-up card on the field; negate its effect until the End Phase.● 2 or more: Draw 1 card.● 3 or more: Banish 1 card from your opponent's Graveyard.● 4 or more: Place 1 card from your opponent's hand to the top of the Deck. Reprobate WaltzTrap/NormalYou take no battle damage during the turn this card is activated. Each time a monster(s) you control is destroyed by your opponent's card effect during the turn after this card is activated: Immediately draw 1 card. Prison of Revealing LightTrap/ContinuousTarget 1 monster on the field. The target cannot declare an attack also cannot be targeted for an attacks or be destroyed by card effects as long as this card remains face-up, then flip all face-down monsters on the field to face-up. During your Standby Phase, discard 1 card or destroy this card. Moon Witch & Night FiendDARK/Level 2Fiend/Tuner/EffectDuring either player's turn, if your opponent control more monster than you do: You can discard this card from your hand; change all monster your opponent's control to Defense Position, and if you do, halve their DEF until your next End Phase. During your Battle Phase, if you destroy a monster by battle: You can banish this card from your Graveyard; draw 1 card. You can only activate each effect of "Moon Witch & Night Fiend" once per turn.500/800 Golden Armor of KavachLIGHT/Level 3Rock/Tuner/EffectYou can equip this card from your hand to a monster you control. The equipped monster gains 800 ATK and DEF, also if the equipped monster attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed while equipped; Special Summon this card during your next Standby Phase.800/800 Divine Freyja, Bringer of HopeLIGHT/Level 10Fairy/Synchro/Effect1 Tuner + 1 or more-non Tuner monstersUnaffected by monster effects whose DEF is lower than this card's ATK. If this card destroy a monster by battle: Your opponent banish 1 random card from their hand face-down. If your opponent control no cards in their hand when this effect is activated, your opponent banish 1 card they control or in their Graveyard instead (you choose).3200/2800 Alice, Lost in WonderlandLIGHT/Level 6Spellcaster/Synchro/Effect1 Tuner + 1 or more non-Tuner monstersIf this card is Special Summoned: Target 1 face-up card on the field; place 1 Wonder Counter on it. If a card with Wonder Counter would be destroyed by battle or card effect: You can remove 1 Wonder Counter placed from it instead (even after this card leaves the field). During your opponent's turn: You can shuffle this card you control to the Extra Deck, and if you do, Special Summon 1 "Alice, Queen of Hearts" from your Extra Deck. If you activate this effect, you cannot Special Summon "Alice, Lost in Wonderland" by monster effect for the rest of this Duel.2000/1000 Alice, Queen of HeartsDARK/Level 6Spellcaster/Synchro/Effect1 Tuner + 1 or more non-Tuner monstersIf this card is Special Summoned: Target 1 face-up monster on the field; place 1 Heart Counter on it. If a monster with Heart Counter battles an opponent monster: You can remove 1 Heart Counter placed from it; it gains ATK equal to half the ATK of a monster it is battling during damage calculation only (even after this card leaves the field). During your opponent's turn: You can shuffle this card you control to the Extra Deck, and if you do, Special Summon 1 "Alice, Lost in Wonderland" from your Extra Deck. If you activate this effect, you cannot Special Summon "Alice, Queen of Hearts" by monster effect for the rest of this Duel. Gate to the WonderlandSpell/NormalSend from your hand to the Graveyard or banish monster(s) from your Graveyard, 1 Tuner and 1 or more non-Tuner monster(s) whose total Level are equal to 6; Synchro Summon 1 "Alice, Lost in Wonderland" or 1 "Alice, Queen of Hearts" from your Extra Deck. You cannot Special Summon any monster for the rest of this turn. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then shuffle 1 "Alice, Lost in Wonderland" or 1 "Alice, Queen of Hearts" you control to the Extra Deck; Synchro Summon 1 Level 6 Synchro Monster from your Extra Deck. You can only use this effect of "Gate to the Wonderland" once per turn. Freyja I can't really get behind, Gate's Grave effect needs a restriction, and the Alice monsters could use a better restriction (Just use the effs OPD each or give a cost to the swapping) Fiber VineApproved [spoiler=Death Seeker: The Archetype, the Musical (14/14)][spoiler=Maindeck Monsters]Death Seeker Tactician, OrphisDARK/Spellcaster/Tuner Level 1 100/100If you are tributing for the effect of a "Death Seeker" monster, this card can be treated as the entire tribute. If this card is tributed by the effect of a "Death Seeker" monster, if your opponent has more total cards in their hand and their side of the field than you do: Return this card to your hand, but you cannot summon "Death Seeker Tactician, Ophir" for the rest of the turn. Death Seeker, Darkblessing AngelDARK/Fairy/Tuner Level 2 600/600If this card is tributed by the effect of a "Death Seeker" monster, if your opponent has more total cards in their hand and their side of the field than you do: Draw 1 card, then, you may shuffle this card to your deck. When this card is Summoned: You can discard 1 non-"Death Seeker" card; Add 1 "Death Seeker" card from your deck to your hand, but it cannot be activated this turn. Death Seeker Vorpal Chain Combination, LapisDARK/Warrior Level 3 1400/1100If this card is tributed by the effect of a "Death Seeker" monster: You can target 1 monster you control; This turn, if that monster attacks, you can Special Summon 1 "Death Seeker" monster from your deck, but its effects are negated and it cannot attack unless your opponent has more total cards in their hand and their side of the field than you do. When this card is Normal Summoned: You can tribute 1 card in your hand or field; Special Summon 1 Level 3 or higher "Death Seeker" monster from your deck. Death Seeker, Black Rain TrumpeterDARK/Fairy Level 3 1300/1300If this face-up card you control is removed from the field by a card effect: You can Special Summon 1 "Death Seeker" monster from your deck with lower level than it, but its effects are negated, also you can only Special Summon "Death Seeker" monsters for the rest of the turn. If this card is Special Summoned: You can discard 1 card; Draw 1 card. Death Seeker Flare Chain Combination, LazuliDARK/Beast-warrior Level 4 1900/1600If this card is tributed by the effect of a "Death Seeker" monster, if your opponent has more total cards in their hand and their side of the field than you do: You can add 1 "Death Seeker" card in your graveyard to your hand. When this card is Normal Summoned: You can tribute 1 card in your hand or field; Special Summon 1 Level 3 or lower "Death Seeker" monster from your deck. [spoiler=Ritual + Synch + Xyz]Overbearing Death Seeker, GilvaseDARK/Warrior/Ritual Level 6 2000/1500You can Special Summon this card (From your hand) by revealing 1 "Death Seeker" Spell Card in your hand and keeping it revealed until end of turn. Once while this card is face-up: You can tribute monsters whose total level equal 6 or more from your hand or field and discarding 1 "Deatn Seeker" Spell Card; This card gains the following effect: • Once per turn, if your opponent has more total cards in their hand and their side of the field than you do: You can tribute 1 card you control; Special Summon 1 Level 3 or lower "Death Seeker" monster from your deck. If you do, this card gains 500 ATK until end of turn. Leading Death Seeker, MordredDARK/Warrior/Ritual Level 7 2500/2000You can Special Summon this card (From your hand) by revealing 1 "Death Seeker" Spell Card in your hand and keeping it revealed until end of turn. Once while this card is face-up: You can tribute monsters whose total level equal 7 or more from your hand or field and discarding 1 "Deatn Seeker" Spell Card; This card gains the following effect: • When this card battles a monster: Your opponent cannot activate cards or card effects until the end of that battle, also you can banish that monster without applying damage calculation. Purgatory Dark Dragon, Death Seeker DukeDARK/Dragon/Ritual Level 8 3000/2500You can Special Summon this card (From your hand) by revealing 1 "Death Seeker" Spell Card in your hand and keeping it revealed until end of turn. When this card is Special Summoned: You can discard 1 "Death Seeker" monster; Special Summon 1 level 3 or lower "Death Seeker" monster from your deck, but you cannot Special Summon from the Extra Deck this turn. Once while this card is face-up: You can tribute monsters whose total level equal 8 or more from your hand or field and discarding 1 "Death Seeker" Spell Card; This card gains the following effect: • Once per turn: You can tribute 1 card you control, banish 1 "Death Seeker" card from your graveyard and target 1 face-up monster on the field; Banish that target face-down. This card cannot attack the turn you activate this effect. Despair Dark Dragon, Death Seeker DamnedDARK/Dragon/Xyz Rank 3 2000/20002 Level 3 MonstersIf your opponent has more cards in their hand and field total than you do: You can Xyz Summon this card using a level 4 or lower "Death Seeker" monster as one of its Xyz materials. Once per turn: You can detach 1 Xyz Material from this card, tribute 1 other card you control and target 1 monster on the field; Destroy it, and if your opponent has more cards in their hand and field total than you do, draw 1 card. Supremacy Dark Dragon King, Death Seeker "Diablo"DARK/Dragon/Synchro Level 9 3000/30001 Tuner + 1 or more "Death Seeker" MonstersCannot be targeted by card effects. If this card battles a Special Summoned monster with more ATK than it: Banish that monster face-down, but if you do, tribute 1 card you control at the end of that battle. Once per turn: You can tribute 2 cards you control and target up to 2 cards on the field; Excavate the top 2 cards of your deck. For each "Death Seeker" card excavated this way, you can destroy 1 card targeted by this card's effect, then add the excavated cards to your hand. [spoiler=Spell+Traps]Death Seeker Ritual SpellNormal SpellYou can discard this card; Add 1 "Death Seeker" Ritual Monster from your deck to your hand. You can only activate the effect of "Death Seeker Ritual Spell" once per turn. Death Seeker Backup Ritual SpellNormal SpellYou can discard this card; Add 1 "Death Seeker" Non-Ritual Monster from your deck to your hand. If you control a face-up "Death Seeker" monster, and your opponent has more total cards in their hand and their side of the field than you do: You can tribute 1 card you control and shuffle this card in yourgraveyard to your deck; Draw 2 cards. You can only use 1 effect of "Death Seeker Backup Ritual Spell" per turn, and only once that turn. DS TenkiCont SpellWhen this card is activated: You can add 1 "Death Seeker" monster from your deck to your hand. If this card is tributed by a card effect: Shuffle it to your deck. Death Seeker Vorpal Chain Spirit CombinationCont TrapActivate by targeting 1 effect monster on the field while you control a "Death Seeker" monster: Equip this card to that target. A monster equipped with this card cannot activate its effects or attack. Also, if your opponent has more cards in their hand and field total than you do, you can Special Summon 1 level 3 or lower "Death Seeker" monster from your graveyard, then equip this card to it also. Approved [spoiler=Evolution Submission'']Vulpecia, Kitsunari Starry SummonerFIRE/Rank 4Beast-Warrior/Xyz/Effect2 Level 4 FIRE monstersYou can also Xyz Summon this card by discarding 1 card from your hand and using any "Vulpecia" monster you control as Xyz Material, except "Vulpecia, Kitsunari Starry Summoner". Cannot be targeted for attacks while you control Token Monster. If 1 or more FIRE monster you control would be destroyed: You can detach 1 Xyz Material from this card instead.2200/1300 Chaos Freyja, Bringer of the EndDARK/Level 12Fairy/Synchro/Effect1 or more Tuner + 1 Synchro MonsterUnaffected by monster effects. If this card destroy a monster by battle or inflict battle damage to your opponent: Draw 1 card, then banish 1 card from your opponent's hand, field or Graveyard face-down. If this card is Synchro Summoned using "Divine Freyja, Bringer of Hope", it gains additional effect.● This card gains 1000 ATK.3500/3000 Alice, Traversal of WorldEARTH/Level 8Spellcaster/Synchro/Effect1 Tuner + "Alice, Lost in Wonderland" or "Alice, Queen of Hearts"As long as this card is face-up: Switch the ATK and DEF of all other monsters on the field. Once per turn: You can place 1 Traverse Counter on 1 monster you control. A monster with Traverse Counter gains these effect (even after this card leaves the field).● If a card or effect that would target or destroy a card with Traverse Counter is activated: Remove 1 Traverse Counter placed from it; negate the effect.● If a monster with Traverse Counter battles an opponent monster: Remove 1 Traverse Counter placed from it; during this Battle Phase, it gains ATK equal to half the ATK of a monster it is battling.2500/1500 Alice could lose the destruction protection tbh. It already dominates the Battle Phase and targeting protection is already a bit combined with that. Freyja I am not a fan of, (Especially the potential of 4500 unaffected by monster effects) Starry Summoner I can get behind oh the submission is already open[spoiler=Kitsunari Archetype Submission']Vulpecia, Kitsunari SummonerFIRE/Level 4Beast-Warrior/SpiritCannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can reveal any number of "Kitsunari" monster from your hand; then banish "Spirit Alteration" Spell Card with a different names from your Deck up to the number of monsters revealed.600/1900 Vulpecia, Kitsunari ConjurerFIRE/Level 4Beast-Warrior/SpiritCannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can reveal 2 "Kitsunari" and/or "Spirit Alteration" Spell Card from your Deck with a different names; your opponent randomly add 1 of them to your hand, then shuffle the rest to the Deck.1100/1200 Tamamo, Kitsunari Blade DancerFIRE/Level 4Beast-Warrior/SpiritCannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can reveal any number of "Kitsunari" monster from your hand; then send any number of "Kitsunari" monster or "Spirit Alteration" Spell Card with a different names from your Deck to the Graveyard up to the number of monsters revealed.1700/200 Kuzunoha, Kitsunari PriestessFIRE/Level 4Beast-Warrior/SpiritCannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can discard 2 "Kitsunari" monster and/or banish "Spirit Alteration" Spell Card from your hand; draw 2 cards.1400/700 Canis, Kitsunari ApprenticeFIRE/Level 2Beast-Warrior/EffectDuring either player's turn: You can banish this card and 1 or more Spirit Monster or "Spirit Alteration" Spell Card from your Graveyard; Special Summon any number of "Fox Spirit Token" (Beast-Type/ Tuner/FIRE/Level 2/ATK 0/DEF 0) up to the number of monster banished by this effect.800/600 Lycalo, Kitsunari ServantFIRE/Level 2Beast-Warrior/Tuner/EffectIf you control Spirit Monster: You can Special Summon this card (from your hand). If this card is used as a Synchro Material for a Synchro Summon while the other Synchro Material are 1 or more Spirit Monster, activate this effect.● You can Special Summon any number of "Fox Spirit Token" (Beast-Type /Tuner/FIRE/Level 2/ATK 0/DEF 0) up to the number of Synchro Material used to Synchro Summon.1000/400 Vulpecia, Kitsunari Skilled SummonerFIRE/Level 6Beast-Warrior/Synchro/Effect1 Tuner + 1 or more non-Tuner Spirit MonstersIf this card is Synchro Summoned: You can add 1 "Spirit Alteration" Spell Card from your Deck to your hand. Cannot be targeted for attacks while you control Token Monster. Once per turn: You can target 1 monster your opponent's control and 1 monster you control; decrease the ATK of the first target to 0, then increase the ATK of the second target by the same amount.1300/2600 Vulpecia, Kitsunari Master SummonerFIRE/Level 8Beast-Warrior/Synchro/Effect1 Tuner + 1 "Vulpecia, Kitsunari Skilled Summoner"Cannot be targeted for attacks or card effects while you control Token Monster. Once per turn, if Token Monster you control battles a monster: You can shuffle that monster to the Deck (without applying damage calculation). If this card is sent to the Graveyard: You can Special Summon 1 "Vulpecia, Kitsunari Skilled Summoner" from your Graveyard. You can only use this "Vulpecia, Kitsunari Master Summoner" effect per turn, and only once that turn.2000/3300 Tamamo, Kitsunari Sacred Blade DancerFIRE/Level 6Beast-Warrior/Synchro/Effect1 Tuner + 1 or more non-Tuner Spirit MonstersIf this card is Special Summoned: You can shuffle any number of cards in either player's Banished Zone to the Deck, and if you do; place any number of Fox Counter on this card up to the number of cards shuffled. All monster your opponent controls loses ATK and DEF for each Fox Counter on this card x 100. If this card is sent to the Graveyard: You can Special Summon as many as "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0) up to the number of Fox Counter on this card.2500/1000 Inari TempleSpell/FieldOnce per turn: You can discard 1 card, activate 1 of these effects. You can only activate 1 "Inari Temple" per turn.● Add 1 "Spirit Alteration" Spell Card from your Deck or Graveyard to your hand, then Special Summon 1 "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0).● Add 1 Spirit Monster or 1 "Kitsunari" monster from your Deck or Graveyard to your hand, then Special Summon 1 "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0). Spirit Alteration - Fox SummonSpell/Quick-PlayReveal 1 Spirit Monster from your hand; Special Summon as many as "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0) to your side of the field. These Token cannot be used as Synchro Material for a Synchro Summon during the turn it is Special Summoned, except for a Synchro Summon of a "Kitsunari" Synchro Monster. You can only activate 1 "Spirit Alteration - Fox Summon" per turn. If this card is in your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand. Spirit Alteration - Power DrainSpell/Quick-PlayDestroy any number of Token Monster you control (max. 2); then draw cards up to the number of Token Monster destroyed. You can only activate 1 "Spirit Alteration - Power Drain" per turn. If this card is in your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand. Spirit Alteration - Fire DanceSpell/Quick-PlayTarget any number of Token Monster you control, then target the same number of cards your opponent's control; destroy them. You can only activate 1 "Spirit Alteration - Fire Dance" per turn. If this card is in your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand. Spirit Alteration - Void MagicSpell/Quick-PlayYou can destroy 1 Token Monster you control, then target 1 face-up card on the field; negate its effect until your next End Phase. If Token Monster destroyed by this effect are "Fox Spirit Token": Your opponent cannot activate cards or effects in response to this effect activation. You can only activate 1 "Spirit Alteration - Void Magic" per turn. If this card is in your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand. Spirit Alteration - PreparationSpell/Quick-PlayReveal any number of Spirit Monster and "Spirit Alteration" Spell Card from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Spirit Alteration - Preparation" per turn. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; then target 1 of your banished "Kitsunari" monster or 1 "Spirit Alteration" Spell Card, except "Spirit Alteration - Preparation"; return it to the Graveyard. rest will followI'm kinda worried about the number of tokens you can spam and how hard it can be to break boards with this Deck. As such, would rather test them first. Message one of the judges (Myself, darkfireblade25, Toyo, or Self-Destruct Button) to arrange this. [spoiler=(4/21/16) Generic (11/10)][spoiler=Green Jack The Knight of Tricks]Lv7 | DARK | Warrior | Effect2500/2300 Lore: Once per turn, you can activate this cards effect. Both players reveal the top three cards from their deck and adds the monster with the highest level to their hand (owner's choice if tied). Banish the rest of the cards. [spoiler=Midnight Stalker]Lv4 | DARK | Warrior | Effect1500/1500 Lore: You can Special Summon this card (from your hand) to your opponent's side of the field by sending the top 4 cards of your Deck to the Graveyard. During your End Phase, if you control but do not own this card: You lose 1000 LP. Cannot be used to Special Summon monsters from the Extra Deck. [spoiler=Ruthless Assailant]Lv4 | DARK | Warrior | Effect1500/1500 Lore: When this card declares an attack, you can target 1 Face-up monster your opponent controls; change that target's battle position. If you do, this card gains 300 ATK until the end of the turn. [spoiler=Silent Hunter]Lv4 | LIGHT | Warrior | Effect1800/1500 Lore: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This card is unaffected by traps. [spoiler=Unravel the Overlay Network]Quick-Play Spell Lore: Target 1 Xyz monster on your side of the field; Special Summon the attached materials and return the target to the Extra Deck. [spoiler=Investment Return]Continuous Spell Lore: When this card is activated, you can add 1 "Polymerization" from your graveyard to your hand. Once per turn, if you fusion summon using a "Polymerization" spell card, you can target 1 material sent to the graveyard add it to your hand. [spoiler=Overlay Network Reborn]Normal Spell Lore: Target two Xyz monsters on your field with the same rank; Special Summon 1 Xyz monster from your extra deck with the same rank as your targets; attach the targets and their attachments to the monster Special Summoned by this card effect. [spoiler=Rescue From the Future]Normal Trap Lore: When a monster with 2000 or more ATK attacks you directly: Send 1 Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this card's effect becomes that Trap Card's effect. You can only activate 1 "Rescue from the Future" per turn. [spoiler=Broken Scales]Normal Trap Lore: When your opponent activates a card in the Pendulum Zone when a card is already in their other Pendulum Zone, pay 1000 LP: Take control of one and banish the other. [spoiler=Tribute to the Fallen]Normal Trap Lore: When a monster is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls and the destroyed monster; activate 1 of these effects.*Shuffle the target in the Graveyard into the Deck, also shuffle the target your opponent controls and you gain 800 LP.*Shuffle the target in the Graveyard into the Deck, also banish the target your opponent controls and your opponent takes 800 damage. [spoiler=Final Stand]Normal Spell Lore: You can activate this card when you have 3000 Life Points or less and no monsters on the field. Add your hand to your deck. Add as many cards as you want from your graveyard or removed from play to your deck and shuffle it. Draw 3 cards. This card cannot be negated by card effects. You can only activate "Final Stand" once per turn. [spoiler=Kurafuto Archetype (13/15)][spoiler=Kurafuto Rubi the Dragon Slayer]Lv4 | FIRE | Warrior | Effect1700/1900 Lore: When this card is Summoned from your hand, you can add 1 "Kurafuto Daiyamondo the Dragon Slayer" from your deck to your hand. During your End Phase, your opponent loses 500 Life Points. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Daiyamondo the Dragon Slayer]Lv4 | WATER | Warrior | Effect1900/1700 Lore: When this card is Summoned in a Monster Card Zone, you can add 1 "Kurafuto Rubi the Dragon Slayer" from your deck to your hand. Once per turn, you can target 1 card on the field; negate the target's effect until your next Standby Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Sekitan the Fallen]Lv4 | DARK | Warrior | Effect1600/1800 Lore: This card can attack your opponent directly, but the damage is halved. If this monster is destroyed by battle, you can Special Summon 1 level 4 or lower "Kurafuto" Monster from your hand or deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Gorudo the Glamorous]Lv4 | LIGHT | Warrior | Effect1800/1800 Lore: When this card is Summoned to the field in a Monster Card Zone, you can draw 1 card; if it is a Pendulum, you can show it to your opponent and draw another card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Emerarudo the Destroyer]Lv6 | DARK | Warrior | Effect2300/2200 Lore: When this card is destroyed by battle, you can target 1 Monster or any Spells and Traps (max 2) and destroy them. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Tetsu the Tenacious]Lv6 | EARTH | Warrior | Effect2200/2300 Lore: When this card is Summoned, you can Special Summon 1 "Kurafuto" Monster from your deck or hand; if you do, return "Kurafuto" cards from your Spell and Trap Zone to your deck equal to half the level of the summoned Monster. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Shuga the Pure]Lv6 | LIGHT | Warrior | Effect2400/2300 Lore: Once per turn, you can add 1 "Kurafuto" Monster from your deck to your Spell or Trap Zone; if you do, this card gains 500 ATK and DEF until your next Standby Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Niji the Elegant]Lv8 | LIGHT | Warrior | Fusion | Effect2500/2100 Lore: "Kurafuto" Monster + "Kurafuto" MonsterOnce per turn, you can add 1 "Kurafuto" card from your deck to your hand. Once per turn, if this card would be destroyed, you can shuffle 1 "Kurafuto" Monster in your Spell and Trap Zone and negate the destruction. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Muhai the Survivor]Lv8 | DARK | Warrior | Fusion | Effect2850/2850 Lore: "Kurafuto" Monster + "Kurafuto" MonsterThis card gains 300 ATK and DEF for each "Kurafuto" Monster in your Spell or Trap Zone. Once per turn, you can negate a Monster Summon, or a Spell Card, Trap Card, or Monster Effect activation. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Kessho the Dazzling]Lv10 | LIGHT | Warrior | Fusion | Effect3000/3000 Lore: Level 6 "Kurafuto" Monster + "Kurafuto" MonsterThis card is unaffected by your opponents traps. Once per turn, you can banish 1 "Kurafuto" Monster in your Spell or Trap Zone; if you do, add 1 "Kurafuto" Counter to this card. This card gains 500 ATK and DEF for each "Kurafuto" Counter. This card can attack all monsters your opponent controls the turn it is Fusion Summoned. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. [spoiler=Kurafuto Savior]Lv 4 | LIGHT | Spellcaster | Pendulum | Effect1300/1500Scale = 3 Lore: Pendulum Effect: Once per turn, if a "Kurafuto" Monster would be destroyed, you can place 1 "Kurafuto" monster from your deck, hand, graveyard, or banished zone to your Spell or Trap Zone and negate the destruction.Monster Effect: If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.Scale 3 [spoiler=Kurafuto Summoner]Lv 6 | LIGHT | Spellcaster | Pendulum | Effect2300/2500Scale = 7 Lore: Pendulum Effect: While this card is face-up; you can Fusion Summon a "Kurafuto" Fusion Monster without using "Polymerization". Once per turn, you can Special Summon 1 "Kurafuto" Monster from your Spell or Trap Zone. Once per turn, you can send shuffle 1 "Kurafuto" Monster from your Spell or Trap Zone back into the deck.Monster Effect: If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.Scale 7 [spoiler=Kurafuto Field]Field Spell Lore: All "Kurafuto" Monsters on the field gain 200 ATK and DEF for each "Kurafuto" Monster in your Spell and Trap Zone. Twice per turn, if a "Kurafuto" Monster is sent to the graveyard, you can added it to your hand. While this card is on the field, "Kurafuto" Monsters sent to the graveyard can be shuffled into the deck. Once per turn, you can banish 1 "Kurafuto" Monster in your Spell or Trap Zone; if you do, banish 1 card on the field. Once per turn, you can pay 500 Life Points to Special Summon 1 level 4 or lower "Kurafuto" monster from your hand; or you can banish 1 "Kurafuto" monster from your Spell or Trap Zone, hand, or deck and draw 1 card. Edit: Generics removed and archetype submitted.Field is way too strong, the Tellarknights need a Hard OPT, Fallen needs a way to make it so it isn't a flat out generic Pot of Greed for Pendulums, Savior's Pend effect I am not a ton fond of, Summoner needs some sort of restriction to not just make it an OPT Reborn, concept looks fine and dandy just a few cards need to be brushed up. As for the generics:Green Jack looks fun, though unsure where it will be used without a self summonMidnight Stalker is strange but I feel like it has some uses. At the least, it is sort of a faster Needlebug Nest that gives your opponent a monster.Ruthless Assailant could be a lot better (Maybe a high ATK stat?)Silent Hunter could be better if it had something better than piercing or something to accompany it and maybe go the full 1900Investment Return is very interesting but I feel like should slow itself down as to not be so crazy with Fusion RecoveryI really like Overlay Network Reborn. Sort of a strange RAM, not a lot to say about it.Unravel the Overlay Network I would be fine with if it could only be used during the Main Phase. With it being able to be used during the Battle Phase, it means you can attack with the Xyz, flip this, then get a bunch of damage in, which with anything above Rank 3 could easily stack up a bit of damageRescue from the Future is very odd, but it might be fine. The design is kind of questionable, but it feels no better than say Void Trap Hole.Broken Scales is ironically quite broken and over the top ridiculousTribute to the Fallen is slow and I kinda like the concept but at the same time I am sort of iffy about it. Maybe if you didn't have the option of freely whether to banish or shuffle (Two of the best forms of removal) but as is, it feels kinda over the topNot a fan of these sort of extremely situational but game changing cards coming to 2099 like Final Stand If you got any questions on my feedback or want specific advice, to anyone on this, feel free to PM me here or message me on Skype (My user is thedemoncommand). I left alone those whose entries I had knowledge of being a work in progress, otherwise, my comments om your cards are among my last 2 posts Link to comment Share on other sites More sharing options...
themonkeyspower Posted April 25, 2016 Report Share Posted April 25, 2016 here is an edit to golem deity:Enraged Golem DeityLevel 7/ EARTH/ Rock-type/ (Synchro)2700/20001 Rock-Type Tuner + 1 or more non-Tuner Rock-Type monstersRock-Type monsters cannot be destroyed by card effects. At the start of the Damage Step, if a Rock-Type monster you control attacks a Special Summoned monster your opponent controls; Shuffle it into the Deck. You can only use this effect of "Enraged Golem Diety" once per turn. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted April 25, 2016 Report Share Posted April 25, 2016 here is an edit to golem deity:Enraged Golem DeityLevel 7/ EARTH/ Rock-type/ (Synchro)2700/20001 Rock-Type Tuner + 1 or more non-Tuner Rock-Type monstersRock-Type monsters cannot be destroyed by card effects. At the start of the Damage Step, if a Rock-Type monster you control attacks a Special Summoned monster your opponent controls; Shuffle it into the Deck. You can only use this effect of "Enraged Golem Diety" once per turn. Now that I can run with Link to comment Share on other sites More sharing options...
EndUser Posted April 25, 2016 Report Share Posted April 25, 2016 When is my archetype gonna be reviewed? Link to comment Share on other sites More sharing options...
darkfireblade25 Posted April 25, 2016 Author Report Share Posted April 25, 2016 When is my archetype gonna be reviewed?For myself specifically, within the next week Link to comment Share on other sites More sharing options...
Love of Ghibli Posted April 25, 2016 Report Share Posted April 25, 2016 For Blazing Magician, is it supposed to be an Igknight? These 3 cards aside, I had a fun time playing against these guys in DP Format, and I feel like I will enjoy facing these again, so I will approve the rest with minor fixes done. What's wrong with Magician? Link to comment Share on other sites More sharing options...
Self-Destruct Button Posted April 25, 2016 Report Share Posted April 25, 2016 I'd like to submit the following: [spoiler=Generics]Heart of TwilightNormal Trap CardWhen your opponent Special Summons a monster(s): This turn, monsters they control cannot target or destroy cards you control with their effects. During your turn: You can banish this card from your Graveyard, then target 1 monster your opponent controls; It loses 500 ATK, but you cannot target or destroy it with card effects this turn. Rejection ShamanLevel 4 / DARK / Spellcaster 1650 ATK / 1500 DEFWhen this card is Normal Summoned: You can declare 1 Card Name. If the declared card is in your opponents Extra Deck: They have to reveal it, and if a monster with that Name is summoned, its controller must tribute 1 monster, until your opponents next End Phase. Wishful ThinkingQuick-Play Spell CardSend 1 monster you control to the Graveyard, and if you do, halve all Battle Damage you take this turn. During the End Phase, return that monster to the field, and if you do, destroy all monsters your opponent controls whose ATK is less than or equal to the Battle Damage you took this turn. You can banish this card from your Graveyard, then target 1 monster you control: It gains 700 ATK. Hera-Chaza, Queen of the FallenRank 8 / DARK / Fairy / Xyz0 ATK / 0 DEFIf you control no monsters: You can Xyz Summon this card by using 2 Level 6 or higher Monsters from your Graveyard as its Xyz Material that were sent there from the field and Special Summoned from the Extra Deck. You can return all Xyz Materials from this card to your Extra Deck; this card gains 3000 ATK until the end of your opponents next turn. You can only control 1 "Hera-Chaza, Queen of the Fallen". Threedia, the ThunderstormLevel 6 / WIND / Thunder / Synchro2500 ATK / 1000 DEF1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, and while this Synchro Summoned card is in your Graveyard after it left the field during each of your Standby Phases: Roll a six-sided die. Treat your opponent's Monster Card Zones OR their Spell/Trap Card Zones as numbers 1-5, counting from your right, and destroy the card that is in the same Card Zone as the result. If the result is 6, roll again. If this card destroyed 3 cards with its effect during this duel: Banish it and all cards with the same name from your field and Extra Deck. You can only control 1 "Threedia, the Thunderstorm". Starling, the Blue Diamond FlowerLevel 7 / WATER / Aqua / Synchro2400 ATK / 2900 DEF1 Tuner + 1 or more non-Tuner monstersOnce per turn: Target 1 face-up card on the field; negate its effects until the End Phase, and if you do, this card can attack your opponent directly during the next Battle Phase, but halve all Battle Damage your opponent takes, also change this card to face-up Defense Position at the end of the Battle Phase.. If this effect was not activated during your turn, once per turn during your opponents turn: You can target 1 face-down card on the field; destroy that target, and if you do flip this card face-down. When this card is flipped face-up: Draw 1 card. Orchid, the Purple Flower DragonLevel 8 / EARTH / Dragon / Synchro2600 ATK / 2600 DEF1 EARTH Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned while you control no other monsters: It is unaffected by other card effects until the End Phase of your opponents next turn. Once per turn: You can target up to 2 monsters on the field: Switch their ATK and DEF. You can only control 1 "Orchid, the Purple Flower Dragon". Pandora's Forbidden ChestCounter Trap CardIf your opponent activates a card or effect that would add a card(s) from their Deck to their hand, or activates a card or the effect of a card that they added to their hand, except by drawing it: You can negate that card or effect, and if you do, destroy that card. Xiang Mei, Ascending FlowerLevel 2 / LIGHT / Fairy / Tuner500 ATK / 500 DEFYou can discard 1 card: Special Summon this card from your hand, and if you do, this card cannot be used as Synchro Material, except for the Synchro Summon of a Level 11 Synchro Monster. Cannot be flipped face-down by card effects. You can only Special Summon 1 "Xiang Mei, Ascending Flower" per turn. Xiang Mei, Flowered ViolinLevel 11 / LIGHT / Fairy / Synchro2500 ATK / 2500 DEF"Xiang Mei, Ascending Flower" + 1 or more non-Tuner monster(s)When this card is flipped face-up: You can target 1 monster your opponent controls; its effects are negated, also place 1 Blossom Counter on that card. If this card is targeted by a card effect: You can switch this card to face-down Defense Position, destroy all cards on the field with Blossom Counters, and if you do, negate that effect. You can only use each effect of "Xiang Mei, Flowered Violin" once per turn. [spoiler=Conqueror] Eliz, the Woodsprite ConquerorLevel 4 / WIND / Warrior1500 ATK / 0 DEFWhen this card is Normal Summoned: You can add 1 "Polymerization" from your Deck to your hand. If a Fusion Monsters you control would be destroyed by a card effect while this card is in your Graveyard: You can banish this card from your Graveyard; negate that effect. You can only use each effect of "Eliz, the Woodsprite Conqueror" once per turn. Leilan, the New Day ConquerorLevel 4 / FIRE / Warrior1900 ATK / 0 DEFWhen this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 4 "Conqueror" monster from your Hand in face-up Defense Position. During your Main Phase 1, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Conqueror" monster from your Graveyard to your hand. You must control no monsters to activate and resolve this effect. You can only use each effect of "Leilan, the New Day Conqueror" once per turn. Isa, the Heaven ConquerorLevel 4 / LIGHT / Fairy1800 ATK / 0 DEFWhen this card is Normal Summoned, you can declare 1 Attribute: This card becomes the declared Attribute until the End Phase. Once per turn, when a Trap Card is activated: You can banish this card until your next Standby Phase. If this card is sent to the graveyard as Fusion Material: Draw 1 card. You can only use this effect of "Isa, the Heaven Conqueror" once per turn. Pachira, the Illusion ConquerorLevel 4 / EARTH / Fiend1400 ATK / 0 DEFWhen this card is Normal Summoned: You can target 1 Spell/Trap card on the field; return it to the hand. If this card is sent to the Graveyard as Xyz Material or as Fusion Material: Special Summon 1 Level 4 "Conqueror" monster from your Graveyard, except "Pachira, the Illusion Conqueror", and if you do, declare 1 card name. That monsters Name becomes the declared name until the End Phase. You can only use each effect of "Pachira, the Illusion Conqueror" once per turn. Frea, the Prosperity ConquerorLevel 4 / WATER / Aqua1600 ATK / 0 DEFWhen this card is Normal Summoned: You can discard 1 card, and if you do, add 1 "Conqueror" monster from your Deck to your hand, except "Frea, the Prosperity Conqueror". During your Main Phase, if this card is in the Graveyard and it was not sent there this turn, if you control a face-up "Conqueror" Fusion Monster: Special Summon this card, but shuffle it into the Deck when it leaves the field or is detached from an Xyz Monster. You can only use 1 "Frea, the Prosperity Conqueror" effect per turn, and only once that turn. Clea, the Blackthorn ConquerorLevel 4 / DARK / Fiend1700 ATK / 0 DEFWhen this card is Normal Summoned: You can send 1 "Conqueror" monster from your Deck to your Graveyard. When this card battles an opponents monster that was not Special Summoned from the Extra Deck: You can destroy that monster, also destroy this card. You can only use each effect of "Clea, the Blackthorn Conqueror" once per turn. Conqueror Claire, the Reaping BloodscytheLevel 10 / DARK / Warrior / Fusion2900 ATK / 0 DEF"Clea, the Blackthorn Conqueror" + 1 "Conqueror" monsterCannot be destroyed by card effects. When this card battles an opponents monster with less than 3000 ATK: You can destroy that monster, and if you do, banish it and inflict damage to your opponent equal to half its original ATK. Conqueror Freiya, the Flowered PrincessLevel 10 / WATER / Spellcaster / Fusion2800 ATK / 0 DEF"Frea, the Prosperity Conqueror" + 1 "Conqueror" monsterDuring your opponents Main Phase 1, if your opponent Special Summons a monster(s): You can target those monster(s); negate their effects. During your Main Phase 2: You can discard 1 "Conqueror" card; Draw 1 card. You can only use each effect of "Conqueror Freiya, the Flowered Princess" once per turn. Conqueror Pandora, the Riddling MysteryLevel 10 / EARTH / Fairy / Fusion2400 ATK / 0 DEF"Pachira, the Illusion Conqueror" + 1 "Conqueror" monsterThis card gains 300 ATK for each "Conqueror" Fusion Monster you control. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. Once per turn: You can banish 1 "Conqueror" card from your Graveyard, then target 1 card on the field; destroy that target. You can only use this effect of "Conqueror Pandora, the Riddling Mystery" once per turn. Conqueror Elise, the Piercing ThornspikeLevel 10 / WIND / Warrior / Fusion2500 ATK / 0 DEF"Eliz, the Woodsprite Conqueror" + 1 "Conqueror" monsterWhen this card is Fusion Summoned: You can inflict 200 Damage to you opponent for each card in their hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts damage to your opponent, except Battle Damage: You can add 1 "Conqueror" card from your Graveyard to your hand. You can only use each effect of "Conqueror Elise, the Piercing Thornspike" once per turn. Conqueror Izanami, the Shining SingularityLevel 10 / LIGHT / Warrior / Fusion2600 ATK / 0 DEF"Isa, the Heaven Conqueror" + 1 "Conqueror" monsterWhen this card is Fusion Summoned: You can target 1 card on the field; return that target to the hand. This card gains the following effect, based on what attribute "Isa, the Heaven Conqueror" had when it left the field as Fusion Material: ●DARK: You can banish up to 4 cards from your opponents Graveyard, and if you do, this card gains 100 ATK for each. ●EARTH: Switch this card to Defense Position, also its DEF becomes 3000. ●WATER: Send 1 Conqueror monster from your Deck to your Graveyard, then this card gains ATK equal to that monsters Level x100. ●WIND: Flip 1 face-up card on the field face-down, and if it was a monster, change it to Defense Position. ●FIRE: Inflict 300 Damage to your opponent for each card on the field. Conqueror Femme, the Incinerating PhoenixLevel 10 / FIRE / Warrior / Fusion2700 ATK / 0 DEF"Leilan, the New Day Conqueror" + 1 "Conqueror" monsterWhen this card attacks: Your opponent cannot activate cards or effects until the End of the Damage Step. This card gains 100 ATK for each "Conqueror" monster in your Graveyard. If this card attacks a Defense Position monster: Inflict piercing Battle Damage to your opponent. Conqueror's StrikeNormal Trap CardTribute 1 "Conqueror" monster and target 1 card on the field; destroy that target. During your next Standby Phase, if this card is in your Graveyard because it was activated and sent there: You can add the monster tributed as cost to activate this cards effect from your Graveyard to your hand, or if it was a Fusion Monster, add 1 of its Fusion Materials from your Graveyard to your hand. If it was not sent there this turn: You can banish this card from your Graveyard, then target 1 "Conqueror" monster you control: That target gains 500 ATK. Hope you like them :3 Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted April 25, 2016 Report Share Posted April 25, 2016 [spoiler=fATE oF tHE gENERICS][8:49:45 PM] Toyo on the cliff: angelicas[8:49:50 PM] Toyo on the cliff: not sure if i want them in rn[8:49:54 PM] Toyo on the cliff: too early for them[8:51:49 PM] Toyo on the cliff: each of them is[8:51:54 PM] Toyo on the cliff: mini druler[8:52:12 PM] Toyo on the cliff: in terms of generic impact [8:53:49 PM] Toyo on the cliff: dimension gap[8:53:55 PM] Toyo on the cliff: with the amount of fusion s*** we have coming[8:53:57 PM] Toyo on the cliff: n o [8:54:57 PM] Toyo on the cliff: trader of the lost world[8:55:01 PM] Toyo on the cliff: not a fan[8:55:09 PM] Toyo on the cliff: due to no OPT limitations [8:56:20 PM] Toyo on the cliff: holy sanctuary dragon[8:56:23 PM] Toyo on the cliff: is kinda stupid[8:56:30 PM] Toyo on the cliff: since you can target your own card with it[8:56:45 PM] Toyo on the cliff: and actually inflict 900/gain 900 for winning [8:59:12 PM] Toyo on the cliff: cleanup angel zachariel needs a reworded effect[8:59:19 PM] Toyo on the cliff: cant be removed is kinda clunky[8:59:28 PM] Toyo on the cliff: not even sure what it means tbh [8:59:48 PM] Toyo on the cliff: yakumorakan nayuta[9:00:02 PM] Toyo on the cliff: i might put it on watch[9:00:09 PM] Toyo on the cliff: since it's essentially a better yakumorakan[9:00:23 PM] Toyo on the cliff: being a near-guaranteed +1 that can be annoying if RNG is a b**** [9:00:42 PM] Toyo on the cliff: f*** furious lungs seriously [9:01:56 PM] Toyo on the cliff: xyz drain is a no [9:02:45 PM] Toyo on the cliff: freyja[9:02:49 PM] Toyo on the cliff: is a bit too good[9:02:55 PM] Toyo on the cliff: as a generic 2-mat L10[9:03:06 PM] Toyo on the cliff: mostly because it minuses hand[9:03:12 PM] Toyo on the cliff: if it just minuses field it's ok[9:04:11 PM] Toyo on the cliff: don't really care about the protection[9:04:11 PM] Toyo on the cliff: just[9:04:21 PM] Toyo on the cliff: it has no business minusing hand[9:04:34 PM] Toyo on the cliff: if it's 3 -mat and has <400 ATK it's fine anything unmentioned here is either fine or i didnt look at them long enough to cuss em out or otherwise Leilan, the New Day ConquerorLevel 4 / FIRE / Warrior1900 ATK / 0 DEFWhen this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 4 "Conqueror" monster from your Hand in face-up Defense Position. During your Main Phase 1, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Conqueror" monster from your Graveyard to your hand. You must control no monsters to activate and resolve this effect. You can only use each effect of "Leilan, the New Day Conqueror" once per turn.this is booty Link to comment Share on other sites More sharing options...
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