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New Deal Card Submissions Thread


darkfireblade25

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This thread will replace the old Card Submission thread as of 4/20/16

 

REVIEW TEAM (as of 3/5/2016)

  • Darkness
  • darkfireblade25
  • Toyo
  • Self-Destruct Button (reserve)

This thread is used for submitting your cards and archetypes for the shop. (1 Archetype per submissions ticket with a limit of 15 cards, a limit of 10 generics per format, and a limit of 3 Evolution cards per format). From here on, if said cards are accepted, they will be available in the shop, as singles if generic singles or if an archetype available as a template. A quick rundown of the process:

 

1. Submit your cards below using the form below.

[spoiler=Submitted Cards]
Card Name
Level/Attribute/Type/(Extra Deck Monster Type if any, Pendulum, FLIP, Spirit etc. also goes here)
ATK/DEF
(Effect)

 

Card Name

(Card Type) [spell/Trap] Card
(Effect)

 

 

 

2. 2/3 judges need to approve (in the case of pool judges, the other two must approve). Assume that you have to play the judges with your archetype for it to be approved unless otherwise said. Arts for approved cards are then PM'd to Origin of Darkness. Darkness will then format said cards with an appropriate rarity scale and set ID for each.

 

3. After Darkness has the art and set IDs proper, he will have said cards sent over to Sakura and themonkeyspower, the shop managers, and from there, you will get a PM regarding the rarity for each of your accepted cards, and the amount of PP you get for each such. From here, the cards will be available via the shops in this section (see each for details).

 

4. Snapshot said PM with PP acquired and post it in the Accounting thread, for which you will obtain such.

 

PROTIP: Read this before posting your cards. Do they follow normal PSCT? If they do, it's much easier on everyone. If they don't, try to fix them or ask for help!

 

If there are any questions, please ask. 

 

P.S. Reviews will mostly be posted in the following spreadsheet. Format 1 Submissions due 5/10 at 12pm EST

 

Status of Format 1 submissions: https://docs.google.com/spreadsheets/d/1q68m2SiMKp1C_LuT11RZPjTA3yy9Y1YSPD_r8mJ4dJM/edit?usp=sharing

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http://imgur.com/a/FinnW

"Black-Knight"

[spoiler Black-Knight]
Black-Knight Mendicant
Level 1/DARK/Warrior/Tuner/Effect
0/0
If this card is sent from the field to the graveyard; add 1 "Black-Knight" monster from your deck to your hand. When a "Black-Knight" monster inflicts battle damage to your opponent or destroys a monster by battle, you can special summon this card from your hand. You can tribute 2 "Black-Knight" monsters you control; Special Summon this card from your graveyard. You can only use this effect of "Black-Knight Mendicant" once per turn.

 

Black-Knight Noir
Level 2/DARK/Warrior/Tuner/Effect
0/2100
If this card is sent from the field to the graveyard: you can target 1 "Black-Knight" monster in your graveyard; Special Summon that target, and if you do you cannot conduct you battle phase this turn. This card cannot be Special Summoned from the Graveyard. When this card is normal summoned; special summon 1 "Black-Knight Squire" Token (Warrior-Type / DARK / Level 1 / ATK 500 / DEF 1600).

 

Black-Knight Maul
Level 3/DARK/Warrior/Tuner/Effect
0/2100When a "Black-Knight" monster inflicts battle damage to your opponent or destroys a monster by battle, you can special summon this card from your hand. You take no damage from battles involving "Black-Knight" monsters. During either player's turn: you can discard this card; all "Black-Knight" monsters on the field gain 400 ATK. During your Main-Phase except the turn this card is sent to the graveyard: you can shuffle this card and up to 2 other "Black-Knight" monsters into the deck from your graveyard; inflict 200 damage to your opponent for each card shuffled into the deck this way.

 

Black-Knight Kismesis
Level 4/DARK/Warrior/Effect
1800/0
You can only Speciel Summon "Black-Knight" monsters. When this card is Normal Summoned: you can target 1 Monster on the field; destroy it. If you control no monsters you can Special Summon this card (from your hand) in defense position. Once per turn: you can reveal a  "Black-Knight" monster in your hand; special summon 1 "Black-Knight Squire " Token (Warrior-Type / DARK / Level 1 / ATK 500 / DEF 1600).

 

Black-Knight Auspistice
Level 4 DARK/Warrior/Effect
1800/0
You can only Speciel Summon "Black-Knight" monsters. When this card is Normal Summoned: you can target 1 Spell/Trap on the field; destroy it. If you control no monsters you can Special Summon this card (from your hand) in defense position. Once per turn: you can reveal a  "Black-Knight" monster in your hand; special summon 1 "Black-Knight Squire " Token (Warrior-Type / DARK / Level 1 / ATK 500 / DEF 1600).

 

Black-Knight Jujenum
Level 5/DARK/Warrior/Effect
2000/2300
If you control no monsters, you can normal summon this card without tributing. When this card is tribute summoned: target 1 "Black-Knight" monster in your graveyard; Special summon that target. When this card inflicts battle damage to your opponent: target 1 face-up card on the field; negate it's effects while this card is face-up on the field, and if you do "Black-Knight" monsters you control gain 600 ATK and DEF. If a "Black-Knight" monsters you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. This card is unaffected by your opponent's monster effects. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

 

Black-Knight Moirail
Level 6/DARK/Warrior/Effect
1000/2600
If you control a face-up "Black-Knight" monster, you can Special Summon this card from your hand. Your opponent cannot select another monster you control as an attack target. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card. Once per turn: you can tribute 1 "Black-Knight" monster you control; draw 1 card.

 

Black-Knight Might-Sprite
Level 6/DARK/Warrior/Effect
2600/0
When this card is tribute summoned: target 1 "Black-Knight" monster in your graveyard; Special summon that target. During either players turn, when a Spell/Trap card or effect is activated that targets a "Black-Knight" monster you control: you can negate the activation, and if you do shuffle it into the deck. You can only activate 1 effect of "Black-Knight Might-Sprite" per turn, and only once that turn. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

 

Black-Knight Dominax
Level 3/DARK/Warrior/Synchro/Tuner/Effect
1400/2200
1 Tuner + 1 or more non-Tuner monsters.
If this card inflicts battle damage to your opponent, add 1 "Black-Knight" monster from your graveyard to your hand. This card can attack directly.

 

Black-Knight Caliborn
Level 7/DARK/Warrior/Synchro/Effect
2600/800
1 DARK Tuner + 1 or more non-Tuner "Black-Knight" Monsters.
When a "Black-Knight" monster(s) is destroyed by Battle and sent to the graveyard, Special Summon that monster(s). You cannot summon the same monster twice by this effect each turn. This card cannot be destroyed by Battle. When this card destroys an opponent's monster by battle: this card gains 600 ATK. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

 

Black-Knight Despaireth
Level 8/DARK/Warrior/Synchro/Effect
2800/2400
1 DARK Tuner + 1 or more non-Tuner "Black-Knight" Monsters.
This card cannot be targeted by your opponent's card effects. When a "Black-Knight" monster attacks or is attacked your opponent cannot activate cards and effects until the end of the damage step. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

 

Black-Knight Ashor
Level 9/DARK/Warrior/Synchro/Effect
3000/2300
1 DARK Tuner + 1 or more non-Tuner "Black-Knight" Monsters.
When a "Black-Knight" monster(s) is destroyed by Card effect and sent to the graveyard, Special Summon that monster. You cannot summon the same monster twice by this effect each turn. This card cannot be destroyed by card effects. If this card attacks a monster with higher attack, destroy that monster immediately (without damage calculation). This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

 

Black-Knight Purpurisso
Level 10/DARK/Warrior/Synchro/Effect
3400/2800
1 DARK Tuner + 1 or more non-Tuner "Black-Knight" Monsters.
This cards summon cannot be negated. If a "Black-Knight" monster inflicts battle damage to your opponent, or destroys an opponent's monster by battle: Banish 1 card your opponent controls. Your opponent cannot activate cards or effects in response to the summon of "Black-Knight" monsters. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

 

Black-Knight Roran

Level 11/DARK/Warrior/Synchro/Effect
3600/3200
1 DARK Tuner + 1 or more non-Tuner "Black-Knight" Monsters.
This cards summon cannot be negated. The effects of "Black-Knight" monsters you control cannot be negated. During each Standby Phase, Special Summon 1 "Black-Knight" monster from your graveyard, except "Black-Knight Roran" then halve it's ATK. This card cannot be targeted by card effects.  This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

 

Black-Knight Gathering
Trap-Card/Continuous
Activate this card by targeting 1 "Black-Knight" monster in your Graveyard; Special Summon that target., then halve it's ATK. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.

 



Card Count 15/15

paying with the starting submission ticket.

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[spoiler=Archetype Submission - Mechanicas]

 

Mechanica Sentinel
Level 4/EARTH/Machine/Effect
1000/1000
When this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 Machine-Type monster from your hand, except "Mechanica Sentinel". You cannot Special Summon any monsters except Machine-type monsters.
 
Mechanica Hammerhead
Level 4/EARTH/Machine/Effect
1800/1600
If this card is in the Graveyard during the End Phase of the turn that it was sent there from your hand, field, or Deck; you can add 1 Machine-Type monster whose level is less than or equal to the number of Machine-Type monsters in your Graveyard from your deck to your hand. You can only use this effect of "Mechanica Hammerhead" once per turn. Once per turn, you can target 1 other face-up Machine-Type monster you control: It gains 500 ATK until the end of this turn.
 
Mechanica Lancaster
Level 4/EARTH/Machine/Effect
1000/1000
Once per turn: You can shuffle 2 EARTH Machine-Type monsters from your Graveyard into your Deck to draw 1 card. If this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
 
Mechanica Watchdog
Level 4/EARTH/Machine/Effect
2000/1000
This card cannot attack while you control other monsters. If this card is destroyed by your opponent's card (by battle or by card effect) and sent to the Graveyard: You can target 1 Level 4 EARTH Machine-Type monster in your Graveyard, except "Mechanica Watchdog"; Special Summon that target in face-up Attack Position, but negate its effects.
 
Mechanica Maveric
Level 7/EARTH/Machine/Effect
2200/1200
If you control 2 or more EARTH Machine-Type monsters with levels, you can Special Summon this card from your hand. You can only Special Summon 1 "Mechanica Maveric" this way per turn. This card cannot attack the turn it is summoned. Once per turn, you can target 1 Machine-Type monster you control: That target's Level becomes 7.
 
Mechanica Cypher
Level 7/EARTH/Machine/Effect
2400/1000
If this card is sent from your hand to the Graveyard for the Special Summon of a Machine-Type monster: You can Special Summon it in face-up Defense Position. You can only use this effect of "Mechanica Cypher" once per turn. Once per turn, you can send 1 EARTH Machine-Type monster from your deck to the Graveyard. You can only Special Summon Machine-Type monsters.
 
Mechanica Outrider
Level 7/EARTH/Machine/Effect
2500/2300
You can discard 1 Machine-Type monster to Special Summon this card from your hand. When a Machine-Type monster is sent from your hand or deck to the Graveyard: Draw 1 card. You can only use this effect of "Mechanica Outrider" once per turn.
 
Mechanica Quail XQM-93
Rank 4/EARTH/Machine/Xyz/Effect
2400/1500
2 Level 4 Machine-Type monsters
Once per turn; you can detach 1 Xyz Material from this card and discard 1 card from your hand: Add 1 Machine-Type monster from your deck to your hand whose Level is greater than or equal to the number of Machine-Type monsters in your Graveyard.
 
Mechanica Warrior MQ-1C
Rank 4/EARTH/Machine/Xyz/Effect
2200/1200
2 Level 4 Machine-Type monsters
You can detach 1 Xyz Material from this card: Increase the ATK of all face-up Machine-Type monsters currently on your field by 100 for each Machine-Type monster in your Graveyard until the end of this turn, and any battle damage your opponent takes is halved for the rest of the turn. You can only activate this effect of "Mechanica Warrior MQ-1C" once per turn.
 
Mechanica Guardian CL-327
Rank 5/EARTH/Machine/Xyz/Effect
2600/2200
2 Level 5 Machine-Type monsters
You can also Xyz Summon this card by sending 1 EARTH Machine-Type from your hand to Graveyard and using 1 Rank 4 "Mechanica" Xyz Monster you control as the Material. (Xyz Material attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card and target 1 card your opponent controls: Destroy it. You can only use this effect of "Mechanica Guardian CL-327" once per turn.
 
Mechanica Predator RQ-1
Rank 7/EARTH/Machine/Xyz/Effect
2600/2000
2 Level 7 Machine-Type monsters
You can detach 1 Xyz Material from this card and target 1 "Mechanica" monster in your Graveyard: Special Summon that target. This card cannot attack the turn you use this effect. You can only use this effect of "Mechanica Predator RQ-1" once per turn. If this card is destroyed by battle and sent to the Graveyard; target 1 face-up card on the field: Destroy it.
 
Mechanica Vindicator CU-162
Rank 7/EARTH/Machine/Xyz/Effect
3000/3000
3 Level 7 Machine-Type monsters
Once per turn, you can detach 1 Xyz Material from this card: Negate the effects of all face-up monsters your opponent controls until the end of this turn. If this card is destroyed and sent to the Graveyard while it has Xyz Material: Banish 1 Xyz monster in your Graveyard to Special Summon this card in face-up Attack Position, then target 1 "Mechanica" Spell or Trap Card in your Graveyard and attach it to this card as Xyz Material. You can only activate this effect of "Mechanica Vindicator CU-162" once per turn.
 
Mechanica Avenger MQ-9
Rank 8/EARTH/Machine/Xyz/Effect
?/?
4 Level 8 Machine-Type monsters
You can also Xyz Summon "Mechanica Avenger MQ-9" once per turn during your Main Phase 2 by using a Rank 7 "Mechanica" Xyz Monster you control as Xyz Material while you have 7 or more Machine-Type monsters in your Graveyard (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card's ATK and DEF are equal to the number of Machine-Type monsters in your Graveyard x400. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card and banish 2 Machine-Type monsters from your Graveyard: This card is unaffected by other card effects until the end of this turn.
 
Mechanica War Zone
Continuous Spell Card
When a Machine-Type monster is sent from the hand or Deck to the Graveyard, you can activate this effect: Send 1 "Mechanica" monster from your deck to the Graveyard. You can only activate this effect of "Mechanica War Zone" once per turn. Face-up Machine-Type monsters you control gain 100 ATK for each monster your opponent controls.
 
Mechanica Overload
Counter Trap Card
When a card's effect targets a face-up "Mechanica" monster you control: Banish 1 EARTH Machine-Type monster from your Graveyard; negate the effect's activation, and if you do, destroy that card. During your opponent's turn, except the turn this card was sent to the Graveyard; when an opponent's card effect is activated that would destroy exactly 1 face-up "Mechanica" monster you control, you can banish this card from your Graveyard: Negate the effect.

 

 

 

 

[spoiler=Generics]

 

Twilight Reaper of the End

Level 8/DARK/Fiend/Effect

3000/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can banish 1 LIGHT or 1 DARK monster from your Graveyard, then activate the appropriate effect:
● LIGHT: Target 1 Spell or Trap Card your opponent controls; Send it to the Graveyard.
● DARK: Target 1 monster your opponent controls; Send it to the Graveyard.
This card cannot attack the turn you use its effect. You can only control 1 face-up "Twilight Reaper of the End".
 
Skyhunter Wyvern
Level 7/WIND/Dragon/Effect
2500/1800
If your opponent controls 2 or more monsters: You can reveal this card in your hand and declare 1 Monster Type; Special Summon this card, and if you do, this card can only attack monsters your opponent controls with the declared Type, but can attack all of them once each. Other monsters you control cannot attack. You can only use this effect of "Skyhunter Wyvern" once per turn. If this card was Special Summoned by its own effect, at the end of a Battle Phase that it attacked or was attacked: Shuffle this card back into your Deck (this effect cannot be negated).
 
Riffwalker Sopranas
Level 4/LIGHT/Warrior/Pendulum/Effect
1800/1700 - Scale: 4
P: Once per turn, while "Riffwalker Altanos" is in your other Pendulum Zone: You can reveal 1 monster in your hand; this card's Pendulum Scale becomes equal to the revealed monster's Level +1 (max. 12) until the end of the turn.
M: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Riffwalker Altanos" from your Deck to your hand. You can only use this effect of "Riffwalker Sopranas" once per turn. If you control a face-up "Riffwalker Altanos", you can place this card from your field to your Pendulum Zone.
 
Riffwalker Altanos
Level 4/DARK/Warrior/Pendulum/Effect
1700/1800 - Scale: 4
P: Once per turn, while "Riffwalker Sopranas" is in your other Pendulum Zone: You can reveal 1 monster in your hand; this card's Pendulum Scale becomes equal to the revealed monster's Level -1 (min. 1) until the end of the turn.
M: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Riffwalker Sopranas" from your Deck to your hand. You can only use this effect of "Riffwalker Altanos" once per turn. If you control a face-up "Riffwalker Sopranas", you can place this card from your field to your Pendulum Zone.
 
Thunderhead Dragon
Level 8/WIND/Wyrm/Fusion/Effect
0/0
2 or more WIND monsters with different names
When this card is Fusion Summoned, it gains ATK and DEF equal to the number of Fusion Material Monsters used for its Fusion Summon x1000. Once per turn, you can target 1 card your opponent controls: Destroy it.
 
Great Tsunami Dragon
Level 8/WATER/Wyrm/Fusion/Effect
1500/2900
2 Level 4 or lower WATER monsters with different names
Once per turn, you can target 1 monster your opponent controls: Gain LP equal to the target monster's ATK or DEF (your choice), and if you do, switch it to face-down Defense Position. If the combined Level of the Fusion Material Monsters used for this card's Fusion Summon is 6 or greater, this card gains 1000 ATK.
 
Direflare Dragon
Level 8/FIRE/Wyrm/Fusion/Effect
2900/1500
2 FIRE monsters with 200 DEF and different names
Once per turn, you can banish 1 FIRE monster from your side of the field or Graveyard: This turn, this card can attack twice per Battle Phase, but inflict any battle damage this card inflicts to both players. If this card destroys a monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
 
Deep Chasm Dragon
Level 8/EARTH/Wyrm/Fusion/Effect
1000/3000
2 EARTH monsters with 2000 or more DEF and different names
All monsters your opponent controls must attack this card, if able. Once per turn, this card cannot be destroyed by card effects. Once per battle, if your opponent's monster attacks this card: At the start of the damage step, you can banish 1 EARTH monster from your Graveyard; this card gains DEF equal to the banished monster's DEF until the end of the damage step.
 
Mobile Battle Platform - Yamato Cannon
Level 10/EARTH/Machine/Fusion/Effect
3000/3000
1 Level/Rank 7 or higher EARTH Machine-Type monster + 1 EARTH Machine-Type monster
Must first be Fusion Summoned. When this card is Fusion Summoned, you can target 1 EARTH Machine-Type monster in your Graveyard: Special Summon that target, but negate its effects. Once per turn, you can tribute 1 other Machine-Type monster you control: This card can attack up to 3 monsters your opponent controls per Battle Phase and no other monsters you control can attack the turn you use this effect. At the end of a Battle Phase that this card destroyed 2 or more monsters by battle: You can draw 1 card.
 
Omega Fortress Daiyamato X - The End of All Wars
Level 12/DARK/Machine/Fusion/Effect
5000/5000
"Mobile Battle Platform - Yamato Cannon" + "Mobile Battle Platform - Yamato Cannon"
Must be Fusion Summoned using the above monsters you control, and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. If this card destroys a monster by battle: Draw 1 card. If this card attacks a Defense-Position monster: Inflict piercing battle damage to your opponent. This card cannot attack your opponent directly. Other monsters you control cannot attack. At the end of your turn, if this card did not attack: You can inflict 2000 damage to your opponent. You can only control 1 face-up "Omega Fortress Daiyamato X - The End of All Wars".
 

 
[spoiler=Some Notes]
  • I would like some confirmation on which of my Machine Generics are going into the pack; because if Mechanica Ground Control is getting into a pack as a generic, there is a level 4 I would like to add to this submission for them. If you think they're fine as-is right now then that's fine.
  • In the same vein as the machine generics, please double-check with me if there are any changes to the names that I made that I would like to be included. Already I want Heavy Bombardment to be Heavy Mech Bombardment; but I'm not sore if it doesn't get changed.

 

 

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Initial Generic Submission

[spoiler (submission #1)]

Apostle of the Denezins
Level 1/LIGHT/Spellcaster/Effect
500/0
This card can be used for up to 3 Tributes for a Tribute Summon.

 

Shower God
Level 10/EARTH/Warrior
2990/0
Don't Drop The Soap!!!!!!!!!!

 

Shadow Denezin
Level 10/DARK/Fiend/Effect
4600/0This monster requires 3 Tributes for a Tribute Summon. If this card is Special Summoned, banish it. This card gains 200 ATK and DEF for each level 10 or higher monster in your graveyard. Monsters on the field can attack twice each battle phase. If this card inflicts battle damage to your opponent by a direct ATK, immediately end the battle phase.
 

Star Denezin
Level 10/LIGHT/Fiend/Effect
4600/0This card requires 3 tributes for a tribute summon. If this card is special summoned; banish it. Monsters your opponent controls cannot change their battle positions. Monsters on the field cannot be destroyed by battle. This card gains 200 ATK and DEF for each level 10 or higher monster in your graveyard.
 

Starburn Dragon
Level 8/FIRE/Dragon/Effect
2500/2000
This card cannot be Normal Summoned/Set. This card can be Special Summoned (from your hand) by tributing 2 monsters you control with 0 ATK. When this card is summoned by it's own effect: target 1 FIRE Union in your graveyard; equip it to this card. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the DEF of a monster equipped to this card.

 

Ikna Dauth
Level 6/DARK/Fiend/Synchro/Effect

1200/2800
1 DARK Tuner + 1 or more non-Tuner DARK monsters.
During each of your Stanby-Phases inflict damage to your opponent equal to half of this cards DEF points. This card can attack you opponent directly. When this card deals damage to you opponent by direct attack draw 1 card. During either players turn: you can discard 1 card; change this cards battle position.

 

Double Behemoth
Level 6/EARTH/Warrior/Synchro/Effect
3000/2000
1 Tuner + 1 or more non-Tuner monsters.
This card cannot be targeted by your opponents card effects. When a monster with higher defense than this card is summoned: destroy this face-up card; then special summon 2 "Behemoth Jr." tokens (EARTH / Warrior-Type / lvl3 / ATK 0 / DEF 2100).

 

Overused Overlay
Spell-Card/Quickplay
Detach all Xyz materials from all Xyz monsters on the field, then take 300 LP of damage for each XYZ material detached this turn.

 

Lockdown Reversal
Trap-Card/Continuous
When a card or effect you control is negated by a card effect, immediately draw 1 card. This card and it's effects cannot be negated by card effects.

 


 

Card Count 10/10

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[spoiler=Archetype Submission 15/15]

Successor of the Apollyan Fire, Rei

*4 Winged-Beast/Effect FIRE 1700/400

When this card is Normal or Special Summoned; you can discard 1 FIRE monster: Add 1 "Apollyan" card from your deck to your hand. During your Main Phase, you can banish this card from the graveyard, then target 1 face-up monster on the field; destroy 1 FIRE monster in your hand or on your side of the field, then if you do, destroy it and if the total card in your hand and on your side of the field is less than your opponent's, you can draw 1 card. Only 1 effect of "Successor of the Apollyan Fire, Rei" can be activated per turn, and only once that turn.

 

Apollyan Deadbeat Courier, Rin

*4 Beast/Effect FIRE 1600/1400

If you control a FIRE monster: You can Special Summon this card from your hand. If you do, destroy 1 monster you control during the End Phase (even if this card is no longer face-up on the field). If this card is in your graveyard except during the turn it's sent there: you can banish it; send 1 FIRE monster from your deck to the graveyard. If the total card in your hand and on your side of the field is less than your opponent's, add 1 "Apollyan" Spell or Trap Card from your deck to your hand instead, then you can return 1 of your banished FIRE monster to the graveyard, except "Apollyan Soul Carrier, Rin". You can only activate this effect of "Apollyan Deadbeat Courier, Rin" once per turn.

 

Prideful Apollyan Essence, Sato

*4 Psychic/Tuner/Effect FIRE 1400/1000

You can tribute this face-up card: Special Summon 1 Level 4 "Apollyan" monster from your deck, except "Prideful Apollyan Essence, Sato". You cannot summon monsters the turn this effect is activated, except FIRE monsters. During your opponent's End Phase, if you control no monsters: you can banish this card from your graveyard; send 1 "Apollyan" monster from your deck to your graveyard, then if the total cards in your hand or on your side of the field is less than your opponent's, you can send a FIRE monster from your deck to the graveyard. Each effects of "Prideful Apollyan Essence, Sato" can only be activated once per turn.

 

Silent Apollyan Heart, Koi

*4 Psychic/Effect FIRE 1000/1400

You can discard this card and 2 other cards in your hand; draw 2 cards. You cannot summon monsters this turn, except FIRE monsters. If this card is in your graveyard, you can banish it; Special Summon 1 FIRE monster from your hand, and it cannot be affected by card effects this turn. Only 1 effect of "Silent Apollyan Heart, Koi" can be activated per turn, and only once that turn.

 

Radiant Apollyan Prominence, Rei

*7 Winged-beast/Effect FIRE 2700/1400

If this card is in your hand or graveyard: you can destroy 2 FIRE monsters from your hand or your side of the field, then, if you do, Special Summon this card. If this card is summoned this way: destroy all Spell or Trap Cards on the field, but you can only attack with this card this turn. If the total card in your hand and your side of the field is less than your opponent's: you can tribute this card; Special Summon 2 Level 4 or lower "Apollyan" monsters from your graveyard or banished, but their effect is negated and they can't attack. Only 1 effect of "Radiant Apollyan Prominence, Rei" can be activated per turn, and only once that turn.

 

Apollyan Lord of Cinder, Reiuji

*7 Winged-beast/Effect FIRE 2700/2400

Cannot be Normal Summoned or Set. You can Special Summon this card (from your hand or graveyard) by banishing 2 FIRE monsters with different names from your hand, field, or graveyard when the total card in your hand and your side of the field is less than your opponent's. Once per turn, you can discard all cards in your hand (min.1); destroy all other cards on the field, but you cannot Special Summon for the rest of the turn after this effect is activated. If this card is Special Summoned by banishing a "Radiant Apollyan Prominence, Rei", this card gains 500 ATK and DEF and is unaffected by other card effects until the End Phase of your opponent's turn. You can only summon 1 "Apollyan Lord of Cinder, Reiuji" per turn.

 

Bird of the First Flame, Rei

*1 Winged-Beast/Tuner/Effect FIRE 700/400

This card can only be used for the Synchro Summon of a FIRE monster. If this card is Normal Summoned and the total card in your hand and your side of the field is less than your opponent's; this turn, you can Normal Summon an additional FIRE monster. When this card is in your graveyard except during the turn it's sent there: if all monsters you control (min.1) are FIRE monsters, you can banish 1 FIRE monster in your graveyard, then discard 1 card; Special Summon this card. If you do, banish this card when it leaves the field. Only 1 effect of "Bird of the First Flame, Rei" can be activated per turn, and only once that turn.

 

Apollyan Sun [underworld Daybreak]

Spell Card

Add 1 Level 4 or lower FIRE monster from your graveyard to your hand. If the total cards in your hand and your side of the field is less than your opponent: you can add 1 additional Level 4 or lower FIRE monster to the hand by this effect. If you do, you cannot Special Summon monsters this turn, except FIRE monsters. You can only activate 1 “Apollyan Sun ?Underworld Daybreak?” per turn.

 

Apollyan Corona [unconquered Underground Sun]

Continuous Spell Card

This card cannot be destroyed by your own card effects. Once per turn: you can destroy 2 monsters from your hand or your side of the field, then, if you do, Special Summon 1 Level 7 or lower FIRE monster from your deck. You cannot Special Summon monsters for the rest of the turn after this effect is activated, except FIRE monsters, also destroy it during the End Phase. During each End Phase if 2 or more FIRE monsters are destroyed this turn: add 1 FIRE monster from your graveyard to your hand.

 

Apollyan Twilight [Glory of the Setting Sun]

Spell Card

Pay half of your life points; destroy all monsters on the field, then Special Summon 1 Level 7 or lower FIRE monster from your deck, then your opponent can Special Summon 1 monster from their graveyard. If this card is in your graveyard and the total card in your hand and your side of the field is less than your opponent's: you can banish this card; return 3 of your banished FIRE monsters to the graveyard. Only 1 effect of "Apollyan Twilight [Glory of the Setting Sun]" can be activated per turn, and only once that turn.

 

Apollyan Light [First Flame of the Ashen World]

Spell Card

Draw 2 cards, then discard 2 cards from your hand including at least 1 FIRE monsters, or, if you cannot, discard all cards in your hand. If this card is in your graveyard and the total card in your hand and your side of the field is less than your opponent's: you can banish this card, then halve your life points; activate this card's effect. Only 1 effect of "Apollyan Light [First Flame of the Ashen World]" can be activated per turn, and only once that turn.

 

Bird that Devours the Light, Rei

R4 Winged-Beast/Xyz/Effect FIRE 2200/1400

2 Level 4 FIRE monsters

Once per turn, you can target 1 face-up monster on the field; it loses 300 ATK for each FIRE monsters in your graveyard. Once per turn, if "Successor of the Apollyan Flame, Rei" is attached to this card as an Xyz Material: you can detach 1 Xyz Material from this card; add 1 "Apollyan" card from your graveyard to your hand, then discard 1 card. If the total cards in your hand or on your side of the field is less than your opponent's: during your opponent's turn, you can discard 2 cards; Xyz Summon 1 "Crown of the Abyssal Sun, Reiuji" using this card as its Xyz Material, but skip your next Battle Phase.
 

Crown of the Abyssal Sun, Reiuji

R7 Winged-Beast/Xyz/Effect 2700/2400

2 Level 7 FIRE monsters
When this card is Xyz Summoned: Destroy all other monsters on the field, but only this card can declare an attack this turn. Once per turn, if this card has a FIRE Winged-beast type monster with "Rei" in its name as its Xyz Material: you can detach 1 Xyz Material from this card; Add 1 "Apollyan" card from your deck to your hand. When this card is destroyed: Special Summon 1 FIRE Winged-beast type monster from your graveyard to your side of the field.

 

Underworld Traffic Accident, Rin
*5 Beast/Synchro/Tuner/Effect 2100/1900
1 Tuner + 1 or more non-tuner FIRE monsters

When a FIRE monster is destroyed by a card effect: you can target 1 card on the field; destroy it. If this card is destroyed by battle or by a card's effect: target 1 FIRE monster in your graveyard; add it to your hand. Each effects of "Underworld Traffic Accident, Rin" can only be activated once per turn.

 

Black Bird of Chernobyl, Reiuji

*8 WInged-beast/Synchro/Effect FIRE 2700/1400

1 Tuner + 1 or more non-tuner FIRE monster
If this card is Synchro Summoned successfully: you can target 1 card on the field; banish 2 FIRE monsters in your graveyard, and if you do, banish it. You can only attack with this card the turn this effect is activated. During the next Standby Phase after this face-up card on the field is destroyed by a card effect: you can discard 1 card; Special Summon this card, and if you do, destroy all other monsters on the field. If you do, skip your next Battle Phase.

 

 

 

[spoiler=Generic Submission 10/10]

Parallel World Traveler, Angela

*4 Warrior/Effect Earth 1900/1200

When this card is Normal or Special Summoned and you have equal or less than 3 monsters in your graveyard: excavate the top 5 cards of your deck, then send 1 of them to the graveyard. Shuffle the rest back to the deck. When this card inflicts Battle Damage to your opponent: add 1 "Polymerization" from your graveyard or deck to your hand.

 

Riverside Maiden, Angelica

*4 Aqua/Effect Water 1900/1200
If this card is Normal Summoned and you control no other monsters: this turn, you can Normal Summon an additional WATER monster. Monsters you control cannot declare an attack the turn this effect is activated, except WATER monsters. You can target 1 WATER monster in your graveyard, then discard 1 card; add the targeted card to your hand. Each effects of "Riverside Maiden, Angelica" can only be activated once per turn.

 

Gaia's Lullaby, Angelica

*4 Warrior/Effect Earth 1900/1200

If you control an EARTH monster: you can banish 1 EARTH monster in your graveyard; Special Summon this card from your hand. Monsters you control cannot declare an attack the turn this effect is activated, except EARTH monsters. When this card declares an attack: you can discard 1 card; send 1 EARTH monster from your deck to the graveyard, and if you have 4 or more EARTH monsters in your graveyard, draw 1 card. Each effects of "Gaia's Lullaby, Angelica" can only be activated once per turn.

 

Tailwind Chaser, Angelica
*4 Spellcaster/Effect WIND 1900/1200
If this card is Normal Summoned: this turn, you can return 1 face-up card you control to the hand; Special Summon 1 WIND monster from your hand. Monsters you control cannot declare an attack the turn this effect is activated, except WIND monsters. You can shuffle 1 WIND monster on your hand or your side of the field to the deck (except this card) and target 1 face-up card on the field; return it to the top of its owner's deck. Each effects of "Tailwind Chaser, Angelica" can only be activated once pet turn.

 

Blazing Prominence, Angelica
*4 Pyro/Effect FIRE 1900/1200

When this card is Normal Summoned: send 1 FIRE monster from your deck to the graveyard. Monsters you control cannot declare an attack the turn this effect is activated, except FIRE monsters. You can target 1 card on the field: destroy 1 FIRE monster you control or in your hand except this card, then destroy the targeted card, but this card cannot attack this turn. Each effects of "Blazing Prominence, Angelica" can only be activated once per turn.

 

Grand Sky and Blue Gradation
Continuous Trap Card
Once per turn during either player's Standby Phase: You can send 1 monster with the same attribute as 1 face-up monster you control from your deck to the graveyard. You cannot activate this card's effect if you control monsters with different attributes. You cannot Special Summon monsters until your next End Phase, except monsters with the same attribute as the sent monster. You can only control 1 face-up "Grand Sky and Blue Gradation".

 

Tempest of Heaven and Earth

Trap Card

Tribute 1 Fusion, Xyz, or Synchro monster you control, then target up to 2 cards on the field; destroy them. You cannot Special Summon monsters of the same monster type (Synchro, Fusion, or Xyz) as the tributed monster during your next turn after this effect is activated. You can banish this card and a Fusion, Synchro, or Xyz monster from your graveyard; banish 1 card from your opponent's graveyard. Only 1 effect of "Tempest of Heaven and Earth" can be activated per turn, and only once that turn.

 

Priestess of the Material World, Miare

*8 Spellcaster/Synchro/Effect WIND 2500/2500

1 WIND Tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned, you can send 1 face-up card you control to the graveyard: Set 1 Continuous Spell or Trap card from your graveyard, but it cannot be activated this turn. If this card is the only monster you control, once when this card is face up on the field, during either player's turn, you can return 1 face-up card you control to the hand; activate 1 Continuous Spell or Trap card from your hand.

 

Origin Void Regalia, Angelica

Rank 4 Fairy/Xyz/Effect LIGHT 1900/1200

2 Level 4 monsters with different attributes

This card is also always treated as being a WATER, FIRE, WIND, EARTH, DARK, and DIVINE monster. When this card is Xyz Summoned: you can declare one of this card's Xyz Material monsters; send 1 monster from your deck to the graveyard with the same original attribute as the declared monster, and if you do, discard 1 card. When this card battles with a monster with a different original attribute from this card's Xyz Materials: you can detach 1 Xyz Material from this card; this card gains the ATK of the detached monster until the End Phase. You can only control 1 "Origin Void Regalia, Angelica".

 

Seven-colored Dragon Maiden, Angelica
*8 Dragon/Synchro/Effect FIRE 2900/2200

1 Tuner + 1 or more non-tuner monsters
This card is also always treated as being a WATER, LIGHT, WIND, EARTH, DARK, and DIVINE monster. For the rest of the turn after this card is Summoned, you can only summon monsters with the same attribute as this card's Synchro Materials. During the turn this card is Synchro Summoned, you can Normal Summon an additional time from your graveyard. When this card inflicts Battle Damage to your opponent: Special Summon 1 level 4 or lower monster from your graveyard with the same attribute as one of this card's Synchro Material monsters, but it cannot attack this turn. You can only control 1 "Seven-colored Dragon Maiden, Angelica".

 

 

 

[spoiler=Evolution Cards 1/3]

Daughter of Heaven, Tenko

*6 Fairy/Fusion/Effect EARTH 2400/1700
1 EARTH monster + 1 LIGHT monster

Must be Fusion Summoned, and cannot be Special Summoned by any other ways. When this card is Summoned: Send 1 Level 4 or lower LIGHT or EARTH monster from your deck to the graveyard. If this card is the only monster you control, you can banish 1 monster in your graveyard; this card gains one of the following effects until the End Phase depending on the attribute of the banished monster.

-EARTH: Once per turn, you can target 1 face-up card on the field; flip it face-down, then this card gains 500 ATK and deals piercing damage.

-LIGHT: When this card inflicts battle damage to your opponent: you can target 1 LIGHT monster in your graveyard or banished; add it to your hand. If you do, this card gains 500 ATK.

(Req: Polymerization + 3 different EARTH maindeck monsters + 3 different LIGHT maindeck monster)

 

 

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JADE (15/15) [spoiler=Show]Guardian of the JADE

Level 1/ WIND/ Dragon-type/ (Tuner)

500/500

You can return up to 3 “JADE” Cards in your Graveyard to your deck to Special Summon this card from your hand. If Summoned this way: this card’s level is equal to the number of cards returned by this effect. This card can be treated as "Majestic Dragon" for a Synchro Summon of a “JADE” monster.

 

Illustrious JADE Pikeman
Level 4/ WIND/ Fairy-type

1600/1000

If you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can add 1 "JADE" monster from your Deck to your hand, except "Illustrious JADE Pikeman". You can only use this effect of "Illustrious JADE Pikeman" once per turn.

 

JADE Angel of the Infantry

Level 3/ WIND/ Fairy-type

1300/200

If a “JADE” Spell Card is sent to the Graveyard by a “JADE” card effect: you can Special Summon this card from your hand. A Synchro Monster that used this card as a Synchro Material gains 500 ATK and is immune to your opponent's cards, except Spells, until the End Phase.

 

JADE Compression Sprite

Level 1/ WIND/ Fairy-type/ (Tuner)

500/700

During your Main Phase: You can target 1 "Jade" Spell Card you control; destroy it, and if you do, Special Summon this card from your hand. During your Draw Phase, if this card is in your Graveyard and this card was used as a Synchro Material last turn, you can add this card to your hand instead of drawing.

 

JADE Polisher Sprite

Level 2/ WIND/ Fairy-type/ (Tuner)

700/500

If you control a "JADE" monster other than "JADE Polisher Sprite" and a face-up “JADE” Spell Card, you can Special Summon this card (from your hand). During your Draw Phase, if this card is in your Graveyard and this card was used as a Synchro Material last turn, you can add this card to your hand instead of drawing.

 

JADE Wingman

Level 3/ WIND/ Fairy-type

1400/700

During the turn this card is Normal Summoned, you can Normal Summon 1 "JADE" monster in addition to your Normal Summon/Set. Once per turn: You can send 1 face-up "JADE" Spell/Trap Card you control to the Graveyard, then target 1 Spell/Trap Card on the field; destroy that target.

 

JADE, of the Blessed Wings

Level 1/ WIND/ Fairy-type

100/300

If a “JADE” monster is Special Summoned: you can Special Summon this card from your hand.
You can have this card gain levels up to the number of “JADE” spells in your Graveyard. If this card is used as a Synchro Material: Draw 1.

 

Keeper of JADE

Level 2/ WIND/ Fairy-type

200/200

If you control a "JADE" monster, you can Special Summon this card from your hand. You can only Special Summon 1 "Keeper of JADE(s)" per turn. If this card is Summoned; you can send 1 "JADE" Spell Card from your Deck to the Graveyard. A Synchro Monster that was Summoned using this card as a Synchro Material gains this effect.
● If this card is Synchro Summoned successfully; You can destroy monsters your opponent controls, up to the number of "JADE" Spell Cards in your Graveyard. You cannot declare your Battle Phase during the turn you activate this effect.
 

Glow of the Shimmering JADE

Continuous Spell Card

Once per turn if a “JADE” spell was sent to the Graveyard by a “JADE” card effect this turn: you can return 1 “JADE” card from your Graveyard to your hand. You can only activate this effect of "Glow of the Shimmering JADE" once per turn.

 

JADE of Plenty

Continuous Spell Card

Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Jade” monster, you can Special Summon 1 monster from your hand. You can only activate this effect of "JADE of Plenty" once per turn. Otherwise, discard the card you drew. If this card is sent from the field to the Graveyard by a "JADE" card effect: You can add 1 "JADE" monster from your Deck to your hand. You can only use this effect of "JADE of Plenty" once per turn.

 

JADE Tomb

Continuous Spell Card

You can only use one of the following effects of "JADE Tomb" once per turn:
- If a JADE monster is destroyed, target 1 JADE monster in your Graveyard; Add it to your hand.
- Target 1 JADE card you control; Destroy it, and if you do, add 1 JADE monster from your Graveyard to your hand.

 

The JADE Circle of Protection

your opponent cannot activate cards or effects when you Normal or Special Summon a "JADE" monster(s). If a WIND Fairy-type or WIND Dragon-type monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is sent from the field to the Graveyard by a "JADE: card effect: You can add 1 "JADE" Spell from your Deck to your hand. You can only use this effect of "The JADE Circle of Protection" once per turn.

 

Archangel of the JADE Scepter

Level 9/ WIND/ Fairy-type/ (Synchro)

2500/3000

1 "JADE" Tuner + 1 or more non-Tuner "JADE" monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Other "JADE" cards you control are unaffected by your opponent's cards that do not target. During either player's turn: You can discard 1 "JADE" card, then target 1 card on the field; destroy it. You can only use this effect of "Archangel of the JADE Scepter" once per turn.

 

Shimmer JADE Wyvern
Level 4/ WIND/ Dragon-type/ (Synchro)

2100/100

1 "JADE" Tuner + 1 or more non-Tuner "JADE" monsters
If this card is Synchro Summoned: You can excavate the top 3 cards of your Deck, then add 1 excavated “JADE” card to your hand and send the rest of the “JADE” cards to the Graveyard and shuffle the rest into the Deck.

 

Sovereign of the JADE Scepter

Level 7/ WIND/ Fairy-type/ (Synchro)

2300/2300
1 "JADE" Tuner + 1 or more non-Tuner "JADE" monsters or non-Tuner WIND Synchro monsters
Once per turn you can discard 1 card or send a “JADE” spell from your side of the field to the Graveyard; Special Summon 1 "JADE" Synchro Material Monster for this card from your Graveyard. Once per turn you can send a “JADE” spell from your hand or field to the Graveyard; draw 1 card.

 

 

Generics (10/10) [spoiler=Show]Molten RUBY Dragon

Level 8/ FIRE/ Dragon-type/ (Ritual)

2700/600

You can Ritual Summon this card by sending 1 Ritual Spell Card and a monster(s) from your hand or field whose combined Level is 8 or more. Once per turn during either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can Banish Banish 1 Ritual Spell Card or Ritual Monster from your hand: negate the activation. Once per turn, you can return 1 Banished Ritual Spell or Ritual Monster to your hand.

 

Rugged DIAMOND Dragon

Level 8/ EARTH/ Dragon-type/ (Fusion)

2700/600

2 Monsters with different Attributes
Your opponent cannot activate cards or effects in response to a Fusion Summon. Once per turn you can reveal 1 Fusion Monster in your Extra Deck; send 1 of the Fusion Materials listed on that card from your Main Deck or Extra Deck to your Graveyard, and if you do this card's name becomes the same as the monster sent to the Graveyard by this effect until the end of your opponent's turn. Once per turn, during either player's turn you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

 

Shattered AMETHYST Dragon

Rank 8/ EARTH/ Dragon-type/ (Xyz)

2700/600

3 Monsters with the same Level and Attribute
You can detach 2 Xyz Materials from this card; Special Summon 1 “Amethyst Dragon Token” (Dragon-Type/EARTH/Level 4/ATK 1350/DEF 0) and if that token is Tributed for a card effect: you can either
*target 1 card your opponent controls: Destroy it.
*Draw 1 card.
If this card is destroyed with an Xyz Material: Special Summon 1 “Amethyst Dragon Token” (Dragon-Type/EARTH/Level 4/ATK 1350/DEF 0) and if that token is Tributed for a card effect: you can either
*target 1 card your opponent controls: Destroy it.
*Draw 1 card.

 

Mirror OPAL Dragon

Level 8/ EARTH/ Dragon-type/ (Pendulum)/ Scale 4

2700/600

If this card is Tribute Summoned: You can send 1 Pendulum Monster from your Deck to your Extra Deck, face-up. You cannot Special Summon monsters during the turn you activate this effect, except by Pendulum Summon. Once per turn: You can target 1 Pendulum Card in your Pendulum Zone, and reveal 1 face-up Pendulum Monster from your Extra Deck; that target's Pendulum Scales become the revealed monster's scales until the end of this turn.
[PENDULUM]
When this card is activated: Send 1 Pendulum Monster from your Deck to your Extra Deck, face-up. Once per turn: You can target 1 face-up Pendulum Monster in your Extra Deck to have this card's Pendulum Scales become the same as the targeted monster's. If you activated this effect, you cannot Special Summon monsters, except monsters with the same Type and Attribute as the monster targeted for this effect. These changes last until the end of this turn. You can only use this effect of "Mirror Opal Dragon" once per turn.

 

Pacifist Golem

Level 3/ EARTH/ Rock-type/ (Tuner)

0/0

If you control more face-up Spell/ Trap cards in your Spell/Trap Card Zones than the number of face-up Spell/ Trap cards in your opponent's Spell/Trap Card Zones you can Special Summon this card(from your hand). You can only Special Summon "Pacifist Golem" this way once per turn.

 

Enraged Golem Deity

Level 7/ EARTH/ Rock-type/ (Synchro)

2700/2000

"Pacifist Golem" + 1 or more non-Tuner Rock-Type monsters
Once per turn, during either player's turn: if a Rock-Type monster would leave the field by a card effect you can leave it on the field instead. Once per turn, at the end of the Damage Step, if a Rock-Type monster battles an opponent's monster: You can return the opponent's monster to the deck.

 

Magician's Trick

Normal Trap

Set 1 Spell/Trap from your Deck. You cannot activate that card and it is destroyed at the end of the turn.

 

Captured "C"

Level 2/ EARTH/ Insect-type

400/300

During either player's turn if a monster(s) you control are destroyed by an opponent's card effect: You can discard this card; draw 1 card also this turn if a monster(s) you control are destroyed by an opponent's card effect, draw 1 card.

 

Mineral Turnover

Continuous Spell Card

You can Tribute 1 monster; add 1 Level 4 or lower Rock-Type monster from your Deck to your hand, then reveal it until the End Phase. This turn, you can Normal Summon the revealed monster in addition to your Normal Summon/Set. You can only use the effect of "Mineral Turnover" once per turn and only once that turn.

 

Cloaking Barrier
Normal Trap

Target 1 card you control; this turn, when any card effect resolves that targeted that card at activation, negate that effect.

 

 

Evolution (3/3) [spoiler=Show]Igneous RUBY Dragon

Level 12/ FIRE/ Dragon-type/ (Ritual)

3300/2700

You can Ritual Summon this card by sending 1 Ritual Spell Card from your hand and monsters from your hand or that you control whose total Levels equal 12 or more, including 1 Ritual Monster you control. Once per turn during either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can Banish Banish 1 Ritual Spell Card or Ritual Monster from your hand: negate the activation and you can destroy 1 monster your opponent controls. Once per turn, you can return 1 Banished Ritual Spell or Ritual Monster to your hand. If this card is destroyed by your opponent's card (by battle or by card effect): You can target 1 "Molten RUBY Dragon" in your Graveyard; Special Summon that target.

(Req: Molten RUBY Dragon + 3 other Ritual Monsters with different names + 3 Ritual Spells with different names)

 

Enhanced DIAMOND Dragon

Level 12/ EARTH/ Dragon-type/ (Fusion)

3300/2700

1 Fusion Monster + 2 Monsters with different Attributes
You can Special Summon this card by sending the above cards you control to the Graveyard. (You do not use "Polymerization"). Your opponent cannot activate cards or effects in response to a Fusion Summon or the effect another Fusion Monster. Once per turn, during either player's turn you can send 1 Fusion Monster from your Extra Deck to the Graveyard; this card's effect become the same as the monster sent by this effect until the end of your opponent's turn and this card's name becomes the same as the sent monster.  If this card is destroyed by your opponent's card (by battle or by card effect): You can target 1 "Rugged DIAMOND Dragon" in your Graveyard; Special Summon that target, also you can return all Banished and/or Fusion Monsters in your Graveyard to the Extra Deck.

(Req: Rugged DIAMOND Dragon + 2 Fusion Monsters with Different Attributes)

 

Burnished AMETHYST Dragon

Rank 12/ EARTH/ Dragon-type/ (Xyz)

3300/2700

2 Level 12 Monsters

You can Xyz Summon this card from your Extra Deck by using any Xyz Monster you control and discarding monsters from your hand whose total levels + the rank of the Xyz Monster equals 12 or more and using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster are also attached to this card) You can detach 1 Xyz Material, then target 1 card your opponent controls; Destroy that target, and if you do, draw 1 card. You can only activate this effect of "Burnished AMETHYST Dragon" once per turn. If this card is destroyed by your opponent's card (by battle or by card effect): You can target 1 "Shattered AMETHYST Dragon" in your Graveyard; Special Summon that target.

(Req: Shattered AMETHYST Dragon + at least 3 Xyz monsters with different Ranks)

 

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oh the submission is already open

[spoiler=Kitsunari Archetype Submission']

Vulpecia, Kitsunari Summoner

FIRE/Level 4

Beast-Warrior/Spirit

Cannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can reveal any number of "Kitsunari" monster from your hand; then banish "Spirit Alteration" Spell Card with a different names from your Deck up to the number of monsters revealed.

600/1900

 

Vulpecia, Kitsunari Conjurer

FIRE/Level 4

Beast-Warrior/Spirit

Cannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can reveal 2 "Kitsunari" and/or "Spirit Alteration" Spell Card from your Deck with a different names; your opponent randomly add 1 of them to your hand, then shuffle the rest to the Deck.

1100/1200

 

Tamamo, Kitsunari Blade Dancer

FIRE/Level 4

Beast-Warrior/Spirit

Cannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can reveal any number of "Kitsunari" monster from your hand; then send any number of "Kitsunari" monster or "Spirit Alteration" Spell Card with a different names from your Deck to the Graveyard up to the number of monsters revealed.

1700/200

 

Kuzunoha, Kitsunari Priestess

FIRE/Level 4

Beast-Warrior/Spirit

Cannot be Special Summoned. This card return to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned: You can discard 2 "Kitsunari" monster and/or banish "Spirit Alteration" Spell Card from your hand; draw 2 cards.

1400/700

 

Canis, Kitsunari Apprentice

FIRE/Level 2

Beast-Warrior/Effect

During either player's turn: You can banish this card and 1 or more Spirit Monster or "Spirit Alteration" Spell Card from your Graveyard; Special Summon any number of "Fox Spirit Token" (Beast-Type/ Tuner/FIRE/Level 2/ATK 0/DEF 0) up to the number of monster banished by this effect.

800/600

 

Lycalo, Kitsunari Servant

FIRE/Level 2

Beast-Warrior/Tuner/Effect

If you control Spirit Monster: You can Special Summon this card (from your hand). If this card is used as a Synchro Material for a Synchro Summon while the other Synchro Material are 1 or more Spirit Monster, activate this effect.
● You can Special Summon any number of "Fox Spirit Token" (Beast-Type /Tuner/FIRE/Level 2/ATK 0/DEF 0) up to the number of Synchro Material used to Synchro Summon.

1000/400

 

Vulpecia, Kitsunari Skilled Summoner

FIRE/Level 6

Beast-Warrior/Synchro/Effect

1 Tuner + 1 or more non-Tuner Spirit Monsters
If this card is Synchro Summoned: You can add 1 "Spirit Alteration" Spell Card from your Deck to your hand. Cannot be targeted for attacks while you control Token Monster. Once per turn: You can target 1 monster your opponent's control and 1 monster you control; decrease the ATK of the first target to 0, then increase the ATK of the second target by the same amount.

1300/2600

 

Vulpecia, Kitsunari Master Summoner

FIRE/Level 8

Beast-Warrior/Synchro/Effect

1 Tuner + 1 "Vulpecia, Kitsunari Skilled Summoner"
Cannot be targeted for attacks or card effects while you control Token Monster. Once per turn, if Token Monster you control battles a monster: You can shuffle that monster to the Deck (without applying damage calculation). If this card is sent to the Graveyard: You can Special Summon 1 "Vulpecia, Kitsunari Skilled Summoner" from your Graveyard. You can only use this "Vulpecia, Kitsunari Master Summoner" effect per turn, and only once that turn.

2000/3300

 

Tamamo, Kitsunari Sacred Blade Dancer

FIRE/Level 6

Beast-Warrior/Synchro/Effect

1 Tuner + 1 or more non-Tuner Spirit Monsters
If this card is Special Summoned: You can shuffle any number of cards in either player's Banished Zone to the Deck, and if you do; place any number of Fox Counter on this card up to the number of cards shuffled. All monster your opponent controls loses ATK and DEF for each Fox Counter on this card x 100. If this card is sent to the Graveyard: You can Special Summon as many as "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0) up to the number of Fox Counter on this card.

2500/1000

 

Inari Temple

Spell/Field

Once per turn: You can discard 1 card, activate 1 of these effects. You can only activate 1 "Inari Temple" per turn.
● Add 1 "Spirit Alteration" Spell Card from your Deck or Graveyard to your hand, then Special Summon 1 "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0).
● Add 1 Spirit Monster or 1 "Kitsunari" monster from your Deck or Graveyard to your hand, then Special Summon 1 "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0).

 

Spirit Alteration - Fox Summon

Spell/Quick-Play

Reveal 1 Spirit Monster from your hand; Special Summon as many as "Fox Spirit Token" (Beast-Type/Tuner/FIRE/Level 2/ATK 0/DEF 0) to your side of the field. These Token cannot be used as Synchro Material for a Synchro Summon during the turn it is Special Summoned, except for a Synchro Summon of a "Kitsunari" Synchro Monster. You can only activate 1 "Spirit Alteration - Fox Summon" per turn. If this card is in  your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand.

 

Spirit Alteration - Power Drain

Spell/Quick-Play

Destroy any number of Token Monster you control (max. 2); then draw cards up to the number of Token Monster destroyed. You can only activate 1 "Spirit Alteration - Power Drain" per turn. If this card is in  your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand.

 

Spirit Alteration - Fire Dance

Spell/Quick-Play

Target any number of Token Monster you control, then target the same number of cards your opponent's control; destroy them. You can only activate 1 "Spirit Alteration - Fire Dance" per turn. If this card is in  your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand.

 

Spirit Alteration - Void Magic

Spell/Quick-Play

You can destroy 1 Token Monster you control, then target 1 face-up card on the field; negate its effect until your next End Phase. If Token Monster destroyed by this effect are "Fox Spirit Token": Your opponent cannot activate cards or effects in response to this effect activation. You can only activate 1 "Spirit Alteration - Void Magic" per turn. If this card is in  your Banished Zone while you control Spirit Monster or "Kitsunari" monster: You can discard 1 card; add this card to your hand.

 

Spirit Alteration - Preparation

Spell/Quick-Play

Reveal any number of Spirit Monster and "Spirit Alteration" Spell Card from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Spirit Alteration - Preparation" per turn. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; then target 1 of your banished "Kitsunari" monster or 1 "Spirit Alteration" Spell Card, except "Spirit Alteration - Preparation"; return it to the Graveyard.

 

 

rest will follow

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[spoiler=(4/21/16) Generic (11/10)]
[spoiler=Green Jack The Knight of Tricks]lpiE5Zt.jpg

Lv7 | DARK | Warrior | Effect

2500/2300

 

Lore: Once per turn, you can activate this cards effect. Both players reveal the top three cards from their deck and adds the monster with the highest level to their hand (owner's choice if tied). Banish the rest of the cards.


[spoiler=Midnight Stalker]4LndGJz.jpg

Lv4 | DARK | Warrior | Effect

1500/1500

 

Lore: You can Special Summon this card (from your hand) to your opponent's side of the field by sending the top 4 cards of your Deck to the Graveyard. During your End Phase, if you control but do not own this card: You lose 1000 LP. Cannot be used to Special Summon monsters from the Extra Deck.


[spoiler=Ruthless Assailant]5QdfxaD.jpg

Lv4 | DARK | Warrior | Effect

1500/1500

 

Lore: When this card declares an attack, you can target 1 Face-up monster your opponent controls; change that target's battle position. If you do, this card gains 300 ATK until the end of the turn.


[spoiler=Silent Hunter]c8yFwXw.jpg

Lv4 | LIGHT | Warrior | Effect

1800/1500

 

Lore: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This card is unaffected by traps.


[spoiler=Unravel the Overlay Network]5nBDRfm.jpg

Quick-Play Spell

 

Lore: Target 1 Xyz monster on your side of the field; Special Summon the attached materials and return the target to the Extra Deck.


[spoiler=Investment Return]fLhVGJQ.jpg

Continuous Spell

 

Lore: When this card is activated, you can add 1 "Polymerization" from your graveyard to your hand. Once per turn, if you fusion summon using a "Polymerization" spell card, you can target 1 material sent to the graveyard add it to your hand.


[spoiler=Overlay Network Reborn]ysSLDeB.jpg

Normal Spell

 

Lore: Target two Xyz monsters on your field with the same rank; Special Summon 1 Xyz monster from your extra deck with the same rank as your targets; attach the targets and their attachments to the monster Special Summoned by this card effect.


[spoiler=Rescue From the Future]zThKnBs.jpg

Normal Trap

 

Lore: When a monster with 2000 or more ATK attacks you directly: Send 1 Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this card's effect becomes that Trap Card's effect. You can only activate 1 "Rescue from the Future" per turn.


[spoiler=Broken Scales]NPP1QCB.jpg

Normal Trap

 

Lore: When your opponent activates a card in the Pendulum Zone when a card is already in their other Pendulum Zone, pay 1000 LP: Take control of one and banish the other.


[spoiler=Tribute to the Fallen]6VDkWlF.jpg
Normal Trap

 

Lore: When a monster is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls and the destroyed monster; activate 1 of these effects.
*Shuffle the target in the Graveyard into the Deck, also shuffle the target your opponent controls and you gain 800 LP.
*Shuffle the target in the Graveyard into the Deck, also banish the target your opponent controls and your opponent takes 800 damage.


[spoiler=Final Stand]cr0vriY.jpg

Normal Spell

 

Lore: You can activate this card when you have 3000 Life Points or less and no monsters on the field. Add your hand to your deck. Add as many cards as you want from your graveyard or removed from play to your deck and shuffle it. Draw 3 cards. This card cannot be negated by card effects. You can only activate "Final Stand" once per turn.



 
[spoiler=Kurafuto Archetype (13/15)]
[spoiler=Kurafuto Rubi the Dragon Slayer]
Lv4 | FIRE | Warrior | Effect

1700/1900
 
Lore: When this card is Summoned from your hand, you can add 1 "Kurafuto Daiyamondo the Dragon Slayer" from your deck to your hand. During your End Phase, your opponent loses 500 Life Points. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Daiyamondo the Dragon Slayer]
Lv4 | WATER | Warrior | Effect

1900/1700
 
Lore: When this card is Summoned in a Monster Card Zone, you can add 1 "Kurafuto Rubi the Dragon Slayer" from your deck to your hand. Once per turn, you can target 1 card on the field; negate the target's effect until your next Standby Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Sekitan the Fallen]
Lv4 | DARK | Warrior | Effect

1600/1800
 
Lore: This card can attack your opponent directly, but the damage is halved. If this monster is destroyed by battle, you can Special Summon 1 level 4 or lower "Kurafuto" Monster from your hand or deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Gorudo the Glamorous]
Lv4 | LIGHT | Warrior | Effect

1800/1800
 
Lore: When this card is Summoned to the field in a Monster Card Zone, you can draw 1 card; if it is a Pendulum, you can show it to your opponent and draw another card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Emerarudo the Destroyer]
Lv6 | DARK | Warrior | Effect

2300/2200
 
Lore: When this card is destroyed by battle, you can target 1 Monster or any Spells and Traps (max 2) and destroy them. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Tetsu the Tenacious]
Lv6 | EARTH | Warrior | Effect

2200/2300
 
Lore: When this card is Summoned, you can Special Summon 1 "Kurafuto" Monster from your deck or hand; if you do, return "Kurafuto" cards from your Spell and Trap Zone to your deck equal to half the level of the summoned Monster. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Shuga the Pure]
Lv6 | LIGHT | Warrior | Effect

2400/2300
 
Lore: Once per turn, you can add 1 "Kurafuto" Monster from your deck to your Spell or Trap Zone; if you do, this card gains 500 ATK and DEF until your next Standby Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Niji the Elegant]
Lv8 | LIGHT | Warrior | Fusion | Effect

2500/2100
 
Lore: "Kurafuto" Monster + "Kurafuto" Monster
Once per turn, you can add 1 "Kurafuto" card from your deck to your hand. Once per turn, if this card would be destroyed, you can shuffle 1 "Kurafuto" Monster in your Spell and Trap Zone and negate the destruction. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Muhai the Survivor]
Lv8 | DARK | Warrior | Fusion | Effect

2850/2850
 
Lore: "Kurafuto" Monster + "Kurafuto" Monster
This card gains 300 ATK and DEF for each "Kurafuto" Monster in your Spell or Trap Zone. Once per turn, you can negate a Monster Summon, or a Spell Card, Trap Card, or Monster Effect activation. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Kessho the Dazzling]
Lv10 | LIGHT | Warrior | Fusion | Effect

3000/3000
 
Lore: Level 6 "Kurafuto" Monster + "Kurafuto" Monster
This card is unaffected by your opponents traps. Once per turn, you can banish 1 "Kurafuto" Monster in your Spell or Trap Zone; if you do, add 1 "Kurafuto" Counter to this card. This card gains 500 ATK and DEF for each "Kurafuto" Counter. This card can attack all monsters your opponent controls the turn it is Fusion Summoned. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


[spoiler=Kurafuto Savior]
Lv 4 | LIGHT | Spellcaster | Pendulum | Effect

1300/1500
Scale = 3
 
Lore: Pendulum Effect: Once per turn, if a "Kurafuto" Monster would be destroyed, you can place 1 "Kurafuto" monster from your deck, hand, graveyard, or banished zone to your Spell or Trap Zone and negate the destruction.
Monster Effect: If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
Scale 3


[spoiler=Kurafuto Summoner]
Lv 6 | LIGHT | Spellcaster | Pendulum | Effect

2300/2500
Scale = 7
 
Lore: Pendulum Effect: While this card is face-up; you can Fusion Summon a "Kurafuto" Fusion Monster without using "Polymerization". Once per turn, you can Special Summon 1 "Kurafuto" Monster from your Spell or Trap Zone. Once per turn, you can send shuffle 1 "Kurafuto" Monster from your Spell or Trap Zone back into the deck.
Monster Effect: If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
Scale 7


[spoiler=Kurafuto Field]
Field Spell
 
Lore: All "Kurafuto" Monsters on the field gain 200 ATK and DEF for each "Kurafuto" Monster in your Spell and Trap Zone. Twice per turn, if a "Kurafuto" Monster is sent to the graveyard, you can added it to your hand. While this card is on the field, "Kurafuto" Monsters sent to the graveyard can be shuffled into the deck. Once per turn, you can banish 1 "Kurafuto" Monster in your Spell or Trap Zone; if you do, banish 1 card on the field. Once per turn, you can pay 500 Life Points to Special Summon 1 level 4 or lower "Kurafuto" monster from your hand; or you can banish 1 "Kurafuto" monster from your Spell or Trap Zone, hand, or deck and draw 1 card.


 

 

Edit: Generics removed and archetype submitted.

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[spoiler=(4/21/16) Submissions]

[spoiler=Ace Knight]VZlktAs.jpg

Lore: You can special summon this card from your hand when you have "Jack's Knight" on the field; You can also special summon this card from your graveyard by banishing "King's Knight", "Queen's Knight", and "Jack's Knight" from your graveyard.

 

 

[spoiler=Elemental Field]gMb0Eti.jpg

Lore: Increase the ATK and DEF of all EARTH, WATER, FIRE, and WIND monsters by 500 points.

 

 

[spoiler=Green Jack The Knight of Tricks]lpiE5Zt.jpg

Lore: Once per turn, you can activate this cards effect. Both players reveal the top three cards from their deck and adds the monster with the highest level to their hand (owner's choice if tied). Banish the rest of the cards.

 

 

[spoiler=Midnight Stalker]4LndGJz.jpg

Lore: You can Special Summon this card (from your hand) to your opponent's side of the field by sending the top 4 cards of your Deck to the Graveyard. During your End Phase, if you control but do not own this card: You lose 1000 LP. Cannot be used to Special Summon monsters from the Extra Deck.

 

 

[spoiler=Mist Assassin]auCoBzy.jpg

Lore: FLIP: Target 1 monster your opponent controls; send it to the Graveyard. During your End Phase: You can discard 1 card; change this card to face-down Defense Position.

 

 

[spoiler=Ruthless Assailant]5QdfxaD.jpg

Lore: When this card declares an attack, you can target 1 Face-up monster your opponent controls; change that target's battle position. If you do, this card gains 300 ATK until the end of the turn.

 

 

[spoiler=Silent Hunter]c8yFwXw.jpg

Lore: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This card is unaffected by traps.

 

 

[spoiler=Summoned Skelly]jLHQoEP.jpg

Lore: When this card is summoned, you can pay 500 Life Points to Special Summon Summoned Skull from your hand.

 

 

[spoiler=Summoned Skull Knight]8WEZ5RJ.jpg

Lore: This card can be Special Summoned from your hand by removing 1 "Summoned Skull" card in your Graveyard from play. When this card is destroyed by battle and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.

 

 

[spoiler=Zombie Attack Force]tDJqknx.jpg

Lore: If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

 

 

[spoiler=Beastary]xYQlFD9.jpg

Lore: Increase the ATK and DEF of all Beast, Insect, and Winged Beast-Type monsters by 500 points.

 

 

[spoiler=Double Sided World]XQifmzO.jpg

Lore: Increase the ATK and DEF of all Winged Beast-Type and WATER monsters by 500 points.

 

 

[spoiler=Legendary Dimension]0etVx5r.jpg

Lore: Increase the ATK and DEF of all the monsters on your side of the field by 200 points and decrease the ATK and DEF of all the monsters on your opponents side of the field by 300.

 

 

[spoiler=Contrast]48gw29E.jpg

Lore: Increase the ATK and DEF of all LIGHT and DARK monsters by 500 points.

 

 

[spoiler=Observatory]DQjzQDQ.jpg

Lore: Increase the ATK and DEF of all "Constellar" and LIGHT monsters by 500 points.

 

 

[spoiler=Plantary]GZvcpu9.jpg

Lore: All "Plant" monsters gains 500 ATK and 500 DEF.

 

 

[spoiler=The Heavens]YANmR25.jpg

Lore: Increase the ATK and DEF of all Fairy-Type and LIGHT monsters by 500 points.

 

 

[spoiler=Fire Emperor]HEOtM4c.jpg

Lore: If your opponent activates a spell card, you can target one Pyro Monster in the graveyard; Special Summon that target. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: you can banish 2 Pyro Monsters from your Graveyard. If you do, Special Summon this card.

 

 

[spoiler=Flame Tactics]qrixM32.jpg

Lore: Once per turn, You can reveal 1 Pyro Type-Monster in your hand to draw 1 card. You can only have 1 "Flame Tactics" on the field at a time.

 

 

[spoiler=Second Level Flame Tactics]N2kMpPH.jpg

Lore: Once per turn if you have at least 1 Pyro monster on the field, you can pay 500 Life Points to activate 1 effect:

*Banish 1 Monster

*Add one Banished Monster to your hand

*Shuffle all your banished monsters into your deck

 

 

[spoiler=Magma Catapult]yK1e87O.jpg

Lore: If your opponent deals 1000 damage or more to your Life Points; you can Special Summon this monster to your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, you can banish one fire monster from your hand and deal damage to your opponent equal to half the banished monster's DEF points. This card must be Face-up to resolve this effect. You can only have one Magma Catapult on the field. This card cannot be Normal Summoned or Special Summoned by the effect of any other cards.

 

 

[spoiler=Magma Elemental]xVVu1ai.jpg

Lore: When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or lower FIRE monster from your graveyard in Face-up ATK position.

 

 

[spoiler=Magma Golem]jIjikU7.jpg

Lore: When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.

 

 

[spoiler=Magma Horror]El25G1w.jpg

Lore: 2 Level 4 FIRE monsters

Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower Pyro Monster from your graveyard. This card cannot attack for the rest of this turn.

 

 

[spoiler=Magma Pumpkin]A4aFiLi.jpg

Lore: While "Molten Destruction" is face-up on the field, this card gains 100 ATK and DEF, and gains an additional 100 ATK and DEF during each of your next 4 Standby Phases.

 

 

[spoiler=Magma Snake]n95u3c2.jpg

Lore: Once per turn, if you have at least 3 Pyro Type-Monsters in the graveyard and you control no other monsters: You can draw 1 card.

 

 

[spoiler=Phoenix Revival]qmkz4MN.jpg

Lore: If a Pyro-Type monster is destroyed by battle, target that monster. If you do, banish monsters who's levels are greater than or equal to the levels of the targeted monster from your deck or extra deck, and Special Summon the targeted monster.

 

 

[spoiler=Unravel the Overlay Network]

5nBDRfm.jpg

Lore: Target 1 Xyz monster on your side of the field; Special Summon the attached materials and return the target to the Extra Deck.

 

 

[spoiler=Investment Return]

fLhVGJQ.jpg

Lore: When this card is activated, you can add 1 "Polymerization" from your graveyard to your hand. Once per turn, if you fusion summon using a "Polymerization" spell card, you can target 1 material sent to the graveyard add it to your hand.

 

 

[spoiler=Overlay Network Reborn]

ysSLDeB.jpg

Lore: Target two Xyz monsters on your field with the same rank; Special Summon 1 Xyz monster from your extra deck with the same rank as your targets; attach the targets and their attachments to the monster Special Summoned by this card effect.

 

 

[spoiler=Rescue From the Future]

zThKnBs.jpg

Lore: When a monster with 2000 or more ATK attacks you directly: Send 1 Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this card's effect becomes that Trap Card's effect. You can only activate 1 "Rescue from the Future" per turn.

 

 

[spoiler=Angelina]

fdqRaYd.jpg

Lore: 2 Warrior-Type monsters

Once per turn, if this card destroys a monster by battle: Draw 1 card. If this card is destroyed by battle: You can Special Summon 1 of the monsters used to Fusion Summon this card from the graveyard.

 

 

[spoiler=Broken Scales]

NPP1QCB.jpg

When your opponent activates a card in the Pendulum Zone when a card is already in their other Pendulum Zone, pay 1000 LP: Take control of one and banish the other.

 

 

[spoiler=Tribute to the Fallen]

6VDkWlF.jpg

When a monster is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls and the destroyed monster; activate 1 of these effects.

*Shuffle the target in the Graveyard into the Deck, also shuffle the target your opponent controls and you gain 800 LP.

*Shuffle the target in the Graveyard into the Deck, also banish the target your opponent controls and your opponent takes 800 damage.

 

 

[spoiler=Final Stand]cr0vriY.jpg

Lore: You can activate this card when you have 3000 Life Points or less and no monsters on the field. Add your hand to your deck. Add as many cards as you want from your graveyard or removed from play to your deck and shuffle it. Draw 3 cards. This card cannot be negated by card effects. You can only activate "Final Stand" once per turn.

 

 

 

 

 

More to come.

You do realize there are a few limits and there is a format to submitting cards? You can read on such in the OP

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No, I didn't.  Can you clarify?

Here ya go

 

1. Submit your cards below using the form below.

[spoiler=Submitted Cards]

Card Name

Level/Attribute/Type/(Extra Deck Monster Type if any, Pendulum, FLIP, Spirit etc. also goes here)

ATK/DEF

(Effect)

 

Card Name

(Card Type) [spell/Trap] Card

(Effect)

 

 

As for limits

 

(1 Archetype per submissions ticket and a limit of 10 generics per format).

Any questions, reach me, darkfire, or other 2099 users via PM.

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So, I can only submit 10 generics total? and I can need to make multiple tickets to submit multiple archetypes?

 

Only 10 for the current round of submissions, and only 1 archetype for the current round of submissions (15 cards max. in the archetype); and all submissions need to be made using the proper format as posted in the OP.

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Here is my current submission:

 

[spoiler=The "Extremist" Archetype Submission]

Extremist - Synchonizer

1/FIRE/Warrior/Tuner

700 ATK/700 DEF

When this card is Normal Summoned: You can reveal 1 “Extremist“ monster in your hand; Special Summon 1 “Extremist“ monster with a different name from your Deck.

 

Extremist - Executioner

8/FIRE/Warrior/Effect

2400 ATK/1800 DEF

Cannot be Special Summoned from the hand. Cannot be destroyed by battle. If this card is Special Summoned by the effect of an “Extremist“ card: You can destroy 1 face-up card your opponent controls. You can only activate the effect of “Extremist – Executioner“ once per turn.

 

Extremist – Solutionist

4/ FIRE/Warrior/Effect

1900 ATK/1000 DEF

When this card is Normal Summoned: You can reveal  1 “Extremist“ card in your hand; shuffle it  into your Deck, then draw 2 cards. If you control another face-up “Extremist” monster, you can switch the current ATK and DEF of a monster on the field instead.

 

Extremist - Specialist

7/ FIRE/Warrior/Effect

2600 ATK/2000 DEF

Cannot be Special Summoned from the hand. Cannot be destroyed by card effects that target this card. If this card is Special Summoned by the effect of an “Extremist“ card: You can reveal up to 2 “Extremist“ monsters with different names in your hand, then return the same number of cards from your opponent’s side of the field to their owner’s hand. You can only activate the effect of “Extremist - Specialist“ once per turn.

 

Extremist - Trooper

6/ FIRE/Warrior/Effect

1700 ATK/2100 DEF

Cannot be Special Summoned from the hand. When this card is Normal Summoned: You can discard up to 2 random cards from your opponent’s hand. The effects of the discarded cards cannot be activated in the Graveyard this turn. If this card is Special Summoned by the effect of an “Extremist“ card: You can Special Summon 1 “Extremist“ monster from your Graveyard in face-up Defense Position, but its effects are negated. You can only activate this effect of “Extremist - Trooper“ once per turn.

 

Extremist - Preventor

Level 2/ FIRE/Warrior/Tuner

1000 ATK/200 DEF

During either player’s turn, when a card effect that targets a face-up “Extremist” monster(s) you control would be activated: You can discard this card from your hand; negate that effect. You can only activate the effect of “Extremist - Preventor“ once per turn.

 

Extremist - Governor

10/ FIRE/Warrior/Synchro

2900 ATK/2200 DEF

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: Cards and effects cannot be activated. When the effect of an “Extremist “ monster you control would be activated, you can Special Summon 1 “Extremist“ monster with a different name from your hand instead, ignoring its Summoning conditions. If you activate this effect, your opponent takes no further battle damage this turn. You can only activate this effect of “Extremist - Governor“ once per turn.

 

Extremist - Warlord

9/ FIRE/Warrior/Synchro

2700 ATK/2400 DEF

1 Tuner + 1 or more non-Tuner “Extremist“ monsters

When this card is Synchro Summoned: Cards and effects cannot be activated. Once per turn: You can target 1 “Extremist“ monster in your Graveyard; add it to your hand, then discard 1 card. If this attacking card destroys a monster by battle and sends it to your opponent’s Graveyard, after damage calculation, you can target 1 card your opponent controls; banish it.

 

Extremist – Federal

8/ FIRE/Warrior/Synchro

2400 ATK/1800 DEF

1 Tuner + 1 or more non-Tuner “Extremist“ monsters

“Extremist“ monsters you control cannot be destroyed by card effects. You can reveal 1 “Extremist“ monster in your hand; until your opponent’s next End Phase, neither player can Special Summon monsters with the same Level as the revealed monster. This card cannot attack during the turn you activate this effect. You can only activate this effect of “Extremist – Federal“ once per turn.

 

Extreme Implications

Quick-Play Spell Card

Reveal all cards in your hand to reduce the Levels of all “Extremist“ monsters in your hand by 1 (their Levels become the original Levels when Summoned/Set) for every one of them with a different name until the End Phase of this turn. During your Main Phase, if you control no monsters and this card is in your Graveyard: You can banish this card; add 1 “Extremist“ monster from your Graveyard to your hand. You can only activate this effect of “Extreme Implications“ once per turn.

 

Extreme Reinforcements

Normal Spell Card

Shuffle up to 2 “Extremist“ monsters with different names from your hand into your Deck, then draw an equal amount of cards +1. You can only activate 1 “Extreme Reinforcements“ per turn.

 

Extreme Floodgate

Field Spell Card

You can only activate 1 “Extreme Floodgate“ per turn. Once per turn, if a monster you control activated its effect the turn it is Normal Summoned, you can Normal Summon 1 “Extremist“ monster (with a different name) in addition to your Normal Summon/Set. You can destroy this card and reveal 1 “Extremist“ monster in your hand; Negate the effects of 1 face-up card your opponent controls until the end of your opponent’s End Phase.

 

Extremist - Rebirth

Continuous Trap Card

Target 1 “Extremist“ monster in your Graveyard; Special Summon it. You can send this face-up card to the Graveyard; destroy 1 Spell/Trap card on the field.

 

Challenging The Extreme

Counter Trap Card

When a Spell/Trap or Monster Card’s effect is activated: Shuffle 1 “Extremist“ card from your hand into the Deck; negate that effect, and if you do, destroy the card. 

 

 

 

If you don't accept them because they may be more powerful than needed, do I have the chance to edit them?

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Only 10 for the current round of submissions, and only 1 archetype for the current round of submissions (15 cards max. in the archetype); and all submissions need to be made using the proper format as posted in the OP.

Only 15 cards in the archetype?  I have CLASH, Brute, and CC with way too many, and I have LEGACY with 16 cards, WARP with 18 cards, and CRAFT with 18 cards... Oh wait, I have Kurafuto with 13 cards.  Guess I'll submit that archetype.

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[spoiler=Generics]

Retroactive Time Warper, Ildona

EARTH/Machine/Tuner Level 3 900/1200

You can send 1 card in your hand to the bottom of your deck: Special Summon this card from your hand. Once per turn, you can target up to 3 monsters in your graveyard and return them to the bottom of the deck in any order, then send cards from the top of your deck equal to the number of cards returned by this effect. If all the targeted monsters are of the same type, and a monster with the same type as the targeted monster is sent to the graveyard by this card's effect, draw 1 card.

 

Twisted Dark Knight, Claudas

DARK/Warrior Level 4 1500/1200

You can return 1 set card you control to the hand; Special Summon this card (From your Graveyard), then, if you have more than 1 cards in your hand, discard 1 card. Banish this card when it leaves the field if it is Special Summoned by its own effect. You can only activate the effect of "Claudas, Knight of The Dark" once per turn.

 


Killer Queen - Catherine

DARK/Spellcaster/Normal/Pendulum Level 5 Scale 3 1850/0

Monster effect: She's a Killer Queen; Gunpowder, gelatine. Dynamite with a laser beam. Guaranteed to blow your mind, anytime.
Pendulum effect: You can destroy this card and another card in your Pendulum Zone to target 1 card on the field; Destroy that card. Then, if you have 3 or less face-up cards in your Extra Deck: You can add 1 monster from your deck to your hand with the same name as a card face-up in your Extra Deck, except "Killer Queen - Catherine".

 

Rinne Stealth Dragon, Yakumorakan

WIND/Dragon/Synchro Level 7 2500/1000

1 Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned: Both players discard 1 card. During either player's turn, when a player adds a card from their deck to their hand, except by drawing it: You can return this card to your Extra Deck; Discard that card, and if you do, you can Special Summon 1 of this card's Synchro Materials in face-up Defense Position.

 

Rinne Stealth Dragon Lord, Yakumorakan 'Nayuta'

WIND/Dragon/Synchro Level 8 2800/1300

1 Tuner + 1 or more non-Tuner monsters
When this card is Sycnchro Summoned: Choose 1 card at random from your opponent's hand and target 1 face-up monster on the field; Banish the chosen card face-down, then banish the target face-up. At the end of the turn, your opponent chooses 1 card banished by this effect and sends it to the graveyard. If they do, return all other cards banished by this effect to the owner's hand. During either player's turn, when a player adds a card from their deck to their hand, except by drawing it: You can return this card to your Extra Deck; Discard that card, and if you do, you can Special Summon 1 of this card's Synchro Materials in face-up Defense Position.

 

Holy Sanctuary Dragon
LIGHT/Dragon/Synchro Level 8 2600/1200

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can  choose 1 monster on the field; If it has less ATK than this card, destroy it. If not, inflict 900 damage to your opponent, also this card gains 900 ATK. When this card is sent to the graveyard by an opponent's card (or by battle or card effect), and its Synchro Materials are in the graveyard: Target 1 of its Synchro Materials; Special Summon 1 monster with the same name as it from your Graveyard.

 

Full Bloom Princess of Eternal Summer, Leyte
EARTH/Plant/Synchro Level 8 3000/2500
1 Tuner + 1 or more non-Tuner Synchro monsters
During either player's turn: You can target 2 cards your opponent controls; Your opponent chooses 1 of those cards and banishes it, and if you do, banish this card. At your next Standby Phase after this effect is activated: Special Summon this banished card to your field and return the card banished by this effect to the owner's hand. Once per turn, during either player's turn when your opponent's Spell/Trap effect would destroy exactly 1 monster you control: You can negate that effect. If you do, shuffle it to the deck, and return 1 of your banished Plant-type monsters to your graveyard.

 

Flame Emperor Dragon, Route Flare

WATER/Zombie Rank 3 2200/0

2 Level 3 Monsters

Once per turn, during either player's turn: You can discard 1 card and target 1 face-down Spell/Trap card on the field; Destroy that target. Once per turn, when this card destroys a monster by battle OR if this card's effect destroys a card while it is the only monster you control: You can detach 1 Xyz Material from this card; Draw 1 card.

 

Deep Sea☆Diva, Stacia

WATER/Sea-Serpent Rank 3 2000/1600

2 Level 3 Monsters
While this card has a WATER monster attached to it as Xyz Material, it gains 500 ATK, also this card cannot be removed from the field during the Battle Phase.  When this card destroys a monster by battle: You can Detach 1 Xyz Material from this card; Destroy all other face-up monsters your opponent controls with less ATK than this card's ATK.

 

Cradle of the Stars, Stellar Cradle

Normal Spell

Reveal 1 monster in your hand; Excavate the top 5 cards of your deck. If a monster with equal or lower level than the revealed monster is excavated: You can Special Summon 1 of those monsters. If not, choose up to 1 monster from among the excavated cards and add it to your hand. When this card's effect resolves, discard the revealed monster and place the rest of the excavated cards in the bottom of your deck in any order.

 

 

 

[spoiler=Evo's]

Thunderous Kaiser "THE LEGEND"
FIRE/Dragon Level 8 3000/100

This card is also treated as Thunder-type. Cannot be Normal Summoned/Set. Can only be Special Summoned (from your hand or graveyard) by banishing 1 "Thunderous" Xyz Monster from your graveyard. During either player's turn, you can: Reduce the ATK of all other monsters on the field by this card's original ATK. During either player's turn, once while this card is face-up on the field: You can discard 1 card; Negate the effects of all face-up monsters with 0 ATK. This card inflicts piercing damage.

 

 

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Let's make some cards, shall we?

 

[spoiler=Generics]

Furious Lungs

WIND Fairy/Fusion/Effect 10*

?/?

2 Tribute Summoned monsters

This card must first be Fusion Summoned by banishing the above cards you control. This card's ATK and DEF are equal to the total ATK of the monsters banished to summon this card. This card's Summon cannot be negated. Your opponent cannot activate Spell/Trap cards in response to this card's Summon. Once per turn, you can half this card's ATK; negate the next activation of a card effect.

 

Combo Tengu

WING Winged-beast/Effect 6*

2500/1700

This card cannot be Normal Summoned/Set. After a Chain of 3 or more links has resolved, you can Special Summon this card (from your Hand). If Summoned this way, you can target 1 card on the field, return it to the owner's deck. You can only Special Summon 1 "Combo Tengu" per turn.

 

Masochist Dogu

DARK Rock/Ritual/Tuner/Effect 1*

0/0

This card can be Ritual Summoned with "Preview Ritual". If this card is Ritual Summoned, you can add 1 Ritual Monster card from your Deck to your Hand and, if you do, this card's level becomes that monster's level.

 

Masochist Haniwa

DARK Rock/Ritual/Tuner/Effect 1*

0/0

This card can be Ritual Summoned with "Preview Ritual". If this card is Ritual Summoned, you can add 1 Ritual Spell card from your Deck or Graveyard to your Hand. If this card is sent to the Graveyard for a Ritual Summon, you can Special Summon this card during your next Standby Phase.

 

Preview Ritual

Ritual Spell

This card can be used to Ritual Summon any level 1 Ritual Monster. You must also tribute 1 monster you control. The monster Ritual Summoned by this effect is destroyed during the End Phase. During either player's turn, if a Ritual monster you control is targeted by a card effect, you can banish this card; negate that effect and return that card to its owner's Deck.

 

Synthetic Titan - Conflagreyton

FIRE Rock/Fusion/Tuner/Effect 4*

2100/1000

1 Level 4 or lower monster + 1 FIRE monster

When this card is Fusion Summoned, you can banish its fusion materials from your Graveyard; inflict 1000 damage to your opponent. During your opponent's Main Phase, you can activate this effect. When this effect resolves, Normal Summon 1 monster then, if this card is still face-up on your side of the field, immediately Synchro Summon 1 Synchro monster using this card and the Summoned monster.

 

Synthetic Titan - Torr Ent

WATER Rock/Fusion/Tuner/Effect 4*

1000/2450

1 Level 4 or lower monster + 1 WATER monster

When this card is Fusion Summoned, you can banish 1 card from your Hand and, if you do, draw 2 cards. During your opponent's Main Phase, you can activate this effect. When this effect resolves, Normal Summon 1 monster then, if this card is still face-up on your side of the field, immediately Synchro Summon 1 Synchro monster using this card and the Summoned monster.

 

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how do we get notified when something has been reviewed?

 

Darkness (or one of the judges) should quote your post and provide a review of sorts for the content you provided. Last time, Darkness usually was the one who did so. 

 

As for any Archetype stuff, assuming that Skateboards no longer exist in the pool, I'll probably resubmit them later. (I did add a new member since the last time, though it should still be under the 15 card Archetypal limit)

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http://imgur.com/a/hGt8U

[spoiler (Evolutions)]

Pure Revolution Xyz Dragon
Rank 6/LIGHT/Dragon/Xyz/Effect
2800/2500

2 level 6 Monsters
Once per turn: you can detach 1 XYZ material from this card, and target 1 monster your opponent controls; negates it's effect, and if you do this card gains ATK equal to that monsters original ATK. You can activate this effect during either player's turn if "Dark Rebellion XYZ Dragon" is attached to this card as an XYZ material.

 

Dark Rebellion Fusion Dragon
Level 10/DARK/Dragon/Fusion/Effect
3500/2500

"Dark Rebellion Xyz Dragon" +  1 non-Xyz Dragon-Type monster with 2400 or more ATK.
When this card inflicts Battle Damage to your opponent, Special Summon 1 "Dark Rebellion Xyz Dragon" from your graveyard. Once per turn, you can attach 1 monster you control and 1 monster in your graveyard to a Dragon-Type XYZ monster you control. When this card is destroyed by battle or by card effect; add 1 "Polymerization" from your grave to your hand.

 

White KNight of the Dragon

Level 9/WATER/Warrior/Fusion/Effect
3200/3000
"White Night Dragon" + 1 Warrior-Type Monster
Once per turn, during either player's turn, when a Spell/Trap Card that targets a card on the field is activated: Negate the activation, and if you do, destroy it. This card cannot be targeted by card effects. While you control more Spell/Trap cards than your opponent your opponent cannot target other monsters you control for an attack.

 

 

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[spoiler=Generics'']

Tour Conductor from the Underworld

DARK/Level 3

Fiend/Effect

You can reveal 1 Level 4 or lower DARK monster from your hand; Normal Summon it in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Then apply 1 of the following effects. You can only use each effect of "Tour Conductor from the Underworld" once per turn.
● This card's Level become the same as the revealed monster's Level.
● The revealed monster's Level become the same as this card's Level.

1000/200

 

Xyz Drain

Trap/Normal

Detach all Xyz Material from face-up monsters on the field, then apply these effects in sequence, depending on the number of Xyz Material detached by this effect.
● 1 or more: Target 1 face-up card on the field; negate its effect until the End Phase.
● 2 or more: Draw 1 card.
● 3 or more: Banish 1 card from your opponent's Graveyard.
● 4 or more: Place 1 card from your opponent's hand to the top of the Deck.

 

Reprobate Waltz

Trap/Normal

You take no battle damage during the turn this card is activated. Each time a monster(s) you control is destroyed by your opponent's card effect during the turn after this card is activated: Immediately draw 1 card.

 

Prison of Revealing Light

Trap/Continuous

Target 1 monster on the field. The target cannot declare an attack also cannot be targeted for an attacks or be destroyed by card effects as long as this card remains face-up, then flip all face-down monsters on the field to face-up. During your Standby Phase, discard 1 card or destroy this card.

 

Moon Witch & Night Fiend

DARK/Level 2

Fiend/Tuner/Effect

During either player's turn, if your opponent control more monster than you do: You can discard this card from your hand; change all monster your opponent's control to Defense Position, and if you do, halve their DEF until your next End Phase. During your Battle Phase, if you destroy a monster by battle: You can banish this card from your Graveyard; draw 1 card. You can only activate each effect of "Moon Witch & Night Fiend" once per turn.

500/800

 

Golden Armor of Kavach

LIGHT/Level 3

Rock/Tuner/Effect

You can equip this card from your hand to a monster you control. The equipped monster gains 800 ATK and DEF, also if the equipped monster attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed while equipped; Special Summon this card during your next Standby Phase.

800/800

 

Divine Freyja, Bringer of Hope

LIGHT/Level 10

Fairy/Synchro/Effect

1 Tuner + 1 or more-non Tuner monsters
Unaffected by monster effects whose DEF is lower than this card's ATK. If this card destroy a monster by battle: Your opponent banish 1 random card from their hand face-down. If your opponent control no cards in their hand when this effect is activated, your opponent banish 1 card they control or in their Graveyard instead (you choose).

3200/2800

 

Alice, Lost in Wonderland

LIGHT/Level 6

Spellcaster/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: Target 1 face-up card on the field; place 1 Wonder Counter on it. If a card with Wonder Counter would be destroyed by battle or card effect: You can remove 1 Wonder Counter placed from it instead (even after this card leaves the field). During your opponent's turn: You can shuffle this card you control to the Extra Deck, and if you do, Special Summon 1 "Alice, Queen of Hearts" from your Extra Deck. If you activate this effect, you cannot Special Summon "Alice, Lost in Wonderland" by monster effect for the rest of this Duel.

2000/1000

 

Alice, Queen of Hearts

DARK/Level 6

Spellcaster/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: Target 1 face-up monster on the field; place 1 Heart Counter on it. If a monster with Heart Counter battles an opponent monster: You can remove 1 Heart Counter placed from it; it gains ATK equal to half the ATK of a monster it is battling during damage calculation only (even after this card leaves the field). During your opponent's turn: You can shuffle this card you control to the Extra Deck, and if you do, Special Summon 1 "Alice, Lost in Wonderland" from your Extra Deck. If you activate this effect, you cannot Special Summon "Alice, Queen of Hearts" by monster effect for the rest of this Duel.

 

Gate to the Wonderland

Spell/Normal

Send from your hand to the Graveyard or banish monster(s) from your Graveyard, 1 Tuner and 1 or more non-Tuner monster(s) whose total Level are equal to 6; Synchro Summon 1 "Alice, Lost in Wonderland" or 1 "Alice, Queen of Hearts" from your Extra Deck. You cannot Special Summon any monster for the rest of this turn. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then shuffle 1 "Alice, Lost in Wonderland" or 1 "Alice, Queen of Hearts" you control to the Extra Deck; Synchro Summon 1 Level 6 Synchro Monster from your Extra Deck. You can only use this effect of "Gate to the Wonderland" once per turn.

 

 

 

Quick question: Are we, each player are permitted to submit our own evolution cards? OP didnt mention of such evolution cards being submitted.

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[spoiler=Generics'']

Tour Conductor from the Underworld

DARK/Level 3

Fiend/Effect

You can reveal 1 Level 4 or lower DARK monster from your hand; Normal Summon it in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Then apply 1 of the following effects. You can only use each effect of "Tour Conductor from the Underworld" once per turn.

● This card's Level become the same as the revealed monster's Level.

● The revealed monster's Level become the same as this card's Level.

1000/200

 

Xyz Drain

Trap/Normal

Detach all Xyz Material from face-up monsters on the field, then apply these effects in sequence, depending on the number of Xyz Material detached by this effect.

● 1 or more: Target 1 face-up card on the field; negate its effect until the End Phase.

● 2 or more: Draw 1 card.

● 3 or more: Banish 1 card from your opponent's Graveyard.

● 4 or more: Place 1 card from your opponent's hand to the top of the Deck.

 

Surprise Gift

Spell/Normal

If this card is sent from your hand or field to the Graveyard; draw 1 card.

 

Prison of Revealing Light

Trap/Continuous

Target 1 monster on the field. The target cannot declare an attack also cannot be targeted for an attacks or be destroyed by card effects as long as this card remains face-up, then flip all face-down monsters on the field to face-up. During your Standby Phase, discard 1 card or destroy this card.

 

Moon Witch & Night Fiend

DARK/Level 2

Fiend/Tuner/Effect

During either player's turn, if your opponent control more monster than you do: You can discard this card from your hand; change all monster your opponent's control to Defense Position, and if you do, halve their DEF until your next End Phase. During your Battle Phase, if you destroy a monster by battle: You can banish this card from your Graveyard; draw 1 card. You can only activate each effect of "Moon Witch & Night Fiend" once per turn.

500/800

 

Golden Armor of Kavach

LIGHT/Level 3

Rock/Tuner/Effect

You can equip this card from your hand to a monster you control. The equipped monster gains 800 ATK and DEF, also if the equipped monster attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed while equipped; Special Summon this card during your next Standby Phase.

800/800

 

Divine Freyja, the Purifying Light

LIGHT/Level 10

Fairy/Synchro/Effect

1 Tuner + 1 or more-non Tuner monsters

Unaffected by monster effects whose DEF is lower than this card's ATK. If this card destroy a monster by battle: Your opponent banish 1 random card from their hand face-down. If your opponent control no cards in their hand when this effect is activated, your opponent banish 1 card they control or in their Graveyard instead (you choose).

3200/2800

 

Alice, Lost in Wonderland

LIGHT/Level 6

Spellcaster/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters

If this card is Special Summoned: Target 1 face-up card on the field; place 1 Wonder Counter on it. If a card would be destroyed by battle or card effect: You can remove 1 Wonder Counter placed from it instead. During your opponent's turn: You can shuffle this card you control to the Extra Deck, and if you do, Special Summon 1 "Alice, Queen of Hearts" from your Extra Deck. If you activate this effect, you cannot Special Summon "Alice, Lost in Wonderland" by monster effect for the rest of this Duel.

2000/1000

 

Alice, Queen of Hearts

DARK/Level 6

Spellcaster/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters

If this card is Special Summoned: Target 1 face-up monster on the field; place 1 Heart Counter on it. If a monster battles: You can remove 1 Heart Counter placed from it; it gains ATK equal to halve the ATK of a monster it is battling. During your opponent's turn: You can shuffle this card you control to the Extra Deck, and if you do, Special Summon 1 "Alice, Lost in Wonderland" from your Extra Deck. If you activate this effect, you cannot Special Summon "Alice, Queen of Hearts" by monster effect for the rest of this Duel.

2000/1000

 

Gate to the Wonderland

Spell/Normal

Send from your hand to the Graveyard or banish monster(s) from your Graveyard, 1 Tuner and 1 or more non-Tuner monster(s) whose total Level are equal to 6; Synchro Summon 1 "Alice, Lost in Wonderland" or 1 "Alice Queen of Hearts" from your Extra Deck. You cannot Special Summon any monster for the rest of this turn. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then shuffle 1 "Alice, Lost in Wonderland" or 1 "Alice, Queen of Hearts" you control; Special Summon 1 Level 6 Synchro Monster from your Extra Deck. You can only use this effect of "Gate to the Wonderland" once per turn.

 

 

 

Quick question: Are we, each player are permitted to submit our own evolution cards? OP didnt mention of such evolution cards being submitted.

Did you already have a card with art for Tour Conductor?

 

I found a really awesome picture online today, and it fits the card almost perfectly.

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Dumb question... what is an evolution card?

Simply explained, Evolution Cards are a new way to obtain cards, usually of which require other cards to summon them. If you acquire a set combination of cards, you can notify the Card Database Thread that you have said cards, and as a result will allow you to acquire said Evolution Card. For example, if I have a Number 15: Gimmick Puppet Giant Grinder and a copy of Rank-Up-Magic Chaos Argent Force (Both which are coming in the coming set Mayhemic Machinery), I can notify the Card Database this and Self-Destruct Button or Hintin will add a copy of Number C15: Gimmick Puppet Giant Hunter into my collection.

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