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MechTech Archetype


SpasmicUnitato

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**CURRENTLY PUTTING TO THE SIDE... YEAH, SORRY, HAVEN'T GOT THE TIME TO EDIT ALL THESE CARDS WITH OPT CLAUSES AND SUCH. WILL GET TO IT SOMETIME**

 

So I wanted to find a mech-type archetype on yugioh, and the only one I found was Majestic Mech... and they had no support, so I came on here to make a sorta little fun Mech archetype, and these are the cards I ended up making. Please tell me if there are any grammar/spelling issues, and if I didn't capitalize words real yugioh cards would. Also, I do use images off the internet, I will post the image link with the cards themselves so you can check out the original creator (also, some you may recognize from other animes/games...).

[spoiler='MechTech Dragon]MONSTERS:

MechTech Dragon Kaleth - Wind
Level 4 [Machine / Effect] ATK/ 1800 DEF/ 600
{When this card is Special Summoned from your Graveyard, place one Mecha Counter on it, this card gains 200 ATK for each Mecha Counter on it. When this card is destroyed by battle and sent to the graveyard with a Mecha Counter, target 1 monster on the field and destroy it.}

XrMbtq3.jpg
Photo: http://sanchopancho.deviantart.com/art/Mecha-Dragon-143729382

MechTech Dragon Emelth - Wind
Level 4 [Machine / Effect] ATK/ 2000 DEF/ 600
{When this card is Summoned, you can Special Summon 2 level 8 or lower "MechTech Dragon" monsters from your deck in face-up Defense Position, but its effects are negated.}
xHJpSVX.jpg
Photo: http://smg.photobucket.com/user/vegetamegidramon/media/Dragons/Fusions/DarkMecha.jpg.html

MechTech Dragon Nesenth - Wind
Level 4 [Machine / Effect] ATK/ 2000 DEF/ 600
{When this card is Summoned, Special Summon 2 Level 8 or lower "MechTech Dragon" monsters from your deck in face-up Attack Position, but their original ATK becomes 0 and their effects are negated.}
k0CaOBF.jpg
Photo: http://megagrimnir.deviantart.com/art/Mech-Dragon-331667363

MechTech Dragon Stiria - Wind
Level 5 [Machine / Effect] ATK/ 2300 DEF/ 1200
{When this card is Summoned, you can Special Summon 1 level 8 or lower "MechTech Dragon" from your hand, but its effects are negated, and it is destroyed during the End Phase}
Aj80B8b.jpg
Photo: http://hypnoticcastiel.tumblr.com/image/45289061444

MechTech Dragon Corinth - Wind
Level 5 [Machine / Effect] ATK/ 2300 DEF/ 1200
{When this card is Summoned, you can Special Summon 1 level 5 or lower "MechTech Dragon" from your Deck or hand, but its effects are negated.}
xfTcI4W.jpg
Photo: https://www.pinterest.com/pin/373235887844940450/

MechTech Dragon Nerroth - Wind
Level 8 [Machine / Effect] ATK/ 3000 DEF/ 1500
{When this card is Summoned, target 1 "MechTech Dragon" in your Graveyard, and if you do, Special Summon that target in face-up Defense Position, but its effects are negated. If you cannot, then banish this card.
RL1Ox3q.jpg
Photo: https://www.pinterest.com/Robotpencil/mech-animeish/ (Couldn't find picture itself, have its creator.)

MechTech Dragon Mirroth - Wind
Level 8 [Machine / Effect] ATK/ 3000 DEF/ 3000
{When this card is Summoned, Special Summon 1 "MechTech Dragon Lyth" from your Extra Deck with this monster and a monster from your hand as XYZ Materials, if you cannot, then this card loses 500 atk.}

ww25JG2.jpg
Photo: http://digital-art-gallery.com/picture/1272

MechTech Dragon Tezoth - Wind
Level 8 [Machine / Effect] ATK/ 3000 DEF/ 3000
{When this card is Summoned, Special Summon two level 8 "MechTech Dragon" Monsters from your deck in face-up Defense Position, but their effects are negated.
qwCSFC8.jpg
Photo: http://weheartit.com/entry/group/69559557

MechTech Dragon Immortal Crystal - Wind
Level 10 [Machine / Effect] ATK/ 4000 DEF/ 3000
{To Normal Summon this card, you must tribute 3 "MechTech Dragon" monsters. When a "MechTech Dragon" you control is destroyed, Special Summon 1 "MechTech Dragon" from your Deck or hand with a level equal or less than the destroyed monsters level}
8BqmAp2.jpg

Photo: https://www.pinterest.com/pin/373235887844940441/

 

MechTech Dragon Immortal Elements - Wind

Level 10 [Machine / Effect] ATK/ 3500 DEF/ 2500

{Cannot be Special Summoned. Can only be Normal Summoned by tributing 3 "MechTech Dragon" monsters. If this card is flipped face-up while face-down on the field, destroy it. This card gains 500 ATK for each "MechTech Dragon Immortal" monster on the field}

XPNVnfS.jpg

Photo: http://quiz-rpg-the-world-of-mystic-wiz.wikia.com/wiki/Valzine_(Heavenly_Mech_Dragon)

XYZ'S:

MechTech Dragon Lyth - Wind
Rank 8 [Machine / Xyz / Effect] ATK/ 3500 DEF/ 2000
{2 Level 8 "MechTech Dragon" monsters

When this card is XYZ Summoned, you can Special Summon 2 Level 7 or lower "MechTech Dragon" monsters from your Graveyard in face-up Defense Position. Their effects are negated and they cannot be used as Synchro Materials. Once per turn, you can detach 1 XYZ material from this monster, destroy 1 set Spell/Trap on the field.}
hk7toA5.jpg
Photo: http://dragonvale.wikia.com/wiki/File:Thunder_Mecha_Dragon.jpg

MechTech Dragon Favnir - Wind
Rank 8 [Machine / Xyz / Effect] ATK/ 3200 DEF/ 2100
{2 Level 8 "MechTech Dragon" monsters

When this card is Special Summoned from your Extra Deck, except by XYZ Summoning, destroy it. If this card declares an attack, you can detach 1 XYZ Material from this card, and if you do, your opponent cannot activate card effects until the end of the Battle Phase.}
P2RufNR.jpg
Photo: http://starwarsroleplay.wikia.com/wiki/File:432804-1440x900-Konachan.com---70052-dragon-gia-gun-mecha-original-tail-weapon.jpg



[spoiler='Spell/Traps]SPELLS:
MechTech Scientist
Normal Spell
{Add 1 "MechTech" Monster from your Deck to your hand, then inflict 500 points of damage to your Life Points.}
6YyPcXf.jpg
Photo: http://www.cartoonaday.com/big-brain-mad-scientist-experiments-brain-swap/

MechTech Core
Equip Spell
{Equip only to a "MechTech" monster you control, it gains 500 ATK and DEF for each "MechTech" monster in your Graveyard. If the equipped monster would be destroyed, you can destroy this card instead.}

CBNTVDd.jpg
Photo: (No image by itself, but there is an article with the image in it: http://progmanx.tumblr.com/post/114642565116/spirit-vine-meta-physics-or-how-mako-nearly)

TRAPS:

MechTech Overload
Counter Trap
{When a monster would be Summoned, you can tribute one "MechTech Dragon" monster you control, and if you do, negate the Summon of the monster.}

cSmDeb2.jpg
Photo: http://imageevent.com/afap/wallpapers/animemanga/mechas;jsessionid=uabgosbjj1.tiger_s?p=24&c=4&n=1&m=-1&w=2&s=0&z=9&y=2

 

 

[spoiler='MechTech Knight]MONSTERS:

MechTech Knight Gorlath - Wind

Level 4 [Machine / Effect] ATK/ 1800 DEF/ 1900

{When this card is Normal Summoned, you can Synchro Summon using this card and a Tuner monster in your hand, and if you do, it cannot attack this turn, if you cannot, then inflict 1000 damage to your Life Points.}

OosHKr1.jpg

Photo: http://www.gaiaonline.com/forum/test-forum/axel-s-future-character-profiles-testing-thread/t.85872197_31/

 

MechTech Knight Arthur - Wind

Level 8 [Machine / Effect] ATK/ 2500 DEF/ 3000

{When this card is Special Summoned, you can Special Summon 1 Level 4 or lower "MechTech Knight" Tuner from your Deck. If you cannot, then destroy this card.}

rjv2nMT.jpg

Photo: http://archnandi.deviantart.com/art/Robot-Knight-152414350

 

MechTech Knight Mary - Wind

Level 8 [Machine / Effect] ATK/ 3000 DEF/ 2500

{When this card is Normal Summoned, you can Special Summon 1 "MechTech Knight" Tuner from your Graveyard, and if you do, you can decrease this card's level by the level of the Tuner monster summoned with this effect.}

YHzQrZf.jpg

Photo: https://feralfront.com/index.php?topic=1038353.210

 

MechTech Knight Reynoldus - Wind

Level 5 [Machine / Effect] ATK/ ? DEF/ ?

{You can Special Summon this card if you control a "MechTech Knight" or "MechTech Heavenly Knight" monster. This cards ATK and DEF is equal to half the ATK of DEF of all "MechTech Knight" monsters you control other than this card.}

S3EoaBo.jpg

 

MechTech Knight Red Ruby - Wind

Level 1 [Machine / Tuner] ATK/ 600 DEF/ 600

{When this card is Summoned and you control a "MechTech Knight" monster, you can Special Summon 1 "MechTech Knight Blue Sapphire" from your Deck in face-up Attack Position.}

h7k0xAf.jpg

 

MechTech Knight Blue Sapphire - Wind

Level 2 [Machine / Effect] ATK/ 600 DEF/ 600

{When this card is Summoned by the effect of "MechTech Knight Red Ruby", you can decrease this cards level by 1, and if you do, you can add 1 Level 1 "MechTech Knight" Tuner monster from your Deck to your hand.}

9gBxmf5.jpg

 

SYNCHRO'S:

 

MechTech Heavenly Knight Fulco - Wind

Level 6 [Machine / Synchro / Effect] ATK/ 2700 DEF/ 2000

{1 "MechTech Knight" Tuner monster + 1 or more "MechTech Knight" non-Tuner monsters

When this card is Synchro Summoned by the effect of "MechTech Knight Gorlath", you can add 1 Tuner monster from your Graveyard to your hand, and if you do, this card loses 500 ATK.}
GOf4DXt.jpg
 
MechTech Heavenly Knight Drogo - Wind
Level 8 [Machine / Synchro / Effect] ATK/ 2600 DEF/ 1200
{1 "MechTech Knight" Tuner monster + 1 or more "MechTech Knight" non-Tuner monsters
When this card is Synchro Summoned, you can add 1 "MechTech Knight's Oath" from your deck to your hand, and if you do, destroy this card. This monster counts as two monsters while in the Graveyard. If this card battles a Level 5 or higher monster, this card gains 1000 ATK during damage calculation only.}
c9O3OYB.jpg
 
MechTech Heavenly Knight Barda - Wind
Level 9 [Machine / Synchro / Effect] ATK/ 2800 DEF/ 2700
{1 "MechTech Knight" Tuner monster + 1 or more "MechTech Knight" Non-Tuner monsters
When this card is Special Summoned, you can tribute 1 "MechTech Knight" monster you control, Special Summon 1 "MechTech Heavenly Knight" monster from your Extra Deck, except "MechTech Heavenly Knight Barda", with the same level in face-up Attack Position, but its effects are negated and it and this card cannot attack this turn.}
3cCnRzR.jpg\
 
MechTech Heavenly Knight Absolute Vortex - Wind
Level 10 [Machine / Synchro / Effect] ATK/ 3000 DEF/ 600
{1 "MechTech Knight" Tuner monster 1 or more "MechTech Heavenly Knight" non-Tuner monsters
This cards Summon cannot be negated. Once per turn, you can target 1 "MechTech" card in your Graveyard, banish it. When this card is destroyed and sent to the Graveyard, add all cards banished by this effect to your hand}
ZGoRhQ6.jpg
 
MechTech Heavenly Knight Excel - Wind
Level 12 [Machine / Synchro / Effect] ATK/ 4000 DEF/ 2000
{1 "MechTech Knight" Tuner monster + 1 or more "MechTech Heavenly Knight" non-Tuner monsters
This cards Summon cannot be negated. This card cannot be destroyed by card effects. When this card is Synchro Summoned, shuffle all Spell/Traps your opponent controls into their deck, and if you do, they can add 1 card from their Graveyard to their hand. This card cannot gain ATK from Spell/Trap cards, except "MechTech" cards. If "MechTech Knight's Oath" is on the field, you can destroy it, and if you do, Special Summon it as a monster (Machine-Type/Level 8/ATK 2500/DEF 1000). "MechTech Knight's Oath" third effect cannot be activate while this card is on the field.}
yfQvXnR.jpg
 
MechTech Heavenly Knight Excel 704 - Wind
Level 0(/14) [Machine / Synchro / Effect] ATK/ 4500 DEF/ 3000
{1 "MechTech Knight" Tuner monster + 1 "MechTech Heavenly Knight" monster
(This card's original Level is always treated as 14. and the materials used to Synchro Summon this card Levels must equal 14.) This cards Summon cannot be negated. This card cannot be destroyed by card effects. When this card is Synchro Summoned, shuffle cards on your opponents field up to the number of "MechTech Knight" and "MechTech Heavenly Knight" monsters in your Graveyard. If this card is destroyed by battle, the monster which destroyed this card is banished until your opponent's second Standby Phase after this effect's activation. Cannot be destroyed by battle with a Level 11 or higher monster. This cards effects cannot be negated, nor can their activation be negated.}
KbdALSx.jpg
 
SPELLS:
 
MechTech Knight's Oath
Continuous Spell
{This card gains effects up to the number of "MechTech Knight" monsters in your Graveyard;
1 or more: All "MechTech Knight" monsters you control gain 500 ATK and DEF
2 or more: Once per turn, during either player's turn, you can target 1 "MechTech Knight" you control, it cannot be destroyed by battle (Damage calculation is applied normally)
5 or more: When this card is destroyed by your opponents card effect, you can banish 1 "MechTech Knight" monster from your graveyard, Special Summon this card as a monster in face-up Attack Position (Machine-Type/Level 4/ATK 2000/DEF 1500) (This card is NOT treated as a Spell Card)}
U9OAbNf.jpg

 

 

 

 

[spoiler='Corrupted Mech]SPELL CARD:

MechTech Corrupted Data

​Continuous Spell

{Once per turn. you can tribute 1 "MechTech" monster you control, Summon 1 "MechTech Dragon Corrupted", "MechTech Knight Corrupted", or "MechTech Defender Corrupted" monster from your Deck or hand with the same Level as the tributed monster. When this card is destroyed and you control no "MechTech Dragon Corrupted", "MechTech Knight Corrupted", or "MechTech Defender Corrupted" monsters, banish this card. If this card is banished for the effect of a "MechTech Dragon Corrupted", "MechTech Knight Corrupted" or "MechTech Defender Corrupted", you can pay 1000 Life Points, and if you do, add 1 "MechTech" Spell/Trap card from your deck to your hand.}

yE4ghZJ.jpg

Photo: (Could not find)

(This card has a hint on what the next 'MechTech' monster will be!)

 

MechTech Dragon Corrupted Elements - Dark

Level 10 [Machine / Effect] ATK/ 3700 DEF/ 2700

{Cannot be Normal Summoned/Set. Can only be Special Summoned with "MechTech Corrupted Data" by tributing "MechTech Dragon Immortal Elements" and cannot be Special Summoned any other way. When this card is Special Summoned, you can target 1 card on the field, destroy it. You can banish "MechTech Corrupted Data" from your Graveyard, this card gains 1000 ATK until the End Phase.}

hbUjZ5S.jpg

Photo: http://quiz-rpg-the-world-of-mystic-wiz.wikia.com/wiki/Valzine_(Rebellious_Battle_Dragon)

 

 

 

and that is all! I am planing on making more spell/trap cards for this Archetype, and making more MechTech's (i.e MechTech Magician, MechTech Demon, etc.)
It took me a while to post all these (About 1 - 2 1/2 hours), so I hope you liked them! c:

[spoiler=''Things i'm thinking of adding/replacing/removing]

  • Less Defense on Level 8 MechTech Dragons
  • A big flaw to MechTech Dragons summoning effects
  • Some more MechTech's (As I stated earlier) (1/2)
  • MechTech Dragon Tuner's (Lvl 1 - 3)
  • MechTech Dragon Synchro's (Lvl 6 - 10)
  • Rank 10 MechTech Dragon XYZ
  • New Level 10 MechTech Dragon [72f91ba6-4711-46d2-9fd9-b916f57de227.gif]
  • MechTech Field Spell
  • Adding a detach effect to the XYZ's [72f91ba6-4711-46d2-9fd9-b916f57de227.gif]
  • More uses for Mecha Counters

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Are you funking serious? What in the hell makes you think that a Level 4 generic monster with 2000 ATK that summons x2 Level 8's from your Deck for an instant Rank 8 play is balanced whatsoever? Not to mention what just summoning ONE of those monsters guarantees you a 6 material Number 77: The Seven Sins, OR better yet, a 1 card Number 38: Hope Harbinger Dragon Titanic Galaxy?

 

Oh, I just realized that the 2x cards actually cover 8 or lower, so you can also make Rank 5 Xyz plays with the Level 5 that also searches out other monsters of its archetype.

 

tl;dr: you need to scrap Nesenth and Emelth, cause those cards are just stupidly busted.

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Sorry Dx

No, I don't?

 

Basically, if you comment in this section, you have to at least give a proper review of the cards in question (see what Zanda did below, minus the swearing). 

 

On that note, I do have to agree with Zanda here. As they are, Nesenth/Emelth are legitimately Rank 8 spam enablers, even if the monsters have their effects negated (referring to the Level 8 stuff that gets summoned); or otherwise SS 3k beatsticks to wall things. That, and they lack any form of hard OPT (so what's to stop you from reviving them again + doing the same thing). 

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Are you f***ing serious? What in the hell makes you think that a Level 4 generic monster with 2000 ATK that summons x2 Level 8's from your Deck for an instant Rank 8 play is balanced whatsoever? Not to mention what just summoning ONE of those monsters guarantees you a 6 material Number 77: The Seven Sins, OR better yet, a 1 card Number 38: Hope Harbinger Dragon Titanic Galaxy?

 

Oh, I just realized that the 2x cards actually cover 8 or lower, so you can also make Rank 5 Xyz plays with the Level 5 that also searches out other monsters of its archetype.

 

tl;dr: you need to scrap Nesenth and Emelth, cause those cards are just stupidly busted.

 

 

 

Yeah, I know that. Thing is, I haven't really been focusing on the dragon's right now, more on the knights. I only created Elements for the corrupted mech idea. I'll probably edit Also, have you even read my list of what i'm thinking of Adding/Replacing/Removing?

 

 

 

 

  • Less Defense on Level 8 MechTech Dragons
  • A big flaw to MechTech Dragons summoning effects

Honestly, I think you just read those two cards and started to post. You should probably read the whole thing before reviewing.

 

 

On that note, I do have to agree with Zanda here. As they are, Nesenth/Emelth are legitimately Rank 8 spam enablers, even if the monsters have their effects negated (referring to the Level 8 stuff that gets summoned); or otherwise SS 3k beatsticks to wall things. That, and they lack any form of hard OPT (so what's to stop you from reviving them again + doing the same thing). 

 

technically they don't give you a 3k beater, Emelth summons in face-up Defense Position and I agree, that needs to be nerfed, but Nesenth summons in ATK position and their original ATK become 0... a 0 atk beater = 2 op.

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What Zanda means is: Even if the SS'd monster is in whatevs pos (ATK or DEF) or even if its eff negated/stat lowered, its a 1 card combo that enables Rank 8 play "instantly" without any cost whatsoever and just need to be summoned. Lack of OPT means some reviving S/T can also trigger it again, which is a no no no.

 

While Tezoth basically does the same, with only capable of summoning L8 only and being L8 itself, i dont think its fine since its just too easy (dump to grave and revive  it w/ revival S/T).

 

Then again, TGU effect is powerfully strong, even if it has drawbacks, especially double TGU effect which triggers in any for of summon (NS, SS). You need a huge pile of cost for Nesenth or Emelth, or . . . just scrap it.

 

EDIT: just noticed that the whole archetype has "double-summoning" eff, which is . . . . scary.

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What Zanda means is: Even if the SS'd monster is in whatevs pos (ATK or DEF) or even if its eff negated/stat lowered, its a 1 card combo that enables Rank 8 play "instantly" without any cost whatsoever and just need to be summoned. Lack of OPT means some reviving S/T can also trigger it again, which is a no no no.

 

While Tezoth basically does the same, with only capable of summoning L8 only and being L8 itself, i dont think its fine since its just too easy (dump to grave and revive  it w/ revival S/T).

 

Then again, TGU effect is powerfully strong, even if it has drawbacks, especially double TGU effect which triggers in any for of summon (NS, SS). You need a huge pile of cost for Nesenth or Emelth, or . . . just scrap it.

 

EDIT: just noticed that the whole archetype has "double-summoning" eff, which is . . . . scary.

 

Okay A. Idrk what you mean by "TGU" and B. There are far scarier decks that have double-summoning effs, I mean, there are satellar knights which is: Summon, summon, summon, summon, summon, gg. Also Monarchs which is Edea into Eidos into Ehther/Erebus/Whatever Monarch. So it isn't that scary that it has a double-summoning feel to it, many decks have it. Also i'm thinking scrapping dragons entirely (Except mabye some level 8's, and the Level 10's) and make some new lower levels, but I also wanted something out of these three flaws. Which do you think would be most suitable?:

 

A. They are destroyed during the end phase, and if you do, take damage equal to their combined original ATK (Nesenth would have to be scrapped)

B. You can only XYZ summon "MechTech Dragon" monsters

C. You cannot XYZ summon for the rest of the turn.

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Okay A. Idrk what you mean by "TGU" and B. There are far scarier decks that have double-summoning effs, I mean, there are satellar knights which is: Summon, summon, summon, summon, summon, gg. Also Monarchs which is Edea into Eidos into Ehther/Erebus/Whatever Monarch. So it isn't that scary that it has a double-summoning feel to it, many decks have it. Also i'm thinking scrapping dragons entirely (Except mabye some level 8's, and the Level 10's) and make some new lower levels, but I also wanted something out of these three flaws. Which do you think would be most suitable?:

 

A. They are destroyed during the end phase, and if you do, take damage equal to their combined original ATK (Nesenth would have to be scrapped)

B. You can only XYZ summon "MechTech Dragon" monsters

C. You cannot XYZ summon for the rest of the turn.

Listen here, "i want to help" your cards, cuz its seems missing something and has a balancing issue . . . . just pls understand it, and keep your head cool.

 

TGU = Tour Guide from the Underworld, TGU is limited in TCG because it has a reason, straight grab from deck and instant Xyz

 

Now you mention Tellarknight and Monarch, okay as you wish

> First of all, Nesenth and Emelth summon 2 monsters instantly, like i said, even if its eff negated/def pos/stat lowererd, you can just Xyz 2 of them to make a new monser (Xyz Summon). While Tellarknight mostly just summon 1 monster from grave or hand, not Deck, and not Level 8 or lower, just Level 4.

> Tellarknight has OPT, whilst yours isnt. That's what Sakura about, lack OPT means these cards can be abused and used its effect many times in a many ways that Tellar aren't.

> Because Edea (Level 1) and Eidos (Level 2) has different level and its a low-level summon, and its not double summon. just single summon from Deck. So comparing it isn't going to help here.

> Many decks have double summon? Tell me then, outside from Rescue Rabbit, Block Golem, and Gottom's Emergency Call.

 

I prefer B, but then again, not a fan of straight double SS effect . . . . even if its archetype restricted (can only Xyz MechTech example) its still awfully powerful.

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Listen here, "i want to help" your cards, cuz its seems missing something and has a balancing issue . . . . just pls understand it, and keep your head cool.

 

TGU = Tour Guide from the Underworld, TGU is limited in TCG because it has a reason, straight grab from deck and instant Xyz

 

Now you mention Tellarknight and Monarch, okay as you wish

> First of all, Nesenth and Emelth summon 2 monsters instantly, like i said, even if its eff negated/def pos/stat lowererd, you can just Xyz 2 of them to make a new monser (Xyz Summon). While Tellarknight mostly just summon 1 monster from grave or hand, not Deck, and not Level 8 or lower, just Level 4.

> Tellarknight has OPT, whilst yours isnt. That's what Sakura about, lack OPT means these cards can be abused and used its effect many times in a many ways that Tellar aren't.

> Because Edea (Level 1) and Eidos (Level 2) has different level and its a low-level summon, and its not double summon. just single summon from Deck. So comparing it isn't going to help here.

> Many decks have double summon? Tell me then, outside from Rescue Rabbit, Block Golem, and Gottom's Emergency Call.

 

I prefer B, but then again, not a fan of straight double SS effect . . . . even if its archetype restricted (can only Xyz MechTech example) its still awfully powerful.

 

Well, there is:

Performapals,

Magicians(Pendulums),

and other Pendulum decks out there, which all consist of being able to summon 2 or more monsters at the same time, and THAT is suddenly fair? If these were pendulums they would have been much worse, summon 5 level 8's go into like 2 rank 8's easy. It is more like a nerfed pendulums. Although I should make it from hand, which would nerf it more.

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The problem with the "SS 2 Level 8 or lowers from the Deck" when compared to other prevalent effects that Summon is that it instantly sets you up to Xyz Summon a monster with a high Rank, when monsters of those Ranks are not designed to be Summoned with such little ease. Rank 4s and lower can be Summoned more easily than Rank 8s, and so they're usually not designed as actual boss monsters or finishers, or even anything that needs much effort to get around. Meanwhile, if you look at the other Rank 8s, you can see that a lot of them are so good that it's a good thing that you can't just "NS monster, SS another monster, make Xyz" constantly. There are a few easy ways to make a Rank 8 such as Mythic Water/Tree Dragon, but in this case Tree is stuck at Level 4 without Water, and Water can't Summon itself without an EARTH (usually Tree). A lot of the power plays Decks have require multiple cards in their hand (oftentimes just 2). One-card combos aren't nonexistent, but they usually aren't nearly as strong as Emelth and Nesenth. Some even get put on the banlist, like Rescue Rabbit. Satellars need 2 cards at the least for a 3-mat Xyz. Another weird thing is that Emelth and Nesenth are as strong as they are, yet you have cards like Stiria and Corinth which have almost completely inferior effects despite being Level 5.

 

A quick-ish glance over your entire archetype reveals that you just have waaaaaaaay too many Special Summoning effects. Aside from some stat boosts and the occasional removal, the archetype just doesn't even do anything else. Emelth and Nesenth Special Summon, Stiria and Corinth Special Summon, Nerroth and Tezoth Special Summon (Mirroth too, though it's a bit different), Lyth Special Summons, Arthur and Mary Special Summon, Red Ruby Special Summons, Barda Special Summons, and Corrupted Data Special Summons. In quite a few of their cases, Special Summoning is all they do. You should probably look at a few other archetypes out there to get a few ideas. Also, when it comes to designing cards, Normal Summons are your friend. They'll prevent a ton of potential abuse scenarios (like reviving Emelth/Nesenth with CotH and getting two more monsters from out of nowhere).

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The problem with the "SS 2 Level 8 or lowers from the Deck" when compared to other prevalent effects that Summon is that it instantly sets you up to Xyz Summon a monster with a high Rank, when monsters of those Ranks are not designed to be Summoned with such little ease. Rank 4s and lower can be Summoned more easily than Rank 8s, and so they're usually not designed as actual boss monsters or finishers, or even anything that needs much effort to get around. Meanwhile, if you look at the other Rank 8s, you can see that a lot of them are so good that it's a good thing that you can't just "NS monster, SS another monster, make Xyz" constantly. There are a few easy ways to make a Rank 8 such as Mythic Water/Tree Dragon, but in this case Tree is stuck at Level 4 without Water, and Water can't Summon itself without an EARTH (usually Tree). A lot of the power plays Decks have require multiple cards in their hand (oftentimes just 2). One-card combos aren't nonexistent, but they usually aren't nearly as strong as Emelth and Nesenth. Some even get put on the banlist, like Rescue Rabbit. Satellars need 2 cards at the least for a 3-mat Xyz. Another weird thing is that Emelth and Nesenth are as strong as they are, yet you have cards like Stiria and Corinth which have almost completely inferior effects despite being Level 5.

 

A quick-ish glance over your entire archetype reveals that you just have waaaaaaaay too many Special Summoning effects. Aside from some stat boosts and the occasional removal, the archetype just doesn't even do anything else. Emelth and Nesenth Special Summon, Stiria and Corinth Special Summon, Nerroth and Tezoth Special Summon (Mirroth too, though it's a bit different), Lyth Special Summons, Arthur and Mary Special Summon, Red Ruby Special Summons, Barda Special Summons, and Corrupted Data Special Summons. In quite a few of their cases, Special Summoning is all they do. You should probably look at a few other archetypes out there to get a few ideas. Also, when it comes to designing cards, Normal Summons are your friend. They'll prevent a ton of potential abuse scenarios (like reviving Emelth/Nesenth with CotH and getting two more monsters from out of nowhere).

 

I'm wondering why everyone keeps pointing out the same exact things even though I have said I have realized the problem with their effects. I mean, I have said i'm gonna change it soon, but I don't have all the time in the world y'know. I have a,life

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Zanda, myself and even Kana gave you a general overview on why those cards in question are free Rank 8 spam. ABC gave you a more detailed explanation about why the cards need repairs, and comparisons to existing cards that specialize in one-turn Xyz. 

 

You don't have to repair the cards right away, but just acknowledge that you need to fix them and actually get to them when you have time. 

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I'm wondering why everyone keeps pointing out the same exact things even though I have said I have realized the problem with their effects. I mean, I have said i'm gonna change it soon, but I don't have all the time in the world y'know. I have a,life

 

The problem here was that you were trying to justify the instant Rank 8 by comparing that to Decks / mechanics that are well known to be a problem.

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