mshends Posted April 18, 2016 Report Share Posted April 18, 2016 Continuous TrapActivate this card by targeting 1 Attack Position monster you opponent controls. At the end of the Damage Step, if that target attacked a monster, but that monster was not destroyed by the battle: You can banish 1 monster from your Graveyard; that target must make a second attack in a row. When that monster leaves the field, destroy this card. Continuous TrapActivate by targeting 1 face-up Attack Position monster you control.1. Once per Battle Step in which the targeted monster is attacked by an opponent’s monster with higher ATK: You can inflict Damage to your opponent equal to the difference between the attacking monster’s and the targeted monster’s ATK.2. Destroy this card when the targeted monster leaves the field. Link to comment Share on other sites More sharing options...
goodfusion Posted April 18, 2016 Report Share Posted April 18, 2016 Gusto support? Link to comment Share on other sites More sharing options...
~British Soul~ Posted April 18, 2016 Report Share Posted April 18, 2016 Not gonna lie, I thought Dimension Sphinx was a Trap monster going by name alone. Link to comment Share on other sites More sharing options...
Progenitor Posted April 18, 2016 Report Share Posted April 18, 2016 why.i don't understand. The only thing this even remotely effects is Cain & Able.dek (to my knowledge) so why is it in the movie pack? All your opponent has to do is not attack for both of these traps to literally do nothing Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 19, 2016 Report Share Posted April 19, 2016 Pack filler? What is even the point of these two? They're easy to remove and don't leave any impact while they're on the field.The only thing this even remotely effects is Cain & Able.dek (to my knowledge)Guess so. Link to comment Share on other sites More sharing options...
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