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Nobleman of Extermination


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NoblemanofExtermination-DL11-EN-R-UE-Pur

 

Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks.

 

So this card isn't exactly new, but it is important to note something about the current format.  In my personal experience, we don't see that many traps nowadays in most decks.  Hell the only cards most people Set are either Notice, Warning, or something like Twin Twister.  This guy right here is my answer.  How many times have you lost a game simply because your opponent opened with Notice?  This guy right here not only removes that copy, but removes every other copy from the game that isn't already in their hand or on the field, almost 100% assuring that cheese won't happen.

 

Granted, if your deck is running Notice, then you shouldn't play this.  Hell you should probably just stick with Twin Twister.  However, considering just exactly how freaking likely the card you hit is to be Notice, this card is actually pretty solid as a tech.  Personally, whenever my opponent does a play, then Sets 1 S/T and passes, it's been one of the aforementioned 3 cards 95% of the time.  So long as you recognize that solo set Trap, you will probably be able to snipe the Notice before your play even starts.

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Well, if you snipe a Solemn Strike, that means that

 

a) You thin your opponent's deck, as most decks consider a Solemn a mediocre draw post turn 1.

b) Ariadne will usually guarantee having more than 1 Solemn Strike, etc. making this card subpar.

 

This is the same for most backrow you encounter; you want to see them turn 1, but after that point you don't really want to see them when compared to the rest of your cards.

 

MST has more versatility and Twin Twisters is more reliable for hitting backrow, esp. against "Protect the Castle" Kozmo and Ariadne decks.

 

Also, that "How many times have you lost a game simply because your opponent opened with Notice?" is terrible PR speak ;/

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Oh believe me, I understand how sub-optimal it is.  But to be perfectly honest most of the decks I run are super Normal Summon effect stack combo decks that get freakin sucker punched by Notice and wind up losing next turn.  This card has been very helpful as a dark horse tech against those decks who only run Strike and not much else in the screw you department.

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So...why not just run MST/Twisters then? Running 4-5 Spells to pop backrow is going too far, and I highly doubt they'll stack their deck and draw Solemn Strike again within the next 2-3 turns, and if they do, it won't help them break any boards you made (assuming you MST the backrow), so even they most likely don't want to draw it.

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So...why not just run MST/Twisters then? Running 4-5 Spells to pop backrow is going too far, and I highly doubt they'll stack their deck and draw Solemn Strike again within the next 2-3 turns, and if they do, it won't help them break any boards you made (assuming you MST the backrow), so even they most likely don't want to draw it.

 

Because this gets rid of the option completely.  It makes sure they definitely won't topdeck it compared to probably won't topdeck it.  Yes running 4-5 S/T removal is too much, but what I'm saying is that I use this card as either a suppliment or replacement for my 2 cards of S/T removal, depending on how much the deck cares about pendulums.

 

For example, I run 2 of this and nothing else in my blackwings because Raikiri can blow everything else up anyway.  So long as that Notice doesn't exist, I really dont care what they have.  If it's vs. Monarchs, I simply side out the Noblemans for Twisters, or vise versa for other matchups

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my personal side deck choice is 

bait_doll_by_yugiohfreakster-d81eg8f.jpg

 

it doesn't kill my own notices, and hits for 1.5k-2k when it touches a notice or warning

 

extermination does get rid of notice, but as stated above, that just thins the deck. and if it hits warning, or some other 1-of trap in the deck, you'd have done better to  just MST or TT it. bait doll on the other hand doesn't thin them, but still kills traps, while also punishing them for playing said traps (1500-2k for no effect at all is a painful experience)

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my personal side deck choice is 

 

it doesn't kill my own notices, and hits for 1.5k-2k when it touches a notice or warning

 

extermination does get rid of notice, but as stated above, that just thins the deck. and if it hits warning, or some other 1-of trap in the deck, you'd have done better to  just MST or TT it. bait doll on the other hand doesn't thin them, but still kills traps, while also punishing them for playing said traps (1500-2k for no effect at all is a painful experience)

 

Actually, you have to realize that, while it's not that important in the long run, you would NOT have done better with MST.  Extermination banishes the target card like Cosmic Cyclone but without paying 1000 in exchange for only hitting face downs.  Plus, Bait Doll puts the card back in the deck, so while it might not be an issue at that point in time, it becomes more likely to be an issue at a later date.

Also your opponent would not take damage.  You only pay costs for an effect if the activation timing is correct.  As Bait Dolling a Solemn card does not meet the correct activation timing of said Solemn card, the life points cannot be paid.

(Sause: http://forum.duelingnetwork.com/index.php?/topic/19917-solvedbait-doll-vs-activation-costs-of-traps/ )

So all in all bait doll is by far the worst option.

 

I don't understand the "it just thins the deck" mentality.  Yes I understand you can topdeck notice and brick for the loss, but you are just as likely if not more likely to topdeck it in a position from which you can retaliate against an opponent's field, and further secure your comeback.

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Actually, you have to realize that, while it's not that important in the long run, you would NOT have done better with MST.  Extermination banishes the target card like Cosmic Cyclone but without paying 1000 in exchange for only hitting face downs.  Plus, Bait Doll puts the card back in the deck, so while it might not be an issue at that point in time, it becomes more likely to be an issue at a later date.

Also your opponent would not take damage.  You only pay costs for an effect if the activation timing is correct.  As Bait Dolling a Solemn card does not meet the correct activation timing of said Solemn card, the life points cannot be paid.

(Sause: http://forum.duelingnetwork.com/index.php?/topic/19917-solvedbait-doll-vs-activation-costs-of-traps/ )

So all in all bait doll is by far the worst option.

 

I don't understand the "it just thins the deck" mentality.  Yes I understand you can topdeck notice and brick for the loss, but you are just as likely if not more likely to topdeck it in a position from which you can retaliate against an opponent's field, and further secure your comeback.

ok, didn't know it didn't force costs, but it does destroy the trap by the way. bait doll is what goes back to deck, not the trap it hits.

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Sure, the opponent can draw that Solemn Strike or whatever trap again, but let's use some hypothetical analysis here, since I can't really explain it any other way.

 

Turn 1: Opponent does a standard opening play, setting Solemn Strike.

 

Now, during your turn, you have YOUR standard opening as well as a Nobleman of Extermination. You can use Nobleman of Extermination on the trap, and you also banish 0-2 more copies from their Deck. Then you proceed to do your Normal Summon combo.dek plays becuase Solemn Strike, etc. is gone now. The problem with that is, once you do all of that, YOU'LL be the one with the established field. And we're talking standard opening hands, not "I bricked", since if you brick you will most likely be in a bad position anyways even if you did draw backrow removal.

 

By using Nobleman of Extermination in this hypothetical scenario (and the one which you recommended this card for), you potentially thin your opponent's deck of 1-2 additional copies of a trap that won't help them break your board, increasing the chances of them drawing a card that might. This might seem inconsequential, but percentages can add up, especially when added on to any searching or drawing your opponent did during any of his plays.

 

Compared to MST or Twin Twisters, I don't see any niche for Nobleman of Extermination. The TCG is fast now, about 3-5 turns per game, and helping your opponent thin his deck so "you won't get hit by any more copies" doesn't apply at the moment. Your opponent doesn't want to draw any more traps after the first turn most of the time (ex. Dracopal, to an extent Kozmo, Atlantean/Pure BA don't run traps, PK Fire run a lot of traps, so hitting 1 is meh, rouge decks like Traptrix, Tellarknight, etc. run too many traps for you to hit.), so helping them out is counterproductive. MST is a quick-play, and it still hits the same targets that Nobleman of Extermination does, Twin Twister clears even more. I don't honestly see how Nobleman is a good "MST #4" when compared to just running 3/1 MST/Twisters Twisters/MST.

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