Bringerofcake Posted April 17, 2016 Report Share Posted April 17, 2016 1 Tramid Sphinx2 Block Dragon15 Good Rocks2 Block Golem 1 Raigeki3 Ties2 Terraforming3 Diamond Core2 TwiTwi1 BfaDD1 Seal2 Tramid King Golem 2 Powerful Rebirth1 Tramid Pulse2 Strike 2 Utopias3 Over-Hundred NumbersRhapsodySamuraiCastelGoGoGoliathDiDi WolfCowboyCairnAmaDRXDEmeral I've decided to go with the "run both" strategy for the field spells, since Terraforming is a great toolbox and the Seal is a stupid card in here. BFaDD because hopefully banishing a bunch of Rocks ends up winning me the game with either Block Dragon or a well-timed Pulse. Extra is pretty standard, but I ran out of ideas near the end. I'm thinking of running Durendal just in case I have two Rebirth'd targets. On that note, since Dragon/Sphinx are both nomis, rebirth accomplishes everything that call does in here with less limits. Link to comment Share on other sites More sharing options...
~~~~ Posted April 17, 2016 Report Share Posted April 17, 2016 CoTH means that you can R4NK with what you Summon, which you can't with Powerful Rebirth. (Unless you're summoning block golem) BFaDD seems really kinda meh here. Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 17, 2016 Author Report Share Posted April 17, 2016 CoTH means that you can R4NK with what you Summon, which you can't with Powerful Rebirth. (Unless you're summoning block golem) BFaDD seems really kinda meh here.True. I'll switch em out and see if anything comes of that. I'm not locked into the extra so much. It honestly has been pretty meh, but I'm kind of out of ideas for what to replace it with.Foolish maybe? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.