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Blue-Eyes Chaos MAX Dragon


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At first glance I was like "Holy frick that's way too strong", but I considered it more... and, in general, it's actually weaker than Ultimate Falcon, which I can argue as one of the weakest, if not the weakest of the Towers/Obelisk monsters.

 

So anyways, here's the low-down on this card, so far as I can tell.

- Running Djinn's with BEWD is going to be super bad and sub-optimal. If anything, you would run this in Djinns instead of Djinns with BEWD.

- Even if Pre-Prep works with this, it needs to be considered that the spell itself might not be as simple as "Tribute level 8; then summon monster". If anything, I suspect that it's going to have an additional condition or restriction attached to make it a little more difficult, because at it is right now this monster is just a liitttllee too much bang for its buck if the ritual spell is as easy as "Tribute a BEWD and have at 'er". Normally I'd jump to the conclusion that they'd do it anyways because it's Konami, But, after seeing how Neo BEUD was handled (not that it was broken), I'm more willing to trust them with a balance of investment vs. payoff then say a year ago.

- Even if that's totally not the case, remember that this card doesn't actually add anything new to BEWD. The deck still is going to suffer the same weaknesses and it's not like you didn't have to deal with 4K+ beatsticks with protection (Gospel, anyone?) with this deck before. It looks really strong, but chances are if you can't deal with this, you couldn't deal with a BEWD deck in the first place.

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At first glance I was like "Holy frick that's way too strong", but I considered it more... and, in general, it's actually weaker than Ultimate Falcon, which I can argue as one of the weakest, if not the weakest of the Towers/Obelisk monsters.

 

So anyways, here's the low-down on this card, so far as I can tell.

- Running Djinn's with BEWD is going to be super bad and sub-optimal. If anything, you would run this in Djinns instead of Djinns with BEWD.

 

 

Having people lock Malacoda with Releaser+Demolisher is already hard as funk to kill, this just adding a new level of protection to that. If anything finding a lv 5 in Blue Eyes will be the difficult part to achieve (assuming the spell wants exact change)

 

I don't think the card is broken, I think it's very strong potentially. It has everything going for it. Trade In, Recyclable off Ancient Stone. A good no CED Dark monster. Awakening Target. and a few others.

 

If the likely outcome of Awakening getting limited does occur, the Ravine Build just got the easy search darks it's been looking for. If anything I'm overjoy'd this card exists.

 

My only complaint is that Shining has yet to be thrown a bone, but maybe the spell will ease my pains there

 

It all depends on the spell mate

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Value is dependent on the ritual spell so reserving judgment on its inclusion in bewd decks (gonna assume it's not going to, but at worst it can be used for ARA?)

 

Piercing damage isn't super relevant when you are probably summoning this to either Attack directly or run over 2500-3000s which will usually be in attack

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Value is dependent on the ritual spell so reserving judgment on its inclusion in bewd decks (gonna assume it's not going to, but at worst it can be used for ARA?)

 

Piercing damage isn't super relevant when you are probably summoning this to either Attack directly or run over 2500-3000s which will usually be in attack

Mirror match, Concealing light a Dark Matter for game? :3

 

In my defense

 

 

:7" data-cid="6848713" data-time="1460782066">

It all depends on the spell mate

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Value is dependent on the ritual spell so reserving judgment on its inclusion in bewd decks (gonna assume it's not going to, but at worst it can be used for ARA?)

 

Piercing damage isn't super relevant when you are probably summoning this to either Attack directly or run over 2500-3000s which will usually be in attack

 

This guy gets it

 

 

 

:7" data-cid="6848713" data-time="1460782066">

Having people lock Malacoda with Releaser+Demolisher is already hard as f*** to kill, this just adding a new level of protection to that. If anything finding a lv 5 in Blue Eyes will be the difficult part to achieve (assuming the spell wants exact change)

 

I don't think the card is broken, I think it's very strong potentially. It has everything going for it. Trade In, Recyclable off Ancient Stone. A good no CED Dark monster. Awakening Target. and a few others.

 

If the likely outcome of Awakening getting limited does occur, the Ravine Build just got the easy search darks it's been looking for. If anything I'm overjoy'd this card exists.

 

My only complaint is that Shining has yet to be thrown a bone, but maybe the spell will ease my pains there

 

It all depends on the spell mate

 

As strong as that may sound, it still feels incredibly inconsistent and cloggy. BEWD's means of ditching any given monster from the deck to the grave save for their own stuff is limited to Foolish Burial or random mills with bad cards that don't work too well in the deck. Chain was hit, and they have no other means to get the Djinn's in-hand or in the grave without running some super gimmicky crap.

 

It honestly sounds SUPER bad, like just some random combo deck someone made off of a single note of synergy while the archetypes really don't work together otherwise.

 

And like you said, the viability of this card completely depends on the spell.

 

If it's even a spell at all.

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This guy gets it

 

 

 

 

As strong as that may sound, it still feels incredibly inconsistent and cloggy. BEWD's means of ditching any given monster from the deck to the grave save for their own stuff is limited to Foolish Burial or random mills with bad cards that don't work too well in the deck. Chain was hit, and they have no other means to get the Djinn's in-hand or in the grave without running some super gimmicky crap.

 

It honestly sounds SUPER bad, like just some random combo deck someone made off of a single note of synergy while the archetypes really don't work together otherwise.

 

And like you said, the viability of this card completely depends on the spell.

 

If it's even a spell at all.

I mean you've seen Monarch use BA as an engine. Is Chaos Blue Eyes really that difficult for you to envision?

 

Ooops, discard Rihno for Twin Twister :)

 

Uh it's "bad" now cause Ravine is limited, move Ravine to 2 (reasonable) and Awakening to 1 (likely) and it's not nearly as terrible 

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:7" data-cid="6848731" data-time="1460782893">

I mean you've seen Monarch use BA as an engine. Is Chaos Blue Eyes really that difficult for you to envision?

 

Ooops, discard Rihno for Twin Twister :)

 

Uh it's "bad" now cause Ravine is limited, move Ravine to 2 (reasonable) and Awakening to 1 (likely) and it's not nearly as terrible 

 

If Djinn's were dragons I'd be more willing to jump on that bandwagon. As of right now, you're teching in cards that are only useful for one situational play with no other interaction with the deck. Not only is that cloggy, it's just plain bad deck building. BA Monarchs had more synergy than this.

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If Djinn's were dragons I'd be more willing to jump on that bandwagon. As of right now, you're teching in cards that are only useful for one situational play with no other interaction with the deck. Not only is that cloggy, it's just plain bad deck building. BA Monarchs had more synergy than this.

What "one" situational play?

 

Blue Eyes runs like 5-8 discard outlets. Teching in a small TGU-Rhino-Djinn engine can't be bad especially considering Leviar and Breaksword are dope in BEWD as well as Darks for Chaoz

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:7" data-cid="6848754" data-time="1460786305">

What "one" situational play?

 

Blue Eyes runs like 5-8 discard outlets. Teching in a small TGU-Rhino-Djinn engine can't be bad especially considering Leviar and Breaksword are dope in BEWD as well as Darks for Chaoz

 

Discard outlets is one thing. The "one play" is using them as fodder for a single ritual monster. R3 plays are very weak on the BEWD end, and you're running cards that are only good as discard fodder that net you no additional gain other than being used as said fodder for one monster. If BEWD was more ritual-centric, yeah okay I can get behind that better. But as it is, you run only 1 Ritual monster and running X monsters for one play (summoning that Ritual Monster). Otherwise, these monsters are completely useless in your hand outside of Ravine discards which, if you're running BEWD well, you're going to have a plethera of cards you're going to want to discard and send to the grave to net tangible and quick results as opposed to something that might get used for a boss that really doesn't need it that much.

 

You're getting glassy-eyed over an incredibly situational play. Teching those cards is not only cloggy, but it holds back a deck where every single card counts and there's little to no room for having something that might be useful. It's situational, it's cloggy, the synergy is incredibly limited, and it's bad. It's silly to slap together so much for just one thing.

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Discard outlets is one thing. The "one play" is using them as fodder for a single ritual monster. R3 plays are very weak on the BEWD end, and you're running cards that are only good as discard fodder that net you no additional gain other than being used as said fodder for one monster. If BEWD was more ritual-centric, yeah okay I can get behind that better. But as it is, you run only 1 Ritual monster and running X monsters for one play (summoning that Ritual Monster). Otherwise, these monsters are completely useless in your hand outside of Ravine discards which, if you're running BEWD well, you're going to have a plethera of cards you're going to want to discard and send to the grave to net tangible and quick results as opposed to something that might get used for a boss that really doesn't need it that much.

 

You're getting glassy-eyed over an incredibly situational play. Teching those cards is not only cloggy, but it holds back a deck where every single card counts and there's little to no room for having something that might be useful. It's situational, it's cloggy, the synergy is incredibly limited, and it's bad. It's silly to slap together so much for just one thing.

Alright, sorry about that. You're right. It all hinges on the right lv5 anyway and ARA is likely better, which gets me to my second point.

In more interesting news. My OCG friends based on the Japanese text are quite confident you can use ARA and Advent for this dude....which is crazy in Blue Eyes. I can link a suggest decklist if y'all be interested haha

Psssst

Nobody will give a sheet, on the off chance the Ritual doesn't list This card-TheMelodyofAwakeningDragon-CROS-EN-SR-1E

Is the #2 most likely to get limited card outside of Card of Demise. Worse case we can just start playing Wyvern and chaos :)

 

Point being we need alternate ways to get to the guy.

 

Awaking (Armz) Preprep and Wyvern seem the most likely. But Awak still leaves us the problem of getting the Ritual Spell :/

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The fact that the ritual spell has such a generic name like Chaos Form makes me wonder if it will be applicable to the other chaos cards in order to summon MAX form retrains or something. I mean Kaiba DID have CED in the anime so I don't think that's incredibly unlikely, and I think it would be cool to see things like Chaos Sorc MAX with better or different effects.

 

I highly doubt it though. Oh well I guess all we can do is wait.

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Word is Chaos Form summons any Chaos Ritual Monster, but no idea if that's true or not. If so, no Pre-Prep here.

It's only a rumour and might be a mess to implement in the TCG considering Chaos is not an archetype yet, and that BLS isn't a Chaos monster.

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