VCR_CAT Posted April 15, 2016 Report Share Posted April 15, 2016 MonstersDank Magician x3Magician of Dank Illusion x2Odd-Eyes Pendulum Dankgon x2Dragondank Magician x3Dankdragon Magician x2Diangke Magician x2Performapal Dankrobat Joker x1Dank-Eye Magician x1Magician's Dank x3Danking Magician x1 Spells and TrapsSky Iris x2Pendulum Call x3EXPAND MAGIC x2Allure of Dankness x2Illusion Magic x3Dank Magic Circle x3Summoner's Art x2Dank Magic Attack x1Magician's Navigate x2 Extra DeckOERD x1Red-Eyes Flare Metal x1Big Eye x1Ebon Void x2Ebon Illusion x3Number C6 x1Beelze x1Ignister x1Scarlight x1Omega x1Enlightenment Paladin x2 NOTES:- I basically never use Magician of Black Illusion, and that might be swapped to boost consistency/the pendulum game some more. Also iffy on the Odd-Eyes numbers, and anyone who knows more about the Magician/Odd-Eyes engine let me know if I'm enacting some sort of cardinal sin on the numbers.- Three Illusion Magics?! Yes! Because having Dark Magicians in hand with this deck is SUPER GREAT and Pendulums makes it all go round.- No Eternal Soul?! Yeah, no Eternal Soul. It's a huge target for my opponent to exploit, and any time I've seen it used, I've used the self-nuke against them. Sorry, but I have already decent means of both thinning my deck and searching into what I need; The summoning factor is covered by Pendulums, and the search factor is already covered by stellar deck thinning.- Number C6 is the beatstick for the deck; my "Towers Out" if you will. Not the best option, but Magic Expand was a great addition for covering those bases.- Xiangke is fantastic as a monster to use. During either player's turn getting to negate a LIGHT monster is a LOT more useful than you may realize. Link to comment Share on other sites More sharing options...
Progenitor Posted April 15, 2016 Report Share Posted April 15, 2016 What's your stance on Mahad? Would you run and if so, how many? Personally I think a literally free level 7 drop is :SeemsGood: but I don't know if it even matters in the pendulum build Link to comment Share on other sites More sharing options...
VCR_CAT Posted April 16, 2016 Author Report Share Posted April 16, 2016 What's your stance on Mahad? Would you run and if so, how many? Personally I think a literally free level 7 drop is :SeemsGood: but I don't know if it even matters in the pendulum build I was initially against it, because of the whole luck factor in needing to draw it, but I laid out my options, particularly weighing them against Black Illusion. And for this particular build, this is what I noticed:- This deck already has fantastic deck thinning, which should make drawing Mahad relatively easier- If I didn't get the effect triggered, I can still always Pendulum Summon him- Using Sky Iris on Mahad triggers his float- A fantastic beatstick out against cards such as Ultimate Falcon or Chaos MAX- An additional LIGHT might warrant a surprise visit from Envoy of the Beginning; depending on how much I really need Skullcrobat (honestly not feeling him in this build; especially when my Normal Summon is being competed for with Magician's Rod) I mean, overall, I'm realizing that this build doesn't play like a more vanilla Dark Magician experience. The pendulum add a much faster and more aggressive playstyle that focuses a lot on swarming, removal, and even OTKing as opposed to the more control-y "During the Opponent's Turn" playstyle of the pure build. I honestly have not made much use of Black Illusion at all, and looking at how Mahad shapes up in theory, I really think this switch-a-roo needs to happen. Link to comment Share on other sites More sharing options...
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