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Why We Play Yu-Gi-Oh


Snatch Steal

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I play Yugioh because I currently lack any decent video game to play at the moment. And since playing it online requires no purchase it is to my financial benefit. I spent my childhood playing this game so I figured that I could return to it. I've played the Pokemon TCG and it really felt too slow paced for me.

I suppose the cons are that the community can get really toxic over trivial matters, certain mechanics do question balance, and its owned by Konami.

But the pros are that I have a firmer grasp on how the game works compared to other trading card games, I enjoy the mechanics of some archetypes, and that I know people who play it.

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Yu-Gi-Oh was the first trading card game I ever played. There are other card games that offer other things such as Magic the Gathering with Deck design and Cardfight Vanguard with its art. Though, this card game seems to be somewhere in the middle of those two. Granted, you can argue that the art in Magic the Gathering is better, but I've personally preferred this card game's art. And while I like the art of Cardfight Vanguard, I don't exactly like how limited the Decks can be (at least in comparison). It's just personal preference, really. Though, why do I still play? Well, it would be weak to say "because it's fun". Why I continue to play is because I enjoy the different Decks, the different builds to some Decks, and the experimentation in general.

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it's the first card game i've ever played, and i have a massive circle of people that i've met playing the game who i still play alongside today. it's connected to a pretty large portion of my friends, and while i've been slowly slipping into the pokemon TCG, Yugioh has a certain charm to it that's hard to describe, so i don't think i'll stop playing anytime soon.

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I never played MTG, but I hated the restrictiveness and lack of strategy (though there is some) that I felt from playing Pokemon TCG.  I won at locals by grabbing a bunch of random cards and calling it a deck, and I even beat all the other players who put hours into their decks.

 

Then I discovered Yugioh with over 6k cards to build with, and the endless supply of fan made cards and archetypes to build with (I've personally built 8, and none of them so far are similar in style).  The deep strategy I felt when building decks is what got me into YGO and keeps me playing.  For example, I once built a deck, my cousin saw it, and threw out half the cards because he felt the ones I had didn't help deck's strategy and I had too many cards, and later I threw out a quarter of the cards because I had gotten better ones with time, today my deck got new support and this has caused me to rethink my deck's entire strategy.  This kind of deck evolution that consistently happens as I play, and the deepness and combos of many decks makes YGO the best card game in my opinion.

 

I've seen people play MTG and Vanguard, and from what I've seen and heard, it seems restricted, but it also seems to have deeper strategy than Pokemon TCG.  I have played Hearthstone, but I found it not as deep as YGO and so repetitive that I deleted it after 4 months.

 

 

 


I mean in MtG I can make an Ox deck which have no actual support within each other and there's hardly any good Ox cards, and still sometimes win.
Can't do the same in YGO as much. At least in my experience.

 

I play a Solar Flare Dragon deck or Armed Dragon deck sometimes and win.  Maybe you got a harder crowd.

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Yu-Gi-Oh is simple to learn, the basic mechanics without mana or energy (poke), but has a very wide array of complicated combos, ranging from one turn kill to Deck Thinning Strategies, it's interesting to play.......

The entry barrier to YGO is probably the highest out of Hearthstone, Magic and Pokémon, mind.

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The entry barrier to YGO is probably the highest out of Hearthstone, Magic and Pokémon, mind.

 

For me, I found Magic waaaay harder to learn overall than Yugioh. Yugioh has more ruling fuckery sure, but casual playing of them? The basic gameplay of Magic had me a lot more messed up for a long time then Yugioh's did.

 

Hearthstone is simple. Can't speak for Pokemon.

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For me, I found Magic waaaay harder to learn overall than Yugioh. Yugioh has more ruling fuckery sure, but casual playing of them? The basic gameplay of Magic had me a lot more messed up for a long time then Yugioh's did.

 

Hearthstone is simple. Can't speak for Pokemon.

Oh, system-wise, Magic by a long shot, yeah. Having the most complex game system definitely gives Magic an incentive to heavily downgrade card reading complexity and design complexity. In terms of overall card complexity, I'd easily say YGO.

 

Hearthstone is pretty genius, design-wise. In terms of game system, it's basically a distillation of Magic's game system down to its most basic elements. In terms of card complexity, it's pretty consistently simple too. You only have to look to how small the text boxes are to see how much they can get away with (letting the automation do lots of the effect work is one of the huge benefits of being a digital TCG). The simplicity of Hearthstone is probably why so many people who've never played card games have got into HS.

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Well, you could always buy decks and piles after piles of cards off Craigslist for pretty cheap.

Oh, I don't really mean in an economic sense. Starting cost for all of these games is pretty similar. In terms of design and attracting and maintaining new players, YGO has a tough job of maintaining new players.

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Oh, system-wise, Magic by a long shot, yeah. Having the most complex game system definitely gives Magic an incentive to heavily downgrade card reading complexity and design complexity. In terms of overall card complexity, I'd easily say YGO.

 

Hearthstone is pretty genius, design-wise. In terms of game system, it's basically a distillation of Magic's game system down to its most basic elements. In terms of card complexity, it's pretty consistently simple too. You only have to look to how small the text boxes are to see how much they can get away with (letting the automation do lots of the effect work is one of the huge benefits of being a digital TCG). The simplicity of Hearthstone is probably why so many people who've never played card games have got into HS.

 

Ultimately because of the way Konami chose to restrict their cards, yeah. Individual cards in Yugioh are a lot more complex. But I don't think that's exactly a bad thing, instead of the mechanics being over complicated, the cards are. Just a different design path that gives it an interesting difference than Magic in my eyes. I don't think either system is particularly better, it's a personal preference kinda thing how I see it.

 

Hearthstone though, yeah. Hearthstone really got the art of nailing simplicity down, aside from a few weird card interactions. Being automated certainly helped that too!

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Oh, system-wise, Magic by a long shot, yeah. Having the most complex game system definitely gives Magic an incentive to heavily downgrade card reading complexity and design complexity. In terms of overall card complexity, I'd easily say YGO.

 

Hearthstone is pretty genius, design-wise. In terms of game system, it's basically a distillation of Magic's game system down to its most basic elements. In terms of card complexity, it's pretty consistently simple too. You only have to look to how small the text boxes are to see how much they can get away with (letting the automation do lots of the effect work is one of the huge benefits of being a digital TCG). The simplicity of Hearthstone is probably why so many people who've never played card games have got into HS.

What's so complex about YGO? Most of the ruling make sense. There's the slight illogicehind the XYZ material ruling and the Damage Step takes a while to get use to, but that's really it

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i play this game because i discovered it when i was young and to me yugioh is kinda like riding a bike

 

once i understood it i cant un-understand it and so i'm stuck with the knowledge and ability to play this game basically forever or until it dies. that said, i don't really play it much outside of custom cards because the game's just not really fun to play with, in comparison to CFV

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What's so complex about YGO? Most of the ruling make sense. There's the slight illogicehind the XYZ material ruling and the Damage Step takes a while to get use to, but that's really it

Oh no, the game system is pretty logical. Simpler than Magic anyway (especially combat-wise). The complexity of the actual cards (both design-wise, and reading-wise) is just so much higher than any other comparable TCG though. The first point, on design complexity, is a bit difficult to answer concisely, but reading-wise, it's like twenty times easier to comprehend:

 

57.jpg

 

than:

 

MadolcheChickolates-MP14-EN-C-1E.png

 

Resonance and visual isomorphism is probably one of YGO's big weaknesses too. Like, flying creatures fly over things that can't fly. A cage made of ice traps a creature. A chicken made out chocolate switches battle positions and stops them from attacking?

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Oh no, the game system is pretty logical. Simpler than Magic anyway (especially combat-wise). The complexity of the actual cards (both design-wise, and reading-wise) is just so much higher than any other comparable TCG though. The first point, on design complexity, is a bit difficult to answer concisely, but reading-wise, it's like twenty times easier to comprehend:

 

57.jpg

 

than:

 

MadolcheChickolates-MP14-EN-C-1E.png

 

Resonance and visual isomorphism is probably one of YGO's big weaknesses too. Like, flying creatures fly over things that can't fly. A cage made of ice traps a creature. A chicken made out chocolate switches battle positions and stops them from attacking?

I mean it seems like you're picking some pretty extreme examples. Does YGO have it's few of card that end up longer than they need to be? Sure

 

DarkHole-YS15-EN-SR-1E.png

 

Then there's cards like this.....unless you're telling me all Magic cards are on the level of Ice Cage?

 

z1CBqSv.jpg

 

In which case, I raise you my favorite card

 

I will agree that some YGO cards don't match what their picture might imply

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Proportionally, wordier cards make up far more of YGO's cardbase, and especially its competitive cardbase. YGO doesn't have any design guideline like Magic's New World Order system that really curbs complexity.

 

You'd literally never see a card like Shahrazad being printed any more.

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Proportionally, wordier cards make up far more of YGO's cardbase, and especially its competitive cardbase. YGO doesn't have any design guideline like Magic's New World Order system that really curbs complexity.

 

You'd literally never see a card like Shahrazad being printed any more.

Yeah, I guess you might have point there...but as 

 

111189_200w.jpg

 

shows, YGO doesn't have any kind of design Guideline

 

(and Pwiz is really the most long winded card out there atm)

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