Jump to content

Zushin the Sleeping Giant


Recommended Posts

Preeeeeeeeety sure this is a continuous effect, guys.

 

And if that's the case... What happens if it collides with something like Wicked Avatar?

 

*sigh*

 

Wicked Avatar's wording states that its ATK is always 100 more than the monster with the highest attack, which means it changes as the soonest possible moment if something gets a buff. Considering that it's mandatory activated effect (judging by its wording so far, indicated by the colon), Zushin gains the 1000 ATK once, and Avatar's attack will always be 100 higher. Avatar would always win that fight.

 

And again, the wording strongly indicates that this is an activated effected, meaning that if UTL battled Zushin, then Zushin would not be able to gain the stats at all. Really, any Armades effect would be able to stop Zushin soundly.

Link to comment
Share on other sites

  • Replies 74
  • Created
  • Last Reply

Who doesn't wanna try to Summon it? as impractical as it might be....

I think maybe an engine of Dust Knights and Warrior Returning Alive, combined with Foolish Burial, Gold Sarcophagus, and a couple of Prediction Princess Coinnorma.

Maybe sparkle it all with a few techs like Pot of the Forbidden and Burst Rebirth (god this is already sounding pretty situational).

 

It is a plain old OPT clause, maybe it can be accelerated with Pyro Destiny Clocks? It'd take a few turns to set-up even like this, but it'd be worth it.

Link to comment
Share on other sites

...How? It doesn't involve a turn count.

 

Just asking because I'm not sure on some of the specifics of Pyro Clock. I know it doesn't work to reset cards that activate during specific phases like "During your Standby Phase", but not sure on when the card just bluntly says "OPT", and if not, what is the reasoning behind why it doesn't?

Mostly throwing ideas out.

Link to comment
Share on other sites

Who doesn't wanna try to Summon it? as impractical as it might be....

I think maybe an engine of Dust Knights and Warrior Returning Alive, combined with Foolish Burial, Gold Sarcophagus, and a couple of Prediction Princess Coinnorma.

Maybe sparkle it all with a few techs like Pot of the Forbidden and Burst Rebirth (god this is already sounding pretty situational).

 

It is a plain old OPT clause, maybe it can be accelerated with Pyro Destiny Clocks? It'd take a few turns to set-up even like this, but it'd be worth it.

If Trishula says the hand has to be random, and this card remains revealed in the hand, Trishula's hand effect cannot be random.

 

Shuffling the hand would randomize it and this card cannot be revealed if it is to be truly random.

 

If you could search 10 times in a turn, you'd be able to shuffle your hand 10 times, and get this cards effect 10 times then?

Link to comment
Share on other sites

If Trishula says the hand has to be random, and this card remains revealed in the hand, Trishula's hand effect cannot be random.

 

Shuffling the hand would randomize it and this card cannot be revealed if it is to be truly random.

 

If you could search 10 times in a turn, you'd be able to shuffle your hand 10 times, and get this cards effect 10 times then?

 

Did you quote the wrong post? idgi.

Link to comment
Share on other sites

Was trying to suggest (maybe) a way to summon it

Hmm 

if you activate Golden Ladybug's effect (for 1 having 2+ copies in hand) and your opponent used Lightforce Sword, it ended up hitting a Ladybug, and you were still on your Standby Phase:

-Do you have to confirm the number of Ladybugs you have to demonstrate you can activate the other(s)?

-Can you just activate them all without the game being able to demonstrate confirmation on which one did it already after the randomizing process?

Just something that occurred to me because of your post, though I should have probably gone to the ruling questions for this one, as unusual as the scenario might be..... In fact, Lightforce Sword banishes face-down but aaaanyways....

Though the giant is also that sort of OPT effect that is used from the hand.

 

.___________.

Link to comment
Share on other sites

If Trishula says the hand has to be random, and this card remains revealed in the hand, Trishula's hand effect cannot be random.

 

Shuffling the hand would randomize it and this card cannot be revealed if it is to be truly random.

 

If you could search 10 times in a turn, you'd be able to shuffle your hand 10 times, and get this cards effect 10 times then?

Randomizing by something such as a die roll would solve this problem.

 

Also safe to say shuffling the hand does not make him unrevealed.

Link to comment
Share on other sites

Hand = 6 cards.

 

Instead of picking, roll a die. 1 far left, 2 = next card, 3 =next one over etc.

 

If less than 6, adjust and reroll if needed.

 

That is random.

Hmm you're right....so maybe something like Phantom Hand or Reload...maybe find some way to fuel Monster Reincarnation? I'm sure there's a loop that would let you do it in a turn

Link to comment
Share on other sites

Preeeeeeeeety sure this is a continuous effect, guys.

 

And if that's the case... What happens if it collides with something like Wicked Avatar?

 

Whoever attacked loses the game for causing an infinite recalculation loop. Like using Pole Position with an Equip Spell card that boosts ATK.

 

That is, of course, assuming Zushin's official translation matches how the anime stat mod worked (Zushin dropped to 1000 ATK whe it attacked a Stardust that got 0'd mid-battle.)

Link to comment
Share on other sites

Whoever attacked loses the game for causing an infinite recalculation loop. Like using Pole Position with an Equip Spell card that boosts ATK.

 

That is, of course, assuming Zushin's official translation matches how the anime stat mod worked (Zushin dropped to 1000 ATK whe it attacked a Stardust that got 0'd mid-battle.)

No I'm pretty sure in a case like that, the card that's causing the loop would be destroyed by the game mechanics hating infinite loops (like pole position would be destroyed in that case).

Link to comment
Share on other sites

No I'm pretty sure in a case like that, the card that's causing the loop would be destroyed by the game mechanics hating infinite loops (like pole position would be destroyed in that case).

Just checked, turns out you're correct. The Loop card self-destructs by mechanics. That ruling appears to have been changed since the last time I looked.

 

The current rulings on Pole Position's version of these loops is: "You cannot voluntarily cause an infinite loop. If you do so by accident, rewind the gamestate to the last valid moment. If game mechanics cause the loop, self-destruct Pole Position with no death of monster."

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...