Lunar Origins Posted April 10, 2016 Report Share Posted April 10, 2016 [spoiler=Cards] Because why not. Link to comment Share on other sites More sharing options...
Mysty Posted April 18, 2016 Report Share Posted April 18, 2016 Here are a list of edits to make. These are JUST the edits - any line unaffected wasn't written: K'eltha CourthouseEnchantment - AuraEnchant landWhenever a white creature enters the battlefield, unattach K'eltha Courthouse and transform it.---K'eltha PursuerWhenever a white creature leaves the battlefield, transform K'eltha Pursuer and attach it to target land. Both of K'eltha Infiltrator's abilities should be 'until end of turn'. Also, 2 power is a bit high for for a creature that only costs B for it to have not only no drawbacks but two relevant upsides. Kya+2: Each player returns a creature he or she controls to his or her hand.-10: You get an emblem with "Whenever a creature an opponent controls becomes tapped, exile that creature at the beginning of your next upkeep." Alternatively, the emblem could be "At the beginning of your upkeep, exile all tapped creatures your opponents controls." Springs of EpiphanyT, Pay 1 life: Add C to your mana pool. (C represents colorless mana.)X, T: Tap target permanent with one or more colors and converted mana cost X or less. Its controller gains X life.NOTE: The reminder text isn't really necessary. Also, use ]X[ to get the X out of the circle. Link to comment Share on other sites More sharing options...
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