VCR_CAT Posted April 9, 2016 Report Share Posted April 9, 2016 So, the banlist's hits against E-Tele, Chicken Game, and even Upstart had a much larger effect on my favorite deck in the TCG, Super Quantum Phantom Knights, than I had hoped. Like, it kind of shot my deck in the foot and it's only three cards that got dropped from it. So, now being forced to find alternatives for consistency in said deck, I have turned to seek help in which option to pursue to keep this deck relevant. I'm telling the doc I won't pull the plug; there has to be a chance! [spoiler=The Deck So Far] MonstersRed Layer x3Green Layer x2Blue Layer x2Alphan x3Gloves x3Cloak x3Boots x3 Spells and TrapsRaigeki x1RotA x1Carrier x2Chicken Game x2Terraforming x3Foolish Burial x1Twin Twister x2Burial From a D.D. x1Emergency Teleport x1Emergency Teleport x2Fog Blade x3Sword x1 Extra DeckMagnus x1Magnaliger x2Dark Rebellion x1Thanatos x1Key Beetle x1Aeroboros x2Break Sword x3Grampulse x2Leviair x1Dante x1 So, here are the options I've come up with so far for filling the void created by these hits: [spoiler=Option 1: Compromise] Changes:+1 Green Layer+1 Blue Layer+1 Soul Charge+1 Instant Fusion+1 Norden+1 Castel-1 Sword-1 Key Beetle-1 DanteThis one has the most dramatic changes. The idea here is that increasing Blue Layer to 3 maintains the ability to get Blue Layer out on the field and keeps the same level of direct consistency for my Quantum cards as before the hit. However, I've come to know that Blue Layer wasn't a card you wanted in hand and that E-Tele was a much better method of getting him out. The Normal Summon is a precious thing. So, to counter this, putting Green Layer to 3 maximizes my chances as best as I can to have the ability to put out more than one Quantum on the field and remove those situations where my only play in a given turn is just Grampulse. With these changes, I also include Soul Charge and Instant Fusion as power cards. I've often said that there are two sides of the consistency coin: Getting what you want when you want it, or having incredible versatility so that you don't really care exactly what you have. Green Layer to 3 allows me to run Norden, and with that addition comes some changes to the Extra Deck. Sword was dropped as the most easily sacrificed card in the S/T line-up (space is so tight yo), and with Sword goes Key Beetle as well. Frankly, I rarely used Dante. [spoiler= Option 2: Allure of Darkness] Changes:+1 Fragile Armor+2 Allure of DarknessCompared to the last proposition, this idea features the least number of changes. Fragile Armor was added as a means for additional draw power (Even though it's a +0), but also to best maximize the use of Allure. Admittedly, I'm not as keen on this idea as Allure is going to be dependent on what else is my hand very much so. Opening Allure without a DARK would hurt quite a bit. Otherwise, this build would maintain the same strategies as the base one. Thoughts, ideas, and support would be very much welcome! Link to comment Share on other sites More sharing options...
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