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★ Grim PD & Intelligence Bureau ☆


Make Grim P.D. Great Again  

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  1. 1. You Ready For the Grim Forum Game!?!?!?!?



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Every creature on the planet is imbued with Essence. This Essence can be for good or evil, depending on its owner’s free will.

 

A Grim is not granted this choice. The malevolent Essences of Hatred, Agony, Sullenness, Hunger, Terror, Hubris, and Apathy, when coupled with an important event in time, create a Grim: an immortal being whose sole intention is to feed off of the Essence of Hope found in humans.

 

Luckily, not all humans have Hope. If a human Essence, be it of Hatred, Agony, or any other malevolent force, is powerful enough to combat the Essence of a Grim, that human can likely dispel the Essence of it, or coax it to join the human’s side. Fighting alongside friendly Grims can fill them and their owners with the Hope that Grims feed on, remedying the lack of hope humans experience.

 

Welcome to the GRIM POLICE DEPARTMENT and INTELLIGENCE BUREAU

 

qACK09c.jpg

 

Our slogan is "Check the OP!"

The Forum Game is in Beta

 

[spoiler=Getting Started: About, Rules, Branches, and Application Form]

 

At the Grim Police Department and Intelligence Bureau (Grim PD&IB for abbreviation), you can make contributions to the fields of Grim Vigilance and Taxonomy, accordingly for either branch.

 

In OOC seriousness, though, this club is for a project of mine, reinforced throughout as "Grim." Influenced by Pokemon, Yo-Kai Watch, Fossil Fighters, and Dragon Quest Monsters, this game seeks to take the natural human instinct of collection and appease it. 

 

Here, members will develop the world Grims inhabit, as well as the Grims themselves. If you enjoy making Fakemon, you should like this club.

 

[spoiler=Branches]

[spoiler=Vigilance Branch]

 

If your strong spot lies in fighting others in the name of justice, you belong in the Vigilance Branch. Here, you can aid in the competitive aspect of the game, from designing sets to shaping the very rules. You lay the foundation for all of Grimkind. 

Things you do:

 

1. Determine ways to formulate a game around this concept

2. Size up balancing in said game

3. Scout people to join the club

 

 

[spoiler=Taxonomy Branch]

 

If your strong spot lies in an unquenchable curiosity, you belong in the Taxonomy Branch. Here, you can aid in the creative design aspect of the game, whether it be drawing new or existing Grims, or coming up with brand new designs on your own.

Things you do:

 

1. Create new Grims or ideas for Grim-related things

2. Draw Grims or Grim-related things

3. Make things beauteous

 

 

Rules:

 

1. All YCM rules apply. Don't do anything someone cool wouldn't do.

2. Be open to criticism on your statements. If someone is being blatantly rude, don't be rude back, and just tell me, another high-ranking member, or (preferably) a mod. Don't expect every submission to get in.

3. At least brush over everything. If you go "Yeah, yeah, yeah, resources, branches, Grims, got it," you should be fine. 

4. You MUST follow the topic. This is just to make things easier on everyone for club updates and the like.

 

[spoiler=Application Form]

 

YCM Username

Name you'd like to be called (this can be the same as above)

Branch you'd like to join and why (you're not limited to being completely centered around one branch)

Favorite Grim based on the list (This is impermanent, but required to make sure you care. A complete list of Grims can be found in the Resources section)

 

 

[spoiler=Example Application]

 

Toadtotter

Toad

I prefer the ​Taxonomy Branch, because it lets me flex my creative muscle. I also enjoy adding flavor to concepts.

My favorite Grim is Toadtotter. 

 

 

 

[spoiler=Grim Forum Game]

 

On the Forum, you can collect your own Grims in a text-based adventure. Inputting actions lets you coax new Grims to join you, level them up, fuse them, and send them into battle.

 

Obviously, I can't be too detailed, since it's only a forum game, but I can award Reps, Points, and Experience.

 

Details to come 12/23/19

 

 

 

[spoiler=Announcements]

4/8/16: Added Type Effectiveness Chart, and some flavor texts.

4/9/16: Added Pignacious, Seaforce, and other Grims.

4/15/16: Added the banner, and Blankenstein to the list of Grims.

​4/16/16: Added a ton of Grims, particularly Speculius by Rage, who leveled up!

4/17/16: Cleaned up spoilers, awarded Pixel his EXP for making the banner. He leveled up!

4/17/16: Added the announcements spoiler!

From now on, you must include the stats of your Grim submissions in the submission. You can find the stats list under resources.

I've cleaned up a lot of the spoilers. Most of the stuff for noobs is in the About section, just so that it doesn't distract others. 

4/20/16: Stopped being a lazy inactive oaf. Added submissions to the list. Added "How to Make a Grim" under resources. Also please check the Task Board for quests, it's there for a reason!

4/21/16: Added a topic poll. Check it out!

5/29/16: Added card types and more Grims. Added a topic poll.

5/31/16: Added Grim Abilities, Skills, and Afflictions.

6/2/16: We still exist. Adding stats to some Grims.

6/4/16: The Forum Game is on the move. We might end up being ready before I know it.

 

[spoiler=Members]

 

★ Toadtotter 

Soulfire (Dylan) [25 EXP to Next Level]

[spoiler=Vigilance Branch]

PixilationGamez (Pixel)  [25/100 EXP to Next Level]

WurWulfx (Wulf) ◎ [75/100 EXP to Next Level]

[spoiler=Taxonomy Branch] The Cowardly Dog (Rage) ◎ [25/100 EXP]

Hoggy (Spell Counter King) ◎ [25/100 EXP]

 

[spoiler=Ranks]

 

(No Mark) Trainee: Someone who just joined. They have a long way to go.

◎ Beginner: A novice Vigilante or Taxonomer. They've got their hands on the ropes.

∆ Agent: A regular member. They've got something going.

⊕ Enforcer: A skilled member. The first step to having no life.

⨷ Hopeful: This is getting boring.

☆ Exalted: You get it.

★Staff: HIGH EXALTED RULER

 

 

[spoiler=How to Level Up] You can get EXP by making contributions. A submitted Grim warrants 25 EXP; Graphic Designs warrant 50 or more EXP; contest prizes can warrant more.

 

 

[spoiler=Ways You Can Contribute]

 

Ideas are definitely needed. I came up with this idea literally in February while walking around and observing spooky houses. I only have a vague sense of how things are supposed to work, and I need an interest check. 

 

You can give ideas for cards, video games, narratives, drawings, or just critiques in general.

If you're a member already, you can profit and earn EXP from completing assignments on the Task Board. If not, sign up!

 

[spoiler=Grim Design Contests]

If you're really into design, you'll love Grim Design Contests. Here, show off your best creations for a chance to win EXP, Rep, and/or Forum Point prizes. Submitting is just like doing so for a submission, but you should be more serious about it. This is for prizes!

You can find out more on Grims and how to design them under the Resources tab.

 

Judging Criteria:

- How flavorful the Grim is, how fitting its descriptions, bio, and art are.

- How fitting the Typing and capabilities are to the Grim's design

- How balanced the Grim is regarding its stats and rank

- How unique the Grim is

 

If you want to make sure your designs are top notch, check out the Resources tab.

 

[spoiler=Task Board]

 

- Startup Campaign

- Grim Design Contest

- Grim Icons: Earn 10 EXP for making an Icon for a Grim.

- More descriptions + Stat Totals for Grims: Earn 10 EXP for giving a Grim stats.

- Art for Grims: Draw a Grim to earn 50-100 EXP based on the quality of the drawing.

- Create Grim cards

- Tweak the Grim Rules

- Aid in the Grim Forum Game

 

 

[spoiler=Resources (List of Grims Here)]

 

Lists of Grims: (With Descriptions) (With Stats)

 

[spoiler=Grim Types]

 

 

JWHXrVx.png

 

[spoiler=Grim Submission Template] Name of Grim (Rank)

[Primary Type / Secondary Type]

[spoiler=Description] Write the gist of what the Grim does, perhaps in battle. See "Jesterror © [Zombie / Sound]" if you're confused. This doesn't have to be long.

[spoiler=Appearance] Provide an image, OR write enough to convey what the Grim looks like. If it's not that stellar of an image (black and white, perhaps) then add more details.

[spoiler=Bio] This isn't always required, but if you want more flavor, give your Grim a creation story.

[spoiler=Stats] Give your Grim stats to give us a grip on its power level. Make sure it's balanced with its rank.

 

[spoiler=Rank Ratios & Stats List]

Grim Rank Averages

 

F: 150-200 Stat Total, 4-6 Team Cost

D: 250-300 Stat Total, 7-10 Team Cost

C: 350-400 Stat Total, 11-15 Team Cost.

B: 450-500 Stat Total, 16-20 Team Cost

A: 550-600 Stat Total, 21-25 Team Cost

S: 650-700 Stat Total, 26-30 Team Cost

X: 1000 Stat Total, 60 Team cost

 

Starting Team Capacity: 15

Max Team Capacity: 60

 

Max Grims on a Team (Regardless of Capacity): 6

 

Grim Stat List

 

VIT: Vitality, the Grim's health.

MAG: Magic, the Grim's capacity to use Magic Attacks.

STR: Strength, the Grim's capacity to inflict damage with Physical Attacks

RES: Resistance, the Grim's capacity to absorb damage from Physical Attacks

INT: Intelligence, the Grim's capacity to inflict damage with Magic Attacks

APT: Aptitude, the Grim's capacity to absorb damage from Magic Attacks

SPE: Speed, how fast the Grim is. 

Total: A total tally of all the stats.

Team Cost: How difficult the Grim is to control.

 

[spoiler=DnD Token Maker and Types] If you'd like to make DnD tokens for Grims using this site, follow the guide.

Fire

Hex Color: #DC143C

 

Water

Hex Color: 1E90FF

 

Plant

Hex Color: 2E8B57

 

Mineral

Hex Color: CD950C

 

Wind

Hex Color: 7FFFD4

 

Electronic

Hex Color: FFD700

 

Neutral

Hex Color: FFFFFF

 

Demon

s8BYWKv.png

 

Sound

eX8hyHo.png

 

Biohazard

PYxdtaW.png

 

Zombie

p5if14D.png

 

Metallic

HGwijEK.png

 

Phantom 

hax7xx8.png

 

Bug

2Vz5nXL.png

 

Dragon

nJ9rLQi.png

 

Light

i6Mk55h.png

 

Combat

cPIsM0S.png
[spoiler=Example] qGd22UN.png Kampferhund (you're welcome to give it accessories, though)

 

[spoiler=How to Make a Grim] If you're part of the Taxonomy branch, finding and documenting Grims is a must. Report all findings of new or unique Grims as soon as possible.

[spoiler=Before you start] Don't think you can get away with what I'd like to call pulling a Charizard. Flex your creative muscle a lot. This project actually encourages *gasp* going outside!! Go travel somewhere, or just walk outside. Explore. Leave no stone unturned. See what weird stuff you can find. Or, if you really don't feel like it, use the Internet. Research ancient cultures. Look at Pokemon splices. Even listening to certain music can help you.

[spoiler=Getting Started] First, figure out what kind of Grim you're gonna make. Start with an inspiring image, a name, or a type combination. Once you have your general idea down, start coming up with more ideas. What would your Grim do in battle, or would it prefer not fighting? Is it scary, tough, or cute? What sets it apart from other Grims?

[spoiler=Fleshing Out your Grim] Once you've got your base, build on it. Give your Grim a creation story. Give it personality. Perhaps draw it, if you're good enough.

[spoiler=Balancing your Grim] This is one of the weird parts. In order to make sure your Grim's power level makes sense, you should refer to the rank averages displayed under Resources.

[spoiler=Submitting your Grim] Once you've got all your info, don't be afraid to submit your Grim, or save it for a contest. 

[spoiler=Card Template]

 

tTjBw5e.png

 

 

[spoiler=Grim Abilities]Flame Eater - Takes in fire attacks to boost own magic attacks by 1.5

When the opponent uses a fire attack, it adds 50 Beautiful Talent.
 
Weed whacker - Takes in plant attacks to boost own physical attacks by 1.5
When the opponent uses a Plant attack, it adds 50 Fright Talent.
 
Porous Skin - Takes in water attacks to recover health
When the opponent uses a Water attack, it adds 50 Powerful Talent
 
Martyr - Skills used by the user that damage it become twice as potent
Skills used by the user that damage it earn twice the Talent.
 
No Mercy - Ignores enemy Grims' stat changes.
 
Auto Reflex - Applies Reflex at the start of the battle
 
Auto Counter - Applies Counter at the start of the battle
 
Auto Adrenaline - Applies Adrenaline at the start of the battle
 
Phantasmagoric - Grants immunity to Combat Moves
Grants immunity to Fright Moves
 
Absolute 0 - Treats each Grim’s RES and APT as 0 when dealing and taking damage
You gain twice as much Talent while your Talent is at 0.
 
Fireproof - Grants immunity to Fire Moves. 
 
Lyrical Genius - Sound Type Moves hit twice.
Sound Type Moves earn twice as much Talent.
 
Megaphonics - Turns Neutral Moves into Sound Moves.

All Grims' Sound Moves earn 1.3x Talent.

 

 

Deaf - It is immune to Sound-Type moves.

 

 

[spoiler=Grim Skills]Pummel

Base Damage: 30
Type: Neutral
Aspect: Powerful
No other effects
 
Chomp
Base Damage: 20
Type: Demon
Aspect: Fright
Drains 33% of the damage done to the target as health restored
 
Leap
Base Damage: 100
Type: Wind
Aspect: Beautiful
Grants invulnerability on the first turn, then attacks on the next.
 
Screech
Base Damage: 50
Type: Sound
Aspect: Fright
Hits many Grims at once.
 
Hook
Base Damage: 40
Type: Combat
Aspect: Powerful
Does twice the damage to Wind Grims.
 
Syphon
Base Damage: -
Type: Zombie
Aspect: Intelligent
Applies Syphon.
 
Startle
Base Damage: 10
Type: Phantom
Aspect: Fright

Applies Fear to the target.

 

Infectious Slap

Base Damage: 30

Type: Biohazard

Aspect: Fright

50% Chance to apply Infection to the target.

 

King's Blitz

Base Damage: 235

Type: Light

Aspect: Beautiful

The user takes damage equal to the damage inflicted upon the opponent.

 

Queen's Lariat

Base Damage: 100

Type: Light

Aspect: Beautiful 

Hits all enemy Grims, giving them and the user Dizziness.

 

Passé

Base Damage: -

Type: Combat

Aspect: Intelligent

Applies Reflex and Counter.

 

Ricochet Punch

Base Damage: 60

Type: Combat

Aspect: Cool

Lets the user change Zones.

 

Diving Leap

Base Damage: 60

Type: Phantom

Aspect: Fright

Lets the user change Zones.

 

 

[spoiler=Afflictions] Counter- When hit with a direct attack, deflects half of the damage back at the opponent.

 
Adrenaline- Increases SPE, STR, and Critical Hit Rate for a short period of time.
 
Syphon- All Attacks restore 25% of the damage dealt.
 
Reflex- The Grim can change zones after an attack.
 

Fear- The Grim can only use moves with base damage 50 or less.

 

Infection- Deals VIT damage every turn. 

 

Locust- Deals MAG damage every turn.

 

Dizzy- Prevents the user from changing Zones.

 

 

[spoiler=Grim Gaming Brainstorm]

 

3 grims participate

Primary typing determines type effectiveness

Inverse Grims: Primary and Secondary typing switch

 

The field is divided into 4 zones, called Squares:

-The MA, or MAIN ATTACK square (In the front)

- The SA, or SUBSEQUENT ATTACK square (Two, one each on the top and bottom)

- The RA, or REFLEX ATTACK square (behind the MA)

- and The OA, or OUTFLOW ATTACK square (behind the RA)

 

Each zone will have a different affect on each player's units and what they can and cannot do.

 

The MA allows most units to hit at maximal power, although they are at a greater risk of being damaged. You absolutely must have a unit here.

The SA allows most units to take less damage from attacks, although they will do less damage from this zone with their own basic attacks. Additionally, they can only use basic attacks on the MA.

The RA allows units to grant a fraction of their power to the current MA; however, they cannot attack.

The OA prevents the unit from using skills or attacks, although it is fully protected from enemy attacks.

 

To change the zone of a unit, you can either swap it with another unit or simply move it to an adjacent empty square.

 

A victory is achieved when each enemy has been left with 0 Health (in this case VITAL).

 

Combining Grims can grant you a more powerful one that builds upon  the traits of its predecessors.

 

In a Grim Talent Show, Grims compete to see who has the most powerful, beautiful, frightening, charismatic, intelligent, cute, or cool team. Each stat counts for a certain aspect of Talent.

 

Talent Shows require you to prove yourself not by might alone, but by talent. In addition to knocking out enemy Grims, a team must reach 500 Talent of their given aspect in order to win. 

 

Grims can be classified as a certain aspect based on their highest stat, but any Grim can be used in any Talent Show, so long as the team suffices. 

 

The stats compared to Talent aspects are as follows:

VIT (Power)

MAG (Beauty)

STR (Fright)

RES (Charisma)

INT (Intelligence)

APT (Cuteness)

SPE (Coolness)

 

Skills are also divided into Talent aspects. Using a skill will add to your team's Talent. If you use a skill according to the Talent Show's aspect, bonus Talent will be added.

 

The winner is the one who earns 500 Talent first, or knocks out the enemy team.

 

 

 

 

 

[spoiler=Bans]

 

None

 

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Count me in. I like the concept. And fakemon.

 

YCM User: Pixelationgamez

 

Nickname: Pixel

 

Preferred Branch: Vigilance Branch. I'm a stats guy. 

 

Favorite Grim: Kitsunapalm

 

Welcome! You're actually the first member. I'll add you to the list asap.

 

This thread might not be around for a long time, but I'm planning on hosting an RP when I get the right credibility.

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Ah, didn't look at that one, because I thought it was just something for the RP. The one time I don't read something XD

 

Guess I learned from that.

 

Also, what do ranks mean when it comes to grims? And what is that "A" within the "F" section?

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Ah, didn't look at that one, because I thought it was just something for the RP. The one time I don't read something XD

 

Guess I learned from that.

 

Also, what do ranks mean when it comes to grims? And what is that "A" within the "F" section?

 

The ranks determine how good they are overall. You would have to be stronger to use the better ones, but it doesn't quite matter which one you make your favorite.

 

I have no idea why there is a random letter A in the middle of the thing.

 

Fixed

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I can make banner but, I need a couple of pictures of the Grims. But for now if you want I can just make a banner with a fancy bg and then add then in later.

 

Here is one with out the pic and not a cool/fancy bg but, eh. Also I dont know what to put as a 'catchphrase' so just put that even though it doesn't make sense. 

hiof798.jpg

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I can make banner but, I need a couple of pictures of the Grims. But for now if you want I can just make a banner with a fancy bg and then add then in later.

 

Here is one with out the pic and not a cool/fancy bg but, eh. Also I dont know what to put as a 'catchphrase' so just put that even though it doesn't make sense. 

hiof798.jpg

 

I actually don't have any images of Grims. That's one of our tasks, actually, and I can't do it because not only is my only medium pencil and paper, but I have zero professional art skills.

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Well, I don't love Fakemon all that much, But I have a few ideas left from my fanfiction days. I would love to join your club.  (Plus the Grims somehow give out the same vibe as old school Normal Monsters, which I LOVE).


 


The Cowardly Dog


Courage (or rage, your choice)


I prefer the Taxonomy Branch, because creativity calls.


Favorite Grim: (Tier) Joy and Spirallax.


 


Small questions:


How do we submit our designs? Do we use this forum or pm each other privately?

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Well, I don't love Fakemon all that much, But I have a few ideas left from my fanfiction days. I would love to join your club.  (Plus the Grims somehow give out the same vibe as old school Normal Monsters, which I LOVE).

 

The Cowardly Dog

Courage (or rage, your choice)

I prefer the Taxonomy Branch, because creativity calls.

Favorite Grim: (Tier) Joy and Spirallax.

 

Small questions:

How do we submit our designs? Do we use this forum or pm each other privately?

 

 

 

Welcome to the club! I'll add you to the list as soon as possible. Thanks also for following so that I don't have to ask you to :P

I'll probably end up making a template for design submission. Art is NOT required for a submission. You can use the main thread when you want to create a Grim for the list. 

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Since we haven't had a fixed template to follow when submitting our Grims, I will follow the example in the... Grimsdex? Grimopedia? =))

 

[spoiler=Speculius]

 

Speculius (B) [Light/Demon]

 

Lore: It is said that when a mirror is broken while being gazed at by someone, a piece of that person's soul will be torn out and bound to the broken pieces and corrupted becoming a Speculius. 

 

Description: It takes on the appearance of the soul it came from, however in place of its eyes are two hollow holes. However, upon physical contacts with a human being, numerous cracks would start to appear on its form, until finally this appearance too would shatter, and the sharp pieces would assemble themselves into a humanoid figure with limbs made out of sharp mirror blades.

 

Being born from only a small piece of the soul, Speculius craves the feeling of "wholeness", and for such, is driven by the desire to reunite with the original soul: by devouring its flesh and blood. Unfortunately, because of its lack of sight, this Grim usually ends up attacking the wrong person, instead of its desired target.

 

Known weakness(es):

- Blindness impedes its precision in attacking.

- Its appendages are made of glass, and thus, quite fragile.

 

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Since we haven't had a fixed template to follow when submitting our Grims, I will follow the example in the... Grimsdex? Grimopedia? =))

 

[spoiler=Speculius]

 

Speculius (B) [Light/Demon]

 

Lore: It is said that when a mirror is broken while being gazed at by someone, a piece of that person's soul will be torn out and bound to the broken pieces and corrupted becoming a Speculius. 

 

Description: It takes on the appearance of the soul it came from, however in place of its eyes are two hollow holes. However, upon physical contacts with a human being, numerous cracks would start to appear on its form, until finally this appearance too would shatter, and the sharp pieces would assemble themselves into a humanoid figure with limbs made out of sharp mirror blades.

 

Being born from only a small piece of the soul, Speculius craves the feeling of "wholeness", and for such, is driven by the desire to reunite with the original soul: by devouring its flesh and blood. Unfortunately, because of its lack of sight, this Grim usually ends up attacking the wrong person, instead of its desired target.

 

Known weakness(es):

- Blindness impedes its precision in attacking.

- Its appendages are made of glass, and thus, quite fragile.

 

 

Thanks for the submission! You've been added.

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