Flash Flyer - Sakura Posted April 6, 2016 Report Share Posted April 6, 2016 General stuff - First to 3 votes or whoever gets the most votes by 11:00 am HST on 4/8/2016 wins- Voters must elaborate on their votes- I reserve the right to nullify votes if reasoning is insufficient. - Winner moves on to round 2 and receives a rep from the opponent- All voters will get reps (and are eligible for 250PP per round in 2099 if you are registered) ---- Requirement Make a Synchro Monster with an alternate summoning condition (see Nirvana High Paladin).Or in other words, regular conditions but also a separate one in-effect. ----Card A 1 Tuner + 1 or more non-Tuner MonstersFor this card's Synchro Summon, you can treat 1 Fusion Summoned Fusion Monster you control as the Tuner. If this card is Synchro Summoned using a Fusion Summoned Fusion Monster as material: You can add 1 "Polymerization" OR 1 "Fusion" Spell Card from your deck to your hand. Once per turn: You can Fusion Summon 1 Level 7 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. If you control a Fusion Monster this effect cannot be negated. 1 Tuner + 1 or more Non-Tuner MonstersFor this card's Synchro Summon, you may Banish 1 face-up level 5 or higher monster you control. If this card is summoned this way, during each of your Standby Phases, add an "Evolution Counter" to this card. You may tribute this card to Special Summon the monster Banished for this card's Synchro Summon, and add additional effects based off the number of Evolution counters on this card.- 1 Evolution Counter: Gains 500 ATK- 2 Evolution Counters: Gains 500 ATK and cannot be targeted by monster effects- 3 Evolution Counters: Gains 1000 ATK and is unaffected by card effects- 4 or more Evolution Counters: Gains 1500 ATK and is unaffected by card effects Link to comment Share on other sites More sharing options...
Yuuji Kazami Posted April 7, 2016 Report Share Posted April 7, 2016 ...Well, this was rather anti-climatic. For Card A, I'm more or less neutral on it because of the fact that it has a high possibility of Summoning multiple copies of itself in a single turn, as long as you get 1 copy out. Adding Instant Fusion, you can use this monster's first effect to bring out a Level 7 or higher Fusion Monster and then Instant out a Level 3 or lower Fusion monster for another copy. I personally find this part a turn-off, although I accept the fact that the card is very useful in Fluffals. However, in the Spirit Beasts, I think this card may be broken with the amount of stuff you can get out in a single turn, but Spirit Beasts aren't even viable in today's meta, so that's really minor if they get a boost to become more viable against the other Tier 1 and 0 decks. Card B is just... I'm just baffled at what the creator was thinking while making this. I mean... This card can be useful in getting Phantasmal Lord Ultimitl Bishbaalkin out, I guess. However, other than that, it's just a terrible card by its own effects as opposed to being material fodder for R10 Xyz Summons. For one, it's most likely to be removed on your opponent's next turn if you Summon this card. Honestly, if the card had been juiced for the Tribute being a quick effect, as well as allowing the Counters to be placed during each player's Standby Phase, I would've picked this card. However, because it's not; it's a slow, more or less useless card with its own effect. Also, I'm more or less confused if banishing the Level 5+ would count as a Synchro Summon because of the poor card grammar. If it did count as a Synchro Summon, I guess I would give it props for supporting Synchro Ladder decks. You can pretty much get a free +1 with this card if Hyper Librarian is on the field, although this card probably wouldn't be a first pick for taking up Extra Deck space. Another turn-off point is the fact that this card can target itself with its own effect. That's just rather... Disappointing. Honestly, I don't find appeal in both cards. But due to the fact that Card B is pretty much useless in all honesty, I'll go with A. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 7, 2016 Author Report Share Posted April 7, 2016 Alright then, 1-0 card A. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 8, 2016 Report Share Posted April 8, 2016 I'll try my best to write a review... Card AFor this card's Synchro Summon, you can treat 1 Fusion Summoned Fusion Monster you control as the Tuner. If this card is Synchro Summoned using a Fusion Summoned Fusion Monster as material: You can add 1 "Polymerization" OR 1 "Fusion" Spell Card from your deck to your hand. Once per turn: You can Fusion Summon 1 Level 7 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. If you control a Fusion Monster this effect cannot be negated. Based on these circumstances, card A has a quite cliche effect, it supports multiple fusion possibilities in a single turn, Try using "Instant Fusion" or "Brilliant Fusion" to special summon a Fusion almost instantly, synchro, then bring another one out, then synchro again (if possible), then fusion summon again? It has potential bringing out a swarm of monster, which can provide an advantage in "Gem-Knights" which has a lot of fusions. Card has pretty decent stats, and is a bit broken considering the multiple copying effect if used with the right cards.... Card B:This card is easier to Special Summon, since it's only limits is level 5 or higher, and it has a quite interesting effect, which adds flavor to the card, as it is a cocoon which ever-evolves. The massive downside is this card has to last long on the field for it's effects to resolve greatly, chances are your opponent will possibly banish or destroy it before it can react.. The first two effects are a bit useless, and getting into 3 or 4 can be quite a predicament. But if it reaches 4, your opponent will have a quite hard time dealing with it. Still, it is very slow, and shouldn't be used against aggressive decks It's Special Summoning condition is a bit obscure, since it only states banishing a single level 5 or higher monster without further definition....The question is: Does this count as Synchro Summon? This card can be quite useful in banish oriented decks, such as "Banish Psychic" Deck, See link:https://www.google.co.id/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjT-KCbmv7LAhUDT44KHbUoA4QQFggaMAA&url=http%3A%2F%2Fyugioh.wikia.com%2Fwiki%2FBanish_Psychic&usg=AFQjCNG0scbschxyKR552LAjldbX5emSnA&sig2=z6qnt1VbkB534qyr3aYRgA......which doesn't really match up with it's cocoon and organic theme...... For the clause of usefulness, Card A is more useful and fast-paced, and supports multiple summon in a single-turn, while Card B has to wait very long, and has slow pace Conclusion:Card A wins the vote, since it's effect is more unique, providing a "Search and Summon", has better and understandable OCG, and more useful in terms, Card B is less useful in terms of speed and effect Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 8, 2016 Author Report Share Posted April 8, 2016 Alright then, 2-0 A Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 8, 2016 Author Report Share Posted April 8, 2016 Well, it's about time for this to be ended.Next Tuesday wins this one 2-0. (I'll go rep one of his other posts) ----Cherz goes to the loser bracket [which basically means they have a chance to rebound or get wiped out completely from the tournament]. Link to comment Share on other sites More sharing options...
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