Kirika Akatsuki Posted April 6, 2016 Report Share Posted April 6, 2016 2 Gem-Knight Lapis1 Block Dragon2 Tramid Master1 Mathematician3 Tramid Hunter2 Giant Sentry of Stone3 Block Golem3 Tramid Dancer1 Glow-Up Bulb 3 Terraforming3 Brilliant Fusion2 Tramid Fortress3 Tramid Cruiser2 Tramid King Golem2 Chicken Game 2 Tramid Pulse2 Release from Stone2 Solemn Strike1 Solemn Warning 2 Gem-Knight Zirconia1 Giganticastle1 Naturia Beast1 Number 38: Hope Harbringer Dragon Titanic Galaxy1 Divine Dragon Knight Felgrand2 The Phantom Knights of Break Sword1 Soul of Silvermountain2 Leviair the Sea Dragon1 Meliae of the Trees2 Gorgonic Guardian1 Giant Soldier of Steel Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 6, 2016 Report Share Posted April 6, 2016 I didn't even think about brilliant fusion for zirconia to immediately set up Pulse/block drago-oh wait you're using Lapis. Is rank 3 really super important, or would it be more worth it to run Garnet instead to get R4nk with garnet and block golem, a total of level 8 from block dragon, or just a decent body from garnet? Also have you thought about release from stone as a DDR of sorts? Link to comment Share on other sites More sharing options...
Kanashimi Posted April 6, 2016 Report Share Posted April 6, 2016 instead of gem-knight + brilliant, why dont you try koaki meiru variant? (golem and the overload) and you can summon them easily thx to ties of brethren (using master + ties for example).also no need to worry about ties of brethren restriction (well okay slow you down a bit) but most of the time tramid eff involve around opponent's turn so yes. chicken game is a MUST imo . . . so what i mean is:> take out gem knight and brilliant, change them into koaki meiru and ties of brethren> also a space for chicken game (dunno what to take out) well thats my version of tramid (and pretty good so far), not sure about that burial thereas for the rest is same Link to comment Share on other sites More sharing options...
Tinkerer Posted April 6, 2016 Report Share Posted April 6, 2016 I'm looking to see what I can come up with regarding Tramids myself. Personally, I don't think you need to run 3 Fortress/King Golem field spells. Cruiser is the one you wanna get to early, so I'd keep that at 3, but since you have decent recyclability, I wouldn't think you'd need 3 each of the others (also considering you aren't running Sphinx). I second Bringer's suggestion of Release From Stone. It's a nice play extender that really didn't have much use before. I also have a question, why 2 Giant Sentry? Link to comment Share on other sites More sharing options...
Kirika Akatsuki Posted April 6, 2016 Author Report Share Posted April 6, 2016 I didn't even think about brilliant fusion for zirconia to immediately set up Pulse/block drago-oh wait you're using Lapis. Is rank 3 really super important, or would it be more worth it to run Garnet instead to get R4nk with garnet and block golem, a total of level 8 from block dragon, or just a decent body from garnet? Also have you thought about release from stone as a DDR of sorts? Garnet is a Pyro. Lapis is Rock. So I'm went with Lapis. I originally had Release From Stone in, but I thought people would tell me to drop it because it's too slow. instead of gem-knight + brilliant, why dont you try koaki meiru variant? (golem and the overload) and you can summon them easily thx to ties of brethren (using master + ties for example).also no need to worry about ties of brethren restriction (well okay slow you down a bit) but most of the time tramid eff involve around opponent's turn so yes. chicken game is a MUST imo . . . so what i mean is:> take out gem knight and brilliant, change them into koaki meiru and ties of brethren> also a space for chicken game (dunno what to take out) well thats my version of tramid (and pretty good so far), not sure about that burial thereas for the rest is same That's a completely different deck. I don't know if I want to put Chicken Game in, mostly because of space. I'm looking to see what I can come up with regarding Tramids myself. Personally, I don't think you need to run 3 Fortress/King Golem field spells. Cruiser is the one you wanna get to early, so I'd keep that at 3, but since you have decent recyclability, I wouldn't think you'd need 3 each of the others (also considering you aren't running Sphinx). I second Bringer's suggestion of Release From Stone. It's a nice play extender that really didn't have much use before. I also have a question, why 2 Giant Sentry? Giant Sentry of Stone let's me go into Rank 3s easily. 3 is too much because it's once per turn, and drawing it sucks. 1 means I have to be careful about banishing it for Block Dragon or Tramid Pulse. Link to comment Share on other sites More sharing options...
~~~~ Posted April 6, 2016 Report Share Posted April 6, 2016 How about Naturia Landoise in extra deck? You run many spells, including some that might be dead in hand, and you might wanna be able to synch 7 for ancient fairy dragon. Link to comment Share on other sites More sharing options...
Kirika Akatsuki Posted April 7, 2016 Author Report Share Posted April 7, 2016 How about Naturia Landoise in extra deck? You run many spells, including some that might be dead in hand, and you might wanna be able to synch 7 for ancient fairy dragon. It's kinda situational. I'd need to get 2 Level 3s, which isn't hard, and Bulb. I'll test to see if it works out. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 7, 2016 Report Share Posted April 7, 2016 With all those non-EARTH XYZs, how has Block Golem been working out? Link to comment Share on other sites More sharing options...
Kirika Akatsuki Posted April 7, 2016 Author Report Share Posted April 7, 2016 With all those non-EARTH XYZs, how has Block Golem been working out? It's been working out pretty well. It's only really useful early on, when you haven't really touched your Extra. It's never dead because it can be used as fodder for Block Dragon. Link to comment Share on other sites More sharing options...
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