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[TDIL] Tramid Hunter


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TDIL-JP028 トラミッド・ハンター Tramid Hunter
Level 3 EARTH Rock-Type Effect Monster
ATK 1400
DEF 1100
(1) If there is a Field Spell Card face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).

 

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I know I posted the rest of them last Wednesday, but thread's on page 2 at the moment (and I'd prefer to not bump the thread if it already got there).

But anyway, at least they have another member besides Sphinx and Master (oh, and they can cycle their Fields now).

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YESSSSS

THIS IS SO GOOOOOOOOD

YEEEESSSS

Literally all i can say, amazing card is amazing. cant wait to see what else they get :D

Well, there's 3 more slots for them (between Metalphosis Volflame and now this); Spells might have a space or two left, but don't quote me on that. Hopefully they do get at least 1-2 more cards by Friday, but thinking this probably might be it for now.

 

But yeah, this card is pretty much going to help get your Fields into the Graveyard and trigger what you need. That, and giving Rocks more summoning speed is nice, considering how they are at present. Of course, you need a Field out, but these shouldn't have too much of an issue in doing so.

 

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Since I didn't write my thoughts on the Archetype in the other thread (with everything else), I'll just say that so far, they're interesting. Once the proxies come up on YGOPro, I can go play with them a little bit (though not really great with Rock decks to be honest).

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Not bad, not bad at all, a searcher that can also trigger the others' effects and allows multiple Normal Summons, for example Rock Stun monsters you can use for protection. Tramid could be a pretty decent Deck, not meta, but good enough for me to consider playing it for a longer while *cough Digital Bugs cough*

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Both Master and Hunter pop during the opponent's turn, which is probably going to be the theme of the level 4 or lower Tramids. I do like that his effect works best with Cruiser, as taking advantage of the extra NS will grant you +1000 LP and 2 draws + 2 discard.

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this makes me inclined to play speedroid, level 3 in this deck lets you access Breaksword without your normal and trigger the field effs (as well as put 2k on board for you), as well as double up on ancient fairy which can ss Hunter/the level 4 guy T1 where the BP skip won't matter.

 

In fact the goal of the deck is to just T1 churn out as many tramids as possible so you can cycle between more than 1 field spell during your opponent's turn

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this makes me inclined to play speedroid, level 3 in this deck lets you access Breaksword without your normal and trigger the field effs (as well as put 2k on board for you), as well as double up on ancient fairy which can ss Hunter/the level 4 guy T1 where the BP skip won't matter.

 

In fact the goal of the deck is to just T1 churn out as many tramids as possible so you can cycle between more than 1 field spell during your opponent's turn

I thought something like Nefariousness effs that pop on your opp turn would be the way to go. Because you still want to use the field swap effs and Xyz`ing doesnt seem of much value in this deck.

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I thought something like Nefariousness effs that pop on your opp turn would be the way to go. Because you still want to use the field swap effs and Xyz`ing doesnt seem of much value in this deck.

Gorgonic Guardian

 

You are using the speedroids to get your engine going anyway, and nefariousness is way too slow, Breaksword can already pop your own monsters to Trigger sphinx

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Really digging etele + blue layer to search the quantum field spell, it gives you something to do with an odd number of level 3s and you can play ghost ogre for the ancient fairy without having to use ur normal

 

I have a feeling semi spell zone might be worth looking into as a T1 play while sitting on a def position AFD since you can turn it off afterwards, nothing stopping the opp from using an M2 castel to blow you out tho.

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