Flash Flyer - Sakura Posted April 5, 2016 Report Share Posted April 5, 2016 TDIL-JP028 トラミッド・ハンター Tramid HunterLevel 3 EARTH Rock-Type Effect MonsterATK 1400DEF 1100(1) If there is a Field Spell Card face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect). ----I know I posted the rest of them last Wednesday, but thread's on page 2 at the moment (and I'd prefer to not bump the thread if it already got there).But anyway, at least they have another member besides Sphinx and Master (oh, and they can cycle their Fields now). Link to comment Share on other sites More sharing options...
Spinny Posted April 5, 2016 Report Share Posted April 5, 2016 YESSSSSTHIS IS SO GOOOOOOOODYEEEESSSSLiterally all i can say, amazing card is amazing. cant wait to see what else they get :D Link to comment Share on other sites More sharing options...
The Highlander Posted April 5, 2016 Report Share Posted April 5, 2016 So this one also has the effect to cycle, while its first effect allows to summon another monster like that, resulting in twice the effect, now all they need are a few decent fillers to add consistency. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 5, 2016 Author Report Share Posted April 5, 2016 YESSSSSTHIS IS SO GOOOOOOOODYEEEESSSSLiterally all i can say, amazing card is amazing. cant wait to see what else they get :DWell, there's 3 more slots for them (between Metalphosis Volflame and now this); Spells might have a space or two left, but don't quote me on that. Hopefully they do get at least 1-2 more cards by Friday, but thinking this probably might be it for now. But yeah, this card is pretty much going to help get your Fields into the Graveyard and trigger what you need. That, and giving Rocks more summoning speed is nice, considering how they are at present. Of course, you need a Field out, but these shouldn't have too much of an issue in doing so. ---Since I didn't write my thoughts on the Archetype in the other thread (with everything else), I'll just say that so far, they're interesting. Once the proxies come up on YGOPro, I can go play with them a little bit (though not really great with Rock decks to be honest). Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 5, 2016 Report Share Posted April 5, 2016 Not bad, not bad at all, a searcher that can also trigger the others' effects and allows multiple Normal Summons, for example Rock Stun monsters you can use for protection. Tramid could be a pretty decent Deck, not meta, but good enough for me to consider playing it for a longer while *cough Digital Bugs cough* Link to comment Share on other sites More sharing options...
ÆƵ– Posted April 5, 2016 Report Share Posted April 5, 2016 *Vibrates with excitment* I'm so fuuuuuucking ready to have fun with rocks So fuucking ready Link to comment Share on other sites More sharing options...
Toffee. Posted April 5, 2016 Report Share Posted April 5, 2016 That 2nd effect has A LOT of potential.(As far as Tramids go) Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 5, 2016 Report Share Posted April 5, 2016 Just noticed the last effect is only during the opponents turn, which can be useful, but also annoying a bit, since they can get rid of it before that in various ways to really screw you over. Link to comment Share on other sites More sharing options...
The Warden Posted April 5, 2016 Report Share Posted April 5, 2016 Both Master and Hunter pop during the opponent's turn, which is probably going to be the theme of the level 4 or lower Tramids. I do like that his effect works best with Cruiser, as taking advantage of the extra NS will grant you +1000 LP and 2 draws + 2 discard. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 5, 2016 Report Share Posted April 5, 2016 Just waiting for one that can cycle non-tramid fields into tramid fields, for teh chikin gaemz Link to comment Share on other sites More sharing options...
Kaiji Posted April 5, 2016 Report Share Posted April 5, 2016 this makes me inclined to play speedroid, level 3 in this deck lets you access Breaksword without your normal and trigger the field effs (as well as put 2k on board for you), as well as double up on ancient fairy which can ss Hunter/the level 4 guy T1 where the BP skip won't matter. In fact the goal of the deck is to just T1 churn out as many tramids as possible so you can cycle between more than 1 field spell during your opponent's turn Link to comment Share on other sites More sharing options...
evil cucumber Posted April 5, 2016 Report Share Posted April 5, 2016 this makes me inclined to play speedroid, level 3 in this deck lets you access Breaksword without your normal and trigger the field effs (as well as put 2k on board for you), as well as double up on ancient fairy which can ss Hunter/the level 4 guy T1 where the BP skip won't matter. In fact the goal of the deck is to just T1 churn out as many tramids as possible so you can cycle between more than 1 field spell during your opponent's turnI thought something like Nefariousness effs that pop on your opp turn would be the way to go. Because you still want to use the field swap effs and Xyz`ing doesnt seem of much value in this deck. Link to comment Share on other sites More sharing options...
Spinny Posted April 5, 2016 Report Share Posted April 5, 2016 Just waiting for one that can cycle non-tramid fields into tramid fields, for teh chikin gaemz Ancient Fairy Dragon secret boss monster lol Link to comment Share on other sites More sharing options...
Kaiji Posted April 5, 2016 Report Share Posted April 5, 2016 I thought something like Nefariousness effs that pop on your opp turn would be the way to go. Because you still want to use the field swap effs and Xyz`ing doesnt seem of much value in this deck.Gorgonic Guardian You are using the speedroids to get your engine going anyway, and nefariousness is way too slow, Breaksword can already pop your own monsters to Trigger sphinx Link to comment Share on other sites More sharing options...
Lizardonx Posted April 5, 2016 Report Share Posted April 5, 2016 Tiramids should get a tuner for easier AFD access. It's like it was made for this archtype. Link to comment Share on other sites More sharing options...
Kaiji Posted April 5, 2016 Report Share Posted April 5, 2016 Really digging etele + blue layer to search the quantum field spell, it gives you something to do with an odd number of level 3s and you can play ghost ogre for the ancient fairy without having to use ur normal I have a feeling semi spell zone might be worth looking into as a T1 play while sitting on a def position AFD since you can turn it off afterwards, nothing stopping the opp from using an M2 castel to blow you out tho. Link to comment Share on other sites More sharing options...
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