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Majespecter Macaque - Saru

WIND ***

Scale: 2<>2

Spellcaster/Pendulum/Effect

If you activate a "Majespecter" Spell in your Spell/Trap Zone, you can set 1 "Majespecter" Trap card from your Graveyard. If you activate a "Majespecter" Trap, you can set 1 "Majespecter" Spell card from your Graveyard. You can only activate each effect of "Majespecter Macaque - Saru" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

1200/800

 

Vampire

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Vampire Thrall

DARK - Level 3 - Zombie/Effect - 1400/0

This face-up monster is treated as Level 5. If a card(s) is sent from your opponent's Deck to the Graveyard, except by the effect of "Vampire Thrall", you can Special Summon this monster from your hand or Graveyard, and if you do, select one Type of card (Monster, Spell, or Trap): Your opponent must send 1 card of the declared Type from their Deck to the Graveyard. You can Tribute this face-up monster: Special Summon 1 "Vampire" monster from your Graveyard, except "Vampire Thrall".

 

Dragunity

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Dragunity Legatus

Level 4

WIND

Winged Beast

1800/0

When a "Dragunity" monster is Normal or Synchro Summoned, except "Dragunity Legatus", you can Special Summon this card from your hand. Once per turn, you can discard 1 card to select and activate one of the following effects:

  • Add 1 "Dragunity" card from your Deck to your hand.
  • Equip 1 Dragon-type "Dragunity" monster from your hand or Graveyard to a monster you control.
  • Special Summon 1 "Dragunity" Tuner monster from your Deck. If you activate this effect, you cannot Special Summon monsters, except "Dragunity" monsters, the turn you activate this effect.

You can only control 1 face-up "Dragunity Legatus".

 

Next: Laval

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something something Forté

Laval Launcherman

FIRE

Level 3

Pyro

1700/200

Once per turn, if a "Laval" card was sent to the graveyard this turn, special summon 1 FIRE monster with 200 def from your graveyard for every synchro monster you control. During your standby-phase, if this card is in your graveyard, you can send 1 "Laval" card from your deck to the graveyard; add this

card from your graveyard to your hand.

 

 

 

Steelswarm

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Steelswarm Advancer

DARK - Level 2 - Fiend/Effect - 1000/0

During the turn you Summon this monster, you can Tribute Summon 1 "Steelswarm" monster (in addition to your Normal Summon/Set, if you Summon this monster during your turn). If this card is in your Graveyard, and a "Steelswarm" monster is Tributed, except "Steelswarm Advancer", you can Special Summon this monster from your Graveyard.

 

Dark Scorpion

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Don Zaloog has an errata, changing its name to "Dark Scorpion Don Zaloog"

 

Dark Scorpion Hideout

Field Spell Card

Increase the ATK of all face-up "Dark Scorpion" monsters you control by 700. Once per turn, when a "Dark Scorpion" monster you control inflicts battle damage to your opponent, you can activate 1 of these effects:

● Special Summon 1 "Dark Scorpion" monster from your Deck.

● Add 1 "Dark Scorpion" monster from your Graveyard to your hand.

 

 

Ghostrick

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Phantom Beast Master Crasher

FIRE - Level 5 - Beast-Warrior/Effect - 2000/200

If your opponent controls a monster, and you control no face-up monsters: You can Special Summon this monster from your hand. When this monster is Normal or Special Summoned, you can add 1 non-Machine-Type "Phantom Beast" monster from your Deck to your hand. At the start of each Battle Phase, if this card is in your Graveyard, all Beast and Beast-Warrior-Type monsters you control gain 500 ATK.

 

Because really, a searcher with crappy battle boosting us about all I can do. Regular Phantom Beasts don't have much of a direction.

 

Neo-Spacians

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U.A. Youth League

Spell

 

This turn, you can Normal Summon "U.A." monsters without tributes, also you can Normal Summon 1 monster in addition to your Normal Summon/Set this turn. You can banish this card from your Graveyard; Add 1 "U.A." Spell/Trap card from your Deck. You can only use this effect of "U.A. Youth League" once per turn.

 

Ninja

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Cyber Ninja Yaku

LIGHT ****

Machine/Tuner/Effect

If you control a machine-type "Ninja" monster, you can Special Summon this card from your hand. You can only Special Summon "Cyber Ninja Yaku" once per turn this way. Once per turn, you can target 1 face-up "Ninjitsu Art" card you control and 1 card your opponent controls, return them to the bottom of the Deck.

1800/1000

 

Superheavy Samurai

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Superheavy Samurai Warlord Hideyoshi
Level 9 | EARTH | Machine | Synchro | Effect
1800/3200

1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. 

(2) If you have no Spell/Trap Cards in your Graveyard, this card can attack all monsters your opponent controls once each. 

 

Yeah, I am aware this is literally outclassing Kyuubi (though it really does have laughable stats unless your opponent is fielding big monsters). Suppose each has its advantages, but in the long run, this one does a lot more. 

 

* start replacing Kyuubi with this now *

 

=====

Tech Genus

 

(Dark Glass/Vizor/Antinomy legacy support, gogogo)

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T.G. Maximum Caller

EARTH - Level 3 - Psychic/Tuner/Effect - 1200/0

When this monster is Normal or Special Summoned, you can add 1 "T.G." monster from your Deck or Graveyard to your hand. If this monster is destroyed, you can Special Summon 1 "T.G." monster from your hand. If this monster is used as Synchro Material, you can Special Summon 1 "T.G." monster from your Graveyard.

 

Because Synchro Turbo.

 

Red-Eyes. Maybe make the Fusions more accessible, or allow an easier Flare Metal . . . something that helps with all the bricking.

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Red-Eyes Darkness Flare Dragon

DARK 7*

Dragon/Effect

You can discard this and 1 "Red-Eyes" monster; draw 2 cards. If a "Red-Eyes" monster(s) you control is destroyed by your opponent's card (by battle or by card effect), you can shuffle 1 of those monsters back into the Deck; Special Summon this card from your Graveyard, and if you do, inflict damage to your opponent equal to half the shuffled monster's original ATK. You can only activate each effect of "Red-Eyes Darkness Flare Dragon" once per turn.

2400/2000

 

Genex

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Genex Factory

Continuous Spell

"Genex" monsters you control gain 300 ATK and DEF. During a turn in which you Summoned a "Genex" monster, you can Normal Summon 1 "Genex" monster in addition to your Normal Summon/Set. Once per turn, during either player's turn, you can target 1 monster on the field and declare an Attribute: That target becomes the declared Attribute. If you Synchro Summon a "Genex" Synchro monster, you can Special Summon 1 "Genex" monster from your Graveyard.

 

Worm

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Binary Worm 10

LIGHT ****

Scale: 10<>10

Reptile/Pendulum/Flip/Effect

PE: You can only Pendulum Summon Reptile-type "Worm" monsters. This effect cannot be negated. Whenever a monster is flipped face-up, you can reduce this card's scale by 1. Once per turn, you can banish a number of Reptile-type Worm monsters equal to this card's scale from your hand, field or Graveyard; Fusion Summon 1 Reptile-type Worm monster. All the banished monsters are treated as its fusion materials.

ME: FLIP: Discard 1 Reptile-type Worm monster; draw 2 cards.

Once per turn, during either player's turn, you can send up to 2 cards from the top of your Deck to the Graveyard; flip the same number of monsters you control into face-down defense position.

1100/1100

 

Magnet Warriors

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Zeta the Electromagnet Warrior

EARTH - Level 3 - Rock/Effect - 1800/0

When this monster is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck in face-up Defense Position, except "Zeta the Electromagnet Warrior" (you can only activate this effect of "Zeta the Electromagnet Warrior" once per turn). Once per turn, you can send 1 "Magnet Warrior" monster from your hand or Deck to the Graveyard: This monster gains that monster's name until the end of the turn.

 

Tramid

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Triamid Pharaoh

Rock/Effect - EARTH - Level 4 - 1800/1500

When this card is Normal or Special summoned, you can activate 1 "Triamid" Field Spell from your Deck or Graveyard. Once per turn, during either player's turn,  If a "Triamid" Field Spell is sent to the Graveyard while this card is in the Graveyard: You can banish this card, and if you do, activate that Field Spell from your Graveyard. All Rock-type monsters you control gain 500 ATK and DEF.

 

Guardians (yes, the crappy ones that need an equip spell)

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Backup Guardian

EARTH - Level 4 - Warrior/Effect - 400/2200

If there are no monsters in your Graveyard, except "Guardian" monsters, you can Special Summon this monster from your hand or Graveyard (you can only activate this effect of "Backup Guardian" once per turn this way). This face-up monster on the field is treated as "Wicked-Breaking Flamberge - Baou", "Butterfly Dagger - Elma", "Twin Swords of Flashing Light - Tryce", "Shooting Star Bow - Ceal", "Gravity Axe - Grarl", and "Rod of Silence - Kay'est". You can Special Summon 1 Level 5 or lower "Guardian" monster from your hand or Deck, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or another copy of this card, and if you do, you can equip it with the Equip Spell Card mentioned in its card text from your hand, Deck, or Graveyard. You can only activate this effect of "Backup Guardian" once per turn.

 

Because Rafael had it in the anime.

 

Red-Eyes.

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Red-Eyes Draco

DARK ****

Dragon

This jet black dragon has a thirst to prove itself and eyes burning at the chance for victory. It's potential appears unrivaled among monsters.

2000/0

 

(May seem odd, but being able to easily board a Red-Eyes to begin spamming monsters with Return seems pretty important. Also, it's material for the Archfiend fusion, and takes advantage of the plethora of Normal monster support the Deck has.)

 

Resonator

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The Archfiend Fusion requires a Level 6 "Archfiend" Normal monster, which is why people suddenly discovered Beast of Talwar.

 

Recall Resonator

EARTH - Level 2 - Fiend/Tuner/Effect - 800/1000

This monster can be treated as a non-Tuner monster for a Synchro Summon, if the Tuner(s) used are "Resonator" monsters. If this monster is used as Synchro Material for the Summon of a Dragon-Type or Fiend-Type Synchro monster, you can Special Summon 1 "Resonator" monster from your hand or Deck.

 

Laval

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Laval Warflame

FIRE | Warrior | Level 8 | Synchro | Effect

1 ":Laval" Tuner + 1 or more non-Tuner monsters

All "Laval" monsters you control gain 200 ATK for every card in your Graveyard. Once per turn, you can banish 2 cards from your Graveyard to destroy 2 cards your opponent controls. When this card is destroyed by a card effect, you can Special Summon 1 "Laval" monster from your Graveyard.

2800/200

 

Batteryman

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Batteryman F

Level 7

LIGHT

Thunder/Effect

2500/0

If you control a face-up Thunder-type monster, you can Special Summon this card from your hand, or if you control at least two face-up Thunder-type monsters, you can Special Summon this card from your Graveyard, and if you do, add 1 Thunder-type monster, or 1 card that contains "Batteryman" in its text, from your Deck to your hand. You can send this card to the Graveyard: reveal all Set cards your opponent controls, then you can send 1 revealed card to the Graveyard. You can only activate 1 "Batteryman F" effect per turn.

 

(The revealing effect is supposed to be related to how F batteries are used in lanterns.)

 

Watt

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