Tinkerer Posted January 23, 2017 Report Share Posted January 23, 2017 Majespecter Macaque - SaruWIND ***Scale: 2<>2Spellcaster/Pendulum/EffectIf you activate a "Majespecter" Spell in your Spell/Trap Zone, you can set 1 "Majespecter" Trap card from your Graveyard. If you activate a "Majespecter" Trap, you can set 1 "Majespecter" Spell card from your Graveyard. You can only activate each effect of "Majespecter Macaque - Saru" once per turn. Cannot be targeted or destroyed by your opponent's card effects.1200/800 Vampire Link to comment Share on other sites More sharing options...
Draconus297 Posted January 23, 2017 Report Share Posted January 23, 2017 Vampire ThrallDARK - Level 3 - Zombie/Effect - 1400/0This face-up monster is treated as Level 5. If a card(s) is sent from your opponent's Deck to the Graveyard, except by the effect of "Vampire Thrall", you can Special Summon this monster from your hand or Graveyard, and if you do, select one Type of card (Monster, Spell, or Trap): Your opponent must send 1 card of the declared Type from their Deck to the Graveyard. You can Tribute this face-up monster: Special Summon 1 "Vampire" monster from your Graveyard, except "Vampire Thrall". Dragunity Link to comment Share on other sites More sharing options...
Tojin Posted January 24, 2017 Report Share Posted January 24, 2017 Dragunity LegatusLevel 4WINDWinged Beast1800/0When a "Dragunity" monster is Normal or Synchro Summoned, except "Dragunity Legatus", you can Special Summon this card from your hand. Once per turn, you can discard 1 card to select and activate one of the following effects:Add 1 "Dragunity" card from your Deck to your hand.Equip 1 Dragon-type "Dragunity" monster from your hand or Graveyard to a monster you control.Special Summon 1 "Dragunity" Tuner monster from your Deck. If you activate this effect, you cannot Special Summon monsters, except "Dragunity" monsters, the turn you activate this effect.You can only control 1 face-up "Dragunity Legatus". Next: Laval Link to comment Share on other sites More sharing options...
Chaosix Posted January 24, 2017 Report Share Posted January 24, 2017 something something FortéLaval LaunchermanFIRELevel 3Pyro1700/200Once per turn, if a "Laval" card was sent to the graveyard this turn, special summon 1 FIRE monster with 200 def from your graveyard for every synchro monster you control. During your standby-phase, if this card is in your graveyard, you can send 1 "Laval" card from your deck to the graveyard; add this card from your graveyard to your hand. Steelswarm Link to comment Share on other sites More sharing options...
Draconus297 Posted January 24, 2017 Report Share Posted January 24, 2017 Steelswarm Advancer DARK - Level 2 - Fiend/Effect - 1000/0During the turn you Summon this monster, you can Tribute Summon 1 "Steelswarm" monster (in addition to your Normal Summon/Set, if you Summon this monster during your turn). If this card is in your Graveyard, and a "Steelswarm" monster is Tributed, except "Steelswarm Advancer", you can Special Summon this monster from your Graveyard. Dark Scorpion Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted January 24, 2017 Report Share Posted January 24, 2017 Don Zaloog has an errata, changing its name to "Dark Scorpion Don Zaloog" Dark Scorpion HideoutField Spell CardIncrease the ATK of all face-up "Dark Scorpion" monsters you control by 700. Once per turn, when a "Dark Scorpion" monster you control inflicts battle damage to your opponent, you can activate 1 of these effects:● Special Summon 1 "Dark Scorpion" monster from your Deck.● Add 1 "Dark Scorpion" monster from your Graveyard to your hand. Ghostrick Link to comment Share on other sites More sharing options...
Chaosix Posted January 27, 2017 Report Share Posted January 27, 2017 Ghostrick ScarefestNormal SpellReveal 3 "Ghostrick" cards in your hand; special summon 1 "Ghostrick" monster from your deck, then add 1 "Ghostrick" monster from your deck to your hand. Phantom Beast (not the mecha ones) Link to comment Share on other sites More sharing options...
Draconus297 Posted January 27, 2017 Report Share Posted January 27, 2017 Phantom Beast Master CrasherFIRE - Level 5 - Beast-Warrior/Effect - 2000/200If your opponent controls a monster, and you control no face-up monsters: You can Special Summon this monster from your hand. When this monster is Normal or Special Summoned, you can add 1 non-Machine-Type "Phantom Beast" monster from your Deck to your hand. At the start of each Battle Phase, if this card is in your Graveyard, all Beast and Beast-Warrior-Type monsters you control gain 500 ATK. Because really, a searcher with crappy battle boosting us about all I can do. Regular Phantom Beasts don't have much of a direction. Neo-Spacians Link to comment Share on other sites More sharing options...
)e//!s0P Posted January 27, 2017 Report Share Posted January 27, 2017 Neo-Space CallNormal SpellIf you control a "Elemental Hero Neos", add from your deck to your hand 1 "Neo-Spacian" monster.Malefic Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 27, 2017 Report Share Posted January 27, 2017 Malefic AuraSpell | Continuous(1) "Malefic" monsters you control cannot be destroyed by card effects. Simple, but basically prevents Malefics from self-destructing on themselves. ====U.A.(Make something to help them brick LESS) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 27, 2017 Report Share Posted January 27, 2017 U.A. Youth LeagueSpell This turn, you can Normal Summon "U.A." monsters without tributes, also you can Normal Summon 1 monster in addition to your Normal Summon/Set this turn. You can banish this card from your Graveyard; Add 1 "U.A." Spell/Trap card from your Deck. You can only use this effect of "U.A. Youth League" once per turn. Ninja Link to comment Share on other sites More sharing options...
Tinkerer Posted January 27, 2017 Report Share Posted January 27, 2017 Cyber Ninja YakuLIGHT ****Machine/Tuner/EffectIf you control a machine-type "Ninja" monster, you can Special Summon this card from your hand. You can only Special Summon "Cyber Ninja Yaku" once per turn this way. Once per turn, you can target 1 face-up "Ninjitsu Art" card you control and 1 card your opponent controls, return them to the bottom of the Deck.1800/1000 Superheavy Samurai Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 28, 2017 Report Share Posted January 28, 2017 Superheavy Samurai Warlord HideyoshiLevel 9 | EARTH | Machine | Synchro | Effect1800/32001 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. (2) If you have no Spell/Trap Cards in your Graveyard, this card can attack all monsters your opponent controls once each. Yeah, I am aware this is literally outclassing Kyuubi (though it really does have laughable stats unless your opponent is fielding big monsters). Suppose each has its advantages, but in the long run, this one does a lot more. * start replacing Kyuubi with this now * =====Tech Genus (Dark Glass/Vizor/Antinomy legacy support, gogogo) Link to comment Share on other sites More sharing options...
Draconus297 Posted January 28, 2017 Report Share Posted January 28, 2017 T.G. Maximum CallerEARTH - Level 3 - Psychic/Tuner/Effect - 1200/0When this monster is Normal or Special Summoned, you can add 1 "T.G." monster from your Deck or Graveyard to your hand. If this monster is destroyed, you can Special Summon 1 "T.G." monster from your hand. If this monster is used as Synchro Material, you can Special Summon 1 "T.G." monster from your Graveyard. Because Synchro Turbo. Red-Eyes. Maybe make the Fusions more accessible, or allow an easier Flare Metal . . . something that helps with all the bricking. Link to comment Share on other sites More sharing options...
Tinkerer Posted January 28, 2017 Report Share Posted January 28, 2017 Red-Eyes Darkness Flare DragonDARK 7*Dragon/EffectYou can discard this and 1 "Red-Eyes" monster; draw 2 cards. If a "Red-Eyes" monster(s) you control is destroyed by your opponent's card (by battle or by card effect), you can shuffle 1 of those monsters back into the Deck; Special Summon this card from your Graveyard, and if you do, inflict damage to your opponent equal to half the shuffled monster's original ATK. You can only activate each effect of "Red-Eyes Darkness Flare Dragon" once per turn.2400/2000 Genex Link to comment Share on other sites More sharing options...
Draconus297 Posted January 28, 2017 Report Share Posted January 28, 2017 Genex FactoryContinuous Spell "Genex" monsters you control gain 300 ATK and DEF. During a turn in which you Summoned a "Genex" monster, you can Normal Summon 1 "Genex" monster in addition to your Normal Summon/Set. Once per turn, during either player's turn, you can target 1 monster on the field and declare an Attribute: That target becomes the declared Attribute. If you Synchro Summon a "Genex" Synchro monster, you can Special Summon 1 "Genex" monster from your Graveyard. Worm Link to comment Share on other sites More sharing options...
Tinkerer Posted January 28, 2017 Report Share Posted January 28, 2017 Binary Worm 10LIGHT ****Scale: 10<>10Reptile/Pendulum/Flip/EffectPE: You can only Pendulum Summon Reptile-type "Worm" monsters. This effect cannot be negated. Whenever a monster is flipped face-up, you can reduce this card's scale by 1. Once per turn, you can banish a number of Reptile-type Worm monsters equal to this card's scale from your hand, field or Graveyard; Fusion Summon 1 Reptile-type Worm monster. All the banished monsters are treated as its fusion materials.ME: FLIP: Discard 1 Reptile-type Worm monster; draw 2 cards.Once per turn, during either player's turn, you can send up to 2 cards from the top of your Deck to the Graveyard; flip the same number of monsters you control into face-down defense position.1100/1100 Magnet Warriors Link to comment Share on other sites More sharing options...
Draconus297 Posted January 29, 2017 Report Share Posted January 29, 2017 Zeta the Electromagnet WarriorEARTH - Level 3 - Rock/Effect - 1800/0When this monster is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck in face-up Defense Position, except "Zeta the Electromagnet Warrior" (you can only activate this effect of "Zeta the Electromagnet Warrior" once per turn). Once per turn, you can send 1 "Magnet Warrior" monster from your hand or Deck to the Graveyard: This monster gains that monster's name until the end of the turn. Tramid Link to comment Share on other sites More sharing options...
Krashkube Posted January 30, 2017 Report Share Posted January 30, 2017 Triamid PharaohRock/Effect - EARTH - Level 4 - 1800/1500When this card is Normal or Special summoned, you can activate 1 "Triamid" Field Spell from your Deck or Graveyard. Once per turn, during either player's turn, If a "Triamid" Field Spell is sent to the Graveyard while this card is in the Graveyard: You can banish this card, and if you do, activate that Field Spell from your Graveyard. All Rock-type monsters you control gain 500 ATK and DEF. Guardians (yes, the crappy ones that need an equip spell) Link to comment Share on other sites More sharing options...
Draconus297 Posted January 30, 2017 Report Share Posted January 30, 2017 Backup GuardianEARTH - Level 4 - Warrior/Effect - 400/2200If there are no monsters in your Graveyard, except "Guardian" monsters, you can Special Summon this monster from your hand or Graveyard (you can only activate this effect of "Backup Guardian" once per turn this way). This face-up monster on the field is treated as "Wicked-Breaking Flamberge - Baou", "Butterfly Dagger - Elma", "Twin Swords of Flashing Light - Tryce", "Shooting Star Bow - Ceal", "Gravity Axe - Grarl", and "Rod of Silence - Kay'est". You can Special Summon 1 Level 5 or lower "Guardian" monster from your hand or Deck, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or another copy of this card, and if you do, you can equip it with the Equip Spell Card mentioned in its card text from your hand, Deck, or Graveyard. You can only activate this effect of "Backup Guardian" once per turn. Because Rafael had it in the anime. Red-Eyes. Link to comment Share on other sites More sharing options...
Tinkerer Posted January 30, 2017 Report Share Posted January 30, 2017 Red-Eyes DracoDARK ****DragonThis jet black dragon has a thirst to prove itself and eyes burning at the chance for victory. It's potential appears unrivaled among monsters.2000/0 (May seem odd, but being able to easily board a Red-Eyes to begin spamming monsters with Return seems pretty important. Also, it's material for the Archfiend fusion, and takes advantage of the plethora of Normal monster support the Deck has.) Resonator Link to comment Share on other sites More sharing options...
Draconus297 Posted January 30, 2017 Report Share Posted January 30, 2017 The Archfiend Fusion requires a Level 6 "Archfiend" Normal monster, which is why people suddenly discovered Beast of Talwar. Recall ResonatorEARTH - Level 2 - Fiend/Tuner/Effect - 800/1000This monster can be treated as a non-Tuner monster for a Synchro Summon, if the Tuner(s) used are "Resonator" monsters. If this monster is used as Synchro Material for the Summon of a Dragon-Type or Fiend-Type Synchro monster, you can Special Summon 1 "Resonator" monster from your hand or Deck. Laval Link to comment Share on other sites More sharing options...
Krashkube Posted January 30, 2017 Report Share Posted January 30, 2017 Laval WarflameFIRE | Warrior | Level 8 | Synchro | Effect1 ":Laval" Tuner + 1 or more non-Tuner monstersAll "Laval" monsters you control gain 200 ATK for every card in your Graveyard. Once per turn, you can banish 2 cards from your Graveyard to destroy 2 cards your opponent controls. When this card is destroyed by a card effect, you can Special Summon 1 "Laval" monster from your Graveyard.2800/200 Batteryman Link to comment Share on other sites More sharing options...
Tojin Posted January 31, 2017 Report Share Posted January 31, 2017 Batteryman FLevel 7LIGHTThunder/Effect2500/0If you control a face-up Thunder-type monster, you can Special Summon this card from your hand, or if you control at least two face-up Thunder-type monsters, you can Special Summon this card from your Graveyard, and if you do, add 1 Thunder-type monster, or 1 card that contains "Batteryman" in its text, from your Deck to your hand. You can send this card to the Graveyard: reveal all Set cards your opponent controls, then you can send 1 revealed card to the Graveyard. You can only activate 1 "Batteryman F" effect per turn. (The revealing effect is supposed to be related to how F batteries are used in lanterns.) Watt Link to comment Share on other sites More sharing options...
Draconus297 Posted January 31, 2017 Report Share Posted January 31, 2017 GigawattContinuous Spell Your opponent cannot activate cards or effects in response to the attack of a "Watt" monster. All damage your opponent takes from battles involving "Watt" monsters is doubled. Aroma (please?) Link to comment Share on other sites More sharing options...
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