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Igknight Paladin

FIRE **

Scale: 2<>7

Warrior/Pendulum/Effect

PE: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

ME: If this card is destroyed, you can Special Summon 1 FIRE Warrior-type monster from your Deck. You can only activate this effect of "Igknight Paladin" once per turn.

800/1000

 

Reptilliane

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Venom Xenopeltidae

DARK 
Level 6
1800/1200
You can Special Summon this card (from your hand or Graveyard) by removing 3 Venom Counters from the Field. Once per turn, you can place 1 Venom Counter on each Face-up monster your opponent controls. When This card is special summoned, you can Target 1 monster on the field with Venom Counters on it; destroy it. Then your opponent discards a card for every Venom Counter that was on it.
 
 
Dinomist
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Dinomist Overload

Normal Trap

Activate only if you control no other "Dinomist" cards, and there are no cards in your Pendulum Zone. Activate 2 "Dinomist" Pendulum cards from your Deck in your Pendulum Zone, and if you do, you can add 1 "Dinomist Rex" from your Deck to your hand. Until the end of the turn, all "Dinomist" monsters you control gain 1000 ATK. During the End Phase, destroy all face-up "Dinomist" cards you control.

 

Venom

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we can do that multiple times?

Venom Cylindrophiidae
DARK
Level 3
100/1900
Once per turn: You can target 1 monster your opponent controls; place 1 Venom Counter on it. If this card would be destroyed, You may shuffle it into the deck. If you do, you may special summon 1 level 5 or lower "Venom" Monster from your deck, except for "Venom Cylindrophiidae"
 
 
 
Vylon
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Vylon Requip

Quick-Play Spell

Shuffle 2 cards from your hand into your Deck: Add all "Vylon" Equip Spell Cards that were sent to the Graveyard this turn to your hand, and if you do, you can Special Summon 1 "Vylon" monster from your Graveyard of equal or lower Level to the number of cards added to your hand by this effect.

 

Malefic

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Different Dimension Wormhole

Quick-play Spell

Activate if a monster(s) you possess is banished (except from your Graveyard). Target 1 of those monsters; Special Summon it (ignoring Summoning Conditions). Its effect is negated and banish it during the End Phase.

 

Gorgonic

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Ancient Gusto Dragon

WIND 6*

Dragon/Effect

During either player's turn, you can tribute this monster; Special Summon 2 level 4 or lower "Gusto" monsters from your Deck also, your opponent cannot activate cards or effects during the next Battle Phase.

2450/400

 

Battlin' Boxer

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Battlin' Boxer Ringer

FIRE

Warrior/Effect

If this card attacks a defense position monster, inflict piercing battle damage to your opponent. When this card inflict battle damage to your opponent, special summon 1 "Battlin' Boxer" monster from your hand, deck or graveyard.

1900/1900

 

 

Aquaactress

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Aquaactress Betta

Level 2 | WATER | Aqua | Effect

400/1000
You can only use the effect of "Aquaactress Betta" once per turn. (1) If this card is Summoned: You can Special Summon up to 2 "Aquaactress" monsters from your hand or Graveyard, except "Aquaactress Betta". 

 

(If you wanted quicker Arowana, there you go. Too bad Ayu won't get any new stuff, because we decided to switch to psycho Yuya and that thing he plays.)

 

===

Mythical Beast of the Forest

(Technically a series, but whatever)

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Masquarox, Mythical Beast of the Forest

EARTH

Level 3

Beast/Tuner/Effect

When you summon a "Mythical Beast of the Forest" monster, add this card to your hand. You may special summon this card from your hand. If you do, special summon 1 "Mythical Beast of the Forest" monster from your graveyard.

300/1200

 

 

 

Arcana Force

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Junk Overon

EARTH

Level 1

Warrior/Effect 

When this card is summoned, special summon 1 "Junk Synchron" from your deck. Once per turn, you can send any number of cards from the top of your deck to the graveyard (Max. 8), then this card gains 1 level for every card sent to the graveyard by this effect until the end of this turn. If this card is used for the synchro summon of a "Junk" monster, draw 1 card.

0/1000

 

 

Amazoness

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Amazoness Battle Drums

Continuous Spell

Once per turn, you can Special Summon 1 "Amazoness" monster from your hand or Graveyard. At the start of the Battle Phase, all "Amazoness" monsters you control gain 400 ATK and DEF. If the monster on the field with the highest ATK is an "Amazoness" monster, "Amazoness" monsters you control cannot be destroyed or targeted by your opponent's cards or effects.

 

Ally of Justice

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Ally of Justice Seeker 

DARK

Level 4

Machine/Effect

Once per turn, you may special summon"Ally of Justice" monster from your deck, ignoring summoning conditions, then you lose 100 life points for each level it has. When this card is destroyed (by battle or effect) special summon 1 "Ally of Justice" monster from your graveyard, other than this card.

1900/1200

 

 

Cloudians

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[spoiler=My Mystical Beast Monster]

komododrake__mystical_beast_of_the_fores

 

[spoiler=Komododrake, Mystical Beast of the Forest]

EARTH/Winged Beast-Type Tuner Effect Monster/Level 6/2200 ATK/2600 DEF
 
Lore: You can discard this card and 1 other EARTH monster from your hand, except a Level 6 monster: Special Summon 1 "Forest" monster from your Deck whose Level is equal to the difference between the original Levels of both discarded monsters. While this card is face-up on the field, all Winged Beast, Insect, and Plant-Type monsters in your Graveyard are also treated as Level 2 Beast-Type monsters, also all other monsters you control 200 ATK and DEF for each of those different Types among the face-up monsters on the field.

 

 

 

 

 

DAMN did I get ghosted hard. 

 

Ennywaz. 

 

ally_of_justice_dusk_director_by_bdscept

 

[spoiler=Ally of Justice Dusk Director: Info]

DARK/Machine-Type Effect Monster/Level 7/2450 ATK/0 DEF
 
Lore: During either player's turn, if there is exactly 1 LIGHT and 1 DARK monster on the field: You can Special Summon this card (from your hand). You can only Special Summon "Ally of Justice Dusk Director" once per turn this way. All monsters your opponent controls and in their Graveyard become LIGHT-Attribute. Once per turn, during either player's turn, if the effect of a face-up monster on the field is activated, except an "Ally of Justice" monster: Negate that effect, and if you do, change that monster to face-down Defense Position.

 

 

 

SERIOUSLY, DAMN IT.

 

cloudian___nocturnal_lucent_by_bdsceptyr

 

[spoiler=Cloudian - Nocturnal Lucient: Info]

WATER/Thunder-Type Xyz Effect Monster/Rank 8/2900 ATK/2800 DEF
 
Lore: 2 Level 8 WATER monsters
Once per turn, you can also Xyz Summon "Cloudian - Nocturnal Lucent" by using 2 or more WATER Fairy and/or Fiend-Type monsters you control whose total Levels equals exactly 8 as the Xyz Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; place a number of Fog Counters on 1 face-up monster on the field, equal to the number of WATER monsters you currently control. Once per turn:  You can remove 3 counters from anywhere on the field; Special Summon 1 "Cloudian" monster from your Deck with a different Type from the monsters on the field. Monsters with a counter(s) on them cannot attack or activate their effects, except for WATER monsters.

 

 

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I'll do both, even though it seems no one can make good AoJ support. More Tuners and more ways to make your opponent's stuff LIGHT/face-down is what they need.

 

Cloudian Humidwisp

WATER - Level 4 - Aqua/Effect - 1600/1900

During each Standby Phase, place 1 Fog Counter on all face-up cards on the field. Cannot be destroyed by battle. If this monster is in face-up Defense Position, destroy this card and place 2 Fog Counters on all face-up monsters you control. You can remove 3 Fog Counters from the field: Add 1 "Cloudian" card from your Deck or Graveyard to your hand. Once per turn, if there are 10 or more Fog Counters on the field, you can Normal Summon 1 "Cloudian" monster in addition to your Normal Summon/Set (You can only gain this effect of "Cloudian Humidwisp" once per turn).

 

Worm (LIGHT Reptile-Type Flip monsters. They had one monster member for each letter of the alphabet, but only 1 card of S/T support that didn’t even help them Summon their boss, the Fusion monster "Worm Zero")

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Binary Worm 01

LIGHT ****

Scale: 1<>1

Reptile/Pendulum/Flip/Effect

PE: You can only Pendulum Summon Reptile-type "Worm" monsters. This effect cannot be negated. During either player's turn, you can target 1 monster you control and 1 monster your opponent controls; flip them into face-down defense position. You can only activate this effect of "Binary Worm 01" once per turn.

ME: FLIP: Send 1 monster to the top of the owner's Deck.

If this card is Special Summoned, you can change it to face-down defense position; Special Summon 1 level 5 or lower reptile-type "Worm" monster in attack position or face-down defense position except "Binary Worm 01".

1100/1100

 

-itsu series

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Seitsu

LIGHT - Level 1 - Fairy/Union/Effect - 100/100

This face-up monster can be treated as "Aitsu" or "Soitsu". This face-up monster can be equipped with more than 1 Union monster at a time, ignoring that card's text. When this monster is Normal or Special Summoned, you can add 1 "Aitsu", "Soitsu", "Koitsu", or "Doitsu" from your Deck to your hand. You can equip this card you control to 1 "Aitsu", "Soitsu", "Koitsu", or "Doitsu" you control: That monster gains 3500 ATK, and cannot be targeted by your opponent's card effects.

 

LV

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FINALLY. 

 

level_succession_shield_by_bdsceptyr-dau

 

[spoiler=Level Succession Shield: Info]

Equip Spell Card

 

Lore: Equip only to a "LV" monster. Once per turn: You can Special Summon from your hand or Deck, 1 "LV" monster with the same Type and Attribute as the equipped monster, but 2 Levels higher, ignoring its Summoning conditions. Your opponent cannot target "LV" monsters you control with attacks or for effects, except the equipped monster. When this face-up card leaves the Spell & Trap Zone, send all monsters on the field that were Special Summoned by this card's effect to the Graveyard, then you lose 1000 LP for each. You can only activate 1 "Level Succession Shield" per turn.

 

 

 

Now then. 

 

Sky Scourge

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Sky Scourge Bright Servant

LIGHT - Level 4 - Fairy/Effect - 1900/700

If this monster is Normal or Special Summoned, you can send 1 LIGHT Fairy-Type monster or DARK Fiend-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard, you can add 1 "Sky Scourge" monster from your Deck to your hand. If this card is banished from your Graveyard: Draw 1 card for each other monster banished at the same time. You can only activate each effect of "Sky Scourge Bright Servant" once per turn.

 

Not precisely sure on that third effect's wording, but . . .

 

Neo Flamvell (They like banishing from the opponent's Graveyard, and they want to like Synchro Summons. FIRE, obviously, and 200 DEF is helpful because Rekindling and Firedog)

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AHH, my forté!

Neo Flamvell Lorewalker

FIRE

Level 4
Pyro/Effect

When this card is summoned, if your opponent has 5 or more banished cards, special summon 1 "Flamvell" tuner monster from your deck. If this card is used as a synchro material for the summon of a "Flamvell' synchro monster, send the top 10 cards from your opponents deck to the graveyard, then your opponent discards their hand and draws 5 cards. If this card is in your graveyard and you control an "Ancient Flamvell Diety" you may banish this card (from your graveyard). If you do, your opponent banishes every card from their hand and graveyard (if any).

200/200

 

 

Aromages

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Ah yes, my forte!

 

Aromatic Winds

Continuous Trap

Once per turn, during either player's turn, you can gain 400 LP for each "Aroma" card and "Winds" Continuous Trap card you control. Once per turn, if an "Aromage" monster you control attacks, it gains ATK equal to half the difference between your and your opponent's LP. If you control no face-up Plant-Type monsters, destroy this card.

 

Worm

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Ah yes, my for okay enough of that.

 

worm_princess_by_bdsceptyr-dau1nyl.png

 

[spoiler=Worm Princess: Info]

LIGHT/Reptile-Type Effect Monster/Level 6/2200 ATK/400 DEF

 

Lore: You can change 1 face-up Reptile-Type "Worm" monster you control to face-down Defense Position: Special Summon this card (from your hand or Graveyard) in face-up Attack Position. You can only Special Summon "Worm Princess" once per turn this way. Once per turn, during the End Phase, if you do not control at least 1 other face-up Reptile-Type "Worm" monster: Change the battle position of 1 monster you control.

 

 

 

Let's try this suggestion I posed before again. 

 

Fairy Tail (We've got Cinderella, Snow White, and Sleeping Beauty. What's next?)

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