Draconus297 Posted December 15, 2016 Report Share Posted December 15, 2016 Malefic Reverse GearDARK - Level 2 - Machine/Tuner/Effect - 1000/1000This monster is treated as "Malefic Parallel Gear" on the field. When this monster is Normal or Special Summoned, you can activate 1 "Malefic World" from your Deck or Graveyard. If a "Malefic" monster you control is destroyed, except by its own effect, you can Special Summon the monster listed in its card text from your Banished Zone, with its ATK doubled (this can be treated as a Fusion or Synchro Summon). Toon Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted December 16, 2016 Report Share Posted December 16, 2016 A new twist on an old classic, you say? WELL HERE I GO. [spoiler=Dark Burning Toon Magic: Info]Quick-Play Spell Card Lore: Send a number of cards your opponent controls to the Graveyard, equal to the number of Toon monsters you control. If you control a "Toon Dark Magician" monster, banish those cards instead. You can banish this card from your Graveyard: Special Summon 2 Level 6 or 7 Toon monsters (1 from your hand and 1 from your Graveyard), ignoring their Summoning conditions. You can only use 1 "Dark Burning Toon Magic" effect per turn, and only once that turn. Now how's about a little more love for the equip-happy Archetype known as.... Vylon (unnecessary comment here: actually had a small Deck featuring them as a kid) Link to comment Share on other sites More sharing options...
Tojin Posted December 17, 2016 Report Share Posted December 17, 2016 Vylon RhoLevel 6LIGHTMachine/Synchro/Effect2200/19001 Tuner + 1 or more non-Tuner monstersYou can Synchro Summon this card using "Vylon" Tuners you control that are currently treated as Equip Spell cards. Once per turn, you can activate one of the following effects:Special Summon 1 "Vylon" monster from your hand or Graveyard.Add 1 "Vylon" Spell/Trap card from your Deck to your hand.----- Keeping with the DT theme: Gusto Link to comment Share on other sites More sharing options...
Draconus297 Posted December 19, 2016 Report Share Posted December 19, 2016 Gusto ArctosWIND - Level 4 - Beast/Tuner/Effect - 1900/300If this monster is Normal or Special Summoned, you can send 1 "Gusto" monster from your Deck to the Graveyard and increase or decrease the Level of 1 face-up "Gusto" monster you control by 1. If this monster is sent to the Graveyard, you can shuffle this monster from your Graveyard into your Deck: Special Summon 1 Psychic-Type "Gusto" monster from your Graveyard. I worded the first effect in such a way that Gusto "when" effects don't miss timing from it. LV Link to comment Share on other sites More sharing options...
ÆƵ– Posted December 19, 2016 Report Share Posted December 19, 2016 LV Code: UUDDLRLRBASTSL Quick-Play Spell Target 1 "LV" monster you control; Special Summon, from your hand, Deck, or Graveyard, 1 monster listed in the target's card effect. A monster Special Summoned by this card is treated as if it was Special Summoned by the effect of this card's target. You can banish this card from your Graveyard; "LV" momnster you control gain 500 ATK and DEF until the end of the turn. You can only use each effect of "LV Code: UUDDLRLRBASTSL" once per turn. Let's go with Raccoons now Link to comment Share on other sites More sharing options...
Tinkerer Posted December 22, 2016 Report Share Posted December 22, 2016 Big Raccoon BombomEARTH ****Beast/EffectYou can tribute this card to Special Summon 2 level 2 or lower beast-type monsters, one in ATK position and one in face-down defense position.1800/1800 Sphinx (ie. Exxod, Master of the Guard) Link to comment Share on other sites More sharing options...
Draconus297 Posted December 22, 2016 Report Share Posted December 22, 2016 Trinket SphinxEARTH - Level 4 - Rock/Flip/Effect - 800/2000FLIP: Target 1 card your opponent controls and return it to its original owner's hand. During your Main Phase, you can flip this monster into face-down Defense Position. If this monster is destroyed, you can Special Summon 1 "Sphinx" monster from your Deck in face-down Defense Position. Yes, this can bring out the Pyramid of Light Sphinxes, but it's more notable in its support towards Criosphinx, Heiracosphinx, and Guardian Sphinx. This also means that the latter is the most searchable card in your Deck. Toon Link to comment Share on other sites More sharing options...
Tinkerer Posted December 22, 2016 Report Share Posted December 22, 2016 Poof!Counter TrapActivate when a "Toon" card is targeted. Negate the effect of the targeting card and if you do, Special Summon 1 "Toon" monster from your hand or Deck, but its effects are negated until the End Phase. Watt Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 22, 2016 Report Share Posted December 22, 2016 Wattexplosion Spell | Normal(1) Special Summon as many Level 4 or lower "Watt" monsters from your hand or Graveyard as possible, but shuffle them into the Deck during the End Phase. ----Yeah, this boils down to a Soul Charge/Rekindling, but Watts are tame enough that they can get this kind of stuff without going overboard. ---- Super Quantum Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted December 22, 2016 Report Share Posted December 22, 2016 [spoiler=Super Quantal Pixie Omegas: Info]DARK/Fiend-Type Effect Monster/Level 1/0 ATK/0 DEF Lore: You can send 1 "Super Quantum" monster you control to the Graveyard, except an Xyz Monster: Special Summon 1 Rank 5 or lower Machine-Type Xyz Monster from your Extra Deck with the same Attribute as the sent monster, and if you do, attach this card to it as an Xyz Material. While you control a "Super Quantal Mech Ship" or "Super Quantal Mech Beast" card: You can take 3 "Super Quant" Spell/Trap Cards from your Deck, your opponent randomly adds 1 of those cards to your hand, and you shuffle the other cards into the Deck. You can only use each effect of "Super Quantal Pixie Omegas" once per turn. Hmmm. At least Zenmaioh and Digvorzhak's usable again (with Black Layer for the latter one...) Gradius (including the ships and cards related to it- Jade Knight, Lord British, Ambitious Gofer, Option Hunter, etc.) Link to comment Share on other sites More sharing options...
Draconus297 Posted December 22, 2016 Report Share Posted December 22, 2016 Extra ShipLIGHT - Level 4 - Machine/Effect - 1200/1900If this monster is sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1200 ATK from your hand or Deck. If a face-up Machine-Type monster with 1200 original ATK is destroyed, you can Special Summon this monster from your hand. Other Level 4 Machine-Type monsters you control gain 1000 ATK. Malefic Link to comment Share on other sites More sharing options...
Tinkerer Posted December 22, 2016 Report Share Posted December 22, 2016 Malefic WarpQuick-play SpellReveal 1 "Malefic" monster in your hand; activate 1 field spell card from your Deck, then Special Summon the revealed "Malefic" monster (ignoring Summoning Conditions). If a field spell is targeted while this card is in the Graveyard, you can banish this card; negate the effect of the targeting card and destroy it. Dark Scorpion Link to comment Share on other sites More sharing options...
Tojin Posted December 23, 2016 Report Share Posted December 23, 2016 Dark Scorpion HideoutField Spell"Dark Scorpion" monsters (and "Don Zaloog") you control cannot be destroyed by battle or targeted by card effects, and you take no battle damage from battles involving a "Dark Scorpion" monster, or a monster named "Don Zaloog". "Dark Scorpion" monsters (and "Don Zaloog") you control can attack directly, but if they do, any battle damage they inflict is halved. Once per turn, you can Special Summon 1 "Dark Scorpion" monster or "Don Zaloog" from your hand. or Graveyard. Resonator Link to comment Share on other sites More sharing options...
Draconus297 Posted December 23, 2016 Report Share Posted December 23, 2016 Blue ResonatorWATER - Level 2 - Fiend/Effect - 1000/0If this monster is Normal Summoned, you can Special Summon 1 Fiend-Type or Dragon-Type "Red" monster from your Graveyard. If this monster is used as Synchro Material, you can Special Summon 1 "Resonator" monster from your Deck in Defense Position. Wight Link to comment Share on other sites More sharing options...
Tinkerer Posted December 23, 2016 Report Share Posted December 23, 2016 Bone TossContinuous TrapOnce per turn, during your turn, you can send 1 level 1 monster from your Deck or that is banished to its owner's Graveyard. Once per turn, you can target 1 monster your opponent controls, banish 1 level 1 monster from your Graveyard; that monster's ATK is halved until the End Phase. Mecha Phantom Beast Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted December 24, 2016 Report Share Posted December 24, 2016 [spoiler=Mecha Phantom Beast Refuelark: Info]WIND/Machine-Type Tuner Effect Monster/Level 6/1800 ATK/1600 DEF Lore: You can Special Summon this card (from your hand) by discarding 1 "Mecha Phantom Beast" monster. Once per turn, if a "Mecha Phantom Beast" monster is sent from your hand or Deck to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn, during either player's turn: You can Tribute 1 Token; draw 2 cards, then decrease the Levels of all face-up Level 2 or higher monsters currently on the field by 1. Can't find unplumbed ground within an Archetype hyped as more than it turned out to be (coughTriamidscough)? Add some draw. And if that's been tackled (hackwheezeMechaPhantomBeastMegaraptorhuffpuff)? Add MOAR draw. Anyways. Fairy Tail Link to comment Share on other sites More sharing options...
Draconus297 Posted December 24, 2016 Report Share Posted December 24, 2016 Fairy Tail - CinderLIGHT - Level 4 - Spellcaster/Tuner/Effect - 1850/1000If this monster is Special Summoned from your hand, you can draw 1 card. If this card is banished, you can Special Summon 1 Level 4 or lower monster from your Banished Zone. Ally of Justice Link to comment Share on other sites More sharing options...
shadowsapex Posted December 24, 2016 Report Share Posted December 24, 2016 Ally of Justice Override VirusLevel 1, 0/0, Dark, Machine, TunerCannot be destroyed by battle. If you control another "Ally of Justice" monster, this card cannot be targeted or destroyed by card effects. All monsters your opponent controls, in their hand, and in their Graveyard are treated as LIGHT. If you control an "Ally of Justice" monster: You can Special Summon this card from your hand. Supreme King Servant Dragon Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 28, 2016 Report Share Posted December 28, 2016 (Let's see how accurate this ends up being come January 8th) Supreme King Servant Dragon DarkglydeLevel 4 | DARK | Dragon | Pendulum | EffectScale 11200/1800 PE: You can only activate the Pendulum Effect of "Supreme King Servant Dragon Darkglyde" once per turn. (1) You can destroy this card; place 2 "Supreme King" Pendulum Monsters from your Deck in your Pendulum Zones, but you cannot Special Summon monsters except DARK monsters the turn you activate this effect (even if this card leaves the field). ME: You can only use the (1) monster effect of "Supreme King Servant Dragon Darkglyde" once per turn. (1) If you control no monsters, you can Special Summon this card (from your hand). (2) If this card is Normal or Special Summoned: You can add 1 "Supreme King" Pendulum Monster face-up in your Extra Deck to your hand. ----Heraldic / Heraldry Beast(Go make post-legacy support for Tron, will you?) Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted December 29, 2016 Report Share Posted December 29, 2016 WOO YEAH GIVING SOME ARCHETYPE LOVE TO CAPTAIN VORTEXFACE! but no really this has been sitting in DeviArt for a while, I really want to see Vetrix back in the mainstay of Zexal in the future. (YES I'M AWARE THE SHOW'S OVER, STUFF IT.) [spoiler=Heraldry Birthright: Info]Tribute 1 "Heraldic Beast" monster: Special Summon to either side of the field, 2 "Heraldry" Xyz Monsters (1 from your Extra Deck and 1 from your Graveyard) whose Ranks each equal that target's Level, and if you do attach this card to 1 of those Xyz Monsters as an Xyz Material, then you can destroy 1 card on the field. You can only activate 1 "Heraldry Birthright" per turn. Djinn of Rituals (These guys.) Link to comment Share on other sites More sharing options...
Chaosix Posted December 29, 2016 Report Share Posted December 29, 2016 Djinn hunter of ritualsDARKlevel 2fiend/effect1200/700When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, special summon 1 "Djinn" monster from your deck. Destiny Heroes Link to comment Share on other sites More sharing options...
Tinkerer Posted December 29, 2016 Report Share Posted December 29, 2016 Destiny HERO - Dynamic DudeDARK *Warrior/EffectDuring your Standby Phase, if you control no monsters, you can Special Summon this card from your Graveyard. You cannot Special Summon monsters except "Destiny HERO" monsters the turn you activate this effect. If this card is sent to the Graveyard, you can target 1 monster on the field; it loses 400 ATK.400/400 Fire King Link to comment Share on other sites More sharing options...
Draconus297 Posted December 29, 2016 Report Share Posted December 29, 2016 Power of the Fire KingsNormal TrapDestroy 1 card you control and 1 card your opponent controls: Special Summon 1 "Fire King" monster from your hand. If this card is destroyed, you can add 1 "Fire King" card from your Deck to your hand. Evil HERO Link to comment Share on other sites More sharing options...
Tinkerer Posted January 1, 2017 Report Share Posted January 1, 2017 Encroaching EvilSpellIf you control no monsters, Special Summon 1 "Evil HERO" monster from your Deck. Destroy it during the End Phase. Red-Eyes Link to comment Share on other sites More sharing options...
Chaosix Posted January 1, 2017 Report Share Posted January 1, 2017 Red-Eyes Thundering KnightDARKLevel 4Warrior/effectWhen this card declares an attack, you may tribute this card. If you do, special summon 1 "Red-Eyes" monster, except for "Red-Eyes thundering Knight"from your hand or graveyard, and it gains 1000 ATK and DEF.1000/1000 Igknight Link to comment Share on other sites More sharing options...
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