Premier Alexander Romanov Posted April 15, 2022 Report Share Posted April 15, 2022 Hi-Speedroid Danmeka WIND/Machine/Synchro/Effect/Level 9/2600 ATK/2900 DEF 1 WIND Machine Tuner + 1+ WIND Machine non-Tuner monsters Each time your opponent activates a card or effect: This card gains 200 ATK immediately after it resolves, until the end of this turn. You can only use each of the following effects of "Hi-Speedroid Danmeka" once per turn. (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.Next: Since they just got revealed, G Golems. Link to comment Share on other sites More sharing options...
Loleo Posted April 15, 2022 Report Share Posted April 15, 2022 G Golem Glacial Glue (Sorry for the awful name) Level 2 EARTH Cyberse/Effect 500/200 You can special summon this monster to a zone your EARTH Cyberse Link monster points to. Can only be used as material for the summon of an EARTH Cyberse Link monster. A G Golem monster that uses this card as material gains the following effect: If this card leaves the field and is not sent to the GY: You can Special summon an EARTH Cyberse Link monster with a link rating equal to or less than the number of Link monsters you control to a zone your Link monster points to. Next: Watt Link to comment Share on other sites More sharing options...
Blue Arcana Posted April 16, 2022 Report Share Posted April 16, 2022 On 4/15/2022 at 1:39 PM, Loleo said: G Golem Glacial Glue (Sorry for the awful name) Level 2 EARTH Cyberse/Effect 500/200 You can special summon this monster to a zone your EARTH Cyberse Link monster points to. Can only be used as material for the summon of an EARTH Cyberse Link monster. A G Golem monster that uses this card as material gains the following effect: If this card leaves the field and is not sent to the GY: You can Special summon an EARTH Cyberse Link monster with a link rating equal to or less than the number of Link monsters you control to a zone your Link monster points to. Next: Watt Wattcerberus LIGHT / Level 6 / Thunder / Synchro / Effect Materials: 1 "Watt" Tuner + 1+ non-Tuner Thunder monsters. ATK 1300 / DEF 1500 This card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Watt" monster from your GY, but it cannot attack this turn. Next: Cyber Angels Link to comment Share on other sites More sharing options...
Tinkerer Posted June 8, 2022 Report Share Posted June 8, 2022 Unapproachable Machine Angel Quick-Play Spell Target 1 Fairy monster you control; it is unaffected by other monster effects this Phase. If you targeted a "Cyber Angel" monster by this effect, you can send 1 "Machine Angel Ritual" Spell and 1 Level 2 Fairy monster from from your Deck to the GY. Next: World Legacy Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted June 15, 2022 Report Share Posted June 15, 2022 World Legacy Forge Spell/Continuous You can Normal Summon a Level 5 or higher DARK Machine monster without Tributing. You can only use each of the following effects of "World Legacy Forge" once per turn. If a "World Legacy" monster is Normal or Special Summoned to your side of the field: You can add 1 "World Legacy" card from your Deck or GY to your hand. If a "World Legacy" card(s) you control leave the field by your opponent's card (by battle or by card effect): You can target 1 Link Monster in either GY whose Link Rating is equal to the number of cards that left the field +1; Special Summon it.Next: Dracoverlord Link to comment Share on other sites More sharing options...
Tinkerer Posted June 17, 2022 Report Share Posted June 17, 2022 Draconversion Continuous Spell Link monsters cannot be Summoned while you control a Pendulum Spell. During the End Phase: You can destroy 1 "Dracoslayer" or "Dracoverlord" card in your Pendulum Zone, and if you do, take 1 "Dracoslayer" or "Dracoverlord" card with a different Attribute from the destroyed card and either add it to your hand or place it in an empty Pendulum Zone. Next: "Hand" Link to comment Share on other sites More sharing options...
Blue Arcana Posted June 18, 2022 Report Share Posted June 18, 2022 On 6/16/2022 at 8:37 PM, Redro said: Draconversion Continuous Spell Link monsters cannot be Summoned while you control a Pendulum Spell. During the End Phase: You can destroy 1 "Dracoslayer" or "Dracoverlord" card in your Pendulum Zone, and if you do, take 1 "Dracoslayer" or "Dracoverlord" card with a different Attribute from the destroyed card and either add it to your hand or place it in an empty Pendulum Zone. Next: "Hand" Cosmic Hand LIGHT / Rank 4 / Rock / Xyz / Effect Mats: 3 Level 4 monsters ATK 2600 / DEF 2900 You can also Xyz Summon this card using a "Number" Xyz monster you control that battled this turn. This card gains 200 ATK for each material attached to this card. If this card would be destroyed by battle or card effect: You can detach 1 material from this card instead. Next: Vampires Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted July 16, 2022 Report Share Posted July 16, 2022 On 6/17/2022 at 9:10 PM, Blue Arcana said: Cosmic Hand LIGHT / Rank 4 / Rock / Xyz / Effect Mats: 3 Level 4 monsters ATK 2600 / DEF 2900 You can also Xyz Summon this card using a "Number" Xyz monster you control that battled this turn. This card gains 200 ATK for each material attached to this card. If this card would be destroyed by battle or card effect: You can detach 1 material from this card instead. Next: Vampires Let's do this then. Vampire's Crisis/DARK/Zombie-Type Effect Monster/Level 9/3000 ATK/1400 DEF Lore: Cannot be Normal Summoned/Set. Must be Special Summoned with its own effect. (Quick Effect): You can banish 1 "Vampire" monster from your GY with 2000 ATK; Special Summon this card from your hand, then if it was "Vampire's Curse", you can Set 1 "Vampire" card from your GY to your field. You can only control 1 "Vampire's Crisis". If this card on the field would be destroyed and sent to the GY, return it to the top of the Deck instead. All Zombie monsters you control with 1500 or less DEF gain this effect. ● Once per turn, if you lose LP: You can destroy 1 card on the field. _____________ Next Up: Goblins (of the Attack Force variety) Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 16, 2022 Report Share Posted July 16, 2022 19 minutes ago, Black D'Sceptyr said: _____________ Next Up: Goblins (of the Attack Force variety) Very Noice Goblin Royal Attack Force EARTH / Level 4 / Warrior / Effect ATK 2400 / DEF 1000 If you control no Special Summoned monsters, this card can make a second attack on monsters each Battle Phase. At the end of the Battle Phase, if this card attacked, change this card to face-up Defense Position, also it cannot change its Battle Position until the end of your next turn. Next: Archfiends / Summoned Skull Link to comment Share on other sites More sharing options...
KH911 Posted July 17, 2022 Report Share Posted July 17, 2022 Archfiend's Fog of Despair Field Spell - You can only activate "Archfiend's Fog of Despair" once per turn. When this card is activated, special summon 1 level 6 normal fiend monster from your hand or GY. - Monsters your opponent controls lose 600 ATK/DEF for every level/rank 6 fiend monster you control. - Monsters your opponent controls with ATK or DEF less than your "Summoned Skull" with the highest ATK have their effects negated, then if they have 0 ATK or DEF they are destroyed. - When this card leaves the field, add 1 "Summoned Skull" or 1 card that mentions it from your deck or GY to your hand. Next: Celtic Guardian Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted July 17, 2022 Report Share Posted July 17, 2022 Celtic Guardna (EARTH) Level: 4 [ Warrior / Effect ] Your opponent cannot target "Celtic Guard" monsters for attacks and effects, except this card. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. At the start of each Battle Phase: You can shuffle up to 2 cards from your hand to the Deck; Each "Celtic Guard" monster you control gains 700 ATK and DEF for each card shuffled, until the end of the next Damage Step that monster attacks or is attacked. ATK/700 DEF/1700 Next: Phantom Beast (except Mecha Phantom Beast) Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 18, 2022 Report Share Posted July 18, 2022 23 hours ago, Dramatic Crossroad said: Next: Phantom Beast (except Mecha Phantom Beast) Hierachy of the Phantom Beast Continuous Spell When this card is activated: You can add 1 "Phantom Beast" monster from your Deck to your hand. Once per turn, you can activate 1 of these effects: ● Reveal 1 Level 5 or higher "Phantom Beast" monster from your hand; immediatley after this effect resolves, Normal Summon that monster without Tributing. ● Fusion Summon 1 "Phantom Beast", or Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If "Chimera, Flying King of Mythical Beast" is Summoned this way: It gains this effect. ● Cannot be destroyed by battle or targeted by monster effects. This card can attack directly. Next: Witchcrafter or Harpie Ladies Link to comment Share on other sites More sharing options...
KH911 Posted July 18, 2022 Report Share Posted July 18, 2022 Harpie Lady Trio Level 8 | Wind | Winged Beast | Fusion | Effect 3 "Harpy Lady" This card can be fusion summoned by returning the above materials you control to the hand. This card's name is treated as "Harpie Lady Sisters" while face up on the field. Once per turn, you can destroy 1 spell or trap card on the field to special summon 1 wind dragon monster from your deck that mentions "Harpie Lady" or "Harpie Lady Sisters". When this card leaves the field, special summon "Harpie Lady Sisters" from your hand, deck, or GY. ATK 2900 DEF 3200 Next: Morphtronic synchro monster Link to comment Share on other sites More sharing options...
Tinkerer Posted July 19, 2022 Report Share Posted July 19, 2022 @KH911 Make sure you post the next prompt. Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted July 19, 2022 Report Share Posted July 19, 2022 Morphtronic Vizion (LIGHT) Level 5 [ Machine / Synchro / Effect ] 1 Tuner + 1+ non-Tuner monsters While in Attack Position: You can always look at the top card of your Deck. If your opponent Sets a card, you can look at the card Set (but you cannot look at cards Set before this effect was active). Once per turn, while in Defense Position: You can declare 1 card name; Excavate the top card of your Deck, if the excavated card is the one you declared or an Equip Spell, add it to your hand, otherwise send it to the GY. If this card is used as a Synchro Material for the Summon of a "Power Tool" Synchro monster; You can equip this card from your GY to that monster. If a monster equipped with this card declares an attack; Your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. ATK /1500 DEF/2300 (The monster is based on a VR headset and it provides some precognition & vision-based effects.) Next: create a support card for the "Cupid" sports-themed fairy monsters. Link to comment Share on other sites More sharing options...
Loleo Posted July 20, 2022 Report Share Posted July 20, 2022 Cupid 6 Spell If this card is activated: you can Special Summon a monster with 600 DEF from you GY. Light monsters with 600 DEF cannot be destroyed by battle except by monsters with a lower level. Fairy monsters with 600 DEF are unaffected by card effects except the effects of monsters with a higher level. While you have 3 or more "Cupid" monsters in your GY, you can Synchro Summon by banishing monsters with 600 DEF as materials from your field or GY. Next: "Bujin" Field Spell or Counter Trap Link to comment Share on other sites More sharing options...
KH911 Posted July 20, 2022 Report Share Posted July 20, 2022 Bujination Field Spell When this card is activated, you can special summon 1 beast-warrior "Bujin" monster from your deck. Once per turn, when a beast-warrior "Bujin" monster would leave the field due to an opponent's card effect, you can instead send 1 card from your deck to the GY. Every time your beast-warrior "Bujin" destroys a monster by battle, add 1 "Bujin" card from your deck to your hand. Negate your opponent's monster effects during the battle phase if you control a beast-warrior "Bujin" monster. Next: Fossil fusion support Link to comment Share on other sites More sharing options...
Loleo Posted July 20, 2022 Report Share Posted July 20, 2022 Fossil Reassembly Quickplay Spell Destroy a "Fossil" Fusion monster you control; Special Summon "Fossil" Fusion monsters from the extra deck ignoring their summoning condition with total levels less than or equal to the destroyed monster. Fossil Washer EARTH Level 2 Rock/Fusion/Tuner/Effect 200/800 2+EARTH monsters You cannot summon monsters except rock monsters until the end of your next turn after the turn this card is summoned. If this card is banished from the field or GY: You can add up to 3 Rock monster from your deck to your hand with total levels less than or equal to the number of your banished Rock monsters. Next: Madolche Link to comment Share on other sites More sharing options...
KH911 Posted July 21, 2022 Report Share Posted July 21, 2022 12 hours ago, Loleo said: Fossil Reassembly Quickplay Spell Destroy a "Fossil" Fusion monster you control; Special Summon "Fossil" Fusion monsters from the extra deck ignoring their summoning condition with total levels less than or equal to the destroyed monster. Fossil Washer EARTH Level 2 Rock/Fusion/Tuner/Effect 200/800 You cannot summon monsters except rock monsters until the end of your next turn after the turn this card is summoned. If this card is banished from the field or GY: You can add up to 3 Rock monster from your deck to your hand with total levels less than or equal to the number of your banished Rock monsters. Next: Madolche Not if we're allowed to review cards on here but: The spell is decent, but I have few issues with fossil washer. First, what are it's fusion materials? Also, there's 3 fusions each for levels 4, 6, and 8, so having just 1 level 2 feels out place. Lastly, why is it a tuner when fossils are entirely fusion based? Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted July 22, 2022 Report Share Posted July 22, 2022 On 7/21/2022 at 6:38 AM, KH911 said: Not if we're allowed to review cards on here but: The spell is decent, but I have few issues with fossil washer. First, what are it's fusion materials? Also, there's 3 fusions each for levels 4, 6, and 8, so having just 1 level 2 feels out place. Lastly, why is it a tuner when fossils are entirely fusion based? You're supposed to do the prompt. Madolche Eclairgouille EARTH/Beast/Xyz/Effect/Rank 3/? ATK/? DEF 2+ Level 3 EARTH monsters Gains 600 ATK/DEF for each material attached to this card. Once per turn (Quick Effect): You can target 1 card that is banished or is in either player's GY; attach it to this card as material. If a "Madolche" card(s) you control would be destroyed by your opponent's card, you can detach 1 material from this card instead. If this card leaves the field: You can shuffle all of its materials into your Deck, then your opponent shuffles a number of cards on their field into their Deck, equal to the number of materials you shuffled. You can only use this effect of "Madolche Eclairgouille" once per turn. Next: Materiactor Link to comment Share on other sites More sharing options...
Blue Arcana Posted August 2, 2022 Report Share Posted August 2, 2022 On 7/22/2022 at 12:56 PM, Premier Alexander Romanov said: Next: Materiactor Materiactor Gigalos DARK / Level 3 / Dragon / Effect ATK 800 / DEF 800 If this card is Normal or Special Summoned: You can target 1 Level 3 Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can Special Summon 1 Level 3 Normal Monster from your hand, then if you Special Summoned a "Materiactor" monster, you can also Special Summon 1 "Materiactor" monster with a different name from your Deck, except "Materiactor Gigalos". You can only use 1 effect of this card's name per turn, and only once that turn. Next Resonator or Jinzo Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 3, 2022 Report Share Posted August 3, 2022 Psychic Manipulation Spell/Continuous While you control a "Jinzo" DARK Machine monster, all Normal Spells and Quick-Play Spells in your opponent's Spell & Trap Card Zones are treated as Normal Traps, and all Continuous Spells in your opponent's Spell & Trap Card Zones, and cards in your opponent's Pendulum Zones, are treated as Continuous Traps, must all be Set before being activated, and cannot be activated the turn the next turn. If this card leaves the field because of an opponent's card effect: You can Special Summon 1 "Jinzo" from your hand, Deck, or GY. You can only use this effect of "Psychic Manipulation" once per turn.Next: Ghoti Link to comment Share on other sites More sharing options...
Tinkerer Posted August 3, 2022 Report Share Posted August 3, 2022 Skif the Skimming Ghoti WATER 6* Fish/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Fish monster from your Deck. During the End Phase of the next turn, add that card to the hand. If this card is banished: You can target 1 Level 4 or lower Fish monster in your GY; Special Summon it, but banish it when it leaves the field. 2200/0 Next: Kaiju Link to comment Share on other sites More sharing options...
KH911 Posted August 3, 2022 Report Share Posted August 3, 2022 Kaiju Betrayal Continuous Spell Every time a monster is special summoned to your opponent's field, place 2 Kaiju counters on this card (max 8). You can remove 4 counters from this card to return 1 monster on the field to it's owner's control. You can send this card with 4 or more Kaiju counters to the GY to add 1 "Kaiju" monster from your deck or GY to your hand. Note: I specifically chose to make this work with cards like Lava Golem, Santa Claws, and Volcanic Queen because it would be cool to combine them with Kaijus. And maybe it can even counter monster stealing effects if that ever becomes meta. Next: Skull Servant spell/trap Link to comment Share on other sites More sharing options...
Arcadia warlic Posted August 4, 2022 Report Share Posted August 4, 2022 \ Panic Burial Quick-Play Spell Effect: Send 1 Zombie monster from your Deck to the GY. Then, if that monster in the GY is "Skull Servant" or "King of The Skull Servants", you can add 1 Level 1 Zombie monster from your Deck to your hand. Next: A Fusion Seal Organism Fusion Monster. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.