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Sea of Rebirth

Continuous Spell

(This Card is always treated as a “Strain” Card)

When this card is activated: You can target 1 monster in your opponent’s GY; your opponent Special Summons that target to their field. If your opponent Special Summons a monster: You can Special Summon 1 “Strain” monster from your Deck. While you control a monster Special Summoned by this effect, you cannot Tribute Summon, nor Special Summon monsters from the Extra Deck. You can only activate 1 “Sea of Rebirth” per turn.

 

Next:

Tenyi

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Warrior_Immortal_Caller_of_Tenyi.png

 

Warrior Immortal Caller of Tenyi

FIRE/Wyrm-Type Synchro Effect Monster/Level 5/1600 ATK/0 DEF

 

Lore: 1 Tuner + 1+  non-Tuner monsters

If this card is Synchro Summoned: You can apply 1 of these effects, but this card becomes a Normal Monster on the field when this effect resolves. 

● Add 1 "Tenyi" card from your Deck to your hand.

● Special Summon 1 Wyrm monster from your Deck in Defense Position.

If this card is sent to the GY; You can return 1 of your banished Wyrm monsters to the hand. You can only use each effect of "Warrior Immortal Caller of Tenyi" once per turn.

 

 

NEXT UP:

 


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Sky Scourge Iri

Level 1 LIGHT Fairy/Effect

When your opponent activates a monster effect in their hand: you can discard this card; Banish the top 5 cards of your Deck, and if you do, negate that effect. During your Main Phase, you can reveal 1 "Sky Scourge" monster in your hand, except "Sky Scourge Iri": return all of your banished DARK Fiend monsters to the Graveyard. You can only use each effect of "Sky Scourge Iri" once per turn.

ATK/100 DEF/0

 

Next:

Shaddoll

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Shaddoll Olimpia
DARK/Spellcaster/Flip/Effect/Level 9/2450 ATK/2050 DEF
FLIP: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using this card and 1 monster in your hand or on either side of the field as the materials.
If this card is sent to the GY by a card effect: You can target 1 of your banished "Shaddoll" cards; add it to your hand. You can only use 1 effect of "Shaddoll Olimpia" per turn, and only once that turn.

Notes: This card is named after Olimpia, the automaton from "Der Sandmann", which is the basis of the opera "Coppelia". This card depicts a Shaddollified version of "Evilswarm Coppelia, its central cylindrical chamber now possessing a vortex resembling that from "Shaddoll Fusion".

Next: Processlayer.

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Processlayer Lagrangian

Normal Spell

Target 2 face-up "rocesslayer" monsters you control; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.

 

Maximizing the OTK mayhaps? Based off this: https://en.wikipedia.org/wiki/Lagrange_multiplier (mathematic's my uni field)

 

N/C: Mayakashi.

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Mayakashi Festevil

Field Spell

When this card is activated: You can send 1 “Mayakashi” monster from your Deck to the GY. Linked Zombie monsters you control gain 500 ATK. If a Synchro Monster is Special Summoned from the GY: You can shuffle 1 of your banished Zombie monsters into the Deck.

 

Next: Nephthys

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Consecration of Nephthys

Continuous Spell Card

Your opponent cannot activate card effects that would have "Nephthys" cards you control leave the field except by destroying them. If this card is destroyed and sent to the GY: Negate the effect of 1 card on the field and if you do destroy it. During your Main Phase 1, except the turn this card was sent to the GY: you can banish this card from your GY; skip to the start of your Standby Phase of your next turn, and if you do, you can only Special Summon "Nepthys" monster for the rest of that turn, also you cannot activate “Consecration of Nephthys” until the end of that turn.

 

Next: 

Witchcrafter

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Witchcrafter Petromata

LIGHT/Spellcaster-Type Effect Monster/Level 6/1800 ATK/1200 DEF
 
Lore: You can reveal this card and 1 "Witchcrafter" Spell from your hand; Special Summon this card, then discard 1 Spell from your hand. During your End Phase: You can add "Witchcrafter" Spells with different names from your Deck to your hand, up to the number of different names among the "Witchcrafter" Spells you activated this turn, then this card gains 600 ATK. You can only use each effect of "Witchcrafter Petromata" once per turn.
 
 
This Witchcrafter's named after stonesculpting: hell, its name is the Greek translation of "Stonesculpt".
 
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Lightray Gandora

Level 8 LIGHT Dragon/Effect

Cannot be Normal Summoned/Set. Must first be Special Summoned by sending all other LIGHT Monsters in your Hand to the GY. This card’s original ATK/DEF is equal to the ATK of the LIGHT Monster in either player’s GY or among the banished cards with the the highest original ATK. Once per turn, you can banish all LIGHT Monsters in your GY; Shuffle all Monsters your opponent’s control into the Deck. If this card leaves the field, target 1 of your banished LIGHT Monsters; Special Summon it and if you do, return all of your banished LIGHT Monsters to the GY.

ATK/0 DEF/0

 

Next:

Generaid, our newest MMORPG Boss archetype

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Generaid Challenge

Continuous Trap

Once per turn, if your opponent Link Summons: You can Special Summon 1 "Generaid" monster from your hand or Graveyard. If a card is sent from your hand or field to the Graveyard for a "Generaid" card or effect: You can Special Summon 1 "Generaid Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500). You can only activate this effect of "Generaid Challenge" once per turn. If your opponent draws a card(s) by the effect of a "Generaid" card: You can banish a number of cards from your opponent's hand at random equal to the number of cards drawn. You can only activate this effect of "Generaid Challenge" once per Chain.

 

Heroic

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Heroic Challenger - Arrow Storm

Level 4 EARTH Warrior/Effect

If this card is added to your hand, except during your Draw Phase: you can reveal this card; Special Summon this card. Once per chain, you can (Quick-Effect): Immediately after this effect resolves, Xyz Summon using Warrior Monsters you control as Xyz Materials. A "Heroic" Xyz Monster that was Summoned using this card as Xyz Material gains this effect.

● If this card is Xyz Summoned, negate any face-up Spell/Traps your opponent controls, and if you do, destroy all Spell/Traps they control.
ATK/1600 DEF/1500
 
Next:
Skyblaster
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Horned Skyblaster

4/WIND/Fiend/1300/1600

If a “Skyblaster” monster is Normal or Special Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of “Horned Skyblaster” once per turn. You can Tribute this card, then target 1 Defence Position monster on the field; attach it to an Xyz Monster you control as material.

 

Next: Trickstar

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Trickstar Dahlia

Level 2 LIGHT Fairy/Effect

If this card is Normal or Special Summoned: You can discard 1 monster; Special Summon 1 "Trickstar" Monster from your hand. When your opponent takes damage: You can banish this card from your GY; draw 1 card and if it is a "Trickstar" card, you can add 1 "Trickstar" card with a different name from your GY to the Hand. Cannot be used as material for a Summon, except for the Summon of a "Trickstar" monster.

ATK/900 DEF/0

 

Next:

Time Thief

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Time Thief Accomplice
EARTH/Spellcaster/Effect/Level 4/100 ATK/1300 DEF
During your Main Phase, if this card is in your hand or GY: You can target 1 "Time Thief" monster you control; Special Summon this card, then apply these effects, in sequence, depending on the target, if it was any of these.
● Psychic: You can activate 1 "Time Thief Hack" directly from your Deck.
● Machine: You can make its ATK become half its original ATK.
● Xyz: You can add 1 of your banished "Time Thief" cards to your hand.
You can only use the effect of "Time Thief Accomplice" once per turn.

Next: Generaid

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Generaid Rush

Continuous Spell

If your opponent draws a card(s) by the effect of a "Generaid" card: You can banish 1 card from your opponent's hand at random. Once per turn, if a "Generaid" monster is sent to the Graveyard: You can Special Summon 1 "Generaid" monster from your hand or Graveyard, except a monster with the same Type as the sent monster.

 

Raidraptor

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Raidraptor - Ambush Lanius

Level 4 DARK Winged-Beast 1600/1200

If your opponent Special Summons a monster or activates a Spell/Trap: You can detach 1 Xyz Material from a "Raidraptor" Xyz Monster you control; Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Raidraptor" card: You can target 1 card your opponent controls; negate its effects, also if it is a monster, its ATK becomes 0. You can only use each effect of "Raidraptor - Ambush Lanius" once per turn.

ATK/1600 DEF/1200

 

Next: 

Trains

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Guest BGMCANN0N

Extreme Steam Stream Rush

EARTH

Level 10

[Machine/Effect]

ATK/ 3000 DEF/ 0

 

During your Main Phase 1: You can pay half your LP; Special Summon this card from your hand, and if you do,  the Summon of EARTH Machine monsters cannot be negated for the rest of this turn, but you cannot conduct your Battle Phase this turn. You can only use this effect of "Extreme Steam Stream Rush" once per turn.

 

Next: Chess Archfiends

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Archfiend Pandemonium Overwhelming

Continuous Spell

When this card is activated: You can activate 1 "Pandemonium" directly from your Deck or Graveyard. Once per turn: You can Special Summon 1 "Archfiend" monster from your hand or Graveyard that mentions rolling a six-sided die in its card text, and if you do, draw 1 card. If a six-sided die is rolled, and the result is 3: You can destroy 1 card your opponent controls. Once per turn, if your opponent activates a monster effect while you control a face-up "Archfiend" monster: You can change the activated effect to the following:

●Target 1 "Archfiend" monster your opponent controls: Increase its ATK by 500.

 

Gem-Knight

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Gem-Knight Ascension

Continuous Spell

When this card is activated: You can add 1 "Gem-Knight" or "Brilliant" Spell/Trap card from your Deck to your hand, except "Gem-Knight Ascension". "Gem-Knight" Gemini Monsters you control are treated as Effect Monsters, and gain their effects. Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Gem-Knight" monster that is banished or in your Graveyard; add them to your hand. You can only activate 1 “Gem-Knight Ascension” per turn.

 

[spoiler=image]

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Next: Volcanic

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Volcanic Flareshot

FIRE

Level 2

[Pyro/Effect]

ATK/ 500 DEF/ 2000

 

If this card is sent the GY: Special Summon 1 Pyro monster from your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Volcanic Flareshot" once per turn.

 

Next: LIGHT Reptile Worms

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Worm Fusion

Quick-Play Spell

Fusion Summon 1 "Worm" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters, you can also monsters from your Deck as Fusion Material. If a "Worm" Fusion Monster leaves the field by your opponent's card, you can banish this card; Special Summon as many "Worm" monsters as possible from your GY in face-down defense position, then add 1 "Worm Fusion" from your Deck to your hand. You can only activate 1 "Worm Fusion" per turn.

 

Next:

Igknight

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Igknight Berserker

FIRE - Link-2 - Warrior/Link/Effect - 1800 - BL/BR

2 Warrior monsters, including at least 1 Pendulum monster

If an "Igknight" card(s) is destroyed in your Pendulum Zone: You can destroy 1 card your opponent controls. Once per turn: You can add 2 face-up "Igknight" Pendulum monsters with different Pendulum Scales from your Extra Deck to your hand. If this card destroys your opponent's monster by battle, you can Tribute 1 other "Igknight" monster you control: This card gains ATK equal to half the ATK of the Tributed monster, and 1 additional attack on a monster this turn. If both your Pendulum Zones are occupied with "Igknight" cards: You gain 1 additional Pendulum Summon during this turn, but you cannot Summon monsters for the rest of the turn after this effect is activated, except "Igknight" monsters. You can only activate this effect of "Igknight Berserker" once per turn.

 

Dark Scorpion

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Dark Scorpion Emergence

Continuous Spell Card

If you control "Don Zaloog" or have "Don Zaloog" in your hand: you can reveal your hand (min.1), or if you have "Don Zaloog" in your hand, reveal that card only; Special Summon as many "Dark Scorpion" monsters with different names from your hand, Deck, or GY, and if you do, you can destroy cards on the field up to the number of monsters Special Summoned this way. You cannot Special Summon Monsters from your Extra Deck the turn you activate this effect. You can target 1 "Don Zaloog" or 1 "Dark Scorpion" monster you control; it gains 1000 ATK and can attack directly this turn. You can use each effect of "Dark Scorpion Emergence" once per turn.

 

Next:

Guardragon (and must focus on Guardragon and not generic Dragon support)

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Guardragon's Surveillance

Normal Spell Card

 

Lore: Send 1 "Guardragon" card from your Deck to the GY; discard 1 card, and if you do, add 1 "Guardragon" Spell/Trap from your Deck to your hand, except "Guardragon's Hibernation", and if you do, you can add 1 Dragon Normal Monster from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Guardragon" monster from your hand, and if you do, it cannot be targeted by card effects. You can only use 1 "Guardragon's Hibernation" effect per turn, and only once that turn.

 

 

NEXT UP: 

 

Reactor

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Armored Reactor

DARK - Level 3 - Machine/Tuner/Effect - 500/2000

If this card is Normal or Special Summoned: You can add 1 DARK Machine "Reactor" monster from your Deck or Graveyard to your hand, except "Armored Reactor". You can Tribute this card: Special Summon 1 DARK Machine "Reactor" monster from your hand, except "Armored Reactor". If the effect of a "Reactor" monster or "Flying Fortress SKY FIRE" activates that would inflict damage to your opponent: You can Special Summon this card from your Graveyard; double that inflicted damage, then banish 1 card your opponent controls. You can only activate this effect of "Armored Reactor" once per turn.

 

Reptilianne

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