Tinkerer Posted April 27, 2019 Report Share Posted April 27, 2019 Batteryman SupercellNormal SpellTarget 1 "Batteryman" monster in your GY. Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0) for each monster in your GY with the same name as that target. Watt Link to comment Share on other sites More sharing options...
Lystern Posted April 27, 2019 Report Share Posted April 27, 2019 WattchargeQuick-play Spell Target 1 "Watt" monster you control; double its ATK during Battle Phase only, but banish it during End Phase. You can only activate 1 "Wattcharge" per turn.----- Worm Link to comment Share on other sites More sharing options...
8bit Moonside Posted April 27, 2019 Report Share Posted April 27, 2019 Worm InfinityLIGHT | Reptile/Link/Effect? ATK / LINK-3 ↙ ↓ ↘3 non-Fusion "Worm" monstersThis card's original ATK is equal to the combined Levels of the monsters used as Link Material x 100. Once per turn: You can target 1 "Worm" monster in your GY; Special Summon it in face-down Defense Position, ignoring its summoning conditions, but for the rest of the turn you cannot Special Summon monsters, except "Worm" monsters. If this card or a Defense Position monster this card points to would be destroyed by battle or card effect, you can banish 1 "Worm" monster from your GY instead. Next: Ghostrick Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 29, 2019 Report Share Posted April 29, 2019 Ghostrick Deep OneDARK/Sea Serpent/Link/Effect/1900 ATK/LINK-2SW, SE2 "Ghostrick" monsters(Quick Effect): You can target any number of Set monsters you control in your Main Monster Zones; rearrange them on the field. If this card is Link Summoned: You can activate 1 of these effects.● Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position.● Set 1 "Ghostrick" Spell/Trap Card directly from your Deck.You can only activate 1 "Ghostrick Deep One" effect per turn, and only once that turn.Next: Krawler Link to comment Share on other sites More sharing options...
Tinkerer Posted April 29, 2019 Report Share Posted April 29, 2019 World Legacy BloomingContinuous TrapIf a monster(s) you control is destroyed by battle: You can target 1 monster in your GY; Special Summon that target in face-down defense position. You can only use this effect of "World Legacy Blooming" once per turn. You can target 1 Link monster you control: Banish this card from your GY; Special Summon 1 "Krawler" monster from your Extra Deck to a Zone that monster points to. You cannot Summon any monsters from the Extra Deck for the rest of the turn after you activate this effect. Crystal Beast -OR- ZW Link to comment Share on other sites More sharing options...
Draconus297 Posted April 29, 2019 Report Share Posted April 29, 2019 ZW - Salamander StaffLIGHT - Level 4 - Beast/Effect - 100/1400If this card is Normal Summoned: You can Special Summon 1 "ZW -" monster from your Deck, except "ZW - Salamander Staff". If this card is Special Summoned: You can Special Summon 1 "ZW -" monster from your hand or Graveyard. You can only activate each of the following effects of "ZW - Salamander Staff" once per turn:●You can target 1 "ZW -" monster on your field or in your Graveyard and 1 card your opponent controls (Quick Effect): Return both targets to their original owner's hand, and if you do, the effects of "ZW -" monsters that would equip themselves to "Utopia" monsters become Quick Effects for the rest of the turn.●You can target 1 "Utopia" monster you control: Equip this card from your hand or field to that target, and the equipped monster gains 100 ATK. Once each per turn, if the equipped monster has the highest ATK among monsters on the field (excluding a tie) and your opponent activates a monster effect, Spell Card/effect, or Trap Card/effect, you can negate that effect and banish that card. If your opponent has 5 or more banished cards, the equipped monster gains 1 additional attack during your Battle Phase for every 5 of those banished cards. Yes, this makes any Utopia able to Quasar negate one each of a monster, Spell, and Trap each turn, only if its ATK is the highest of all monsters on the board, with no ties. It has to be the biggest damned thing on the field. Gadget Link to comment Share on other sites More sharing options...
Kazuchika Okada Posted May 7, 2019 Report Share Posted May 7, 2019 Rusty GadgetsTrap CardIf this set card on your side of the field is removed from the field or destroyed by an opponent's card effect, Special Summon as many EARTH Level 4 Machine-type monsters from your hand as possible. If there is no EARTH Level 4 Machine-type monsters on your hand: Special Summon one "Gadget" Monster from your Deck. Any monster summoned by this card has its effects negated. Next up: Sacred Beast Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 8, 2019 Report Share Posted May 8, 2019 High Priest of the Sacred BeastsDARK/Fiend/Effect/Level 6/0 ATK/0 DEFIf you control no monsters, you can Normal Summon this card without Tribute. Cannot be targeted for attacks or by card effects, while you control a Level 10 or higher monster. During your Main Phase: You can reveal 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" in your hand; apply the appropriate effect, based on the revealed card.● "Raviel, Lord of Phantasms": Special Summon 3 "Acolyte Tokens" (Fiend/DARK/Level 1/0 ATK/0 DEF) to your side of the field.● "Hamon, Lord of Striking Thunder": Special Summon 3 "Acolyte Tokens" to your side of the field, then place them into your Spell & Trap Card Zones as Continuous Spell Cards.● "Uria, Lord of Searing Flames": Special Summon 3 "Acolyte Tokens" to your side of the field, then place them into your Spell & Trap Card Zones as Continuous Trap Cards."Acolyte Tokens" cannot be Tributed or used as material for a Summon, except for a Level 10 monster. You can only use this effect of "High Priest of the Sacred Beasts" once per turn.Next:Battlewasps Link to comment Share on other sites More sharing options...
Gorlois Posted May 10, 2019 Report Share Posted May 10, 2019 Gathering SwarmContinuous SpellDuring your Main Phase: You can take 2 Insect monsters from your Deck with different Levels, including a “Battlewasp” monster, have your opponent randomly pick 1 of them to add to your hand, and send the other to the GY. You can send this card to the GY; destroy Spells/Traps your opponent controls, up to the number of “Battlewasp” monsters you control. You can only use 1 “Gathering Swarm” effect per turn, and only once that turn. Next: Deskbot Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted May 11, 2019 Report Share Posted May 11, 2019 Deskbot PilotContinuous Trap Card Lore: Once per turn, if your opponent Special Summons a monster(s): You can destroy 1 other "Deskbot" card you control; destroy that Summoned monster, also you can Special Summon this card as an Effect Monster (Machine/EARTH/Level 1/Tuner/ATK 500/DEF 500). (This card is also still a Trap.) If Summoned this way, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control. While this card is treated as a monster, all monsters on the field lose 500 ATK/DEF, except "Deskbot" monsters. NEXT UP: Wights Link to comment Share on other sites More sharing options...
BatMed Posted May 11, 2019 Report Share Posted May 11, 2019 2 Zombie monstersWhen this card is Link Summoned: You can add 1 Zombie monster from your Deck to your hand, and if you do, if it was a “Wight” or “Skull Servant” monster; you can Special Summon it. You can only use this effect of “Wightydumty” once per turn. If this card battles, during damage calculation: You can send 1 Zombie-Type monster from your Deck to the GY. You can banish this card from your GY; until the End Phase, the names of Zombie monsters in the GYs become "Skull Servant". [spoiler=Trivia]- "Skull Dog Marron" appears in this card's artwork.- This card's name is a portmanteau of Wight (the Japanese name for "Skull Servant") and "Humpty Dumpty". Next: Thousand-Eyes Link to comment Share on other sites More sharing options...
Tinkerer Posted May 15, 2019 Report Share Posted May 15, 2019 (I assume you mean the "Eyes Restrict" archetype) Thousand-Eyes Restriction DragonDARK *Spellcaster/Fusion/Effect"Relinquished" + 1 Dragon monsterOnce per turn: You can look at your opponent's hand and equip 1 monster from their hand or GY to this card. Gains ATK/DEF equal to the combined ATK/DEF of the monsters equipped to it by this effect. If a monster your opponent controls attacks with an ATK greater than this card's ATK, destroy that monster.0/0 Parshath Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted May 21, 2019 Report Share Posted May 21, 2019 Proconsulate Paladin Parshath/LIGHT/Fairy-Type Xyz Effect Monster/Rank 6/2100 ATK/1900 DEF Lore: 2 Level 6 monstersOnce per turn, you can also Xyz Summon "Proconsulate Paladin Parshath" by discarding 1 Counter Trap, then using a Level 4 or higher Fairy monster you control as the material. While you have more LP than your opponent, all monsters you control gain ATK equal to half the difference. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can detach 1 material from this card; add from your Deck to your hand, 1 "Parshath" card or 1 Level 3 or lower Fairy monster. NEXT UP: Supercolossal Link to comment Share on other sites More sharing options...
8bit Moonside Posted May 22, 2019 Report Share Posted May 22, 2019 Skypalace Carrier LaunchContinuous Spell CardOnce per turn: You can Special Summon Fighter Jet Token(s) (Machine-Type/WIND/Level 10/2000 ATK/0 DEF) up to the number of WIND Machine-type Level/Rank 10 monsters you control +1. These Tokens cannot be used as Link Material. During either player's turn, if a Fighter Jet Token is Tributed: You can activate this effect; all WIND Machine-type Level/Rank 10 monsters you control cannot be destroyed by battle or your opponent's card effects, until the End Phase of this turn. You can only control one "Skypalace Carrier Launch". It doesn't support Titanica as much due to the attribute difference, but it can still tribute those tokens to Special Summon itself and get the protection for the other Supercolossals or pop the tokens for 1000 burn damage. Next: Coach Link to comment Share on other sites More sharing options...
AstralStarZero Posted May 23, 2019 Report Share Posted May 23, 2019 Coach Commander TiguardLevel 4 FIRE Beast-Warrior/EffectIf this card is Normal Summoned, you can Special Summon 1 FIRE Beast-Warrior from your Hand, and if you do, this card’s Level becomes 8 until the end of this turn. If this card is sent to the GY, you can place up to 3 Monster Cards from your Deck on top of your Deck in any order, also you cannot Normal or Special Summon Monsters with the same name as those monsters. You can only activate each effect of “Coach Commander Tiguard” once per turn.ATK/1200 DEF/400 Next:Evil HERO Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 23, 2019 Report Share Posted May 23, 2019 Xtra HERO WrathweilerEARTH/Fiend/Link/Effect/800 ATK/LINK-2SW, SE2 monsters, including an "Evil HERO" monsterCannot be targeted for attacks or by effects while you control a Fusion Monster. You can only use each of these effects of "Xtra HERO Wrathweiler" once per turn.● If this card is Special Summoned: You can add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck or GY to your hand.● During your Main Phase: You can reveal 1 "Evil HERO" Fusion Monster in your Extra Deck that lists exactly 2 "Elemental HERO" monsters as its materials; Special Summon 2 "Evil HERO Infernal Shade Tokens" (Fiend/DARK/Level 1/0 ATK/0 DEF) to your side of the field. "Evil HERO Infernal Shade Tokens" cannot be Tributed or used as material for a Summon, except the Fusion Summon of a "HERO" monster, also for a Fusion Summon, you can substitute it for any 1 "Elemental HERO" monster.Next: Vision HERO Link to comment Share on other sites More sharing options...
Tinkerer Posted May 24, 2019 Report Share Posted May 24, 2019 Visions of the FusionSpellTarget a number of "HERO" monsters in your Spell/Trap Zone and an equal number of face-up cards your opponent controls; Special Summon the first target(s), and if you do, destroy the second target(s). Immediately after this effect resolves, Fusion Summon 1 monster using monsters you control as Fusion Materials. If you cannot Fusion Summon, destroy all monsters you control. (honestly have no idea if this helps in any way) Hieratic Link to comment Share on other sites More sharing options...
Kazuchika Okada Posted May 24, 2019 Report Share Posted May 24, 2019 Hieratic Seal of RevengeQuick-Play SpellDuring the Battle Phase, when a "Hieratic" monster you control would be destroyed by battle, you can activate this card. Treat it as having been tributed, and after all effects resolve, continue the Battle Phase. Next: LV Link to comment Share on other sites More sharing options...
Gorlois Posted May 25, 2019 Report Share Posted May 25, 2019 Level ForceQuick-Play SpellTarget 1 “LV” monster you control; all monsters your opponent controls lose ATK equal to that target’s Level x 200, then negate the effects of all monsters your opponent controls with less ATK than that target. These changes last until the end of this turn. You can banish this card from the GY; reveal any number of “LV” monsters in your hand and place them on the bottom of the Deck, then draw cards equal to the number of monsters returned +1. You can only use this effect of “Level Force” once per turn. Next: Allure Queen Link to comment Share on other sites More sharing options...
8bit Moonside Posted May 25, 2019 Report Share Posted May 25, 2019 Queen's HandmaidenLevel 1 | DARK | Spellcaster/Effect500 ATK / 500 DEFOnce per turn, during either player's turn: You can Special Summon 1 Level 5 or lower "Allure Queen" monster from your hand or GY, and if you do, equip this card to it. (This equip is treated as an activation of that monster's effect.) A monster this card is equipped with gains the following effect:● Gains 500 ATK and DEF. Cannot be targeted for attacks or your opponent's card effects. If the equipped monster would be destroyed by a card effect, you can send this card to the GY instead. Next: Dark Mimic Link to comment Share on other sites More sharing options...
Gorlois Posted May 26, 2019 Report Share Posted May 26, 2019 Dark Mimic LV55/DARK/Fiend/1100/1100Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a “Dark Mimic LV3” you control is destroyed by battle and sent to the GY, while this card is in your hand or GY: You can Special Summon this card. Gains 500 ATK/DEF for each card in your hand while “Dark Mimic LV1” is in your GY. If this card is sent from the field to the GY: Draw 1 card. You can only control 1 “Dark Mimic LV5”. Next: Armed Dragon Link to comment Share on other sites More sharing options...
Kazuchika Okada Posted May 26, 2019 Report Share Posted May 26, 2019 Armed Dragon LV12Level 12 - WIND - Dragon / Effect - 3500/2000Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect first. When a "Armed Dragon" monster you control is removed from the field and is now in the GY or banished: Banish 5 cards from the top of your deck face-down, then Special Summon this card from your hand or Deck. Whenever this card effect can be activated, it must be activated, otherwise you must banish it face-down. When this card is Special Summoned: Banish all monsters your opponent controls face-down. Once per turn, when your opponent activates a card or effect that would affect this card, that effect becomes: "Target 1 random card in your opponent's hand, then banish it face-down". Next: Horus the Black Flame Dragon Link to comment Share on other sites More sharing options...
Tinkerer Posted May 26, 2019 Report Share Posted May 26, 2019 Level ShufflerContinuous SpellAll "LV" monsters you control gain 200 ATK/DEF. You can reveal any number of "LV" monsters in your hand; draw a number of cards equal to the number revealed +1 then shuffle the revealed cards from your hand into your Deck. You can only use this effect of "Level Shuffler" once per turn. If a "LV" monster is sent from the field to the GY to activate its own effect or by the effect of "Level Up!": You can target 1 face-up card your opponent controls; shuffle that target into the Deck. Number Link to comment Share on other sites More sharing options...
8bit Moonside Posted May 26, 2019 Report Share Posted May 26, 2019 Numeron MetamorphosisQuick-Play SpellTarget 1 Xyz Monster you control; detach all Xyz Material from it, then Special Summon 1 "Number" Xyz monster with a different name but the same Rank as that target from your Extra Deck, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can banish this card from your GY to target 1 "Number" Xyz monster in your GY; return it to the Extra Deck. You can only activate 1 "Numeron Metamorphosis" effect per turn, and only once that turn.Next: Railway Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted May 27, 2019 Report Share Posted May 27, 2019 Overclocked Temper Tram-Ton EARTH/Machine-Type Effect Monster/Level 10/0 ATK/3000 DEF Lore: You can Special Summon this card (from your hand) when your opponent controls no non-Effect Monsters, by Special Summoning 2 "Tram Tokens" (Machine/EARTH/Level 5/ATK 1500/DEF 1500) to your opponent's side of the field. Gains 1500 ATK for each "Tram Token" your opponent controls. Once per opponent's turn (Quick Effect): You can Tribute 1 Token your opponent controls; immediately after this effect resolves, Xyz Summon using this card you control. You can only Summon "Overclocked Temper Tram-Ton(s)" once per turn. NEXT UP: Strain Link to comment Share on other sites More sharing options...
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