Premier Alexander Romanov Posted February 18, 2019 Report Share Posted February 18, 2019 Mayosenju TogitWIND/Beast/Link/Effect/2400 ATK/LINK-3SW, S, SE2+ WIND monsters, including a "Yosenju" monsterIf a face-up "Yosenju" monster(s) this card points to would return to your hand (except during the Damage Step) (Quick Effect): You can make your opponent return a number of monsters they control to their hand, up to the number of "Yosenju" monsters that would return to your hand. You can only use this effect of "Mayosenju Togit" once per turn. "Yosenju" monsters you control cannot be targeted by your opponent's card effects.Notes: This is based on the Hitogitsune, which is actually akin to a weasel or a marten.Next: Infinitrack Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 19, 2019 Report Share Posted February 19, 2019 Oooh, you're getting this out of me early I see. Yeah, this is gonna be Wednesday's submission, but guess everyone in the Card Game Workshop's getting a freebie sneak peek. Infinitrack CruiserfreightEARTH/Machine-Type Link Effect Monster/Link-2/2000 ATK Lore: 2 Machine monsters, including an "Infinitrack" Xyz MonsterWhen this card is Link Summoned: You can target 1 "Infinitrack" monster in your GY; Special Summon 1 "Infinitrack" Xyz Monster from your Extra Deck that is 2 Ranks lower than that target's Level/Rank, and if you do, attach that target to it as material (This is treated as an Xyz Summon.) If this card is sent to the GY: You can target 1 "Infinite Ignition" Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material. You can only use each effect of "Infinitrack Cruiserfreight" once per turn. NEXT UP: Geargia Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted February 25, 2019 Report Share Posted February 25, 2019 Geargiano MK-IVLevel 3EARTH Machine / Effect1000 / 1000When this card is Normal Summoned: You can Special Summon 1 of your banished Level 4 or below “Georgia” monsters, but its effects are negated, also destroy it during the End Phase. Once, while this card is face-up on your side of the field: You can make all “Georgia” monsters you control become Level 3 or Level 4, but they cannot be used as Materials for a Synchro or Xyz Summon, except for a “Georgia” monster or “Gear Gigant X”. Train Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 25, 2019 Report Share Posted February 25, 2019 Superdreadnought Electromagnetic Rail Cannon GeratEARTH/Machine/Xyz/Effect/Rank 10/3500 ATK/1000 DEF2 Level 10 monstersIf your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 EARTH Machine monster you control; move the target to an unoccupied Main Monster Zone, and if you do, negate the activation. You can only use this effect of "Superdreadnought Electromagnetic Rail Cannon Gerat" once per turn. Your opponent cannot target face-up EARTH Machine monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects.Next: Salamangreats. Preferably a new Ritual or Fusion monster. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 26, 2019 Report Share Posted February 26, 2019 Would a new Xyz that takes a new spin on one of their chief Links be okay? Salamangreat Four-Alarm HeatleoFIRE/Cyberse-Type Xyz Effect Monster/Rank 4/2300 ATK/2000 DEF Lore: 2 Level 4 FIRE Effect MonstersYou can also Xyz Summon this card by using a "Salamangreat" Ritual, Fusion or Link Monster you control with the same name as a monster in your GY that was sent there this turn as the material. When you do: You can reveal 1 "Salamangreat" monster from your Deck or Extra Deck; until the End Phase, this card's name becomes the revealed monster's, also its ATK becomes that monster's ATK. Once per turn: You can detach 1 material from this card; until the end of the next turn, each player must pay 1000 LP to activate the effects of their monsters, except FIRE monsters. NEXT UP: Dyson Link to comment Share on other sites More sharing options...
Krashkube Posted March 2, 2019 Report Share Posted March 2, 2019 Dyson RingContinuous SpellIf a Machine monster is Normal/Special Summoned: Its Level is changed to 9. Once per turn: You can target 1 Machine monster you control; attach it to 1 Machine Xyz monster you control as Xyz Material. next: Reptilliane Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 14, 2019 Report Share Posted March 14, 2019 Cloudian - Rainbow RumbleWATER/Fairy-Type Effect Monster/Level 4/1700 ATK/0 DEF Lore: If you Normal Summon a "Cloudian" monster: You can Special Summon this card from your hand. If this card is Special Summoned by its own effect, or Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster you control. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If a monster effect is activated (Quick Effect): You can remove 4 Fog Counters from your field; negate the activation. NEXT UP: Vylon Link to comment Share on other sites More sharing options...
Tinkerer Posted March 17, 2019 Report Share Posted March 17, 2019 Vylon LambdaLIGHT Link: SFairy/Link/Effect1 "Vylon" Tuner monsterWhen this card is Link Summoned: You can target any number of "Vylon" Equip Spells in your GY with different names; equip those targets to this card. Once per turn: You can send any number of face-up cards in your Spell/Trap Zone to the GY; Special Summon 1 "Vylon" monster from your Deck whose Level equals the number of sent cards. You can only Link Summon 1 "Vylon Lambda" per turn.800/LINK 1 Sharks Link to comment Share on other sites More sharing options...
Draconus297 Posted March 17, 2019 Report Share Posted March 17, 2019 Reborn SharkWATER - Level 4 - Fish/Effect - 1400/1200If this card is Normal or Special Summoned: You can add 1 WATER Fish-Type "Shark" monster from your Deck or Graveyard to your hand, except "Reborn Shark". Once per turn, you can target 2 WATER Fish-Type monsters you control that both have an original Level: The second target becomes the same Level as the first. If you Normal Summon a WATER Fish-Type "Shark" monster while this card is in your Graveyard: You can Special Summon this card from your Graveyard, but you can only Special Summon WATER monsters for the rest of the turn (you can only activate this effect of "Reborn Shark" once per turn). IT'S XYZ TIME. "Gogogo". If you make a monster, it should preferably be a Rock due to that being the better part of the archetype. Link to comment Share on other sites More sharing options...
Krashkube Posted March 24, 2019 Report Share Posted March 24, 2019 Chemical ReactionContinuous SpellOnce per turn: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 Gemini monster. (You can only gain this effect once per turn.) If a Gemini monster you control is destroyed by a card effect: You can Special Summon 1 "Chemicritter" monster from your hand or Deck, and if you do, it is treated as an Effect monster. next: Cubic Link to comment Share on other sites More sharing options...
Draconus297 Posted March 24, 2019 Report Share Posted March 24, 2019 Jashu the Cubic SeedLIGHT - Level 1 - Fiend/Effect - 0/0This card is treated as "Vijam the Cubic Seed" in your Graveyard. If this card is Normal or Special Summoned: You can Set 1 "Cubic" Spell/Trap Card from your Deck or that is banished directly to your Spell/Trap Zone, but you cannot activate that card this turn. If you activate this effect, you cannot activate it again for the rest of the turn. You can shuffle 1 "Cubic" monster from your Graveyard into your Deck: Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. Eyes of Blue Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 25, 2019 Report Share Posted March 25, 2019 Seraph with Eyes of BlueLIGHT/Spellcaster-Type Tuner Effect Monster/Level 1/0 ATK/0 DEF Lore: If this card is Normal or Special Summoned: You can target 1 Level 1 LIGHT Tuner from your GY, except "Seraph with Eyes of Blue"; Special Summon it. When a card or effect is activated that targets a "Blue-Eyes" monster(s) you control (Quick Effect): You can Special Summon this card from your GY, and if you do, negate the activation, but banish this card when it leaves the field. You can only Special Summon "Seraph with Eyes of Blue(s)" once per turn. NEXT UP: Tindangles Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 11, 2019 Report Share Posted April 11, 2019 Tindangle Defender (OCG: Tindangle Acolyte)DARK/Fiend/Flip/Effect/Level 3/600 ATK/1700 DEFFLIP: Set 1 Spell/Trap Card that includes "Tindangle" in its card text directly from your Deck.If this card is discarded: You can Special Summon this card from your GY in face-down Defense Position. You can only use each effect of "Tindangle Defender" once per turn.Notes: This lovely little lump of eldritch horror can kick the archetype into overdrive by turboing out the backrow the archetype desperately needs to survive.Next Card:Simorgh Link to comment Share on other sites More sharing options...
AstralStarZero Posted April 12, 2019 Report Share Posted April 12, 2019 Avatar of SimorghLevel 5 Winged-Beast/EffectIf your opponent controls no cards in their Spell & Trap Zones, you can Normal Summon this Card without Tribute. If this card is Normal or Special Summoned, you can target 1 Spell/Trap on the field or in the GY; add it to your Hand, and if it was a card in your possession, Special Summon 1 “Simorgh Token” (Winged-Beast/WIND/Level 8/ATK 2600/DEF 2000). If this card leaves the field; you can take 2 banished Winged-Beast Monsters in your possession and either add them to your Hand or return them to the GY. You can only use each effect of “Avatar of Simorgh” once per turn.ATK/2200 DEF/1900 Next:Time Thief Link to comment Share on other sites More sharing options...
Draconus297 Posted April 12, 2019 Report Share Posted April 12, 2019 Time Thief PasserDARK - Level 4 - Warrior/Effect - 1000/0If this card is Normal or Special Summoned: You can Special Summon 1 "Time Thief" monster from your Graveyard, except "Time Thief Passer". If you detach Xyz Material from a monster you control while this card is in your Graveyard: You can Special Summon this card from your Graveyard, but banish it when it leaves the field. A "Time Thief" Xyz monster you control that was Summoned using this card as Material gains the following effect:●If your opponent adds a card(s) to their hand by a card effect: You can attach the top card of your opponent's Deck to this card as Xyz Material, then reduce the ATK of all monsters your opponent controls by 100 for each attached Material. Hand Link to comment Share on other sites More sharing options...
Gorlois Posted April 14, 2019 Report Share Posted April 14, 2019 Extend HandNormal TrapPay 1000 LP; Special Summon 1 "Fire Hand", "Ice Hand" or "Magic Hand" from your Deck in Attack Position. You can banish this card from the GY; add 1 "Prominence Hand" from your Deck to your hand. You can only use 1 "Extend Hand" effect per turn, and only once that turn. Next: Gusto Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 16, 2019 Report Share Posted April 16, 2019 Wendy, Initiated into GustoWINDPsychic/Link/EffectSW, SE1500/LINK-22 Psychic monstersIf a "Gusto" monster is Special Summoned to a zone this card points to: You can sent 1 "Gusto" card from your Deck to your GY. If your "Gusto" monster is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Gusto" monster from your hand or GY with a different name from the destroyed monster. If this card is destroyed: Special Summon 1 Psychic "Gusto" monster from your Deck. You can only use each effect of "Wendy, Initiated into Gusto" once per turn. T.G. Whoops, didn't see that in the last page. Fortune Lady Link to comment Share on other sites More sharing options...
Draconus297 Posted April 16, 2019 Report Share Posted April 16, 2019 Fortune's FavorContinuous Spell Once per turn, if you Summon a "Fortune Lady" monster: You can Special Summon 1 "Fortune Lady" monster with a different name from your hand or Graveyard, then increase the Levels of all "Fortune Lady" monsters you control by 1. "Fortune Lady" monsters you control can increase their Levels higher than 12. "Fortune Lady" monsters you control are unaffected by the effects of your opponent's monsters, except monsters with a higher Level than themselves. Yes, this makes Fortune Ladies entirely immune to all Link and Xyz effects. This also makes Dark and Earth much easier to consistently field, and helps boost your stats a bit. Twilightsworn Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted April 16, 2019 Report Share Posted April 16, 2019 Felis, Twilightsworn SniperDARK/Beast-Warrior-Type Tuner Efect Monster/Level 4/1100 ATK/2000 DEF Lore: If this card is banished to activate a "Lightsworn" card's effect: You can Special Summon this card, but you cannot Special Summon Level 4 monsters for the rest of the turn. If this card is Special Summoned, or sent from the Deck to the GY: You can destroy 1 Special Summoned monster on the field. Once per turn, if another "Lightsworn" monster(s) in your possession activates its effect: Send the top 3 cards of your Deck to the GY. NEXT UP: Umbral Horrors Link to comment Share on other sites More sharing options...
Gorlois Posted April 16, 2019 Report Share Posted April 16, 2019 Umbral Horror Ghast4/DARK/Fiend/0/0During damage calculation, if your DARK monster battles, and you would take damage: You can Special Summon this card from your hand, and if you do, you take no battle damage from that battle. Cannot be destroyed by battle while in Attack Position. During the End Phase: You can Special Summon 1 "Umbral Horror" monster from your Deck. You can only use this effect of "Umbral Horror Ghast" once per turn. Next: Battlin' Boxer Link to comment Share on other sites More sharing options...
Tinkerer Posted April 19, 2019 Report Share Posted April 19, 2019 (Finally get to make a counterpart for Hazy Flame Charybdis that I'd made ages ago...) Hazy Flame ScyllaFIRE 6*Scale: 7<>7Sea Serpent/Pendulum/EffectPE: You can Normal Summon "Hazy Flame" monsters without tribute. Your opponent cannot target "Hazy" Spell/Trap cards you control with card effects.ME: Your opponent cannot target this card with card effects. If you control a face-up Spell/Trap, you can Special Summon this card from your hand. If this card is sent to the GY: You can target 1 "Hazy" monster you control; that target cannot be tributed, also double its ATK until the End Phase of the next turn.1400/2000 Mist Valley Link to comment Share on other sites More sharing options...
AstralStarZero Posted April 20, 2019 Report Share Posted April 20, 2019 Thunderous Winds of Mist ValleyContinuous Trap"Mist Valley" monsters you control gain 300 ATK/DEF. If a "Mist Valley" card is returned to your hand: You can target 1 card on the field; shuffle it into the Deck. If this card is in your GY: You can target 1 "Mist Valley" card you control; Return it to your hand, and if you do, set this card, but banish it when it leaves the field. You can only use each effect of "Thunderous Winds of Mist Valley" once per turn. Next: Battlewasp Link to comment Share on other sites More sharing options...
Tinkerer Posted April 20, 2019 Report Share Posted April 20, 2019 Battlewasp - Ballistae the SiegerWIND *****Insect/Tuner/EffectYou can Special Summon this card from your hand by discarding 1 Insect monster. Once per turn, if you Summon a Level 4 or lower "Battlewasp" monster(s): You can target 1 of those monsters; reduce this card's ATK, DEF and Level by the Level of the target, and if you do, inflict damage to your opponent equal to this card's Level x 200.2000/1600 Aquaactress Link to comment Share on other sites More sharing options...
ÆƵ– Posted April 23, 2019 Report Share Posted April 23, 2019 Aquaactress BetaLevel 3 WATERAqua/EffectOnce per turn: You can have all Aqua monsters gain 300 ATK/DEF until your next Standby Phase. 800 ATK / 800 DEF Mwah have some roids fishiesLets get some Lswarm love next mwah Link to comment Share on other sites More sharing options...
8bit Moonside Posted April 27, 2019 Report Share Posted April 27, 2019 Evilswarm HelixLevel 4 | DARK | Fairy/Effect250 ATK / 1850 DEFIf this card is Normal or Special Summoned: During your Main Phase this turn, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is detached from an "lswarm" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon this card from the GY in Defense Position, but banish it when it leaves the field. You can only activate this effect of "Evilswarm Helix" once per Duel. (fairy type because there's no lswarm based off Vylons) Next: Batteryman Link to comment Share on other sites More sharing options...
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