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~Faytl~

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This one is mine.

 

Mecha Phantom Beast Speecheetah

Level 4 | WIND | Machine | Effect

You can only use the (1) effect of "Mecha Phantom Beast Speecheetah" once per turn. You can activate the (4) effect once per turn. 

(1) If you control another "Mecha Phantom Beast" monster, you can Special Summon this card (from your hand). 

(2) This card's Level is increased by the total Levels of all "Mecha Phantom Beast" Tokens you control. 

(3) Cannot be destroyed while you control a Token.

(4) You can Tribute 1 Token, then target 1 other "Mecha Phantom Beast" monster; this turn, that monster can attack your opponent directly.

 

1500/1600

 

https://en.wikipedia.org/wiki/MTC_MQ-17_SpyHawk

https://en.wikipedia.org/wiki/Cheetah

 

(Tetherwolf and this would be good buddies; you can guess why.)

 

I had another card, but this is a fresh one.

 

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Majespecter

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Majespecter Mouse

WINS

Level 3

Scale: 2

Spellcaster/Pendulum/Effect

When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell/Trap Card from your Graveyard to your hand. Youcan only use this effect of "Majespecter Mouse" once per turn. Cannot be target, or destroyed, by an opponent's card effects.

 

ATK:1200

DEF:100

 

Next:

 

Reptilianne

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Emperor Of Retiles

Rank 5

EARTH

Reptile/XYZ/Effect

ATK: 2800 DEF: 1700

 

2 level 5 Reptile-Type monsters

You can also XYZ summon this card using 1 Rank 4 Reptile-Type XYZ monster you control as material(materials attached to that monster become materials of this card). You can only control 1 "Emperor of Reptiles". Once per turn: You can detach 2 material from this card, then target 1 other Reptile-Type monster you control; Its ATK becomes 5000 and it cannot attack directly this turn. Once per turn: You can detach 1 material from this card; Destroy 1 Spell/Trap card on the field.

 

Empower

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Emperor Of Retiles

Rank 5

EARTH

Reptile/XYZ/Effect

ATK: 2800 DEF: 1700

 

2 level 5 Reptile-Type monsters

You can also XYZ summon this card using 1 Rank 4 Reptile-Type XYZ monster you control as material(materials attached to that monster become materials of this card). You can only control 1 "Emperor of Reptiles". Once per turn: You can detach 2 material from this card, then target 1 other Reptile-Type monster you control; Its ATK becomes 5000 and it cannot attack directly this turn. Once per turn: You can detach 1 material from this card; Destroy 1 Spell/Trap card on the field.

 

Empower

I said "Reptilianne"; not "Reptile".

 

018.jpg

 

http://yugioh.wikia.com/wiki/Reptilianne

 

Vigor, the Empowered Warrior

LIGHT

Level 4

Warrior/Pendulum

Pendulum Effect: "Empowered" cards cannot be removed from the field by card effects, except by being destroyed.

ATK:1900

DEF:800

 

Next: Reptilianne

 

http://yugioh.wikia.com/wiki/Reptilianne

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Reptilianne Subjugation

Spell | Normal

(1) Banish up to 2 "Reptilianne" monsters in your Graveyard, then target an equal number of monsters on the field; their ATK and DEF becomes 0. You must control a "Reptilianne" monster to activate and resolve this effect. 

 

There, now you can force the opponent to have Vaskii tribute fodder. 

 

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U.A.

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U.A. Youth League

Continuous Spell

 

Once per turn: You can reveal 1 "U.A." monster in your Hand; Reduce its level and ATK by half until the End Phase. During the End Phase of the turn this card is sent to the Graveyard: Special Summon 1 "U.A." monster from your Deck in Defense Position. You can only use the effect of "U.A. Youth League" once per turn, and only once that turn.

-

Is that as useful as I think it is?

-

 

Kaiju(preferably something to do with nuclear radiation mutating Godzilla)

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Reptilianne Subjugation

Spell | Normal

(1) Banish up to 2 "Reptilianne" monsters in your Graveyard, then target an equal number of monsters on the field; their ATK and DEF becomes 0. You must control a "Reptilianne" monster to activate and resolve this effect. 

 

There, now you can force the opponent to have Vaskii tribute fodder. 

 

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U.A.

They already have that:

 

050.jpg

 

Wattrigger

Quick-Play

Spell Card

Until the End Phase, each time your opponent Special Summons a monster: You can Special Summon 1 "Watt" monster from your Deck for each monster that is Summoned.

 

Next:

 

Mist Valley

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The Fabled Roc of the Mist Valley

LIGHT 6*

Winged-Beast/Effect

This card is also always treated as a WIND monster.  If this card is discarded: Shuffle this card into the deck then target 1 card you control and 1 card your opponent controls; return those targets to the Hand.  If this card is Normal Summoned, you can add 1 "Mist Valley" card from your Deck to your Hand.

2400/1400

 

Venom

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Venom Bog

Continuous Spell

During each Standby Phase, place 1 Venom Counter on all face-up monsters on the field. "Venom" monsters gain 500 ATK for every Venom Counter on the field. A monster with 5 or more Venom Counters on it has its effects negated, except "Venom" and "Vennom" monsters. If this card is sent to the Graveyard, you can add 1 "Venom" card from your Deck to your hand, except "Venom Bog".

 

Element/Doriado (Element Soldier, Element Dragon, etc)

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  • 5 months later...

Element Release

Spell

Actvate only if you control a FIRE, EARTH, WIND, and WATER monster. Special Summon 1 monster from your Graveyard with the same Attribute as a monster you control, also monsters you control are unaffected by your opponent's card effects until the End Phase.

 

Penguin

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SlaPenguin

WATER - Level 3 - Aqua/Flip/Effect - 100/1800

FLIP: Target 1 monster on the field or in the Graveyard and add it to your hand.

Once per turn, you can change 1 "Penguin" monster you control to face-down Defense Position. A monster that was Set at the start of the Damage Step is not destroyed by battle.

 

Aroma

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Level Scramble

Trap

Target 1 "LV" monster you control, then reveal 3 "LV" monsters with different Levels from your Deck with the same Attribute but different Levels from that target and have your opponent randomly choose 1; Tribute that target, then Special Summon the chosen monster, ignoring summoning conditions, also shuffle the remaining cards into the Deck.

 

Wow that is a nightmare of OCG.

Batteryman

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Batteryman AAAA

Level 1

LIGHT

Thunder/Effect

0/200

When this card is Summoned, you can Special Summon 1 "Batteryman" monster from your hand or Deck, then make this card's Level equal to the summoned monster's Level. If you summon a monster from the Deck this way, its effects are negated. When this card is sent to the Graveyard, you can add 1 "Batteryman Industrial Strength" from your Deck to your hand. You can only activate 1 "Batteryman AAAA" effect per turn, and only once that turn.

 

Cubic

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tojin__the_cubic_vessel_by_bdsceptyr-dao

 

WATER/Machine-Type Effect Monster/Level 1/0 ATK/0 DEF
 
Lore: When this card is sent to the Graveyard: You can shuffle 1 card from your hand into the Deck; Special Summon up to 3 "Cubic" monsters from your hand or Graveyard whose total Levels equal 4 or less, ignoring their Summoning conditions. If this card would be destroyed by battle, you can make each "Cubic" monster you control gain 400 ATK for each monster you control and place 1 Cubic Counter on a face-up monster your opponent controls, instead. (Monsters with a Cubic Counter cannot attack, also negate their effects.)
 
Scrap
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Scrap Serpent

EARTH - Level 3 - Reptile/Tuner/Effect - 800/1900

You can destroy 1 card you control to add 1 "Scrap" card from your Deck to your hand. You can only activate this effect of "Scrap Serpent" once per turn. If this card is destroyed, you can Special Summon 1 Level 4 or lower "Scrap" monster from your Graveyard, except "Scrap Serpent".

 

Cipher (preferably a monster, Cipher has quite enough backrow)

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Cipher Advancer

Level 4 | LIGHT | Machine | Effect

1800/0

You can only use the effect of "Cipher Advancer" once per turn. (1) You can target 1 "Cipher" monster with a Level in your Graveyard; Special Summon that target, then this card and that target's Levels become 8 until the end of this turn. 

 

(Yeah, Level requirement so it doesn't clash with Galaxy-Eyes)

 

=====

Ice Barrier

(Make them meta-worthy, k?)
 

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tojin__the_cubic_vessel_by_bdsceptyr-dao

 

WATER/Machine-Type Effect Monster/Level 1/0 ATK/0 DEF
 
Lore: When this card is sent to the Graveyard: You can shuffle 1 card from your hand into the Deck; Special Summon up to 3 "Cubic" monsters from your hand or Graveyard whose total Levels equal 4 or less, ignoring their Summoning conditions. If this card would be destroyed by battle, you can make each "Cubic" monster you control gain 400 ATK for each monster you control and place 1 Cubic Counter on a face-up monster your opponent controls, instead. (Monsters with a Cubic Counter cannot attack, also negate their effects.)
 
Scrap

 

hello

it me

 

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Winter Palace of the Ice Barrier

Field Spell

You can only activate 1 “Winter Castle of the Ice Barrier” per turn. When this card is activated, you can add 1 “Ice Barrier” card from your Deck to your hand. All “Ice Barrier” monsters you control gain 500 ATK and DEF. Once per turn, you can Tribute 1 “Ice Barrier” monster you control to Special Summon 1 “Ice Barrier” monster from your hand or Deck with a different name and Level from the Tributed monster.

 

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Machina

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Raidraptor - Wise Lanius

DARK - Level 1 - Winged Beast/Effect - 500/500

If a "Raidraptor" card(s) is destroyed, and all cards you control are "Raidraptor" cards, you can Special Summon this monster from your hand, and if you do, you can add 1 "Raidraptor" or "Rank-Up-Magic" card from your Deck to your hand. Your opponent cannot negate this Summon or effect, or activate effects in response. Once per turn, you can target 1 "Raidraptor" monster you control: This monster's Level becomes equal to the target's Level/Rank. You cannot activate cards or effects while you control this card, except the effects of "Raidraptor" cards and "Raptor's Gust".

 

Red-Eyes

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Devil Dragon's Dominance

Continuous Trap Card

 

While you control a Fusion Monster that was Fusion Summoned using a Fiend-type monster and a Dragon-type monster as Fusion Materials, your opponent plays with their hand revealed. During your Main Phase, if you activated and resolved "Red-Eyes Fusion" earlier this turn and used a Fiend-type monster as Material: You can send this face-up card you control to the Graveyard to target 1 "Red-Eyes" Normal monster or 1 Level 6 Fiend-type Normal monster in your Graveyard; Special Summon that target in Defense Position with its effects negated until your next Standby Phase, ignoring the summoning condition set by "Red-Eyes Fusion."

 

 

next archetype: Dark Blade or Draconia

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Mercuric Drake

DARK/Lv 4/Dragon/Union/Effect/1500 ATK/1200 DEF

Once per turn, you can either: Target 1 "Dark Blade" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF and is unaffected by your opponent's Trap Card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card in your possession is sent to the Graveyard: You can equip 1 DARK Dragon-Type Union monster from your Deck to a face-up "Dark Blade" monster you control, except "Mercuric Drake".

 

 

 

 

Landstar

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Landstar Deployment Strategy

Continuous Spell

If you control no monsters, you can Special Summon 1 "Landstar" monster from your hand or Deck (You can only activate this effect of "Landstar Deployment Strategy" once per turn). Once per turn, if you control a face-up "Landstar" monster, you can Special Summon 1 Level 3 or lower EARTH Warrior-Type monster from your hand. "Landstar" monsters you control gain 300 ATK for every monster you control.

 

Cyberdark

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