AstralStarZero Posted August 5, 2018 Report Share Posted August 5, 2018 Purple Dragon Ninja Level 8 DARK Fiend/EffectCannot be Special Summoned, except with the effect of a “Ninja” monster or “Ninjitsu Art” card. Once per turn (Quick Effect): You can send 1 “Ninja” monster or 1 "Ninjitsu" Spell/Trap from your Hand or field to the GY; Shuffle 1 face-up card in the field into the deck. If this card leaves the field, Set 1 "Ninjitsu" Spell/Trap directly from your Deck or GY. It can be activated this turn.ATK/2700 DEF/1900 Edit:Ninja'd Tales of the World LegacyQuick-Play Spell CardReturn 1 “World Chalice” or "World Legacy" monster you control to your hand to Special Summon 1 “World Chalice” Normal Monster from your Deck with a different Type and Attribute. If an opponent's monster declares an attack while you control a linked monster, you can banish this card from your GY; that monster's ATK becomes 0, also move it to an unoccupied Main Monster Zone. You can only activate 1 "Tales of the World Legacy" per turn. Next:Frog Link to comment Share on other sites More sharing options...
Tinkerer Posted August 5, 2018 Report Share Posted August 5, 2018 Mariner FrogWATER **Aqua/EffectThis card's name is treated as "Des Frog" while face-up on the field. You can send this card from your hand to your GY: add 1 "Wetlands" from your Deck to your hand. If you control a Level/Rank 2 or lower Aqua monster while you control "Wetlands": you can banish this card from your GY; Special Summon 1 "Frog" monster from your GY. You can only use this effect of "Mariner Frog" once per turn.1300/100 Trap Monsters (not Paleo) Link to comment Share on other sites More sharing options...
Krashkube Posted August 5, 2018 Report Share Posted August 5, 2018 Guardian of ApophisContinuous TrapSpecial Summon this card as an Effect Monster (EARTH | Reptile | Level 4 | ATK 1600/DEF 1800) with the following effect. * Traps you control cannot be destroyed by card effects. Once per turn, when you activate a Trap: You can add 1 "Guardian of Apophis" from your Deck to your hand.You can banish this card from your GY, then target 1 Trap in your GY; add that target to your hand. next: Nordic Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted August 8, 2018 Report Share Posted August 8, 2018 DARK/Fiend-Type Effect Monster/Level 9/3500 ATK/3500 DEF Lore: Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Special Summoning 3 other "Nordic" monsters to the field (1 each from your hand, Deck and GY) whose total Levels equals 9 or less. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Aesir" monsters. When an "Aesir" monster(s) is Special Summoned: This card's controller must send 1 other monster from their hand or field to the GY. You can only Special Summon "Hela the Nordic Undertaker(s)" once per turn. NEXT UP: Jar Link to comment Share on other sites More sharing options...
AstralStarZero Posted August 9, 2018 Report Share Posted August 9, 2018 Illusion Jar Level 2 DARK Rock Flip/Effect FLIP: You can activate 1 of these effects: ● Special Summon 2 Flip Monsters from your Hand or Deck in face-Down Defense Position. ● Shuffle up to 2 face-up cards your opponent controls into the Deck. ● Draw cards equal to the number of monsters in the Extra Monster Zone. You can only use this effect of “Illusion Jar” once per turn. ATK/300 DEF/800 Next: Rokket Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 10, 2018 Report Share Posted August 10, 2018 Javerokket DragonDARK/Dragon/Effect/Level 7/2600 ATK/2300 DEFCannot be Normal Summoned/Set. During your Main Phase: You can target 1 Dragon Link Monster and a number of "Rokket" monsters equal to the Link Rating of the targeted Link Monster in your GY; shuffle those "Rokket" monsters into your Deck, then Special Summon that Link Monster. When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then target all cards on the field; destroy them. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 2 "Rokket" monsters with different names from your Deck, except "Javerokket Dragon". You can only use each effect of "Javerokket Dragon" once per turn.Next Card: Because Rokkets are such an under-supported archetype for what was supposed to be the rival of VRAINS Season 1, make another Rokket support card. Link to comment Share on other sites More sharing options...
Krashkube Posted August 10, 2018 Report Share Posted August 10, 2018 Borrel LoadingQuick-Play SpellIf you control a DARK Dragon Link monster: Special Summon up to 2 "rokket" monsters from your Deck to zones that Link monster points to. next: Altergeist Link to comment Share on other sites More sharing options...
Krawler Posted August 10, 2018 Report Share Posted August 10, 2018 Altergeist SelothetisLevel 3 Fiend FIRE EffectEffect:Once per turn if you control one or more "Altergeist" monster you can special summon this card from your hand in defence mode. If this card is used to summon an "Altergeist" link monster special summon this card from your GY to a zone that monster points to and set one trap from your GY to your field but banish both cards when they leave the field.100/2000 A vendread link that supports rituals. Link to comment Share on other sites More sharing options...
BatMed Posted August 10, 2018 Report Share Posted August 10, 2018 Altergeist SelothetisLevel 3 Fiend FIREEffect:Once per turn, if you control 1 or more "Altergeist" monster(s): You can Special Summon this card from your hand in Defense Position. If this card is sent to the GY as a Link Material for the Link Summon of an "Altergeist" Link Monster; Special Summon this card from your GY to a zone that monster points to, and if you do, Set 1 Trap from your GY, but banish both cards when they leave the field. A vendread link that supports rituals.your card is missing ATK/DEF stats and its sub-type, but I'll assume it's just [/ Effect] OCG is making a Link Vendread, but that doesn't prevent us from making one too I guess: Avendread Punisher of DawnLIGHT | Zombie / Link / EffectLink 2 | Down Right | ATK 20002 Zombie monsters, including at least 1 "Vendread" monsterIf this card is Special Summoned: You can add 1 "Vendread" Spell/Trap from your Deck to your hand. If this card is Link Summoned using a Ritual Monster as material: You can also Special Summon 1 Level 4 or lower "Vendread" monster from your GY. You can Tribute this card and 1 other Zombie monster it points to; Special Summon 1 "Vendread" Ritual Monster from your Deck whose Level exactly equals the Level of the Tributed monster's Level +4. (This Special Summon is treated as a Ritual Summon.) You can only use each effect of "Avendread Hero" once per turn. Next: A "Gem-Knight" Fusion monster. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted August 10, 2018 Report Share Posted August 10, 2018 Think this belongs to Mario Mario, now known as Valkyrus on this here site: my apologies if not. DARK/Spellcaster-Type Fusion Effect Monster/Level 4/1950 ATK/1450 DEF Lore: 1 "Gem-Knight" monster + 1 DARK monsterMust first be Fusion Summoned with the above Fusion Materials. You can target 1 "Fusion" Spell/Trap in your GY; Special Summon 1 Level 5, 6 or 7 Fusion Monster that is either in your GY or banished, and if you do, add that target to the hand. You can only use this effects of "Gem-Knight Spinelian" once per turn. This card becomes a Normal Monster while in the GY. NEXT UP: Gladiator Beast Link to comment Share on other sites More sharing options...
AstralStarZero Posted August 11, 2018 Report Share Posted August 11, 2018 Oath of the Gladiator BeastsQuick-Play Spell CardDeclare 1 card type (Monster, Spell, or Trap): this turn, your opponent cannot activate cards of the same type in response to the activation of the effects of "Gladiator Beast" monsters you control. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; set 1 Spell/Trap that lists "Gladiator Beast" in its text directly from your Deck. You can only use each effect of "Oath of the Gladiator Beasts" once per turn. Next: Shaddoll Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted August 11, 2018 Report Share Posted August 11, 2018 Counter Trap Card Lore: When a Spell/Trap effect is activated: Send 1 "Shaddoll" card from your hand to the GY with the same card type as the activated card (Spell or Trap), and if you do, negate that activation, also all monsters on the field lose 500 ATK and DEF, except "Shaddoll" monsters, then immediately after this effect resolves, you can Flip Summon 1 monster. If you control a Defense Position "Shaddoll" Fusion Monster (if Set, reveal it at activation), you can activate this card from your hand. NEXT UP: Magical Musketeers Link to comment Share on other sites More sharing options...
ArcDesMaster Posted August 13, 2018 Report Share Posted August 13, 2018 Magical Musketeer Ace★★★LIGHTFiend/EffectATK 1500DEF 200During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 monster your opponent controls in a "Magical Musket" monster's column; destroy it. You can only use this effect of "Magical Musketeer Ace" once per turn. (Cuno, a hereditary forester) N/C: Prankids. Link to comment Share on other sites More sharing options...
AstralStarZero Posted August 17, 2018 Report Share Posted August 17, 2018 Prankids SpringQuick-Play Spell CardIf you control no Monsters, Special Summon 1 "Prankids" Monster from your Deck, also for the rest of the turn, you can only Special Summon "Prankids" Monsters for the rest of the turn. During your Main Phase, except the turn this card was sent to the GY, you can banish this card; Link Summon or Fusion Summon 1 "Prankids" Monster from your Extra Deck using "Prankids" Monsters from your Deck as Materials. You can only activate 1 "Prankids Spring" per turn. Next:Kozmo Link to comment Share on other sites More sharing options...
ArcDesMaster Posted August 17, 2018 Report Share Posted August 17, 2018 Kozmo Wiseman★★★LIGHTPsychic/EffectATK 1600DEF 800(Quick Effect): You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Wiseman" once per turn. Once per turn: You can pay 500 LP, then target 1 "Kozmo" monster in your GY, except "Kozmo Wiseman"; Special Summon it, but its effects are negated, also destroy it during the End Phase. A simple man I am, no Yoda in kozmo, a Yoda card so I made. F.A. Link to comment Share on other sites More sharing options...
Krashkube Posted August 19, 2018 Report Share Posted August 19, 2018 F.A. Pit CrewWIND | Machine | Level 4 | Pendulum | Scale 1 | EffectPendulum: Once per turn: You can target 1 "F.A." card you control; destroy both it and this card, and if you do, add 1 "F.A." monster from your GY to your hand.Effect: When this card is Normal or Special Summoned: You can send 1 "F.A" Spell/Trap card from your Deck to the GY. During either player's turn: You can Tribute this card; Special Summon 1 "F.A" monster from your GY, and if you do, its Level is increased by 4 until the End Phase.1200/1200 next: U.A. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 19, 2018 Report Share Posted August 19, 2018 U.A. PlacekickerLevel 4 | EARTH | Warrior | Effect1100/2000You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Placekicker". You can only Special Summon "U.A. Placekicker" once per turn this way. When this card is Normal or Special Summoned: You can activate 1 of these effects.● Special Summon 1 "U.A." monster from your hand or GY, except "U.A. Placekicker". ● Add 1 "U.A." card from your Deck to your hand.You can only activate each of these effects of "U.A. Placekicker" once per turn. Ruling/clarification thing, if you summon 2 copies of this card, you can only use either of them once that turn. So...summon first one to get another one out; second comes out and you MUST use the search effect or you don't activate it. ====Also using it to post something that they can use purely without having to topdeck Midfielder nearly all the time without external engines, and actually workable without going through more effort than required.==== Anyway, let's do another "Valkyrie" card, and seriously, avoid backrow if you can help it. Link to comment Share on other sites More sharing options...
Draconus297 Posted August 19, 2018 Report Share Posted August 19, 2018 Valkyrie HelmwigeLIGHT - Level 7 - Fairy/Effect - 1800/2000If you control 2 or more "Valkyrie" monsters: You can Special Summon this card from your hand or Graveyard (you can only Summon this card from your Graveyard once per turn this way). You can reveal this card in your hand: Add 1 "Valkyrie" monster from your Deck to your hand, except a Level 7 monster. You can only activate this effect of this card's name once per turn. If you activated both of the other effects of "Valkyrie Helmwige" in the same turn, this card's ATK becomes double its original ATK until the End Phase. Sakura, remind me later that I made this. Nordic Beasts (preferably a replacement Tuner for Guldfaxe, but meh). Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 19, 2018 Report Share Posted August 19, 2018 Let's just give Guldfaxe a companion / replacement, shall we? Sleipnir of the Nordic BeastsLevel 4 | WIND | Beast | Tuner | Effect1800/1000If your opponent controls a monster that began the Duel in the Extra Deck, you can Special Summon this card from your hand or GY. When this card is Normal or Special Summoned: You can Special Summon up to 2 "Nordic Beast" monsters with different names from your hand, Deck or GY, except "Sleipnir of the Nordic Beasts". They cannot be used as material for a Summon, except for the Summon of a "Nordic" or "Aesir" monster. There you go, easy Thor. Maybe a bit TOO easy, but hey, they need all the support possible to survive in 2018. Let's give Nordic Alfar something to play with next. Link to comment Share on other sites More sharing options...
Darj Posted August 19, 2018 Report Share Posted August 19, 2018 Idis of the Nordic AlfarLIGHT/Spellcaster/Level 3/Tuner/EffectIf this card would be used as a Synchro Material, "Nordic Alfar" monsters in your hand can be used as the other Synchro Materials. If you control a "Nordic or "Aesir" monster (Quick Effect): You can Tribute 1 monster you control; Special Summon this card from your hand or GY. If this card is sent from the field to the GY: Set 1 "Nordic Relic" Spell/Trap, or "Gleipnir, the Fetters of Fenrir" from your Deck or GY. If that card is a Quick-Play Spell Card or a Trap Card, it can be activated during this turn. You can only use each effect of "Idis of the Nordic Alfar" once per turn. Next:Inmato Link to comment Share on other sites More sharing options...
AstralStarZero Posted August 20, 2018 Report Share Posted August 20, 2018 Inmato WardenLevel 3 DARK Plant Tuner/EffectIf this card is Normal or Special Summoned, Special Summon 1 "Inmato" Monster from your Hand or GY. Once per turn, during either player's turn, when your opponent activates the effect of a Spell/Trap Card: The activated effect becomes "Target 1 "Inmato Warden" your opponent controls; it cannot be destroyed by battle or card effects this turn."ATK/1000 DEF/1000 Next:Six Samurai Link to comment Share on other sites More sharing options...
ArcDesMaster Posted August 20, 2018 Report Share Posted August 20, 2018 Secret Six Samurai - Roshi★★★★★★★DARKWarrior/Fusion/EffectATK 2200DEF 20002 "Six Samurai" monstersMust first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field; this card gains ATK equal to that monster's original ATK until the end of this turn. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. If only we had this in place of Rihan... Ninjas. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted August 22, 2018 Report Share Posted August 22, 2018 Shadow of the NinjaContinuous TrapWhen this card is activated: Special Summon 1 Level 4 or below “Ninja” from your hand monster. During your opponent’s turn: You can add 1 “Ninja” monster from your GY to your hand. You can only use this effect once per turn. Each time you Summon a “Ninja” monster, place 2 Ninja Counters on this card. You can banish this card from the field: Special Summon “Ninja” monsters from your GY whose total levels are less than or equal to the number of Ninja Counters that were on this card. D/D Link to comment Share on other sites More sharing options...
ArcDesMaster Posted August 22, 2018 Report Share Posted August 22, 2018 Dark Contract of the PharaohContinuous SpellDuring your Main Phase: You can target 1 "D/D" monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Dark Contract of the Pharaoh" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. I am not that good with the name, but take it. Crystron. Link to comment Share on other sites More sharing options...
Dova Posted August 23, 2018 Report Share Posted August 23, 2018 Crystolic GrowthQuick-Play SpellIf you Special Summon a WATER monster(s): You can target 1 "Crystron" monster in your GY; Special Summon it. If the Special Summoned WATER monster was a Synchro monster, your opponent cannot activate cards or effects in response to your Synchro Summons for the rest of the turn. You can only activate 1 "Crystolic Growth" per turn.Gravekeepers Link to comment Share on other sites More sharing options...
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