AstralStarZero Posted July 1, 2018 Report Share Posted July 1, 2018 Crystal Beast Diamond DogLevel 4 LIGHT Beast/EffectIf this card is destroyed while in your Monster Zone: You can place it in your Spell & Trap Card Zone. Once per turn: You can place 1 "Crystal Beast" Monster from your Hand or GY face-up in your Spell & Trap Card Zone as a Continuous Spell Card. ATK/1700 DEF/2000 Next:Lunalight Link to comment Share on other sites More sharing options...
Tinkerer Posted July 2, 2018 Report Share Posted July 2, 2018 Lunalight Silver DoeLIGHT ***Beast-Warrior/EffectYou can tribute this monster: Special Summon 1 “Lunalight” Fusion monster from your Extra Deck, but it cannot attack, also, return it to the Extra Deck during the End Phase. If your “Lunalight” monster battles: you can send this card from your hand to the GY and target that monster; that target gains ATK/DEF equal to its level x 100 until the End Phase. During the turn this effect is activated, if that monster destroys an opponent’s monster by battle, you can target 1 “Lunalight” monster or “Polymerization” in your GY (except “Lunalight Silver Doe”): add it to your hand.1300/800 Gaia the Fierce Knight Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted July 2, 2018 Report Share Posted July 2, 2018 Squire of Gaia the Fierce KnightEARTH/Warrior/Effect/Level 4/1300 ATK/1100 DEFIf this card is in your hand or GY: You can reveal 1 "Black Luster Soldier" or "Gaia the Fierce Knight" monster in your hand; Special Summon this card. You can only use this effect of "Squire of Gaia the Fierce Knight" once per turn. This card counts as 2 Tributes for the Tribute Summon of a Warrior monster. The Sacred Beasts Link to comment Share on other sites More sharing options...
DuelMaster J Posted July 3, 2018 Report Share Posted July 3, 2018 Ignore this Link to comment Share on other sites More sharing options...
Krashkube Posted July 3, 2018 Report Share Posted July 3, 2018 Fallen Lightning RodContinuous SpellWhen this card is activated: You can add 1 "Fallen Lightning Rod" from your Deck to your hand. You can only use this effect of "Fallen Lightning Rod" once per turn. During your opponent's turn, "Armityle the Chaos Phantom" gains 10000 ATK and cannot be targeted by card effects. Once per turn, when "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" is Summoned: You can add 1 card which specifically mentions the above cards from your GY to your hand. next: Wicked God support Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 3, 2018 Report Share Posted July 3, 2018 Apostle of the Sacred BeastsLevel 4 DARK Spellcaster/EffectCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing 1 card in your hand with "Uria", "Raviel", or "Hamon" in its Name or Card Text. Monsters with "Uria", "Raviel", or "Hamon" in their names cannot be destroyed by card effects. (Quick-Effect): You can banish this face-up card you control; Special Summon 1 Level 10 Monster from your Hand or GY that cannot be Normal Summoned/Set, ignoring Summoning Conditions. It cannot be targeted by card effects until the end of the turn. ATK/1500 DEF/1000 Edit:Damnit Altar to the Wicked GodsField Spell CardWhen this card is activated; add 1 Level 10 DARK Fiend Monster from your Deck to your hand. During each Standby Phase: You can Special Summon 1 "Wicked Martyr Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000). Level 10 Fiend monsters cannot be targeted or destroyed by your opponent's card effects. The Normal Summon of Level 10 Fiend monsters cannot be negated. Once per turn, if you control a Level 10 Fiend Monster: You can draw 1 card. Next:Crystron Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted July 4, 2018 Report Share Posted July 4, 2018 Crystron VermaroxWATER/Synchro/Effect/Level 3/600 ATK/2400 DEF1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned into a zone a Link Monster you control points to: You can move this card into an empty Main Monster Zone, and if you do, you can Special Summon 1 Level 5 or lower "Crystron" Synchro Monster into a zone a Link Monster you control points to. You can only use this effect of "Crystron Vermarch" once per turn. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it. Danger! Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 4, 2018 Report Share Posted July 4, 2018 Danger! High Voltage!Level 6 LIGHT Thunder/EffectYou can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! High Voltage!”, Special Summon 1 “Danger! High Voltage!” from your hand, and if you do, draw 1 card. If this card is discarded: you can Target 1 face-up card on the field; it has its effects negated until the next End Phase. You can only use this effect of "Danger! High Voltage!" Once per turnATK/2400 DEF/1100 Next:Vampire Link to comment Share on other sites More sharing options...
Dragulas Posted July 4, 2018 Report Share Posted July 4, 2018 CastlevaniaField Spell Card(This card's name is always treated as "Vampire" Kingdom")Your opponent cannot target "Vampire" monsters you control for attacks (but does not prevent your opponent from attacking you directly) or with card effects. Once per turn: You can target 1 face-up monster your opponent controls; it becomes a Zombie monster (even if this card leaves the field.). If you Special Summon a Zombie monster from your Extra Deck, you can use 1 Zombie monster your opponent controls as material. You can only use this effect of "Castlevania" once per turn. Once per turn, during the End Phase: You can inflict damage to your opponent equal to the LP you paid this turn to activate "Vampire" cards or effects while this card was face-up. Next: Yang Zing Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 4, 2018 Report Share Posted July 4, 2018 Sky Shrine of the Nine DragonsField SpellWhen this card is activated: Add 1 "Yang Zing" Spell/Trap from your Deck to your hand. During your Main Phase: You can Special Summon 1 "Yang Zing" monster from your hand. If you Synchro Summon a monster using only "Yang Zing" monsters as Materials: Draw 1 card. You can only use each effect of "Sky Shrine of the Nine Dragons" once per turn. Next:Magical Musket Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 6, 2018 Report Share Posted July 6, 2018 Magical Musket ReloadingNormal SpellTarget up to 3 "Magical Musket" Spells/Traps in your GY; add them to your hand. You can only activate 1 "Magical Musket Reloading" per turn. I'm not exactly adept at what they're doing nowadays, but I think recovering "ammo" should be helpful (if they aren't already doing it). I guess do a "Weathery" support next. Link to comment Share on other sites More sharing options...
ArcDesMaster Posted July 6, 2018 Report Share Posted July 6, 2018 The Weather Drizzle CanvasContinuous Spell Card"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); change its battle position.You can only control 1 "The Weather Drizzle Canvas". I was out of energy to make its Effect form, so you can either do that, or a monster "Fur Hire". Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted July 6, 2018 Report Share Posted July 6, 2018 The Weather Painter DrizzleWATER/Fairy/Effect/Level 6/1900 ATK/2100 DEFIf you control 2 or more "The Weather" Spell/Trap Cards, you can Special Summon this card (from your hand). When you activate a "The Weather" Spell/Trap Card, or activate the effect of a "The Weather" Spell/Trap Card you control: You can Special Summon 1 "The Weather Artwork Droplet Token" (Fairy/WATER/Level 1/100 ATK/100 DEF). You can only activate this effect of "The Weather Painter Drizzle" once per turn. "The Weather Artwork Droplet Tokens" cannot be Tributed, or used as a material for the Summon of a monster, except for the Summon of a Fairy monster. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.Super Quantums. Link to comment Share on other sites More sharing options...
ArcDesMaster Posted July 6, 2018 Report Share Posted July 6, 2018 Super Quantum Silver Layer★★★★★★★LIGHTSpellcaster/EffectATK 2300DEF 2600If you control 2 or more "Super Quant" monsters other than "Super Quantum Silver Layer", you can Special Summon this card (from your hand). You can only Special Summon "Super Quantum Silver Layer" once per turn this way. You can only use each of these effects of "Super Quantum Silver Layer" once per turn.● When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantum Silver Layer", but it cannot activate its effect(s) this turn.● If this card is sent to the GY: You can target 1 "Super Quant" Xyz Monster you control; attach 1 "Super Quant" card from your GY to that monster as an Xyz Material, except "Super Quantum Silver Layer". Shinobird. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 6, 2018 Report Share Posted July 6, 2018 To be fair to you since previous prompt got skipped, I'll do both of them. Bandito, Trickster Fur HireLevel 3 | LIGHT | Beast | Tuner | Effect1100/800 You can Special Summon 1 "Fur Hire" monster from your hand, except "Bandito, Trickster Fur Hire". If a "Fur Hire" monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can banish the top card of your opponent's Deck, face-down. You can only use each effect of "Bandito, Trickster Fur Hire" per turn. Shinobird IbisLevel 4 | WIND | Winged Beast | Spirit | Effect1200/2000Cannot be Special Summoned. Once per turn: You can Special Summon 1 Level 4 "Shinobird" monster from your hand or GY except "Shinobird Ibis", ignoring Summoning conditions. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Fur Hire one lets them go make Synchros if they have to and steal resources from the opponent's Deck, because raccoons technically are sneaky like that. Shinobird one deals with the inherent thing Spirits generally have in terms of no SS; well, in-archetype only but you can get field advantage now. Yosenju Link to comment Share on other sites More sharing options...
ArcDesMaster Posted July 6, 2018 Report Share Posted July 6, 2018 Well, it wasn't skipped really. I gave an option for the next person, which happened to be @President Frank Underwood , to choose the either the Effect Monster that accompanies my Canvas, or a card Fur Hire. Well, he chose the former. Sorry for my ambiguity of my previous post. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 6, 2018 Report Share Posted July 6, 2018 Yosenju’s Silent MoveTrapReveal 1 “Yosenju” monster in your hand; negate the effects of 1 face-up card on the field until the End Phase. If a face-up “Yosenju” card(s) you control would be destroyed (by battle or card effect), you can banish this card from your GY instead. Genex Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 6, 2018 Report Share Posted July 6, 2018 Genex SatelliteLevel 1 DARK Machine Tuner/EffectThis card's name is treated as "Genex Controller" while on the field or graveyard. Once per turn: you can Special Summon 1 "Genex" monster from your Hand or GY except "Genex Satellite", then Declare an Attribute; that monster becomes that Attribute, also, for the rest of the turn, you can only Special Summon Synchro Monsters from your Extra Deck. If this card is used as Synchro Material for the Synchro Summon of a "Genex" Synchro Monster: add 2 "Genex" monsters with different names except "Genex Satellite" from your Deck to your hand.ATK/400 DEF/0 Next:Sylvan Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted July 14, 2018 Report Share Posted July 14, 2018 Quick-Play Spell Card Lore: When you control a "Sylvan" monster: You cannot Special Summon monsters for the rest of this turn, except Plant monsters, also activate 1 of these effects. You can only activate 1 "Sylvan Supplant" per turn.• For the rest of this turn, both players play with their top card of their Deck revealed, also cards cannot be added from the Deck or GY to the hand by card effects, except "Sylvan" card effects.• Special Summon 1 "Sylvan" monster from your Deck that is twice the Level of a Plant monster you control, but destroy it during the End Phase. cred to xstutzx on DeviArt for this art ANYWEZ Let's see if we can do something nice for a more recent Archetype, one rife with.... Danger! Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 14, 2018 Report Share Posted July 14, 2018 Danger! Thunder Bird!Level 6 DARK Thunder/EffectYou can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Thunder Bird!”, Special Summon 1 “Danger! Thunder Bird!" from your hand, and if you do, draw 1 card. If this card is discarded: target 1 face-up card on the field it has its effects negated until the End Phase. You can only use this effect of "Danger! Thunder Bird!" once per turn.ATK/2400 DEF/1200 Edit: I already made this card, so here's another one Danger! Yeti!Level 7 DARK Beast/EffectYou can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Yeti!”, Special Summon 1 “Danger! Yeti!" from your hand, and if you do, draw 1 card. If this card is discarded, the next time this turn your opponent activates a Spell/Trap Card or effect is negated instead. You can only use this effect if "Danger! Yeti!" once per turn.ATK/2500 DEF/1800 Next:Speaking of new archetypes, how about...Orphegel Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 14, 2018 Report Share Posted July 14, 2018 I suppose I got enough time for a card before going to sleep. Orphegel AngitzhonotLevel 2 | DARK | Machine | Effect1000/200You can banish this card from your GY; add 1 "Orphegel" card from your Deck to your hand. You can only use this effect of "Orphegel Angitzhonot" once per turn. https://en.wikipedia.org/wiki/NitzhonotAngel "Gravekeeper"(You can decide if Konami did enough for them in 2018, or they need more to be a threat) or if you don't want to, go make a "Fabled" card Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted July 15, 2018 Report Share Posted July 15, 2018 Gravekeeper's EnchantressDARK/Spellcaster/Fusion/Level 9/2500 ATK/2400 DEF1 Level 5 or higher "Gravekeeper's" monster + 1+ "Gravekeeper's" monstersMust first be Fusion Summoned. Cards and the effects of cards in your possession cannot be negated by "Necrovalley". Cards and the effects of cards in your possession can banish cards in the GY while "Necrovalley" is face-up on the field. You can only activate each of the following effects of "Gravekeeper's Enchantress" once per turn.● When this card is Fusion Summoned using 3 or more Fusion Materials: Make your opponent send the 1 face-up monster they control with the highest ATK to their GY (their choice, if tied).● During your Main Phase: You can target 1 monster in the GY: banish it, and if you do, Special Summon 1 "Sarcophagus Token" (EARTH/Rock/Level 1/ATK 0/DEF ?) in Defense Position. The original DEF of a "Sarcophagus Token" is equal to the DEF of the monster banished to activate this effect.● During your Main Phase: You can target 1 monster that was banished to activate the above effect; until the end of this turn, replace this effect with that target's original effects. Fableds Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 15, 2018 Report Share Posted July 15, 2018 The Fabled ResurrectionNormal Spell CardTarget 1 Monster with a Level in either player's GY, then discard any number of "Fabled" monsters from your hand; if the combined levels of the "Fabled" Monsters discarded from the hand is equal to or exceeds the level of the targeted Monster, Special Summon that target. Next:Traptrix Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 15, 2018 Report Share Posted July 15, 2018 Traptrix BaitContinuous Trap When your opponent activated a card that would do any of the following, set 1 “Trap Hole” card from your Deck, and if you do, it can be activated this turn.-Special Summon a monster(s)-adds monsters from their Deck to Hand Jinzo Link to comment Share on other sites More sharing options...
ArcDesMaster Posted July 15, 2018 Report Share Posted July 15, 2018 Jinzo - Cyber Energy Shock★★★★★★DARKMachine/EffectATK 2400DEF 1500If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can look at 1 Set Spell/Trap your opponent controls, and if you do, destroy it if it is a Trap Card. Dinowrestler Link to comment Share on other sites More sharing options...
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