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Palladion of the Sacred Crest

Level 7 WATER Synchro Warrior/Effect

1 Tuner + 1+ non-Tuner Monster

Once per turn, you can target 3 "Palladion" cards in your GY and/or among your banished cards; shuffle them into the deck, then draw 2 cards. If a "Palladion" Monster battles, your opponent cannot activate card effects until the end of Damage Step. You can target 1 "Palladion" Link Monster you control; if it destroys a monster by battle this turn, You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use this effect of "Palladion of the Sacred Crest" once per turn.

ATK/2500 DEF/1800

 

Heroic Champion

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Challenger. Heroic Challenger.

 

Heroic Champion is the Xyz monster.

 

Heroic Challenger - Hoplite

EARTH/Level 4/Warrior/Effect

2000/1800

You can only control 1 "Heroic Challenger - Hoplite". This card cannot attack unless there is another "Heroic Challenger" or "Heroic Champion" monster on your side of the field or in your GY. Once per turn: You can Special Summon 1 "Heroic Challenger" monster from your hand, and if you do, it's level becomes 4. A "Heroic Champion" monster that has this card as an Xyz Material gains the following effect:

- This card card is unaffected by your opponent's cards' effects during the Battle Phase.

 

Next: Is 5DS era Psychic considered an archetype? If not, Mist Valley. 

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Mist Valley's Breeze

Continous Spell Card

You can Return 1 WIND Monster you control to the hand; Draw 1 Card.

If this card is added to your hand, except by drawing it; Return 1 face-up card on the field to the hand. You can only use each effect of "Mist Valley's Breeze" once per turn.

 

Next:

Flower Cardian

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Flower Cardian Wisteria with Cuckoo
DARK/Warrior/Tuner/Effect/Level 4/1000 ATK/1000 DEF
If this card is Normal or Special Summoned: Draw 1 card, show it, then send it to the GY unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Wisteria with Cuckoo" once per turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Stars (the LV5 Warriors revolving around Fusions that Iggy Arlo used in ARC-V)

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But if they Have No Level...

Continuous Spell

All Xyz and Link monsters are treated as having a Level of 0. Once per turn: You can discard 1 card; add 1 Level 5 Warrior monster from your Deck to your hand. If you Fusion Summon a Warrior Fusion monster while this card is in your GY: You can add this card to your hand. You can only use this effect of "But if they Have No Level..." once per turn.

 

next: U.A. (aka the best thing to pair china stars with)

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U.A. Centerman

Level 4 EARTH Warrior

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Centerman". You can only Special Summon "U.A. Centerman" once per turn this way. If this card is Summoned, add 1 “U.A.” Spell/Trap card from your Deck to your Hand. During your Main Phase 1, you can Normal Summon 1 “U.A.” Monster from your hand without Tribute in addition to your Normal Summon/Set, then you lose LP equal to that monster's level x 300. You can only gain this effect of “U.A. Centerman” once per turn.

ATK/1000 DEF/1000

 

Helps alleviate the flaws of U.A. Of having only one Level 4 Monster.

 

N/C:

The Phantom Knights

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The Phantom Knights of Crescent Cestus

DARK/Level 3/Warrior/Effect

0/0

When this card is Normal Summoned: You can send 1 "The Phantom Knights" monster from your deck to the GY, and if you do, this card's ATK and DEF becomes those of the sent monster. While this card is sent to the GY: You can send 1 "The Phantom Knights" card from your deck to the GY, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Crescent Cestus" once per turn.

 

Next: Gravekeepers

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Gravekeeper's Successor

Level 8 DARK Spellcaster/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from the hand) by having a face-up "Necrovalley" on the field. Your opponent cannot target Spell/Trap Cards you control with Card Effects. If this card destroys a monster by battle, your opponent sends 3 Monsters from their Extra Deck to the GY. While this card is on the field, all cards in your GY is unaffected by the effects of "Necrovalley".

ATK/3000 DEF/2000

 

So yeah made it like DM the Dragon Knight watered-down and like Zaborg to send stuff to the GY. I wouldn't want to face this thing.

 

Next:

Gladiator Beast

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Gladiator Beast Tamer Venator
WIND/Beast-Warrior/Fusion/Effect/Level 9/2500 ATK/2500 DEF
1 "Gladiator Beast" Fusion Monster + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. When this card is Fusion Summoned: You can target any number of "Gladiator Beast" monsters in your GY; shuffle them into your Deck, then draw 2 cards. You can only use this effect of "Gladiator Beast Tamer Editor" once per turn. Whenever you draw a "Gladiator Beast" monster(s): You can reveal it; draw 1 more card. During your Main Phase, you can Normal Summon 1 "Gladiator Beast" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the end of the Battle Phase, if this card battled: You can shuffle it into the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your hand, and if you do, you can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring Summoning conditions.

Tindangles. They need love.

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no they dont

 

Avogadro Chain

Counter Trap

When a monster would be summoned, or a monster/Spell/Trap effect would be activated while you control a face-up "Tindangle" monster: Flip 1 monster you control face-down; negate the summon/activation, and if you do, destroy that card.

 

next: Gouki card, since they actually need love

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Gouki Clash Event

Continuous Trap

Once per turn, during your turn: You can Special Summon 1 "Gouki" monster from your hand or Graveyard with its effects negated and its ATK reduced to 0. Once per turn, if you control 2 or more "Gouki" monsters, you can target 1 card your opponent controls; destroy that target. If you control 3 or more "Gouki" monsters, you take no effect damage, also if any damage is negated, all "Gouki" monsters you control gain ATK equal to half that negated damage until the End Phase. If this card is destroyed or banished on the field, you can shuffle 5 "Gouki" cards from your Graveyard into your Deck: Draw 2 cards (you can only activate this effect of this card's name once per turn).

 

Link spam? Board clearing? Defense against Trickstars? Recovery? WE GOT IT ALL!

 

Neo-Spacian/Neos, because if Contact Gate is any indication they'll still be garbage after this next support wave.

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True Center of Neo Space - Neostation Prime
Spell/Field
(This card's name is always treated as "Neo Space".)
All "Neo-Spacian" and "HERO" monsters you control gain 500 ATK and DEF. When this card is activated: You can Special Summon 1 "Neo-Spacian" or "Elemental HERO Neos" from your hand, Deck, or GY. You can only activate 1 "True Center of Neo Space - Neostation Prime" per turn. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material that you control cannot be targeted or destroyed by your opponent's card effects, also they cannot be returned to your Extra Deck by their own effects. If you control a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material in your Extra Monster Zone or a zone a Link Monster points to (Quick Effect): You can return this card to your hand; shuffle that Fusion Monster into your Extra Deck, and if you do, Special Summon 1 "Elemental HERO Neos" from your Deck.

There. Now they have a Field Spell that's ACTUALLY funking USEFUL.

funk it. Same prompt as before. Neos/Neo-Spacian support.

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Neos Miracle Contact

Normal Spell Card

Send 1 "Elemental HERO Neos" and 1 "Neo Spacian" Monster from your hand, Deck or field to the GY and if you do, Special Summon 1 Level 9 or lower "Neos" Fusion Monster from your Extra Deck with the same Attribute of the "Neo Spacian" Monster sent to the GY, ignoring its Summoning conditions. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Elemental HERO Neos" and 1 "Neo-Spacian" monster from your GY or among your banished cards. You can only use this effect of "Neos Miracle Contact" once per turn.

 

Only an archetype like Neos and Neo Spacians could make this necessary

 

Speaking of Contact Fusions:

Ritual Beasts

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Ritual Beast Ulti-Pilica, the Spiritual Beast Tamer
WIND/Psychic/Fusion/Effect/Level 6/1250 ATK/1750 DEF
1 "Ritual Beast" monster + 1 Pendulum Monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During your Main Phase: You can target 1 card on the field and 1 Level 4 or lower WIND monster in your GY; destroy the first target, and if you do, Special Summon the second target to your side of the field, also you cannot Special Summon monsters for the rest of the turn, except WIND monsters. You can only activate this effect of "Ritual Beast Ulti-Pilica, the Spiritual Beast Tamer" (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Thunder Dragons (based on the new stuff)

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Thunder Dragon's Mirror

Normal Spell

Fusion Summon 1 Thunder Fusion monster in your Extra Deck, by banishing materials listed on that Fusion Monster from your field or GY. If you control a "Thunder Dragon" Fusion Monster: You can banish this card from your GY and discard 1 card; draw 1 card.

 

next: venoms

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Venomous Hunter

DARK

Warrior/Effect

1700/1300

If you control "Venom Swamp", you can Special Summon this card (from your hand). Once per turn: you can put 1 Venom Counter on a monster on the field, and if you do, Special Summon 1 "Venom" monster from your Deck whose Level is equal to or less than the number of Venom Counters on the field.

 

PSYframe

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PSY-Frame Carrier
LIGHT/Psychic/Effect/Level 4/0 ATK/2000 DEF
If this card is Normal Summoned: You can send 1 "PSY-Frame" monster from your Deck to your GY; add 1 Psychic Tuner monster from your Deck to your hand, but you cannot Special Summon that monster during this turn. (Quick Effect): You can banish this card from your field; Psychic monsters cannot be banished by the effects of "PSY-Frame" monsters until your next Standby Phase. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card, and if you do, until the End Phase, your opponent cannot activate cards or effects when you Normal or Special Summon a Psychic monster(s). You can only activate each effect of "PSY-Frame Carrier" once per turn.

Invoked/Invoker

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Invoked Aiwass

Level 10 LIGHT Fairy Fusion/Effect

"Aleister the Invoker" + 1 LIGHT Monster + 1 DARK Monster

Must first be Fusion Summoned with the above Fusion Materials. If this card is Fusion Summoned, negate the effects of all cards your opponent controls until the End of the next turn. If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. After Damage Calculation, if this card battled, banish 1 card on the field. If this card leaves the field, target 1 of either player's banished Monsters; Special Summon it

ATK/3200 DEF/2500

 

Next:

Mekk-Knight

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Mekk-Knight Prisman Reborn

LIGHT/Level 1/Psychic/Effect

0/0

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Prisman Reborn" once per turn this way. If this card is Summoned, activate these effects in order.

-If this card was Normal Summoned to a column with 2 or more cards in it, add 1 "Mekk-Knight" card from your deck to your hand.

-You can discard any number of "Mekk-Knight" monsters with different names, then, for each card discarded, you can add 1 "Mekk-Knight" monster from your deck to your hand with a different name than those of the discarded cards.

-If you control a "Mekk-Knight" monster other than "Mekk-Knight Prisman Reborn", Draw 1 card.

 

Next: Chronomaly

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Bujinitiation

Normal Spell

Activate 1 of the following effects:

~Send 1 "Bujin" monster from your Deck to the GY; Add 1 "Bujin" monster from your Deck to your hand.

~Banish 1 "Bujin" monster from your GY; add 1 "Bujin" monster from your GY to your hand.

You can only activate 1 "Bujinitiation" per turn.

 

Speaking of name puns, Ojama.

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Ojama Lime
LIGHT/Beast/Tuner/Effect/Level 2/0 ATK/1000 DEF
If this card is in your hand or GY, and you control another "Ojama" monster: You can discard 1 card from your hand; Special Summon this card. You can Special Summon "Ojama Lime" once per turn this way. If this card is Normal or Special Summoned: You can activate one of the following effects, but you can only use each of the following effects of "Ojama Lime" once per turn.
● Special Summon up to 2 Level 2 "Ojama" Normal Monsters from your hand.
● Special Summon 1 "Ojama" monster from your GY.
● Add 1 "Ojama" monster and 1 "Ojama" Spell/Trap Card from your Deck and/or GY to your hand.
● Fusion Summon 1 "Ojama" Fusion Monster, using "Ojama" monsters in your hand or field as Fusion Materials.

The meme is real.

Support an archetype that Rata has made an Archetype Archive or Legacy of the Worthless on.

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Backup Guardian

EARTH - Level 4 - Warrior/Effect - 300/2200

If this card is Normal or Special Summoned in Attack Position: Change it to Defense Position, then Special Summon 1 "Arsenal Summoner" from your hand, Deck, or Graveyard in face-down Defense Position. During the End Phase, if there are no monsters in your Graveyard, except "Guardian" monsters and/or "Arsenal Summoner": You can Special Summon this card from your Graveyard (You can only resolve this effect of this card's name once per turn). Once per turn, during either player's turn, you can reveal 1 "Guardian" monster from your hand: Take 1 Equip Spell Card named in that monster's card text from your Deck or Graveyard, and either add it to your hand, or equip it to a monster on the field.

 

Just imagine that the huge list of cards in Arsenal Summoner's text all get name erratas.

 

Volcanics, since we're on the topic of Rata videos.

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Volcanic Landmine

Level 2 FIRE Pyro/Effect

If this card is sent to the GY: You can Special Summon it to your opponent's field in Defense Position, but banish it when it leaves the field, then add 1 "Volcanic" monster from your Deck to your hand, except "Volcanic Landmine". If this face-up card in a Monster Zone is destroyed by battle or card effect: Send to the GY all monsters in the Main Monster Zones adjacent to the zone this card occupied.

ATK/500 DEF/2000

 

Next:

Ancient Gears, keeping in theme for Rata's videos

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