Draconus297 Posted April 21, 2018 Report Share Posted April 21, 2018 Machina RampartEARTH - Level 4 - Machine/Union/Effect - 400/1800If this card is sent to the Graveyard: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Rampart". If you successfully resolve this effect, you cannot activate it again until your next Standby Phase. If you control a face-up Level 7 or higher "Machina" monster: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). Once per turn, you can either: Equip this card to a face-up Machine-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position (if the equipped monster would be destroyed, destroy this card instead). Once per turn, if a "Machina" monster equipped with this card destroys your opponent's monster by battle: Increase its ATK by its Level x100, also it can attack once again in a row. MOAR CONSISTENCY, triggers off being sent as cost for Fortress, comes back for extra presence/equip possibilities, can be used for Force/Cannon if necessary, and it makes for very big boosts if you use it on one of your bosses. Discarding 3 for Cannon searches any 3 Machina, makes its ATK 2400, and gives you a cheap Equip . . . and if you do typical Fortress plays, you can actually go off with Machinas. That was fun. You know what else is fun? Goblin (Scrounging Goblin searches any "Goblin" card- that's Upstart, GGHousekeeping, the various Forces/Squads, Blindly Loyal Goblin . . .) Link to comment Share on other sites More sharing options...
Tinkerer Posted April 21, 2018 Report Share Posted April 21, 2018 Goblin ReinforcementsContinuous TrapTarget 1 "Goblin" monster; change its battle position, and if you do, add 1 "Goblin" monster from your Deck to your hand. If this card is destroyed: destroy all attack position or defense position "Goblin" monsters you control. Vylon Link to comment Share on other sites More sharing options...
Krashkube Posted April 21, 2018 Report Share Posted April 21, 2018 Vylon Arms BoxQuick-Play SpellTarget 1 "Vylon" Spell you control; destroy it, then activate 1 Equip Spell from your Deck. no Kayest no problems next: Inzektor Link to comment Share on other sites More sharing options...
SnowBunny Posted April 22, 2018 Report Share Posted April 22, 2018 Just so happens I have made Inzektor support in the past... Inzektor World TakeoverField SpellAll "Inzektor" cards you control and in your GY cannot be banished by your opponent's card effects. You can destroy 1 Equip Card equipped to an "Inzektor" monster you control: Equip 1 "Inzektor" monster or Equip Spell from your Deck to that monster. If an Equip Card(s) is sent to the GY while equipped to an "Inzektor" monster you control, except by this card's name effect: You can add 1 "Inzektor" card or Equip Spell from your GY to your hand. You can only use each effect of "Inzektor World Takeover" once per turn. Traptrix Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 22, 2018 Report Share Posted April 22, 2018 Spreading Trap HoleTrap CardIf your opponent Special Summons a monster while you control a “Traptrix” monster: Banish all monsters your opponent controls, then your opponent takes damage equal to the number of monsters banished by this effect x 100. Trickstar Link to comment Share on other sites More sharing options...
Krashkube Posted April 22, 2018 Report Share Posted April 22, 2018 Trickstar InvitationContinuous SpellWhen your opponent takes damage, except by the effect of "Trickstar Invitation": Inflict 200 damage to your opponent. A B Y S S I N V I T A T I O N next: Dark World Link to comment Share on other sites More sharing options...
SnowBunny Posted April 22, 2018 Report Share Posted April 22, 2018 Dark World NightmaresNormal SpellYou can only activate a card with this name once per turn. Add 1 "Dark World" card from your GY to your hand, then discard 1 card. During either player's turn, if a "Dark World" monster you control would be destroyed by battle or card effect: You can banish this card from the GY and discard 1 card instead. Chemicritter Link to comment Share on other sites More sharing options...
Draconus297 Posted April 23, 2018 Report Share Posted April 23, 2018 Chemicritter Reactant StormContinuous SpellIf your opponent Normal Summons a monster: You can Normal Summon 1 Gemini monster you control. Once per turn, during either player's turn, if your opponent activates a monster effect: You can Special Summon 1 "Chemicritter" monster from your hand, Deck, or Graveyard. When a Gemini monster gains its effect on the field, you can target 1 card in your opponent's Graveyard: Banish that target. If there are no cards in your opponent's Graveyard to banish, you can banish 1 card they control, instead. Gemini tier 2? Nah, probably not. Still, it speeds everything up if Catalyst Field isn't on board, and even if it is, it's a pretty spicy removal card that builds field presence. Amazoness Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted April 23, 2018 Report Share Posted April 23, 2018 Oh look I made themed Fusion Support, gave Amazoness GY retrieval, AND allowed them usability of the Feast of the Wild. [spoiler=Amazoness Expeditioner: Info] EARTH/Warrior-Type Effect Monster/Level 5/2050 ATK/2050 DEF Lore: When you activate an "Amazoness" Spell/Trap: You can Special Summon this card from your hand. (Quick Effect): You can target 1 Level 4 or lower "Amazoness" monster in your GY; add it to the hand, and if you do, Fusion Summon 1 EARTH Fusion Monster from your Extra Deck that requires 2 or 3 Fusion Materials, by shuffling Fusion Materials listed on it from your side of the field or the GY into the Deck. You can only use each effect of "Amazoness Expeditioner" once per turn. Oh, and for the next Archetype...let's get into a valley of our own. Mist Valley Link to comment Share on other sites More sharing options...
SnowBunny Posted April 24, 2018 Report Share Posted April 24, 2018 Sacred Prayers for Mist ValleyNormal SpellYou can only activate a card with this name once per turn. Return 1 "Mist Valley" monster you control to the hand: Special Summon 1 "Mist Valley" monster from your hand. Aroma Link to comment Share on other sites More sharing options...
Draconus297 Posted April 24, 2018 Report Share Posted April 24, 2018 What kind of card is that? Like, a Normal Spell/Trap, a Quick-Play, a Counter . . . Hazy WindsContinuous SpellThe first time you gain LP each turn: You can Special Summon 1 "Aroma" monster from your hand or Graveyard. Once per turn, during either player's turn, if your LP are higher than your opponent's, you can pay LP equal to the difference: Banish 1 card from your opponent's Graveyard for every 500 LP paid for this effect. The first time an "Aroma" monster battles an opponent's monster each turn: Gain LP equal to the opposing monster's ATK. Jurrac Link to comment Share on other sites More sharing options...
Darj Posted April 25, 2018 Report Share Posted April 25, 2018 Jurrac SpinaxFIRE/Dinosaur/Link/EffectRating: 2Link Markers: bottom-left, bottom-rightATK: 17002 Dinosaur monsters, including 1 (only) TunerOnce per turn: You can destroy 1 Dinosaur monster in your hand or field, and if you do, Special Summon 1 FIRE Dinosaur monster with 1700 or less ATK from your Deck or GY, except "Jurrac Spinax", also the destroyed monster is treated as if it was destroyed by battle. If this card battles, after damage calculation: You can banish this card from your field or GY; Special Summon 1 FIRE Dinosaur Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Jurrac Spinax" once per turn. Next:Tellarknight Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted April 27, 2018 Report Share Posted April 27, 2018 [spoiler=Tellarknight Synthesis: Info] Normal Trap Card Lore: If you control a LIGHT Warrior monster with 1500 or more ATK, but no Xyz Monsters: Target 1 of those monsters; Special Summon up to 2 monsters from your Deck with the same name as that monster, but they have their effects negated. Immediately after this effect resolves, Xyz Summon 1 Xyz Monster with more ATK than its DEF using that target and those Summoned monster(s) only. You can banish 1 "tellarknight" Xyz Monster from your GY; Set this card to your field, but banish it when it leaves the field. You can only use 1 "Tellarknight Synthesis" effect per turn, and only once that turn. And now you can quick-play Summon your Xyzes, Almost like, however, this specifically benefits certain LIGHT Xyz Monsters (coughnotTriverrcoughscrewthatnoisecough) well it also supports Constellar and that new Warrior Star Archetype, but whos counting Anyways. Actually, wait a minute, there is one other thing this card indirectly supports and we'll get to solving in the next card, gentlemen because my pick is.... Noble Knights Link to comment Share on other sites More sharing options...
AstralStarZero Posted May 4, 2018 Report Share Posted May 4, 2018 Noble Arms - SangrealEquip SpellIf this card is activated, Special Summon 1 "Noble Knights" monster from your Deck or GY and equip it to this card. While equipped to a monster, monsters you control cannot be tributed by your opponent's cards, also the effects of "Noble Knights" monsters and "Noble Arms" cards you control cannot be negated. You can send this card to the GY; add 1 "Noble Knight" monster and 1 "Noble Arms" monster from your Deck to your hand. If this card is sent to the GY, you can add it to your hand instead. You can only activate this effect of "Noble Arms - Sangreal" once per turn. Battlin' Boxers Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 4, 2018 Report Share Posted May 4, 2018 I'm technically c/p'ing an older one I made, but yeah, this was made in the man's honor. Battlin' Boxer Champion AliRank 5 | FIRE | Warrior | Xyz | Effect2700/20003 Level 5 monstersYou can also Xyz Summon this card by using a Rank 4 "Battlin' Boxer" Xyz Monster you control as material. (Transfer its materials to this card). ① While this card has material, it cannot be destroyed by your opponent's card effects. ② If this card battles a monster: You can detach 1 material from this card; destroy that monster, then your opponent takes damage equal to the higher of its ATK or DEF. ③ If this card leaves the field: You can Special Summon 1 "Battlin' Boxer" monster from your GY. "Salamangreat" (Those of you who watched last week's episode of VRAINS should probably know what this is. But short form, FIRE Cyberses that focus on beatdown and stuff) Link to comment Share on other sites More sharing options...
Draconus297 Posted May 4, 2018 Report Share Posted May 4, 2018 [spoiler= ninja'd]Battlin' Boxer SwingsluggerFIRE - Level 4 - Warrior/Effect - 1700/1700When this card is Normal or Special Summoned, you can add a number of "Battlin' Boxer" monsters from your Deck to your hand up to the number of "Battlin' Boxer" monsters you control. If this card is detached from a "Battlin' Boxer" Xyz monster: You can Special Summon 1 "Battlin' Boxer" monster from your Graveyard, except "Battlin' Boxer Swingslugger". You can only activate each effect of this card's name once per turn. Photon /skip, nope nope nope Link to comment Share on other sites More sharing options...
AstralStarZero Posted May 4, 2018 Report Share Posted May 4, 2018 Salamangreat FernokinLevel 1 FIRE Cyberse You can send this card from your hand to the GY; target 1 "Salamangreat" monster you control; it gains 500 ATK for Spell and Trap card on the field, and inflicts double battle damage if it battles an opponent's monster. During the turn this card is sent to the GY, your opponent cannot activate Spell and Trap cards until the end of the Battle Phase. If this card is in your GY, send the top card of your deck to the GY; add it to your hand. You can only use each effect of "Salamangreat Fernokin" once per turn. ATK/300 DEF/200 Photon AgentLevel 4 LIGHT WarriorIf you control a "Photon" monster, you can Special Summon this card from your GY and if you do, you can make this card's level become 8, but it cannot attack this turn. If there is another LIGHT monster on the field, and your opponent declares an attack, you can Special Summon this card from your hand and make this card's ATK become 1000 and its level 8; negate the attack and return that monster to the attacking monster to the hand. You can only use this effect of "Photon Agent" once per turn.ATK/2000 DEF/0 Melodious Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted May 4, 2018 Report Share Posted May 4, 2018 Melodious De-FusionQuickplay SpellTarget 1 "Melodious" Fusion Monster you control: Return it to your Extra Deck, and if you do, Special Summon 2 "Melodious" monsters from your GY. Monsters Special Summoned by this effect cannot be destroyed by your opponent's card (by battle or by card effect) until the End Phase, also you take no damage from battles involving them. You can banish this card from your GY, then target 1 "Melodious" Fusion Monster in your GY: Return it to your Extra Deck, then you can add 1 "Polymerization" from your GY to your hand. Note that all "Melodious" Fusion Monsters require 2 Materials (or 2+ if you're Bloom Prima). U.A. Link to comment Share on other sites More sharing options...
AstralStarZero Posted May 4, 2018 Report Share Posted May 4, 2018 U.A. Bench WarmerLevel 4 EARTH WarriorYou can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Benchwarmer". You can only Special Summon "U.A. Benchwarmer" once per turn this way. Once per turn, you can target up to 3 cards with "U.A." In its name or card text in your GY or among your banished Cards; shuffle them into the deck, then draw 2 cards.ATK/1000 DEF/2000 Excellent for recurring your Penalty Boxes and to recycle your Monsters. Heroic Challenger/Champion Link to comment Share on other sites More sharing options...
Draconus297 Posted May 4, 2018 Report Share Posted May 4, 2018 Heroic Challenger - Armored JavelinEARTH - Level 4 - Warrior/Effect - 1900/1600You can Special Summon this card (from your hand) by sending 1 "Heroic Challenger" monster from your Deck to the Graveyard. If you Normal Summon a "Heroic Challenger" monster while you control this card that was Summoned this way: You can Special Summon the monster you sent to the Graveyard this way. If this card is used as Xyz Material for the Summon of a Warrior-Type Xyz monster, the Summoned monster gains the following effect:●If you detach Xyz Material(s) from this card that was originally Warrior-Type: Draw 1 card for each. Consistency, swarming, and turning Rhongo into a draw engine. What's not to love? While we're on the topic of ZeXal characters with half decent Decks: Chronomaly Link to comment Share on other sites More sharing options...
Tinkerer Posted May 4, 2018 Report Share Posted May 4, 2018 Technology EvolutionSpellSend 2 "Chronomaly" monsters with different levels from your Deck to the Graveyard. Special Summon 1 "Chronomaly" monster from your hand or Deck with a different level than the sent monsters. You can only activate 1 "Technology Evolution" per turn. Graydle Link to comment Share on other sites More sharing options...
Dragulas Posted May 4, 2018 Report Share Posted May 4, 2018 Graydle Bat WATER | Level 3| Scale 1| Winged-Beast / Pendulum / Effect Pendulum effect:You can target 1 "Graydle" card you control; destroy it, and if you do, take 1 "Graydle" monster from your Deck, and either Special Summon it or add it to your hand. You can only use this effect of "Graydle Bat" once per turn. Monster effect:Once while face-up on the field (Quick effect): You can declare 1 card type (Monster, Spell or Trap): destroy 1 card from your hand or field, and if you do, treat it as it was destroyed by an effect of that type. You can only use this effect of "Graydle Bat" once per turn. If this card in the Monster Zone or Pendulum Zone is destroyed by battle or card effect: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster, take control of that monster, also banish it if it leaves the field. Double type pop for eagle and alligator Destiny HERO . Link to comment Share on other sites More sharing options...
AstralStarZero Posted May 5, 2018 Report Share Posted May 5, 2018 Destiny HERO - DivinerLevel 4 DARK WarriorIf this card is Special Summoned, you can add 1 "HERO" monster from your GY or among your banished cards from to your Hand. During your Main Phase 1, you can excavate the top 3 cards of your Deck; add 1 card with "HERO" in its name or card text among those cards to your hand and send the remaining cards to the GY, also you can only Special Summon "HERO" monsters for the rest of the turn. Otherwise shuffle your deck. If this card is sent to the GY from the hand or Deck, you can Special Summon 1 "HERO" monster from your GY.Each effect of "Destiny HERO - Diviner" can only be activated once per turn.ATK/1800 DEF/200 Look, I don't know much about Destiny HEROs, but I know they have a lot of Graveyard interaction. T.G. (Tech Genus; used by Bruno/Antimony) Link to comment Share on other sites More sharing options...
Draconus297 Posted May 11, 2018 Report Share Posted May 11, 2018 T.G. Analysis MagicianDARK - Level 4 - Spellcaster/Tuner/Effect - 1700/0If you Normal or Special Summon a "T.G." monster, except "T.G. Analysis Magician", while this card is in your hand or Graveyard: You can Special Summon this card from your hand or Graveyard, but if you do, reduce this card's Level by the number of times you have successfully activated this effect this turn (you can only activate this effect of this card's name up to twice per turn). If this card is Special Summoned: You can treat this card on the field as a non-Tuner monster. If this card is sent from the field to the Graveyard: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Analysis Magician". Basically, when it gets brought out by its effect, it becomes a Level 3 Tuner (that you can change into a non-Tuner if you need), then a Level 2 Tuner (which, again, you can make into a non-Tuner). It also has a Gouki-esque search effect, making it so that you can hypothetically get up to 3 searches every turn without anything but your bog-standard T.G. Synchro plays. However, it doesn't get a free revive off being used as Material for a T.G. Synchro, due to needing to be in the hand/Graveyard before the Summon. Cyber Angel Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted May 18, 2018 Report Share Posted May 18, 2018 how in the name of love did we come all the way back to this can someone explain I mean did Cyber Angels suddenly petition on the spot saying 'where our hug at Konami?' ennywez WIND/Warrior-Type Effect Monster/Level 4/1700 ATK/1800 DEF Lore: You can discard this card; add from your Deck to yuor hand, 1 Level 4 or higher "Cyber" Warrior monster or 1 "Blade Skater", then immediately after this effect resolves, you can Normal Summon that added monster. If this card is sent to the GY, except from the hand: You can Tribute monsters from your hand or field, then Ritual Summon 1 "Cyber" Ritual Monster from your Deck whose Level is equal to or 1 higher than the Levels of the Tributed monsters. You can only use each effect of "Captivating Cyber" once per Duel. 'yo why is this card not LIGHT so it can work with the Ritual Sanctuary-' -I think you all know unnecessary trait limitations are my thing now folks, too late to turn back the clock now. Speaking of such, how about some support for.... Koa'ki Meiru (get it cuz they have a card called Core Overclock okay yeah this joke might have been better served with Timelords but denying aid and comfort to the Archetype of Yubel wannabes is ALSO my thing) Link to comment Share on other sites More sharing options...
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