Krashkube Posted November 14, 2017 Report Share Posted November 14, 2017 M-X-Saber UrbellumEARTH | Warrior | Rank 4 | Xyz | Effect2+ Level 4 EARTH monstersYou can also Xyz Summon this card by using a Rank 3 EARTH Xyz monster that has no Xyz Materials as the Xyz Material. All "X-Saber" monsters gain 300 ATK for each "X-Saber" card you control. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Saber" or "Gottoms" card from your GY to your hand, except "Sabersaurus", "Odd-Eyes Saber Dragon" or "Saber Beetle".2200/1300 next: Mist Valley Link to comment Share on other sites More sharing options...
Dova Posted November 15, 2017 Report Share Posted November 15, 2017 Mist Valley SentinelWIND - ✪✪✪✪ - Winged Beast/Effect - 1600/0If a WIND monster(s) is returned to your hand: You can Special Summon this card from your hand or GY. You can only use this effect of this card's name once per turn. Once per turn: You can target 1 WIND monster in your GY; shuffle it into your Deck, also add 1 "Mist Valley" card from your Deck to your hand, except "Mist Valley Sentinel". Zubaba Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 15, 2017 Report Share Posted November 15, 2017 Zubaba AssemblyLevel 3/EARTH/Warrior/Effect When this card is Normal Summoned: You can Special Summon up to 2 "Zubaba" monsters with different names from your Deck, but you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can add 1 Warrior monster from your GY to your hand: Increase the Level of all Warrior monsters you control by 1. You can only use each effect of "Zubaba Assembly" once per turn. 1600/600 This bad boy should be lots of fun to play with. Summon Zubaba General and grab a monster to equip to it, or play this + Ties of the Brethren for a 5-Mat Number 86. Next up, Dark Rebellion/Requium Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted November 15, 2017 Report Share Posted November 15, 2017 I assume you mean Xyz Dragon, which is just those two and Black Fang Magician. The Rebellious RequiemEquip SpellEquip to 1 "Xyz Dragon" monster you control. The equipped monster gains 100 ATK x its Rank. The equipped monster cannot be targeted or destroyed by your opponent's card effects, except monster effects of monsters with more ATK than the equipped monster. If you would detach an Xyz Material from the equipped monster, you can send this card to the GY instead. Hopefully that makes sense. Doodle Beast Link to comment Share on other sites More sharing options...
Draconus297 Posted November 15, 2017 Report Share Posted November 15, 2017 Doodle Beast RaptorEARTH - Level 3 - Dinosaur/Effect - 1200/1200If you control no monsters, or only "Doodle Beast" monsters: You can Special Summon this card from your hand. When this card is Special Summoned, you can add 1 Level 5 or higher "Doodle Beast" monster from your Deck to your hand. During your Standby Phase, if all monsters you control are Dinosaur-Type: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). Recurring Tribute fodder for Stego and Tyranno that also searches them. That's it. 2-card anime set doesn't give me much to work with. White Aura (the Fish Synchro engine) Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted November 15, 2017 Report Share Posted November 15, 2017 Yes, pushing it, I know, its a Tortoise-but seriously tho, Biphamet needs a reason to live. WATER/Fish-Type Synchro Effect Monster/Level 9/3000 ATK/2500 DEFLore:1 WATER Tuner + 1+ non-Tuner monstersIf a Fish Synchro Monster(s) is Special Summoned (Quick Effect): You can return up to 4 face-down cards on the field to the hand, then you can Special Summon 1 Fish monster from your Deck with a Level equal to or lower than the number of cards you returned by this effect. You can only use this effect of "White Aura Tetsudine" once per turn. If this card you control is destroyed by an opponent’s card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. NEXT UP: Lightray Link to comment Share on other sites More sharing options...
Krashkube Posted November 15, 2017 Report Share Posted November 15, 2017 Lightray MajuLIGHT | Fiend | Level 3 | EffectIf you control no monsters, or if all monsters you control are LIGHT: You can Special Summon this card from your hand. If you Special Summon this card, banish 1 LIGHT monster from your Deck. This card's original ATK and DEF are equal to the number of banished cards x 400. Once per turn: You can return 1 banished card to its owner's GY; send 1 card on the field to the GY.?/? next: Helixx (give Vrains some love) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 18, 2017 Report Share Posted November 18, 2017 Helixx MitosisQuick play Spell Send 2 "Helixx" monsters you control to the GY; Special Summon 1 "Helixx" Link monster from your Extra Deck. You can only use 1 "Helixx Mitosis" per turn. Next: Rescue Link to comment Share on other sites More sharing options...
Dova Posted November 18, 2017 Report Share Posted November 18, 2017 Rescuing the Rescute RescueQuick-Play SpellTarget 1 Beast monster with 300 ATK and 100 DEF in your GY or that is banished; Special Summon it. You cannot conduct your Battle Phase during the turn you activate this card. You can only activate 1 card with this card's name per turn. Forbidden Beast Link to comment Share on other sites More sharing options...
Krashkube Posted November 18, 2017 Report Share Posted November 18, 2017 >search forbidden beast>only results are manga cards from 10000000000000 (+/- 5 zeroes) years ago let's do this Sealing MantraContinuous TrapWhen this card is activated: Add 1 "Forbidden Beast" or "Mantra" card from your Deck to your hand, except "Sealing Mantra". This card's name is treated as "Forbidden Mantra" while it is on the field. "Forbidden Beast" monsters gain 600 ATK and DEF. You can Normal Summon Level 5 or higher Beast monsters without Tributing. next: Cookpal (keep the anime/manga exclusive train rollin') Link to comment Share on other sites More sharing options...
Dova Posted November 18, 2017 Report Share Posted November 18, 2017 Cookpal Tea PupEARTH - ✪✪✪✪ - Fairy/Effect - 400/1300You can target 1 other "Cookpal" monster you control; return it to your hand, then Special Summon 1 "Royal Cookpal" monster from your hand. When a "Cookpal" monster you control is returned to your hand, you can Special Summon this card from your GY, but banish it when it would leave the field, except if it is returned to the hand. You can only use each effect of this card's name once per turn. Alchemy Beast (keep it rollin') Link to comment Share on other sites More sharing options...
Tojin Posted November 18, 2017 Report Share Posted November 18, 2017 Alchemic Solvent - AlkahestContinuous SpellWhen this card is activated, add 1 "Alchemy Beast" monster, or 1 Spell Card that Special Summons an "Alchemy Beast" monster, from your Deck or Graveyard to your hand. When your opponent takes Battle Damage from a battle involving an "Alchemy Beast" monster, inflict 500 damage to your opponent. If this card is sent from the field to the Graveyard, you can banish all cards in either player's Graveyards (min. 1 each): Special Summon 1 "Helios" monster or 1 "Golden Homunculus" from your Deck, ignoring summoning conditions. Dark Mummy Link to comment Share on other sites More sharing options...
Krashkube Posted November 20, 2017 Report Share Posted November 20, 2017 Dark Mummy ScalpelDARK | Zombie | Level 1 | EffectIf this card is Normal or Special Summoned: You can add 1 "Dark Mummy" card, "Virus" card or "Monster Restitch" to your hand. If this card is Tributed to activate the effect of a Trap card you control, activate 1 of these effects. You can only use this effect of "Dark Mummy Scalpel" once per turn.* Target 1 Trap card in your GY; set that target face-down.* Special Summon 1 "Dark Mummy" monster from your GY.0/0 Next: Thorn Prisoner (KEEP IT ROLLIN') Link to comment Share on other sites More sharing options...
Draconus297 Posted November 20, 2017 Report Share Posted November 20, 2017 Thorn Prison Field Spell When this card is activated, add 1 "Thorn Prisoner" monster from your Deck to your hand. If you take damage from a card's effect, inflict an equivalent amount of damage to your opponent. If your opponent takes damage from a card's effect, except this card's effect or an effect that activated in response to this card's effect, gain LP equal to half the amount of damage inflicted. Once per turn, you can Special Summon 1 "Thorn Prisoner" monster from your Graveyard. Doodle Beast (LET'S KEEP IT ROLLING, keep in mind my support up there) Link to comment Share on other sites More sharing options...
Dova Posted November 20, 2017 Report Share Posted November 20, 2017 Doodlebook - But it's special!Normal SpellIf you control a "Doodle" card(s): Add 1 "Doodle" card from your Deck to your hand. If a "Doodle Beast" monster(s) would be destroyed by battle or a card effect, you can banish this card from your GY instead. Simple, but again, there's not a lot to work with. Basic searcher. Sphere Link to comment Share on other sites More sharing options...
Armoire Posted November 20, 2017 Report Share Posted November 20, 2017 The MesosphereWIND ✪✪✪✪✪ Winged-Beast/Effect2200/2400You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by tributing 1 monster they control. You can only Special Summon "The Mesosphere" this way once per turn. While this card is equipped to a WIND Winged-Beast monster, the equipped monster cannot be destroyed by card effects. During the End Phase: Return this card to your hand. Next: Silent Swordsman/Silent Magician Link to comment Share on other sites More sharing options...
Lystern Posted November 21, 2017 Report Share Posted November 21, 2017 Silent ArmoryEquip Spell Card Target 1 "Silent Swordsman" or "Silent Magician" monster, equip this card to that monster. Equipped monster gains ATK equal to its Level x200. You can send this face-up card to GY, destroy up to 2 monster your opponent controls.----------Agent Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 23, 2017 Report Share Posted November 23, 2017 Agent of Mischief-TitanLIGHTFairy/Link/EffectATK:2500 LINK-2Compass: 1 down, 1 left 1+ "Agent" monstersIf this card is Link Summoned: You can send 1 "Agent" monster from your Deck to the Graveyard. You cane discard 1 card, then target 1 banished "Agent" monster; Special Summon it. You can only use each effect of "Agent of Mischief-Titan" once per turn. Gravekeeper Link to comment Share on other sites More sharing options...
Krashkube Posted November 24, 2017 Report Share Posted November 24, 2017 Ransacked NecrovalleyQuick-Play SpellIf you control "Necrovalley": Special Summon 2 "Gravekeeper" monsters with different levels from your GY, ignoring the effect of "Necrovalley". You can only activate 1 "Ransacked Necrovalley" per turn. ---------Next: Motor Worm (let's see if we can get the anime train rolling again) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted November 24, 2017 Report Share Posted November 24, 2017 Worms RevolutionNormal SpellReveal any number of “Motor Worm” cards in your hand; Special Summon “Motor Worm Tokens” (LIGHT / Insect / Level 1 / ATK 0 / DEF 0), up to half of the number of revealed monsters, rounded up. You cannot Summon monsters for the rest of your turn, except Link Monsters. Nekroz Link to comment Share on other sites More sharing options...
Krashkube Posted November 25, 2017 Report Share Posted November 25, 2017 >they have no monsters>reveal any number of motor worm monsters in hand oof Nekroz of ExtinctionWATER | Dragon | Level 10 | Ritual | EffectYou can Ritual Summon this card with any "Nekroz" Ritual Spell. When this card is Ritual Summoned: Destroy monsters on the field up to the number of monsters used for this card's Ritual Summon, then, if 3 or more of your monsters were destroyed by this effect, Special Summon 1 "Nekroz" Ritual Monster from your GY, ignoring its summoning conditions. You can only use this effect of "Nekroz of Extinction" once per turn. ------------- Next: Jurrac Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted November 25, 2017 Report Share Posted November 25, 2017 Fixed it to be cards instead of monsters. Jurrac Park OwnerLevel 4FIRE Dinosaur / Effect1600 / 1200When this card is Normal Summoned, you can target 1 “Jurrac” Tuner Monster in your GY: Special Summon it, but it cannot attack, also destroy it during the End Phase. A Synchro Monster Synchro Summoned using this card as a Synchro Material gains the following effects:• This card on the field is also treated as a FIRE Dinosaur-type “Jurrac” monster.• Gains 500 ATK. Ghostrick Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 25, 2017 Report Share Posted November 25, 2017 Ghostrick Crooked ManLevel 3DARKFiend/Flip/EffectATK: 1200 DEF: 1200 Cannot be Normal Summoned unless you control a face-up "Ghostrick" monster. Once per turn: You can change this card face-down. If this card is flipped face-up: Your opponent discards cards equal to the number of "Ghostrick" monsters you control. You can only activate this effect of "Ghostrick Crooked Man" once per turn. Gadget Link to comment Share on other sites More sharing options...
Tinkerer Posted November 25, 2017 Report Share Posted November 25, 2017 Ancient Gear GadgetronEARTH ****Machine/EffectIf this card is Normal or Special Summoned, you can target 1 level 4 or lower Machine monster in your GY; Special Summon it. If this card is added to your hand by a card effect: you can discard this card; Special Summon 1 level 4 or lower Machine monster from your hand. You can only use each effect of "Ancient Gear Gadgetron" once per turn.1900/500 Graydle Link to comment Share on other sites More sharing options...
Darj Posted November 28, 2017 Report Share Posted November 28, 2017 Graydle AssimilationQuick-Play SpellTarget up to 2 face-up monsters your opponent controls, then an equal number of Level 3 "Graydle" monsters in your GY: Equip the second target(s) to the first target(s), and treat those second targets as if they were equipped by their own effect. You can banish this card from your GY: Set 1 "Graydle" Spell/Trap Card directly from your Deck. You can only use each effect of "Graydle Assimilation" once per turn. Next:Kuriboh Link to comment Share on other sites More sharing options...
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