Snatch Steal Posted March 30, 2016 Report Share Posted March 30, 2016 Greyfur Krasis{1}{g}{u}Creature - Wolf MutantEvolve (Whenever a creature you control enters play with power or toughness greater than Greyfur Krasis's, put one +1/+1 counter on Greyfur Krasis)Hexproof (This creature can't be the target of spells or abilities your opponents control.)3/1 This is a simple card made to support Blue/Green Evolve Beatdown (which is one of like three decks I have ever played and so far my favorite)This is a call for help. Edits: Added Creature Type and italicized reminder text Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 31, 2016 Report Share Posted March 31, 2016 What is this card's base power and toughness? Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 31, 2016 Author Report Share Posted March 31, 2016 What is this card's base power and toughness? Of all the things I forget to add to cardsthat is always the one Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 31, 2016 Report Share Posted March 31, 2016 Not particularly strong, but not terrible either. It's rather similar to Battering Krasis, although Battering has the virtue of needing one less color to cast and can be splashed into more Limited decks. I feel that this card can be safely buffed a little. 3/1, perhaps. Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 31, 2016 Author Report Share Posted March 31, 2016 Not particularly strong, but not terrible either. It's rather similar to Battering Krasis, although Battering has the virtue of needing one less color to cast and can be splashed into more Limited decks. I feel that this card can be safely buffed a little. 3/1, perhaps. Thanks for the feedback Link to comment Share on other sites More sharing options...
Poc Posted March 31, 2016 Report Share Posted March 31, 2016 The design is simple and effective, the only issue is that haste is a tertiary mechanic in green and not part of blues color pie at all. The only time you'll really see haste on a green creature is if it's mono green. Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 31, 2016 Author Report Share Posted March 31, 2016 The design is simple and effective, the only issue is that haste is a tertiary mechanic in green and not part of blues color pie at all. The only time you'll really see haste on a green creature is if it's mono green. Is this a law or a flavor? If it's not a requirement, I'd like to keep it, but if the case is that blue can never have haste, then I can change it. Link to comment Share on other sites More sharing options...
Poc Posted March 31, 2016 Report Share Posted March 31, 2016 It's not really law. It's more of a guideline for each color. Colors can take things that aren't usually in their color pie if it ties into the flavour of your set and the mechanics are uniform among your cards. Blue for example can't have haste, it's not in it's color pie at all. But a U/R creature can have haste as haste is a primary mechanic for red. Green rarely gets haste, but it's still in it's color. Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 31, 2016 Author Report Share Posted March 31, 2016 It's not really law. It's more of a guideline for each color. Colors can take things that aren't usually in their color pie if it ties into the flavour of your set and the mechanics are uniform among your cards. Blue for example can't have haste, it's not in it's color pie at all. But a U/R creature can have haste as haste is a primary mechanic for red. Green rarely gets haste, but it's still in it's color. Well then I suppose I'll edit it. Link to comment Share on other sites More sharing options...
Mysty Posted March 31, 2016 Report Share Posted March 31, 2016 Burn effects aren't in blue or green's color pie anymore either. I'd replace the damage effect with Hexproof. Then it would compare to Sacred Wolf but requires blue and also has evolve. Seems like a decent trade. http://mtgsalvation.gamepedia.com/Color_PieThis gives a basic explanation of the color pie and provides links to basic explanations of each color. Link to comment Share on other sites More sharing options...
Snatch Steal Posted April 1, 2016 Author Report Share Posted April 1, 2016 Burn effects aren't in blue or green's color pie anymore either. I'd replace the damage effect with Hexproof. Then it would compare to Sacred Wolf but requires blue and also has evolve. Seems like a decent trade. http://mtgsalvation.gamepedia.com/Color_Pie This gives a basic explanation of the color pie and provides links to basic explanations of each color. Thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.