Snatch Steal Posted March 30, 2016 Report Share Posted March 30, 2016 Here at YCM, we enjoy customizing our own Yugioh cards (or, in reality, anything BUT that). Sometimes, however, even being confined to the rules of the game is too much. Where do you guys stand on making one's own card game? I'd love to, but I've tried to start and failed a couple of times. I also don't want to just look boring or a carbon copy or both so that no one cares. If it's cool, should I make a card game? What should I use to make it, assuming I suck at art? Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 30, 2016 Report Share Posted March 30, 2016 I've tried making a CCG myself, but ultimately it didn't work out. I'd like to have another stab at it though. Link to comment Share on other sites More sharing options...
Icy Posted March 30, 2016 Report Share Posted March 30, 2016 Ive got my own with its own comprehensive rules and everything. But I've yet to make the first set or anything, and it goes through revision like mad. So its on the backburner right now. Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 30, 2016 Author Report Share Posted March 30, 2016 Ive got my own with its own comprehensive rules and everything. But I've yet to make the first set or anything, and it goes through revision like mad. So its on the backburner right now.That's really how I am, too. I've had a concept for at least 3 years now; I've printed cards, scrapped them, printed more, scrapped them, not even started at least twice, and here I am not, turning it into an entirely new TWO things. I'm very indecisive. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted March 30, 2016 Report Share Posted March 30, 2016 Dova and I collabed on a card game called "Goldrush". I never got around to finishing the decks for it or coming up with card grammar. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 30, 2016 Report Share Posted March 30, 2016 The difficulty with an entire new card game is you have to figure out literally everything. Nothing comes naturally, or falls into place, for them without a lot of thought. You have to think about how to make it different, but playable and interesting. And you have to think about longevity. Is it something that can continue to grow without becoming over-centralized or boring? And will there be enough variety to catch interest, but not so much variety that it becomes impossible to balance?With so many aspects and things to think about, I honestly have decided to avoid this particular beast for now. Link to comment Share on other sites More sharing options...
Icy Posted March 30, 2016 Report Share Posted March 30, 2016 That's really how I am, too. I've had a concept for at least 3 years now; I've printed cards, scrapped them, printed more, scrapped them, not even started at least twice, and here I am not, turning it into an entirely new TWO things. I'm very indecisive. Well I mean, I'm not redesigning things on a grand scale. The "base game" is most definitely finalized. Its the nitpicky stuff but that is enough to derail entire premade cards and all that.Because theory testing has it all wrong. It feels wrong. So you go back a notch all the time. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted March 30, 2016 Report Share Posted March 30, 2016 If you decide you would like to go through with designing your own card game, I would be totally cool with helping. I had this idea a couple days ago where the objective of the game is variable and doesn't rely solely on killing other players. Look at the card game Fluxx for examples of a game where the objective is constantly changing. Other examples of a similar concept would be the game Mau (played with a deck of playing cards). I find it interesting to imagine players building decks where their objective to win is never concrete and they have to play multi-dimensional. I also enjoy the concept of making a CCG where players can design their own decks to play but they also aren't required to kill eachother to win. Link to comment Share on other sites More sharing options...
epicmemesbro Posted March 30, 2016 Report Share Posted March 30, 2016 I thought of creating a fast-paced card game where each player would select a main card, usually designed after a huge machine or monster. And players would draw cards which are attacks or upgrades that they could use on their main machine/monster. The point would be to dismantle each main cards' "weak points". Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 30, 2016 Author Report Share Posted March 30, 2016 I also enjoy the concept of making a CCG where players can design their own decks to play but they also aren't required to kill eachother to win.Lol @ weiß Schwarz (unless there's actually fighting in it, and thus my statement is false) One of my concepts actually involves a "Super Contest" sort of deal. I'd like to call myself swell at idea-making, the problem is that I have no art. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted March 30, 2016 Report Share Posted March 30, 2016 I thought of creating a fast-paced card game where each player would select a main card, usually designed after a huge machine or monster. And players would draw cards which are attacks or upgrades that they could use on their main machine/monster. The point would be to dismantle each main cards' "weak points".This actually sounds like Buddyfight, except replace 'weak point' with 'hit point/HP'. Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 31, 2016 Author Report Share Posted March 31, 2016 This actually sounds like Buddyfight, except replace 'weak point' with 'hit point/HP'.Not exactly, because in Buddyfight (from my experience) you don't usually buddy call until mid to late game. This is just the guy who bought the furry starter deck, though. I wonder where I could get a good generator from, though. Any ideas? Link to comment Share on other sites More sharing options...
cardgameking Posted March 31, 2016 Report Share Posted March 31, 2016 Well, I'm all in favour of doing it, and the ideas here are cool. I can playtest stuff if you guys want. Link to comment Share on other sites More sharing options...
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