Bellringer Angel Posted March 30, 2016 Report Share Posted March 30, 2016 Yang Zing + Metalphosis = this Main Deck Monsters (24)3 Volflame3 Goldriver3 Silvbird3 Steeleren2 Suanni2 Bi'an2 Bixi2 Jiaotu3 ChiwenSpell Cards (10)2 Yang Zing Path2 Dark Hole1 Soul Charge1 Metalphosis Fusion2 MST2 Painful Decision Trap Cards (6)1 Torrential Tribute2 Yang Zing Creation3 Metalphosis CombinationExtra Deck Monsters1 Cardinal2 Orihulk1 Chaofeng1 Trishula1 Crystal Wing Synchro Dragon1 Stardust Spark Dragon2 Baxia2 Yazi1 Metaphys Horus1 Stardust Charge Warrior1 Armades1 HeraldHelps are very appreciated.EDIT: Temporarily removed the picture for faster editing speed.EDIT #2: The picture is back! Link to comment Share on other sites More sharing options...
Blake Posted March 30, 2016 Report Share Posted March 30, 2016 Why would you int run 1 jiaotu? Sure I this deck finds it more consistently, but it's still your ONLY advantage making play. Why would you not run Herald of the Arc Light? Why would you run 2 Metalphosis trap, yet run 3 of the Fusion Spell? The trap is more important for helping you assemble scales, where the fusion spell only NEEDS 1 copy and an extra tech is considerable. And why would you run just 1 Wavering Eyes? It's not helpful here, but a SINGLE COPY is even less so. This just seems all over the place and meh. Link to comment Share on other sites More sharing options...
Expelsword Posted March 30, 2016 Report Share Posted March 30, 2016 Agreed on Combination vs. Fusion.You can get away with using just one copy of Fusion (eventhough I think two is probably good to prevent getting screwed) because it recycles itself. Wavering is bad here because you don't have any particular power Pendulums (like Skullcrobat Joker, or Luster) that getting will help you more than just having two scales most of the time. It'd be less dead if you had other ways to get single scales, I think (like Painful Decision or Summoner's Art, or something). You wanna maximize your best cards, try not to just play one of something, even if it's good. Dunno much about Cosmics, so I can't help you on that side. Link to comment Share on other sites More sharing options...
Bellringer Angel Posted March 30, 2016 Author Report Share Posted March 30, 2016 Changes: -1 Emergency Teleport+1 Jiaotu-1 Pulao-2 Fusions+1 Combination+2 Painful Decision+1 Instant Fusion-1 Wavering Eye(-1 Picture) Will edit again in around 18 hours. Link to comment Share on other sites More sharing options...
Progenitor Posted March 30, 2016 Report Share Posted March 30, 2016 I dunno. I never really understood how this deck was supposed to synergize perfectly considering Creation locks you into Synchro summoning. I mean I get that it's a spell that passively triggers the effects without missing timing, which is fantastic, but why even run the fusions? I suppose it doesn't hurt as a tech play if Creation gets popped, or you could just pop it if you want to fuse. Do you find yourself restricted on your synchro options or have the 4 or so fusions not eaten enough ED space for it to be noticeable? Link to comment Share on other sites More sharing options...
Bellringer Angel Posted March 31, 2016 Author Report Share Posted March 31, 2016 Changes -1 Painful Decision+1 Pulao Also listed the Extra Decks too. Link to comment Share on other sites More sharing options...
Progenitor Posted March 31, 2016 Report Share Posted March 31, 2016 Why in god's name are you not running Baxia? That card alone is one of the main power plays yang zing actually have since it's insane non-destruction removal and a combo ladder all in one. I would drop stardust spark for it. Hell I would drop Beelze too just so you can have 2 copies minimum. Beelze isn't even that threatening anymore anyway. It just screws over scrubby decks that can't run castel or Ignister. Link to comment Share on other sites More sharing options...
Bellringer Angel Posted April 2, 2016 Author Report Share Posted April 2, 2016 BIG Changes -1 Instant Fusion-1 Taotie-1 Pulao-1 Zefraniu-1 Zefraxi+1 Bixi+1 Jiaotu+1 Painful Decision+2 MST because f**k trapsFree reps for everyone that helped me.Also slightly changed the Extra Deck a little. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 2, 2016 Report Share Posted April 2, 2016 Agreed on Combination vs. Fusion.You can get away with using just one copy of Fusion (eventhough I think two is probably good to prevent getting screwed) because it recycles itself. Wavering is bad here because you don't have any particular power Pendulums (like Skullcrobat Joker, or Luster) that getting will help you more than just having two scales most of the time. It'd be less dead if you had other ways to get single scales, I think (like Painful Decision or Summoner's Art, or something). You wanna maximize your best cards, try not to just play one of something, even if it's good. Dunno much about Cosmics, so I can't help you on that side.Creation is always #1 on the Twin Twister chop block Link to comment Share on other sites More sharing options...
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