goodfusion Posted March 29, 2016 Report Share Posted March 29, 2016 Basically what the title is asking. Rank 3s and Level 6 Synchros are very easy for my IRL deck to get out, so I was wondering what the best turn 1 options for those are.All my current IRL options are either better summoned in response to things rather than pre-emptively (HTS Psyhemuth, Nothung, Goyo, Grampulse) or just defensive cards (Number 49). Anybody got any ideas? Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 29, 2016 Report Share Posted March 29, 2016 If you're running blue layer, then gran pulse is solid. Otherwise, uh, stardust charge warrior? Link to comment Share on other sites More sharing options...
goodfusion Posted March 29, 2016 Author Report Share Posted March 29, 2016 If you're running blue layer, then gran pulse is solid. Otherwise, uh, stardust charge warrior? No I am not running Blue Layer. The deck I am running is Psychic with a small Kozmo engine, basically just 3 Soartroopers (easy fodder) + Goodwitch (easy 'removal'). Blue Layer doesn't really seem worth it supposing I am obviously running enough Psychics for Emergency Teleport to never be a dead draw. Stardust Charge seems pretty nice thanks to the draw but it's not really something that's likely to stick around, so I would rather summon it later on to help extend plays. Thoughts on Red Wyvern? Link to comment Share on other sites More sharing options...
Slinky Posted March 29, 2016 Report Share Posted March 29, 2016 In order of importance: Stardust Charge Warrior (the draw helps, but the main appeal is its anti-floater, since it can keep attacking)Red WyvernNothungHTS Psyhemuth Break SwordLeviair (for your deck specifically, otherwise, this'd be lower)GrampulseDanteNumber 47 in terms of turn 1 plays.. theres really not much, if anything. Link to comment Share on other sites More sharing options...
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