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Good Level 6 Synchs/Rank 3 Xyz for Turn 1 Set-up or Control?


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Basically what the title is asking. Rank 3s and Level 6 Synchros are very easy for my IRL deck to get out, so I was wondering what the best turn 1 options for those are.

All my current IRL options are either better summoned in response to things rather than pre-emptively (HTS Psyhemuth, Nothung, Goyo, Grampulse) or just defensive cards (Number 49).

 

Anybody got any ideas?

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If you're running blue layer, then gran pulse is solid.

 

Otherwise, uh, stardust charge warrior?

 

No I am not running Blue Layer. The deck I am running is Psychic with a small Kozmo engine, basically just 3 Soartroopers (easy fodder) + Goodwitch (easy 'removal'). Blue Layer doesn't really seem worth it supposing I am obviously running enough Psychics for Emergency Teleport to never be a dead draw.

 

Stardust Charge seems pretty nice thanks to the draw but it's not really something that's likely to stick around, so I would rather summon it later on to help extend plays.

 

Thoughts on Red Wyvern?

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In order of importance:

 

Stardust Charge Warrior (the draw helps, but the main appeal is its anti-floater, since it can keep attacking)

Red Wyvern

Nothung

HTS Psyhemuth

 

Break Sword

Leviair (for your deck specifically, otherwise, this'd be lower)

Grampulse

Dante

Number 47

 

in terms of turn 1 plays.. theres really not much, if anything.

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