evil cucumber Posted March 28, 2016 Report Share Posted March 28, 2016 Ver. 2 1x Mathematician1x Plaguespreader Zombie1x D/D Lamia3x D/D Savant Kepler2x Absolute King Back Jack1x One For One1x Foolish Burial3x Card of Demise3x Dark Contract with the Gate2x Leanchoilia (Return 1 Banished)3x Good Goblin Housekeeping3x Pikaia (Discard 1 Draw 2)3x Olenoides (MST)3x Dinomischus (Banish 1)2x Rippling Mirror Force1x Hallucigenia (Halve ATK/DEF)3x Marrella (Send 1)1x Breakthrough Skill3x Canadia (Set 1 Face-Down) [spoiler=Old version] 2x Quillbolt Hedgehog3x Infernity Randomizer1x Jet Synchron3x Reasoning1x Foolish Burial1x Infernity Launcher3x Reinforce Truth3x Pikaia (Draw 2)3x Olenoides (MST)3x Threatening Roar3x Dinomischus (Banish 1)1x Hallucigenia (Halve ATK/DEF)3x Marrella (Send 1 from Deck)2x Breakthrough Skill3x Canadia (Book of Moon)2x Jar of Avarice3x Shapesister 1x Formula Synchron1x Downerd Magician3x Anomalocaris2x Sky Cavalry Centaurea1x Daigusto Phoenix1x Herald of Pure Light2x Opabinia2x Sylvan Princessprite1x Ghostrick Dullahan1x Number F0: Utopic Future Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 28, 2016 Report Share Posted March 28, 2016 You want plauge, not jet R2nk Link to comment Share on other sites More sharing options...
evil cucumber Posted March 28, 2016 Author Report Share Posted March 28, 2016 Jet isnt so dead when you draw it, unlike plague. It can help on brick hands by discarding Hedge or burgesstomas. Also because most of the time I had only 1 randomizer face up so it helps with the rank1s. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted March 28, 2016 Report Share Posted March 28, 2016 You might as well run a Clausolas on the off-chance you got Jet + Quilbolt. Link to comment Share on other sites More sharing options...
evil cucumber Posted March 28, 2016 Author Report Share Posted March 28, 2016 You might as well run a Clausolas on the off-chance you got Jet + Quilbolt.extra deck space is really tight here. synchroing with jet isnt a good idea if it gets the materials banished. And a Level 3 monster on the field that doesnt really accomplish anything relevant will just slow the deck down. Link to comment Share on other sites More sharing options...
Toffee. Posted March 28, 2016 Report Share Posted March 28, 2016 Cards like Reasoning are honestly iffy with Burgesstomas. Mainly because you'd still want to be able to draw into your Burgs/actually use them/etc, rather then just mill them all for no honest reason. And I'd honestly consider running stuff like Mathematician/Foolish Burial/etc to mill a Plaguespreader, since Plague forms of Opab, and Opab is literally the whole funking Deck. Also I'd advise against running more then 1 Olen. It mills Burgesstomas, sure, but it doesn't even really do anything productive/all that useful. Link to comment Share on other sites More sharing options...
Slinky Posted March 28, 2016 Report Share Posted March 28, 2016 The lack of Cardcars, Card of Demises, and Rippling Mirror Forces is shockingly disturbing. Link to comment Share on other sites More sharing options...
goodfusion Posted March 28, 2016 Report Share Posted March 28, 2016 -1 Anomalocaris, +1 Opabinia would probably be a good idea as 3 Anomalocaris seems overkill and Opabinia is good. I like the idea of the Infernities + Princessprite as an enigne, but I feel Cardcar D and Card of Demise would be better. Cardcar D is a really great card for Burgs as it pushes you along in those set-up turns, but also acts as a nice Rank 2 Material if you draw it in a turn you want to Xyz on. Card of Demise is an incredibly good card in most backrow heavy decks and Burgesstoma isn't an exception. While it and Cardcar D don't have good synergy, it is a potential +2 and as I mentioned earlier, Cardcar can just be used as Xyz Material if you ever draw it on an active turn. Other options for draw power that you may ant to consider include Accumulated Fortune and Reckless Greed. Both are Traps and Burgesstoma can easily generate the chain links required for Fortune thanks to the Graveyard summon effects. Link to comment Share on other sites More sharing options...
evil cucumber Posted March 28, 2016 Author Report Share Posted March 28, 2016 Cards like Reasoning are honestly iffy with Burgesstomas. Mainly because you'd still want to be able to draw into your Burgs/actually use them/etc, rather then just mill them all for no honest reason.And I'd honestly consider running stuff like Mathematician/Foolish Burial/etc to mill a Plaguespreader, since Plague forms of Opab, and Opab is literally the whole f***ing Deck.Also I'd advise against running more then 1 Olen. It mills Burgesstomas, sure, but it doesn't even really do anything productive/all that useful. If anything, I would call this deck somehting like turbo burg Lol Because its goal is to gather a lot of burgs in grave/hand early and then make your plays on your second turn. I'm aware of the risks of running reasoning, thats why i put in 2 avarice. I used to run a math/kuribandit/jack back build and I probably would still use if not for math's limit. Getting plague in the grave must be really hard, and opab is only good with a trap material anyway, which from my tests i can still achieve that on my second turns with this deck. I cant say im 100% happy with my current build, thats why i posted it here in this section. I appreciate all your suggestions and I'll reduce the number of the Mill 1 trap. The lack of Cardcars, Card of Demises, and Rippling Mirror Forces is shockingly disturbing.Wasting a whole turn just for draws instead of summoning your monsters seem really bad tbh. I also just so happened to remember Rippling yesterday after having made this topic. I already added it, but thanks anyway lol -1 Anomalocaris, +1 Opabinia would probably be a good idea as 3 Anomalocaris seems overkill and Opabinia is good. I like the idea of the Infernities + Princessprite as an enigne, but I feel Cardcar D and Card of Demise would be better. Cardcar D is a really great card for Burgs as it pushes you along in those set-up turns, but also acts as a nice Rank 2 Material if you draw it in a turn you want to Xyz on. Card of Demise is an incredibly good card in most backrow heavy decks and Burgesstoma isn't an exception. While it and Cardcar D don't have good synergy, it is a potential +2 and as I mentioned earlier, Cardcar can just be used as Xyz Material if you ever draw it on an active turn. Other options for draw power that you may ant to consider include Accumulated Fortune and Reckless Greed. Both are Traps and Burgesstoma can easily generate the chain links required for Fortune thanks to the Graveyard summon effects.The issue is, theyre realy not that good aside from the first turn (aka set-up turn). demise can become a huge dead draw if i draw it after having everythign out already. Running more monsters would also lower the chances of Princessprite hitting something good.As for the draw traps, i consider them a bit slow and fortune depends on your luck to open good. Why wait a turn to draw more cards when you can use something like randomizer/princess to draw and set them in the same turn. Link to comment Share on other sites More sharing options...
Progenitor Posted March 28, 2016 Report Share Posted March 28, 2016 Aegis of the Sea Dragon Lord is infinitely better than T Roar for this deck in most situations, because it protects all burg stuff from 2 forms of removal instead of 1. It also might not be a bad idea to throw in a Back Jack. I know you are using randomizer already, but Back Jack fills it's own little niche by being safer, and it combos beautifully with the Burg that returns banished stuff. I know you are going for the whole Reasoning thing and thus don't want to play the draw power the deck has access to, but let me explain why that is a bad mindset. Your claim for reasoning is that it sends a bunch of traps to your grave, then gives you a free monster. The risky part with this is that you chance sending your key burgs to the grave too early, and being forced to play on the fly and hope you can continue to combo. However, while it is slightly faster, the draw engine is actually nearly as fast, but is exponentially safer. Why? You WANT to fill your hand as fast as possible, and get over 6 cards in hand, or activate Card of Demise at the beginning. That way, you get to Set the ones you need, and then just keep the others in your hand until the end phase. At which point you discard the ones you want to the grave via sending your hand to the grave from Demise, or from having too many cards in hand. This is a somewhat slower, but much more precise way to go about dumping burgs, and it's not like they don't have the means to do it. Cardcar D, Cards of Demise, Accumulated Fortune, Burg Pikaia, etc. You would be surprised just how much advantage you can create with just these few cards, and how much more consistent it will make your build. Link to comment Share on other sites More sharing options...
Slinky Posted March 28, 2016 Report Share Posted March 28, 2016 Cardcar isn't for turns where you go off, its for set-up, much like Card of Demise. They are there to recover/gain advantage or to dig for things you'll need in subsequent turns. And with cardcar, Burgess do not have their normal summon contested, so it comes as either a draw engine, or an extra level 2 for your spam. There is legit 0 downside to it. Link to comment Share on other sites More sharing options...
evil cucumber Posted March 29, 2016 Author Report Share Posted March 29, 2016 Time for a Big Update- I decided to go for another version, and I must say I'm really liking how this is progressing.I'm keeping the Rank1 engine because, well, I reeally like the Princessprite Xyz. But Back Jack is also really good in this Deck.Still testing the Good Goblin Trap and while it isn't the most broken card ever, I actually like how it can put things back in the Deck so combos like Mathematician or Kepler searching Covenant don't die so fast. Link to comment Share on other sites More sharing options...
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