mshends Posted March 27, 2016 Report Share Posted March 27, 2016 Field Spell CardActivate this card at only at the start of your Main Phase 1 or Main Phase 2.(1) During each player’s Main Phase 1, monsters on the field cannot be targeted by, or destroyed by, their controller’s opponent’s card effects.(2) You cannot activate or Set Field Spell Cards. Link to comment Share on other sites More sharing options...
Hexanort Posted March 27, 2016 Report Share Posted March 27, 2016 seems good for battle oriented deck, can setup with less worries of their monster get removed, anti-quick removal is always nice Link to comment Share on other sites More sharing options...
Blake Posted March 27, 2016 Report Share Posted March 27, 2016 I keep looking at this, but... Nope. Doesn't seem good. It stops Raigeki/Dark Hole, and I guess the majespecter spells, but that's about it. Targeting spells aren't incredibly common anymore. If this shifts, I'm still unsure, because it seems really clunky. Link to comment Share on other sites More sharing options...
EndUser Posted March 27, 2016 Report Share Posted March 27, 2016 The card is very powerful. It's almost like a continunous, restricted Lance but with an extra proof against the effects of monsters. Definitely gonna see much play.My turn: No Quick Effects, Traps or surprise effects from my opponent. The opponent's turn: Already prepared to counter their moves (since I'm aware of the card). Kinda restricting during your turn (since you're not allowed to target/destroy opponent monsters), so it's either for a good setup or for different approaches (e.g. during the Battle Phase, as Hexanort said). Vulcan, Dewloren and Zephyros are 3 of the most viable solutions to save Semi Spell Zone for later use. (Murmur of the Forest could be very useful here too). Twin Twister to potentially destroy it, allowing you to affect your opponent's monster (but it's kinda suicidal so a bit meh). Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 27, 2016 Report Share Posted March 27, 2016 I don't think the card is that great in practice, but I like the idea of it. It's meant to make Main Phase 1 less of a minefield; this helps to make the Battle Phase more of a deciding factor in advantage pushes. Again though, I don't think it's very good in practice, but we'll see. It has potential as a "utility" Field Spell a la Chicken Game. Link to comment Share on other sites More sharing options...
Blake Posted March 27, 2016 Report Share Posted March 27, 2016 Oh, I misread this. Not sure how. Still seems clunky, mostly because it fucks you over just as hard as your opponent, except in the case of Ignister. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 27, 2016 Report Share Posted March 27, 2016 Oh, I misread this. Not sure how. Still seems clunky, mostly because it f***s you over just as hard as your opponent, except in the case of Ignister. I think it's best used during a turn in which you intend to push for game. Link to comment Share on other sites More sharing options...
Blake Posted March 27, 2016 Report Share Posted March 27, 2016 I think it's best used during a turn in which you intend to push for game.The issue is that YGO is not exactly the type of game that's good to cards like that. You don't want dead cards in hand, at all. Hell, this isn't even good at that. It stops Mirror Force, Dimensional Prison, and all sorts of irrelevant cards, with the only really relevant one being Raff. I guess it softens the blow from Vortex Dragon, but not enough. Link to comment Share on other sites More sharing options...
EndUser Posted March 27, 2016 Report Share Posted March 27, 2016 Oh, I misread this. Not sure how. Still seems clunky, mostly because it f***s you over just as hard as your opponent, except in the case of Ignister.Indeed. The idea here is "Wanna Duel? Ok. Don't screw your opponent's cards; do it as we used to do it the old days."This is a great card for the not-so-optimized, or the slower, decks. Also, since it can be Battle Phase-oriented, I'd like to add it to Decks that benefit from this, like Jurrac, Blackwing, Battlin' Boxer etc. The offensive ones, that is. 1) The issue is that YGO is not exactly the type of game that's good to cards like that. You don't want dead cards in hand, at all. 2) Hell, this isn't even good at that. It stops Mirror Force, Dimensional Prison, and all sorts of irrelevant cards, with the only really relevant one being Raff. I guess it softens the blow from Vortex Dragon, but not enough.1) What if a deck needs that kind of "dead" cards to stall for time or because it's control-based?2) It does't stop them. Semi Spell Zone has an effect only for the Main Phases. Anti-Magic Arrows/Denko anyone? Link to comment Share on other sites More sharing options...
Blake Posted March 27, 2016 Report Share Posted March 27, 2016 Indeed. The idea here is "Wanna Duel? Ok. Don't screw your opponent's cards; do it as we used to do it the old days."This is a great card for the not-so-optimized, or the slower, decks. Also, since it can be Battle Phase-oriented, I'd like to add it to Decks that benefit from this, like Jurrac, Blackwing, Battlin' Boxer etc. The offensive ones, that is. 1) What if a deck needs that kind of "dead" cards to stall for time or because it's control-based?2) It does't stop them. Semi Spell Zone has an effect only for the Main Phases. Anti-Magic Arrows/Denko anyone?it's not great for anything by that logic Weaker decks don't need protection effects, they need speed and consistency. This is why Pot of Cupidity is a good card. This just gives you more "do nothing" cards. The best I can see this being used as is a tech on the Chicken Game engine, and it still seems mediocre for that given the activation restriction. 1. They don't because they'd want their S/T protected, not monsters, especially when we have all this S/T removal.2. so it's even more clunky/unneeded, as it just puts a weaker Leo clause on all monsters, plus MP1 immunity to... Raigeki? Scarlight? And Raff, obv. Link to comment Share on other sites More sharing options...
Spinny Posted March 27, 2016 Report Share Posted March 27, 2016 The issue is that YGO is not exactly the type of game that's good to cards like that. You don't want dead cards in hand, at all. Hell, this isn't even good at that. It stops Mirror Force, Dimensional Prison, and all sorts of irrelevant cards, with the only really relevant one being Raff. I guess it softens the blow from Vortex Dragon, but not enough.idgi. It stops thing s from happening in M1, how does it stop D-Prison? Link to comment Share on other sites More sharing options...
Blake Posted March 27, 2016 Report Share Posted March 27, 2016 idgi. It stops thing s from happening in M1, how does it stop D-Prison?misreading that's how also this was already covered so Link to comment Share on other sites More sharing options...
vla1ne Posted March 27, 2016 Report Share Posted March 27, 2016 could throw it in frogs. flip-flop frog doesn't target, and still does mass removal, so i'd have far fewer worries about getting my monsters hit during the main phase, and with aquarium stage, battle phase destruction would be a lot more difficult as well. not a meta play, but definitely interesting. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 27, 2016 Report Share Posted March 27, 2016 Oh, I misread this. Not sure how.Still seems clunky, mostly because it fucks you over just as hard as your opponent, except in the case of Ignister.Anti-Kozmo side maybe? Looking at it from my dolls and it's a very nice funk you to Veiler and Dark Destroyer among other things like burg and such Decks that can make break swords or scrap dragon got a lot better. Twin Twister is further dumbed down There goes my dream of having OCG swap Duster for Heavy or Wave Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 27, 2016 Report Share Posted March 27, 2016 I'd see this as 1-of tech in decks that already run triple Terra at best. Though uh...the biggest issue is how it turns off those deck's field from being playable. Kind of a big issue since such decks that run triple terra usually rely on their field a lot. Even in decks that run chicken game, it turns all copies of terra/game drawn after you got this into dead cards. Pretty big, I'd say. Unless....now thinking about it, that new theme might be able to utilize this well. Would make sense too, with how they seem to encourage running multiple generic fields and how this helps their boss. But yeah, it's powerful but really clunky. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 27, 2016 Report Share Posted March 27, 2016 I'd see this as 1-of tech in decks that already run triple Terra at best. Though uh...the biggest issue is how it turns off those deck's field from being playable. Kind of a big issue since such decks that run triple terra usually rely on their field a lot. Even in decks that run chicken game, it turns all copies of terra/game drawn after you got this into dead cards. Pretty big, I'd say. Unless....now thinking about it, that new theme might be able to utilize this well. Would make sense too, with how they seem to encourage running multiple generic fields and how this helps their boss. But yeah, it's powerful but really clunky.Main Relevant Decks *looks at Monarchs and Pendulums* can make AFD mate, so this card won't stick around longer than they need it to Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 27, 2016 Report Share Posted March 27, 2016 Hm, thinking about it. This has a big merit in Narch. Not sure whether they can afford to run it, but this stops Veiler and such cards out cold. That, in turn, makes Idea and Eidos viable once more. Although I'm skeptical that they'd even consider making AFD under this. Kuraz is better at popping this, and Erebus bypass it altogether. Biggest issue would be bricks though. Maybe...something like 3 Terra 3 Race 1 this 1 Dominion? Still somewhat skeptical, but that might as well work because Mithra and Red Layer is also still a thing. Though, I'd definitely lean towards no in Pendulums, especially OCG-wise. Even as a 1-of tech it still felt quite winmore. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 27, 2016 Report Share Posted March 27, 2016 Hm, thinking about it. This has a big merit in Narch. Not sure whether they can afford to run it, but this stops Veiler and such cards out cold. That, in turn, makes Idea and Eidos viable once more. Although I'm skeptical that they'd even consider making AFD under this. Kuraz is better at popping this, and Erebus bypass it altogether. Biggest issue would be bricks though. Maybe...something like 3 Terra 3 Race 1 this 1 Dominion? Still somewhat skeptical, but that might as well work because Mithra and Red Layer is also still a thing. Though, I'd definitely lean towards no in Pendulums, especially OCG-wise. Even as a 1-of tech it still felt quite winmore.Monarchs need an easier way to make ultimaya at the end of the day. Cause this card is really only good with AFD. Brilliant just seem to be better in that regard cause even if you veiler their Idea, they have another normal to go. Personally feel this will be a sleeper that will become problematic in the future however. Majespectering cards is NOT a good trend Link to comment Share on other sites More sharing options...
Toffee. Posted March 27, 2016 Report Share Posted March 27, 2016 I like how Breaker is here because Prideful Roar, and Mid-Shield is here because Inverse. Aside from that, this card is really strange. It's cute, but still strange. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 27, 2016 Report Share Posted March 27, 2016 Well, well... So this is "Make-the-battle-phase-great-again" the card. -It stops Veiler and Ghost Ogre-Kills all trap holes besides space-time (also torrential and compulsory and several others)-Hurts a plethora of monster effects-Allows one to swarm at much higher rates than normal/punishes control play What this means if it becomes highly used: -Solemns/Battle traps/Ferret Flames become the go-to traps and used in greater numbers-Might see the use of multiple kinds of Spell/Trap-destruction spells in one deck-OTK decks become more centric-Battle Fader/Swift Scarecrow and Maxx "C" become the best hand traps ...do I think this'll become that big? No, but it is fun to speculate. I do feel like I'm missing some obvious interaction though... Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 27, 2016 Report Share Posted March 27, 2016 Seems reasonable as a 1-of in decks that run terraforming and chicken game to improve consistency. Lol, it doesn't stop kozmojo Link to comment Share on other sites More sharing options...
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