LordCowCowCowCowCowCowCowCow Posted March 26, 2016 Report Share Posted March 26, 2016 Night said it's okay to post this here because this is the home of the splices. And so here we go. Sooo Miracleghost came to Night about doing animations for a splice. And Night suggested me for making the movesets for the splice. This led me to realize I enjoyed making these and I made this. I'll give an example but more or less what will happen is I will make movesets, abilities, typing, and base stats, for splices that you guys want me to. They can be custom moves/abilities, already existing ones, or both.For future reference. The stats go HP / Attack / Defense / Special Attack / Special Defense / Speed[spoiler=Example, Night's Splice]Stats: 120/70/70/100/100/120Type: Ghost/FireAbility: Eldritch Pyres. Ghost and Fire moves this Pokemon uses that deal damage have additional (20%) chance of Burning the target.Moveset- Taunt: (Already existing move)- Change Face: The user vanishes and reappears instantly in front of the target, staring into their eyes to alter their very soul and cause mental damage. Priority +1. When the attack hits, the target’s Type changes to Ghost. (Ghost, Special, P40, A100)- Burst Escape. The user is wreathed in flames and rushes through the opponent, before retreating quickly. Upon hitting the target the user returns to its Pokeball and the trainer chooses a new Pokemon to send out. (Fire, Special, P80, A100)- Hex: (Already existing move) The main thing I was going off of was Cobalion. You'll notice that this has higher speed and HP, but less offense, and has higher special defense as opposed to defense. Sorta an anti-Cobalion of sorts. I found it fitting given the typings of the two. [spoiler=Order Sheet]Splice: (Put the image for the Splice you wish me to do this for.)Stats: (If you have any preferences otherwise I'll do it all myself.)Typing: (If you have one in mind, say so, otherwise I'll decide)Ability: (If you want a custom on or existing one, and if you have a name in mind, say so here)Moveset: (Say if you want custom moves, or for me to pick existing moves, and how many of each. Otherwise I'll pick as I see fit) This thread is two-fold. One is me making these. But also you guys can submit your own custom movesets/etc, and we can all discuss them and work together to make these more legit feeling.Hopefully this goes as well as I hope. Don't flood me with too much, cause I certainly won't be doing these super fast. But I'll keep up as best as I can.Feel free to discuss and give me a sorta CnC about the one I already did in the example, to get us started. Link to comment Share on other sites More sharing options...
Darj Posted March 26, 2016 Report Share Posted March 26, 2016 I like this thread's idea.I'm interested in contributing with feedback and movesets suggestions of my own. Regarding the splice on the OP, this may be just me, but I get the feeling it is conveniently too good. I mean, its stats are on point for scouting, plus it is backed up with decent bulk; then it has its own FIRE version of Volt Switch. These traits, in my opinion, take away its realism, in a "it looks too good to be real" sense. I would be more comfortable with it if it had less optimized stats and you played a bit more with the numbers. For instance, the aforementioned Cobalion has stat values of 91 and 72. As for the ability... I find it too gimmicky. I'm not sure why, though. I would prefer if it had an existing ability instead of a custom one. In fact, 3 custom traits (the ability and 2 moves) feel too many for me, further reducing that "legit feeling" that you seek. Personally, I suggest to stick with only 1 custom trait per splice, whether it is an exclusive move, or an ability; but 2+ feels like pushing it too far. Finally, in my opinion, including secondary and Hidden abilities, as well as a short list of available moves, would be nice, mostly to have more fun with the idea and explore other roles the splice could get (defense, support, sweeper, etc.) For instance, I can see this splice here making great use of Will-o-Wisp and Destiny Bond. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 26, 2016 Author Report Share Posted March 26, 2016 I like this thread's idea.I'm interested in contributing with feedback and movesets suggestions of my own. Regarding the splice on the OP, this may be just me, but I get the feeling it is conveniently too good. I mean, its stats are on point for scouting, plus it is backed up with decent bulk; then it has its own FIRE version of Volt Switch. These traits, in my opinion, take away its realism, in a "it looks too good to be real" sense. I would be more comfortable with it if it had less optimized stats and you played a bit more with the numbers. For instance, the aforementioned Cobalion has stat values of 91 and 72. As for the ability... I find it too gimmicky. I'm not sure why, though. I would prefer if it had an existing ability instead of a custom one. In fact, 3 custom traits (the ability and 2 moves) feel too many for me, further reducing that "legit feeling" that you seek. Personally, I suggest to stick with only 1 custom trait per splice, whether it is an exclusive move, or an ability; but 2+ feels like pushing it too far. Finally, in my opinion, including secondary and Hidden abilities, as well as a short list of available moves, would be nice, mostly to have more fun with the idea and explore other roles the splice could get (defense, support, sweeper, etc.) For instance, I can see this splice here making great use of Will-o-Wisp and Destiny Bond.Well Night made them a legend and specified one signature move and custom ability so kinda had to go with those at least anyway. I suppose the second attack wasn't needed buuut it felt fitting thematically.As for the 91 and 72, it's much less common to have that kind of stat number honestly. If you look at the stats of others, especially more recent Mons, they are quite optimized. (I mean look at, say, Diancie, who has really optimized stats to be defensive and every stat is divisible by 50) I'm unsure what you're looking for in stat-totals, could you give more examples to make it easier to compare?Good to see someone's interesting in feedback and such though, didn't want to go in this alone given I've only ever done this for the first time now XD And the last thing, honestly, I would if I had reason to, but, especially as it's likely I'll do multiple of these, I don't really want to make too much. At least not yet. Link to comment Share on other sites More sharing options...
Darj Posted March 26, 2016 Report Share Posted March 26, 2016 As for the 91 and 72, it's much less common to have that kind of stat number honestly. If you look at the stats of others, especially more recent Mons, they are quite optimized. (I mean look at, say, Diancie, who has really optimized stats to be defensive and every stat is divisible by 50) I'm unsure what you're looking for in stat-totals, could you give more examples to make it easier to compare?Good to see someone's interesting in feedback and such though, didn't want to go in this alone given I've only ever done this for the first time now XD I mainly meant to play more with the stat values rather than sticking with multiples of 5 or 10. Another examples are Garchomp, with stats of 108 HP and 92 SPE, while Tyranitar has 134 ATK and 61 SPE; and so on. I don't really mind if they get semi-Legendary or Legendary total stats (580+), but personally I feel that playing with stat values adds a hint of realism. Link to comment Share on other sites More sharing options...
Forest Fire Posted March 26, 2016 Report Share Posted March 26, 2016 Dark/Flying Type Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 26, 2016 Report Share Posted March 26, 2016 Sylbane, the Coward Pokemon60/ 112/ 34/ 104/ 30/ 98 (Total: 438)Ghost/ FlyingAbility: DefeatistMoves:Shadow PunchHurricaneU-TurnTrickster's Gust (Flying. Special. BP: 60. ACC: 100 Knock's off opp's item. If opp has no item, Sylbane switches out instead.)[spoiler=Pokedex Data for no reason]A master of air control, this Pokemon fights its battles with elaborate arms made of compressed air. When threatened, It retracts its arms and flees.This Pokemon is said to be responsible for the winds that blow hats and important papers away. Though it may act tough, it is actually quite timid. Woops did I do that? Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 26, 2016 Author Report Share Posted March 26, 2016 Dark/Flying TypeThis one gave me trouble but then I suddenly had a brainstorm. [spoiler=Creepy Birb]Stats: 130/113/84/60/60/60Type: Dark/FlyingAbility: Unnerve/Intimidate/Sheer Force (HA)Moveset -Punishment: (Already existing move) -Thunder Wave: (Already existing move) -Ominous Wind: (Already existing move) -Wing Flurry: The user swoops upon the opponent, using its wings to unleash a savage and manic flurry of blows that may leave the target confused. (Flying, Physical, 90P, 100A, 10% chance of Confusion) Other Attacks Sample: Bulk Up, Pursuit, Payback, Sucker Punch, Sky Drop, Night Slash, Torment, Dragon Rush More or less I looked at this thing, and thought it looked fairly fat/bulky but strangely frail. It also seemed super aggressive and eerie. Thus the abilities and stats....plus 13, 13, 4, 6/6/6. As for the moves. Thunder Wave because that weird device on it made me think that it has some connection to electricity. Ominous Wind is bad for it but it just feels perfect for flavor, Wing Flurry because this thing is aggressive but it doesn't seem like something that'd use Brave Bird much (also to abuse Sheer Force), and Punishment...it just felt right honestly. I'm not sure on this but I like it, personally. Also Aez that thing is super confusing and also...what's the power and accuracy of that move? Or is it a status move or what? Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 26, 2016 Report Share Posted March 26, 2016 Yeah, I intended for it to be a glass cannon and I woke up and relised that I forgot about the specs of tg. I'll fix that. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 26, 2016 Author Report Share Posted March 26, 2016 Yeah, I intended for it to be a glass cannon and I woke up and relised that I forgot about the specs of tg. I'll fix that.Ah alright. And yeah it's very similar to Hoopa Unbound, which, yeah, obvious inspiration?Though it's a weird Mon. It's not slow enough for a Trick Room team yet it's not all that fast compared to other speedy Mons. I don't know for sure how to think about this beastie, it might be a terror in lower tiers though due to its wallbreaking potential. It's more/less a much weaker H-U. Not to say weaker Pokemon don't exist and shouldn't exist. Just making sure if the intent was for it to be a low-tier Mon. As to the attack. Every move that can switch an opponent out has negative priority, and this thing does damage. Sure it nullifies an item first but if that item was knocked off...On the flip side I can't imagine it making use of it due to its stats. So if this is meant as a signature move it's kinda bad, though as a move in general it's confusing. Does it permanently null an item? And if so why not just have it be knocked off? If it's temporarily, then the move is kinda almost useless and gimmicky. Er I didn't mean to write so much and sound so negative sorry >.> Most of this was my rambling thoughts as I had them so idk if they did any good. Link to comment Share on other sites More sharing options...
Darj Posted March 26, 2016 Report Share Posted March 26, 2016 Dropping some thoughts on the creepy bird: It looks more like a Steel/Flying type to me, and I can very well see it as an offensive/sweeper alternative to Skarmory armed with Steel-Type moves, giving this splice an interesting niche as a Fairy-Type buster.The Starmie eye on its back resembles a gear in my opinion, which makes me think of Shift Gear and Gear Grind as possible moves, both being effective sweeping tools, specially if the latter is paired with the Technician ability. Aerial Ace would work well with Technician, too.In addition, the splice seems somewhat bulky, so you could give it access to Roost in addition to average defensive stats (80 for each HP/DEF/SP.D or so) to increase its survivability. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 26, 2016 Author Report Share Posted March 26, 2016 Dropping some thoughts on the creepy bird: It looks more like a Steel/Flying type to me, and I can very well see it as an offensive/sweeper alternative to Skarmory armed with Steel-Type moves, giving this splice an interesting niche as a Fairy-Type buster.The Starmie eye on its back resembles a gear in my opinion, which makes me think of Shift Gear and Gear Grind as possible moves, both being effective sweeping tools, specially if the latter is paired with the Technician ability. Aerial Ace would work well with Technician, too.In addition, the splice seems somewhat bulky, so you could give it access to Roost in addition to average defensive stats (80 for each HP/DEF/SP.D or so) to increase its survivability.I like how we have very different ideas on what it is but yours works too, crazy how that turned outI was actually thinking the gear stuff looked electrical (paired with those weird bulbs on the tail)But he said Dark/Flying and I'm not gonna argue with the creator X3 Link to comment Share on other sites More sharing options...
MiracleGhost47 Posted March 26, 2016 Report Share Posted March 26, 2016 It would be cool if you made custom items and directly stated the BST. Link to comment Share on other sites More sharing options...
Darj Posted March 26, 2016 Report Share Posted March 26, 2016 I like how we have very different ideas on what it is but yours works too, crazy how that turned outI was actually thinking the gear stuff looked electrical (paired with those weird bulbs on the tail)But he said Dark/Flying and I'm not gonna argue with the creator X3 Yeah, but the Dark/Flying typing desired by the creator holds the splice back IMO, since there are already a couple of Dark/Flying Pokemon (including a legendary), making this splice feel less unique and more difficult to find a niche; on the other hand, there is only 1 Steel/Flying Pokemon, Skarmory.I agree it looks electrical with those bulbs; I guess it would be fine if it keeps Thunder Wave and other Electric moves as options. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 26, 2016 Report Share Posted March 26, 2016 Ah alright. And yeah it's very similar to Hoopa Unbound, which, yeah, obvious inspiration?Though it's a weird Mon. It's not slow enough for a Trick Room team yet it's not all that fast compared to other speedy Mons. I don't know for sure how to think about this beastie, it might be a terror in lower tiers though due to its wallbreaking potential. It's more/less a much weaker H-U. Not to say weaker Pokemon don't exist and shouldn't exist. Just making sure if the intent was for it to be a low-tier Mon. As to the attack. Every move that can switch an opponent out has negative priority, and this thing does damage. Sure it nullifies an item first but if that item was knocked off...On the flip side I can't imagine it making use of it due to its stats. So if this is meant as a signature move it's kinda bad, though as a move in general it's confusing. Does it permanently null an item? And if so why not just have it be knocked off? If it's temporarily, then the move is kinda almost useless and gimmicky. Er I didn't mean to write so much and sound so negative sorry >.> Most of this was my rambling thoughts as I had them so idk if they did any good.I was actually thinking about Archeops when making this, since I took the lines signature ability and gimmick of being a fast glass cannon Looks like I wasn't too clear on this move's effs. Sylbane is the one to switch out if the item is out of commission and I meant for the item to be knocked off, not just embargo'd. And this has higher speed than Hoopa anyways? Though I can agree that 90ish speed is the dead zone for most mons, which is why I gave it 2 switching moves. I'd imagine that having it have a choice scarf (that's the one that speeds it up, right?) would make it fairly speedy, ya? Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 26, 2016 Author Report Share Posted March 26, 2016 I was actually thinking about Archeops when making this, since I took the lines signature ability and gimmick of being a fast glass cannon Looks like I wasn't too clear on this move's effs. Sylbane is the one to switch out if the item is out of commission and I meant for the item to be knocked off, not just embargo'd. And this has higher speed than Hoopa anyways? Though I can agree that 90ish speed is the dead zone for most mons, which is why I gave it 2 switching moves. I'd imagine that having it have a choice scarf (that's the one that speeds it up, right?) would make it fairly speedy, ya?Ahhhh Archeops yeah makes sense that.Oh okay then, well that's certainly a wonky move, I think I like it though, now that I get that. :)Yes it has a higher speed than Hoopa but also is a LOT stronger and also bulkier. Hence why I said weaker H-U. Which isn't a bad thing just something I noticed. Link to comment Share on other sites More sharing options...
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