Jump to content

Mobile Suit Gundam: Broken Arrow (Interest Check)


Recommended Posts

[spoiler=Teaser]Gundam.

 

That was the name they gave their ultimate weapon. Their symbol. Their last hope. A god of destruction made real, clad in impenetrable armor. Its arrival would save them; prevent the destruction of all they knew. It would give them a chance at redemption. Maybe even victory.

 

Too little, too late.

 

iU8EggM.png

 

60 years ago, nearly all of humanity perished. Using advanced weapons called Mobile Suits, the rebellious Martian Coalition waged an interplanetary war against the oppressive Earth Sphere Alliance.  This conflict, which became known as the Scarlet War, would result in the deaths of 13 billion people. It would leave mother Earth scarred forever. The victim of 137 colony drops, she became nearly as devoid of life as the red planet she fought against. Mars too, paid the price for its pyrrhic victory, sacrificing more than half of its colonies and forcing their inhabitants to eke out a living on the inhospitable surface. Outer space became littered with the remnants of the war, frozen in time by the vacuum of space.

 

Now, decades later, humanity struggles to survive. Suffering from internal Strife, Mars has isolated itself, leaving the rest of the human race to fend for themselves. On the blasted Earth, warlords carve out vast territories, while in space and on the moon pirates and raiders prey upon helpless colonies, no longer under the protection of the former Alliance. Scavengers and mercenaries pick over what remains of the endless battlefields, salvaging what they can and using the mobile suits they find to defend themselves and others who can afford their services.

 

Against the backdrop of this new chaotic era, the crew of the salvage ship Arrowhead struggle to eke out a living, restoring and selling old technology and selling the services of their mobile suit pilots to those in need.

 

 

 

 

[spoiler=Description]Another something I've been wanting to do for awhile. Broken Arrow is exactly what it looks like: a Gundam RP inspired by the post apocalyptic settings of gundam X, Iron Blooded orphans, and others. Plot-wise it will explore themes and ideas found throughout both the gundam franchise and post apocalyptic fiction in general while focusing on the crew of the Arrowhead: a band of mercenaries and scavengers who make a living picking selling their combat skills and whatever tech they find to those who are willing to pay. In true Gundam fashion, there will be quite a bit of mecha combat and politicking, in addition to the smaller dramas of the Arrowhead's crew.

 

I'm looking for a small group of RPers on this one. Just enough to flesh out the ship's crew with pilots, bridge staff, mechanics, etc while keeping the cast small and close-knit. Some roles will obviously receive moire "screentime" than others (*cough* MS pilots *cough*), but emphasis will not be on those roles exclusively. I'll have more concrete info once I know who would be interested and what to plan around. I'll also be creating a skype chat for this RP as well, so if you;re interested and you aren;t in my contacts then please PM me your info and i'll add you.  

 

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

[spoiler=Martian Coalition Mobile Suits]

[spoiler=MCMS-03 Djinn Variants]

Unit Model Number and Name: MCMS-03 Djinn

Machine Type: Mass Production General Purpose Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 1 Pilot, in standard cockpit in torso.

Overall Height: 18.21 Meters/21.43 meters (head height)

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 2

Acceleration: 2

Maneuverability: 2

Armor: 2

 

 

[spoiler=Image(s)]

9fO4TRP.jpg

 

 

[spoiler=Description]Developed based on test data from the MCMSX-02 Efreet, the MCMS-03 Djinn is the first production model mobile suit ever created. A basic, general purpose model, the Djinn was designed as the workhorse for the Martian Coalition's space fleet. Produced in large quantities both prior to and during the Scarlet War, the Djinn is built for simplicity of maintenance and ease of operation. Though unremarkable when compared to newer mobile suits, the Djinn performs adequately in all areas. It is both versatile enough to take on almost any combat role and stable enough to support modifications for more specialized missions.

 

In part due to being sidelined in favor of the much more advanced MCMS-017 Guise, an exceptionally high number of Djinns survived the Scarlet War. Despite its age, it continues to see widespread use, both by the Martian coalition as well as third parties, who routinely recover and repair lost or damaged units.

 

[spoiler=Equipment and Features] The base MCMS-03 was not deployed with any equipment beyond the factory standard.

 

 

[spoiler=Armaments]The Djinn can support various handheld weapons, depending on its mission role, though it can only carry as many as can fit in its hands at one time. It has two hardpoints for storing weapons: one on its rear skirt armor, and another on the left side of its waist that usually mounts a scabbard for its Heavy Sword.

  • Heavy Sword- The standard in melee weaponry before the advent of the Beam Saber, this sword is composed of a heavy steel/titanium alloy, and resembles a bladed weapon of european origin. The emphasis for these swords was continuous use over damage dealt.
  • 76mm Heavy Assault Machine Gun- The most typical of the Djinn’s ranged weapons, the Heavy Assault Machinegun is a no-frills weapon that is effective against moving targets.
  • Short-range Guided Missile Launcher- A holdover from the days of terrestrial warfare, the missile launcher is a tried and true weapon which has seen innumerable variations over its lifetime. This, single-barreled version relies on a laser sight to paint the target and guide its payload in. The small size of this model allows for its use in one of the mobile suit’s hands.
  • Short-range Guided 3-barrel Missile Launcher-  A holdover from the days of terrestrial warfare, the missile launcher is a tried and true weapon which has seen innumerable variations over its lifetime. This triple-barreled configuration is somewhat more recent, and allows for firing missiles either in series or all at once. Like its smaller counterpart, it relies on a targeting laser to guide its missiles in, but the larger size necessitates the use of both hands to safely wield it. Some models could also be mounted in pairs to the Mobile Suit's legs.
  • Heavy Ion Cannon- A primitive energy weapon created before the advent of beam weaponry, the Heavy Ion Cannon is a large, inaccurate beast of a gun that nonetheless is capable of dealing considerable damage should it connect. 
  • 500mm Recoilless Rifle- A large caliber weapon that resembles a bazooka, the Recoilless Rifle is designed to deal damage to more heavily armored targets, though it has a slower rate of fire when compared to the Heavy Machinegun.

 

 

Misc.: Sports a single cupholder.

 

Unit Model Number and Name: MCMS-03R Djinn Reconnaissance Type

Machine Type: Mass Production Reconnaissance Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 2 Pilots, in two-seater cockpit in torso.

Overall Height: 18.21 Meters/21.43 meters (head height)

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 2

Acceleration: 3

Maneuverability: 2

Armor: 1

 

 

[spoiler=Image(s)]

yb7Yk5g.jpg

 

 

[spoiler=Description]A modified version of the MCMS-03 Djinn designed for reconnaissance and long range combat, the MCMS-03R incorporates a then-state of the art search and detection system into the frame of the Djinn, at the cost of its weapon hardpoints and structural integrity. Its lighter weight allows for faster acceleration than the base model 03, however. Most 03Rs were built with modified two-seater cockpits to allow for a pilot and a communications/data analysis specialist. The pilot would operate the mobile suit itself, and the communications specialist would be in charge of interpreting and transmitting all of the relevant gathered data.

 

Due to being replaced by the more well rounded MCMS-08R Seig Reconnaissance type, many 03Rs survived the Scarlet War. Though it has almost entirely been phased out by the Martian Coalition, a few units still see use in the hands of third party organizations, especially salvagers.

 

[spoiler=Equipment and Features]

  • SaD Array- A suite of infrared sensors and a RADAR system, the Search and Detection Array was the primary reason for the 03R’s success. The longer range to which this allowed the comm. specialist to “see” often meant that enemy mobile suits were taking fire long before they ever knew an enemy was nearby.

 

 

[spoiler=Armaments]

  • Sniper Rifle- A large caliber, traditional propellant rifle. This weapon is capable of firing well beyond the range of the 03R’s SaD Array, though this was obviously an uncommon practice. Some pilots would equip optical sites of varying forms, but this was by no means universal and often had little practical effect.

 

 

Misc.: Sports two cupholders.

 

Unit Model Number and Name: MCMS-03G Djinn Ground Type

Machine Type: Mass Production Land Combat Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 1 Pilot, in standard cockpit in torso.

Overall Height: 18.21 Meters/21.43 meters (head height)

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 2

Acceleration: 2

Maneuverability: 2

Armor: 2.5

 

 

[spoiler=Image(s)]

w4RgB14.jpg

 

 

[spoiler=Description]Though the original Djinn was able to perform adequately in all environments, it found itself at a disadvantage when going up against the ESA’s MS-1000 Dauntless in terrestrial combat. In an attempt to provide its invasion force with a more suitable mobile suit while the quadrupedal MCMS-013 Bengal was in development, the Martian Confederation retooled the base 03 Djinn, removing its space use equipment and modifying the chassis so as to more easily facilitate combat in earth’s gravity. It should be noted, however, that the 03G is still capable of operating in outer space, albeit with reduced performance when compared to the base model.

Due to the introduction of the 013 Bengal shortly after, the 03G was produced in rather limited numbers, making it one of the rarer variants of the 03. After the Scarlet War, many units found their way into the hands of mercenary groups, especially those operating in terrestrial or other high gravity environments.

 

[spoiler=Equipment and Features]

  • Smoke Dispensers- A feature deemed necessary for combat outside of zero gravity, and this where frames are inherently less maneuverable. These, located on the 03G’s right shoulder, are capable of filling the area around the frame with smoke, laced with metallic dust, to provide visual cover and inhibit electronic detection
  • Tight-beam Ultrasonic Scanner- Similar to a SONAR receiver found in oceanic craft, this scanner is designed to detect vibrations in terrestrial surfaces. Due to the significant weight of a Mobile Suit, this allows the pilot to determine the location of an enemy with reasonable accuracy even when the use of RADAR is inhibited by environmental or other conditions.

 

 

[spoiler=Armaments]The Djinn Ground Type can support various handheld weapons, depending on its mission role, though it can only carry as many as can fit in its hands at one time. It has two hardpoints for storing weapons: one on its rear skirt armor, and another on the left side of its waist.

  • Heavy Sword- The standard in melee weaponry before the advent of the Beam Saber, this sword is composed of a heavy steel/titanium alloy, and resembles a bladed weapon of european origin. The emphasis for these swords was continuous use over damage dealt.
  • 76mm Heavy Assault Machine Gun- The most typical of the Djinn’s ranged weapons, the Heavy Assault Machine gun is a no-frills weapon that is effective against moving targets.
  • Short-range Guided Missile Launcher- A holdover from the days of terrestrial warfare, the missile launcher is a tried and true weapon which has seen innumerable variations over its lifetime. This, single-barreled version relies on a laser sight to paint the target and guide its payload in. The small size of this model allows for its use in one of the mobile suit’s hands.
  • Short-range Guided 3-barrel Missile Launcher-  A holdover from the days of terrestrial warfare, the missile launcher is a tried and true weapon which has seen innumerable variations over its lifetime. This triple-barreled configuration is somewhat more recent, and allows for firing missiles either in series or all at once. Like its smaller counterpart, it relies on a targeting laser to guide its missiles in, but the larger size necessitates the use of both hands to safely wield it. Some models could also be mounted to the mobile suit's legs in pairs.
  • 500mm Recoilless Rifle- A large caliber weapon that resembles a bazooka, the Recoilless Rifle is designed to deal damage to more heavily armored targets, though it has a slower rate of fire when compared to the Heavy Machinegun.
  • Heavy Axe- An alternative to the Heavy Sword, the Heavy Axe is designed to inflict more damage than the sword, but is heavier and takes more skill to wield due to the weight. The greater weight necessitated an edge composed of tungsten carbide, the denser material proving more durable and providing increased sharpness.

 

 

Misc.: Spots 1 cupholder, and a compartment of sufficient size to carry two bags of potato chips.

 

Unit Model Number and Name: MCMS-03H Djinn High Maneuver Type

Machine Type: Limited Production High Mobility Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 1 Pilot, in standard cockpit in torso.

Overall Height: 18.21 Meters/21.43 meters (head height)

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 3

Acceleration: 3

Maneuverability: 3

Armor: 2

 

 

[spoiler=Image(s)]

lAXY8XQ.jpg

 

 

[spoiler=Description]The final variant of the Djinn, the MCMS-03H Djinn High Maneuver type is a stopgap intended to increase the 03’s lifespan. Created using data from the then-in development MCMS-017, the 03H boasts increased performance across the board thanks to a series of thrusters mounted at various points on the frame. Its internal structure has also been strengthened in order to accommodate the increased stress generated by the new equipment. The improvements to the 03H allow it to out-perform the more advanced, officer-use MCMS-08 Seig.

A very limited number of 03H units were produced, with most making their way into the hands of officers or ace pilots who preferred not to upgrade to the newer 08 Seig or 017 Guise. As a result, the 03H is exceedingly rare, though its high performance makes it a sought after mobile suit for collectors and mercenaries.

 

[spoiler=Equipment and Features]

  • MMA-3 Compression Thruster Engines- First used on Martian Starships, these thrusters work by compressing their exhaust down into a much narrower stream before allowing it to escape. This grants the 03H higher acceleration as compared to its predecessors, and a much further maximum range in space.

 

 

[spoiler=Armaments]

  • 27mm Armor Assault Rifle- A smaller caliber weapon designed for increased ammo capacity and a higher rate of fire. Improved ammunition allows it to deal damage on par with that of the 03’s 76mm Assault Machinegun. The Armor Assault Rifle is also equipped with a hardpoint for attaching the 03’s heavy sword as a bayonet.
  • Heavy Sword- The standard in melee weaponry before the advent of the Beam Saber, this sword is composed of a heavy steel/titanium alloy, and resembles a bladed weapon of european origin. The emphasis for these swords was continuous use over damage dealt.
  • 500mm Recoilless Rifle- A large caliber weapon that resembles a bazooka, the Recoilless Rifle is designed to deal damage to more heavily armored targets, though it has a slower rate of fire when compared to the Heavy Machinegun.

 

 

Misc.: Sports a cup holder of inconvenient size.

 

 

 

[spoiler=MCMS-08 Seig Variants]

Unit Model Number and Name: MCMS-08 Seig

Machine Type: High Performance General Purpose Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 1 Pilot, in standard cockpit in torso

Overall Height: 18.93 meters/21.43 meters (head height)

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 2

Acceleration: 3

Maneuverability: 3

Armor: 2

 

 

[spoiler=Image(s)]

Z3gQ93s.jpg

 

 

[spoiler=Description]

First produced shortly after the outbreak of the Scarlet War, the MCMS-08 Seig was designed for use by experienced pilots and officers, and as a result boasts higher performance than the 03 Djinn. Like the Djinn, the Seig is a well rounded, general purpose machine that is able to take on almost any conceivable mission role. It also corrects its predecessor’s flaws (namely a lack of fixed weaponry and being ill suited to terrestrial combat) Through the use of an improved thruster system and arm mounted shield.

Though it was produced in smaller numbers than the Djinn, Many Seigs still managed to survive the Scarlet war. Though it still sees some use by the Martian Coalition, most surviving Seigs have made their way into the hands of third parties. It is especially sought after by mercenaries because of its high performance and pedigree as an officer’s machine.

 

[spoiler=Equipment and Features]

The base MCMS-08 was not deployed with any equipment beyond the factory standard.

 

 

[spoiler=Armaments]

  • Heavy Sword- The standard in melee weaponry before the advent of the Beam Saber, this sword is composed of a heavy steel/titanium alloy, and resembles a bladed weapon of european origin. The emphasis for these swords was continuous use over damage dealt. The Seig was generally equipped with a larger model than the 03 Djinn.
  • 28mm Vulcan System Shield- Affixed to a hardpoint on the Seig’s left arm, the Vulcan System Shield is useful for both defense as well as offense, with the 28mm vulcan gun being ideal for shooting down incoming warheads or dealing damage at medium and close range.
  • 76mm Heavy Assault Machine Gun- The most typical of the Seig’s ranged weapons, the Heavy Assault Machine gun is a no-frills weapon that is effective against moving targets.
  • 500mm Recoilless Rifle- A large caliber weapon that resembles a bazooka, the Recoilless Rifle is designed to deal damage to more heavily armored targets, though it has a slower rate of fire when compared to the Heavy Machinegun.
  • Beam Rifle- After the introduction of the 017 Guise, some Seigs were retroactively equipped with beam rifles left over from the production of the 017. They are considerably more effective than a comparably sized shell firing weapon.

 

 

Misc.: Sports a heated cup holder.

 

Unit Model Number and Name: MCMS-08A Seig Aerial Combat Type

Machine Type: Aerial Combat Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 1 Pilot, in standard cockpit in torso

Overall Height: 18.93 meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 3

Acceleration: 3

Maneuverability: 2

Armor: 1

 

 

[spoiler=Image(s)]

[spoiler=MS Mode]1l3z3HH.jpg

 

[spoiler=Flight Mode]e75AqHq.jpg

 

 

 

[spoiler=Description]Deployed around the same time as the 013 Bengal in order to supplement the Martian Coalition’s Earth invasion force, the 08A is a radically modified variant of the base 08 Seig. The 08A has been stripped of a large portion of its armor, as well as the typical fin-shaped sensor array commonly found on Martian suits, in favor of a modular, winged backpack. While most mobile suits are incapable of sustained flight under gravity, The 08A’s backpack grants it the ability to fly in-atmosphere. When deployed, the backpack unfolds into a set of wings, and encases the 08A’s head in additional armor plating. The 08A is also capable of combat in Zero-g, though its lack of armor and the negligible advantage provided by its flight equipment in outer space put it at a disadvantage.

 

A fairly large number of 08A units survived the Scarlet War, most of which found their way into the hands of third parties after the war. However, the Martian Coalition still maintains a few squadrons of the 08A for use on the Martian surface.

 

[spoiler=Equipment and Features]

  • Advanced Flight Pack- The most important aspect of the 08A’s loadout, the advanced flight pack allows for sustained flight in atmosphere. While it allows for greater speed and maneuverability planet-side, it actually inhibits maneuverability in space thanks to a lack of vernier thrusters as compared to earlier models.

 

 

[spoiler=Armaments]

  • 6-tube Multipurpose Launcher- Mounted in the 08A’s chest, these weapons can be loaded with various small sized warheads depending on the mission profile, though they are most commonly stocked with unguided rockets.
  • 76mm Heavy Assault Machine Gun- The most typical of the Seig’s ranged weapons, the Heavy Assault Machine gun is a no-frills weapon that is effective against moving targets.
  • 190mm Anti-aircraft Shotgun- One of the two weapons most commonly carried by the 08A, this enormous shotgun was intended to counter fighter aircraft during the Martian Coalition’s invasion of earth. Pilots soon discovered it to also be effective against enemy mobile suits, albeit at close range.

 

 

Misc.: Sports a single cup holder, with a locking mechanism.

 

Unit Model Number and Name: MCMS-08R Seig Reconnaissance Type

Machine Type: Reconnaissance Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 1 Pilot, in standard cockpit in torso

Overall Height: 18.93 meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 3

Acceleration: 2

Maneuverability: 2

Armor: 1.5

 

 

[spoiler=Image(s)]

[spoiler=MS Mode]R7BIFn6.jpg

 

[spoiler=Flight Mode]w0NnkV1.jpg

 

 

 

[spoiler=Description:] Though the 03 Djinn was a stable, well rounded machine, it found itself underperforming in more specialized environments. Though several variants of the 03 were created to rectify this problem, this was only a temporary solution, as the ESA’s own mobile suit development was quickly beginning to catch up. In order to keep pace, it was decided that several specialized mobile suits would be independently developed to pick up the slack. To replace the 03R, Vulcanus Plant engineers used the lightweight and stable 08A Seig Aerial Combat Type as a base. With the addition of a more advanced sensor suite, as well as some supplemental armor, Vulcanus engineers were able to create an excellent reconnaissance mobile suit that still retained most of the performance and capabilities of the 08A.

Due to the success of the design, it was produced in large numbers, many of which survived the war. The Martian Coalition continues to produce new units as well.

 

[spoiler=Equipment and Features]

  • Advanced Flight Pack- The most important aspect of the 08A’s loadout, the advanced flight pack allows for sustained flight in atmosphere. While it allows for greater speed and maneuverability planet-side, it actually inhibits maneuverability in space thanks to a lack of vernier thrusters as compared to earlier models. On the 08R, these limitations were rarely problematic thanks to its different mission.
  • Radome- A large piece of detection equipment mounted to the back of the flight pack, this provided the 08R with long-range detection capabilities. The range of Radar detection with this was so great, that the pilot would often know an enemy was coming long before they came into range.
  • Dipping Sonar Array- Included as part of the “Mask” which closes over the 08R’s head when in flight mode, this grants the pilot access to a system which mimics echolocation. While its range is not as extreme as that of the Radome, it does provide necessary long-range detection against Mobile Suits designed to be invisible to Radar.

 

 

[spoiler=Armaments]

  • 6-tube Multipurpose Launcher- Mounted in the 08R’s chest, these weapons can be loaded with various small sized warheads depending on the mission profile, though they are most commonly stocked with unguided rockets.
  • 76mm Heavy Assault Machine Gun- The most typical of the Seig’s ranged weapons, the Heavy Assault Machine gun is a no-frills weapon that is effective against moving targets.
  • 190mm Anti-aircraft Shotgun- One of the two weapons most commonly carried by the 08A, this enormous shotgun was intended to counter fighter aircraft during the Martian Coalition’s invasion of earth. Pilots soon discovered it to also be effective against enemy mobile suits, albeit at close range.

 

 

Misc.: Includes a cup holder, with locking mechanism, and a compartment of sufficient size to stash snacks in.

 

 

 

[spoiler=MCMS-017 Guise]

Unit Model Number and Name: MCMS-017 Guise

Machine Type: Mass Production General Purpose Mobile Suit

Manufacturer: Vulcanus Plant

Pilot(s)/Crew: 1 Pilot, in standard cockpit in torso.

Overall Height: 20.24m

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Points]

Speed: 2

Acceleration: 2.5

Maneuverability: 2.5

Armor: 3

 

 

[spoiler=Image(s)]

FKJYMiz.jpg

 

 

[spoiler=Description]

Designed to combat both the ESA’s 03 Indominus and the Gundam frames, the 017 Guise was built using a combination of the Martian Coalition’s own Mobile Suits and information garnered from captured 03 Indominus units. The result was a Mobile Suit that, while not especially fast, had the maneuverability to keep pace with the Indominus and the durability to not be destroyed immediately by the incredibly powerful weaponry that the Gundams could bring to bare. Furthermore, its own arsenal was quite potent and it could threaten even those legendary machines that carved their legacies into the face of the Martian coalition’s forces.

Because it was quickly adopted as the Martian Coalition’s primary mobile suit, very few examples of the 017 Guise ended up surviving the Scarlet War and it has therefore become an uncommon sight in the current time. Another contributing factor to its relative rarity is the fact that, near the very end of the war, the Martian Coalition finished development on the 018 Gazer, which has since become their standard combat mobile suit. Still, thanks to the reliability of its design, the machine can still be seen used by martian companies who brave the rubble fields between Earth and Mars.

 

[spoiler=Equipment and Features]

  • Extensional Arrestor- Mounted on either of the Guise’s thruster pack, this is a pair of rocket-propelled claws to which thick cables are mounted. The claws have small beam emitters on their tips, allowing them to penetrate even the thickest of armor and allow the vice-like mechanism to close and get a firm grip. The cables allow the claws to be retracted, dragging the Guise and its target closer together.

 

 

[spoiler=Armaments]

  • Beam Rifle- One of the most destructive ranged weapons, at its inception the Beam Rifle was surpassed by absolutely nothing. It could fire much more accurately at much greater ranges than the Machine guns used by either faction, and the destructive power of its blasts could rip clean through even the heaviest of armor with little difficulty. Some weapons included variable power settings to allow for either greater range or greater rate of fire, but this was not the norm.
  • Composite Shield- Instead of equipping the Guise with a Beam Saber of any type, the Martian Coalition took a page from the ESA and combined a defensive and an offensive feature. The shield itself is massive, easily large enough to completely cover the Mobile Suit’s torso in its entirety, and locks onto a hard point on either of the suit’s arms. At the leading edge of the shield are two Heavy Beam Saber emitters, producing blades long enough to be equated to the weapons normally wielded in hand. While the way in which the weapon is wielded prevents these from being used to “sunder” other beam sabers, they themselves are resistant against the same being done to them. Rounding off the protective capacity of the shield is that the entirety of its frontal face is covered with an anti-beam coating.
  • GAU2 76mm CIWS- The 017 Guise features a pair of 76mm CIWS guns mounted on the head. While they can serve the same purpose as vulcans on other frames, shooting down incoming missiles and the like, their relatively large caliber means that they are also a reasonable threat against enemy Mobile Suits.

 

 

Misc.: Sports a single cup holder with a locking mechanism. Command types’ are heated.

 

 

 

 

[spoiler=Earth Sphere Alliance Mobile Suits]

[spoiler=02 Dauntless Variants]

Unit Model Number and Name: ESAMS-02A Dauntless

Machine Type: General Purpose Combat Mobile Suit

Manufacturer: Kusanagi Avionics

Pilot(s)/Crew: 1 pilot, in standard cockpit in torso.

Overall Height: 18.3 Meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed: 2.5

Acceleration: 2

Maneuverability: 2.5

Armor: 1.5

 

 

[spoiler=Image(s)]

ksZ9lkb.jpg

 

[spoiler=Description:]

Developed as an answer to the Martian 03 Djinn, the MCMS-02 Dauntless was notable for being designed from the ground up for combat. This is mainly due to the Earth Sphere Alliance’s use of Mobile Workers for noncombat roles instead of having mobile suit pilots devoted to utilitarian roles. Rather than attempt to design a more durable MS than the Djinn, Kusanagi Avionics instead produced a smaller, more agile machine intended to outmaneuver the martian mobile suits in the void of space. Due to their initial success in the Scarlet War, the ESA also ensured that the Dauntless was capable of atmospheric operation in preparation for a planned invasion of Mars. For that reason, the 02 and all of its variants are capable of transitioning between atmosphere and space without modification to their designs.

 

While the ESA would ultimately lose the Scarlet War, the Dauntless was still a remarkably successful frame and was thus produced in number all the way to the war’s end. For this reason, it is relatively easy to find functional examples of this Mobile Suit throughout the ESA’s former colonies. The Dauntless is further notable for having served as the base for the Gundam project.

 

[spoiler=Equipment and Features]

The 02A Dauntless was not deployed with any supplementary equipment or features.

 

[spoiler=Armaments]

  • Beam Saber- Though initially deployed with a Heavy Sword, the 02 Dauntless was still in use after the advent of Beam Weapons. In an effort to maintain combat effectiveness, all existing 02 units were issued Beam Sabers and all those made afterwards came off the factory assembly line with them. These standard Beam Sabers were capable of cutting through most Mobile Suit armor, as well as the solid weapons still used by some Martian Coalition Mobile Suits.
  • 90mm Heavy Machine Gun- This inelegant but effective weapon was the standard ranged weapon for the 02 Dauntless. Thanks to the larger size of its bullets it was able to do much more damage with each shot, but required the use of both of the Mobile Suit’s hands to fire effectively.
  • Bazooka- A large weapon, requiring two hands to effectively use, this unguided rocket launcher can fire a single explosive projectile. This was originally an optional piece of equipment for the 02A, but as the Scarlet War wore on it was more frequently included in the standard kit.
  • Shield- A large piece of metal coated in beam-resistant material on its face, this shield could be mounted to a hard point on either of the Dauntless’s arms without obstructing the hands. This was intended to grant the machine additional survivability when locked in melee with Martian Mobile Suits.

 

 

Misc.: Sports one to three cup holders.

 

Unit Model Number and Name: ESAMS-02C Dauntless Command Type

Machine Type: Command and Control Mobile Suit

Manufacturer: Kusanagi Avionics

Pilot(s)/Crew: 1 pilot, in standard cockpit in torso.

Overall Height: 18.3 Meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed: 2.5

Acceleration: 2

Maneuverability: 2.5

Armor: 2

 

 

[spoiler=Image(s)]

yrNubG2.jpg

 

[spoiler=Description:]

Developed from the 02A, the 02C Dauntless Command Type was intended to be used by flight leaders and other officers who would end up leading pilots from the front. Sporting more powerful thrusters and heavier armor, the design change maintained the speed and maneuverability of the 02A while providing additional protection for the pilot. Small design inconsistencies found in the 02A were also corrected for the 02C. Like all variants of the 02 Dauntless, the Command Type is capable of transitioning between Space and Atmosphere without modifications to its frame.

 

While the ESA would ultimately lose the Scarlet War, the Dauntless was still a remarkably successful frame and was thus produced in number all the way to the war’s end. For this reason, it is relatively easy to find functional examples of this Mobile Suit throughout the ESA’s former colonies. The Dauntless is further notable for having served as the base for the Gundam project.

 

[spoiler=Equipment and Features]

  • Command and Control System- A set of long-range comm transceivers, which gave the Dauntless Command type its distinctive “Unicorn” appearance, allowing for commanders to give orders and receive information from their subordinates. This is part of the reason the 02C is popular among private operators today.

 

 

[spoiler=Armaments]

  • Beam Saber- Though initially deployed with a Heavy Sword, the 02 Dauntless was still in use after the advent of Beam Weapons. In an effort to maintain combat effectiveness, all existing 02 units were issued Beam Sabers and all those made afterwards came off the factory assembly line with them. These standard Beam Sabers were capable of cutting through most Mobile Suit armor, as well as the solid weapons still used by some Martian Coalition Mobile Suits. The Command Type’s standard Beam Saber was slightly shorter in length, but the beam itself was much higher energy than most others. This meant that commanders could “sunder” lesser beam melee weapons by breaking through the weaker particle streams.
  • 90mm Heavy Machine Gun- This inelegant but effective weapon was the standard ranged weapon for the 02 Dauntless. Thanks to the larger size of its bullets it was able to do much more damage with each shot, but required the use of both of the Mobile Suit’s hands to fire effectively.
  • Bazooka- A large weapon, requiring two hands to effectively use, this unguided rocket launcher can fire a single explosive projectile. This was originally an optional piece of equipment for the 02A, but as the Scarlet War wore on it was more frequently included in the standard kit.
  • Shield- A large piece of metal coated in beam-resistant material on its face, this shield could be mounted to a hard point on either of the Dauntless’s arms without obstructing the hands. This was intended to grant the machine additional survivability when locked in melee with Martian Mobile Suits. The Command type’s shield was typically larger in size, and would occasionally include a vulcan mounted on its inner facing.

 

 

Misc.: Sports one heated cup holder, with locking mechanism.

 

Unit Model Number and Name: ESAMS-02F Dauntless Flight Variant

Machine Type: High Atmospheric Combat Interceptor Mobile Suit

Manufacturer: Kusanagi Avionics

Pilot(s)/Crew: 1 pilot, in standard cockpit in torso.

Overall Height: 18.3 Meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed: 3

Acceleration: 3

Maneuverability: 2

Armor: 1.5

 

 

[spoiler=Image(s)]

3KBR6m8.jpg

 

[spoiler=Description:]

As the Scarlet War wore on and the Earth Sphere Alliance had to face the fact that their initial momentum had been lost, high command began planning for the possibility of an invasion of Earth. Part of these efforts were the commissioning of a Mobile Suit designed to operate almost exclusively in the Earth’s atmosphere. The result was the 02F Dauntless Flight Variant, which proved to be a frightening thing indeed for the invading Martians. Its speed and maneuverability in atmosphere allowed flights of 02Fs to act as interceptors for Martian landing craft, and also allowed for it to effectively combat the martian 08A and 08R flyers. While the 02F was perfectly space worthy, the thrusters attached to its flight pack were not designed to function in the vacuum of space and would require modification. It is for this reason that the machine is not especially popular nowadays. Furthermore, the haste with which it was put into production saw design inconsistencies in the 02A’s construction worsened.

While the ESA would ultimately lose the Scarlet War, the Dauntless was still a remarkably successful frame and was thus produced in number all the way to the war’s end. For this reason, it is relatively easy to find functional examples of this Mobile Suit throughout the ESA’s former colonies. The Dauntless is further notable for having served as the base for the Gundam project.

 

[spoiler=Equipment and Features]

  • Advanced Flight Pack- A set of wings attached to the 02F’s back, this is the main reason for its success in the atmosphere. These wings included integrated Jet Engines, instead of rocket thrusters, because it was not intended to function in space. Wings, furthermore, are not especially useful in a vacuum anyways.

 

 

[spoiler=Armaments]

  • Beam Saber- Though initially deployed with a Heavy Sword, the 02 Dauntless was still in use after the advent of Beam Weapons. In an effort to maintain combat effectiveness, all existing 02 units were issued Beam Sabers and all those made afterwards came off the factory assembly line with them. These standard Beam Sabers were capable of cutting through most Mobile Suit armor, as well as the solid weapons still used by some Martian Coalition Mobile Suits.
  • 90mm Heavy Machine Gun- This inelegant but effective weapon was the standard ranged weapon for the 02 Dauntless. Thanks to the larger size of its bullets it was able to do much more damage with each shot, but required the use of both of the Mobile Suit’s hands to fire effectively.
  • Shield- A large piece of metal coated in beam-resistant material on its face, this shield could be mounted to a hard point on either of the Dauntless’s arms without obstructing the hands. This was intended to grant the machine additional survivability when locked in melee with Martian Mobile Suits.

 

 

Misc.: Sports one to three cup holders, which may or may not contain locking mechanisms.

 

Unit Model Number and Name: ESAMS-02W Dauntless Weapon Platform

Machine Type: Artillery Mobile Suit

Manufacturer: Kusanagi Avionics

Pilot(s)/Crew: 1 pilot, in standard cockpit in torso.

Overall Height: 18.3 Meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed: 1.5

Acceleration: 1

Maneuverability: 2.5

Armor: 3

 

 

[spoiler=Image(s)]

MTdGf9f.jpg

 

[spoiler=Description:]

A heavier variant of the 02A Dauntless, the 02W was designed to provide mobile artillery support to units to which it was attached. While it sacrificed speed and acceleration, this was because of the addition of significant amounts of armor without further improving thrusters over those used on the 02C. Furthermore, it is the only one of the Dauntless variants to include a directly integrated weapon in the form of its shoulder-mounted 500mm Autocannon. Most pilots thoroughly enjoyed using the frame, and attested that the additional durability was more than worth the reduction in speed. Most units were happy to have an 02W assigned to them as well, as its heavy armament could turn the tide in otherwise evenly matched engagements. Like all 02 Variants, the Dauntless Weapon Platform was capable of transitioning between Space and Atmosphere without modifications.

While the ESA would ultimately lose the Scarlet War, the Dauntless was still a remarkably successful frame and was thus produced in number all the way to the war’s end. For this reason, it is relatively easy to find functional examples of this Mobile Suit throughout the ESA’s former colonies. The Dauntless is further notable for having served as the base for the Gundam project.

 

[spoiler=Equipment and Features]

  • Advanced Sensor Suite- A combination of Radar, Infrared, and Sonar intended to allow the 02W’s pilot to detect pilots at extreme ranges in most, if not all, conditions. This set of equipment meant that pilots could fire upon the enemy the very instant they came into reach of their heavy weaponry.

 

 

[spoiler=Armaments]

  • Heavy Beam Saber- A much more energetic saber than the standard equipped to the 02 A, this was intended to offset the immobility of the 02W in melee. Each hit could much more easily carve through armor, and could more reliably “sunder” enemy beam sabers than those used by the 02C.
  • 90mm Heavy Machine Gun- This inelegant but effective weapon was the standard ranged weapon for the 02 Dauntless. Thanks to the larger size of its bullets it was able to do much more damage with each shot, but required the use of both of the Mobile Suit’s hands to fire effectively.
  • 500mm Autocannon- The largest weapon attached to any of the Dauntless variants, this heavy piece of military hardware was terrifying to be on the receiving end. Capable of fully accurate fully automatic fire, this cannon is supplied ammunition from a large pack mounted on the 02W’s back.
  • Shield- A large piece of metal coated in beam-resistant material on its face, this shield could be mounted to a hard point on either of the Dauntless’s arms without obstructing the hands. This was intended to grant the machine additional survivability when locked in melee with Martian Mobile Suits. The 02W was equipped with the largest examples of these shields ever seen, which included a slot in which the pilot could brace their 90mm HMG. This meant that the pilot could keep their shield up to protect their front while still delivering a hail of fire from their standard weapon.

 

 

Misc.: Sports one cup holder, and a compartment in which most pilots stashed snacks.

 

Unit Model Number and Name: ESAMS-02M Dauntless High Mobility Type

Machine Type: High Speed Combat Mobile Suit

Manufacturer: Kusanagi Avionics

Pilot(s)/Crew: 1 pilot, in standard cockpit in torso.

Overall Height: 18.3 Meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed: 3

Acceleration: 2.5

Maneuverability: 3

Armor: 1

 

 

[spoiler=Image(s)]

whKCW6K.jpg

 

[spoiler=Description:]

As the Scarlet War drug on and the Earth Sphere Alliance lost the momentum it had held early on, they sought to take it back. With battles in Planetary and Colonial environments becoming less and less frequent, ESA High Command commissioned a Mobile Suit designed to fight almost entirely in the void of space. The Dauntless High Mobility type was the result, and it quickly became popular with pilots thanks to its greater reliability in a vacuum as compared to the standard Dauntless. Still, it never fully replaced its “little brother” thanks to the vulnerability that its oversized engines created. Like the other Dauntless variants, the 02M could transition between vacuum and atmosphere without significant modifications. However, its much heavier reliance on vernier thrusters to correct its course resulted in a significant loss of maneuverability outside of the void of space. Design inconsistencies from the standard Dauntless remained.

While the ESA would ultimately lose the Scarlet War, the Dauntless was still a remarkably successful frame and was thus produced in number all the way to the war’s end. For this reason, it is relatively easy to find functional examples of this Mobile Suit throughout the ESA’s former colonies. The Dauntless is further notable for having served as the base for the Gundam project.

 

[spoiler=Equipment and Features]

The 02M Dauntless High Mobility was not deployed with any supplementary equipment or features.

 

[spoiler=Armaments]

  • Beam Saber- Though initially deployed with a Heavy Sword, the 02 Dauntless was still in use after the advent of Beam Weapons. In an effort to maintain combat effectiveness, all existing 02 units were issued Beam Sabers and all those made afterwards came off the factory assembly line with them. These standard Beam Sabers were capable of cutting through most Mobile Suit armor, as well as the solid weapons still used by some Martian Coalition Mobile Suits.
  • 90mm Heavy Machine Gun- This inelegant but effective weapon was the standard ranged weapon for the 02 Dauntless. Thanks to the larger size of its bullets it was able to do much more damage with each shot, but required the use of both of the Mobile Suit’s hands to fire effectively.
  • Flamethrower- One of the more unique weapons, this machine-gun sized weapon fires a stream of burning liquid under pressure. While the specifics of the ignited substance varied towards the end of the Scarlet War, they were all some sort of highly adhesive fluid which was intermixed with an oxidizing agent to allow it to function in space. While few of the mixes burned hot enough to actually harm Mobile Suits, theses were used to great effectiveness in boarding actions against enemy vessels. So effective, and terrifying, were they that Martian pilots would prioritize assaulting 02Ms equipped with flamethrowers over all else.

 

 

Misc.: Sports one to three cup holders.

 

Unit Model Number and Name: ESAMS-02MC Dauntless High Mobility Command Type

Machine Type: High Mobility Combat Mobile Suit

Manufacturer: Kusanagi Avionics

Pilot(s)/Crew: 1 pilot, in standard cockpit in torso.

Overall Height: 18.3 Meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed: 3

Acceleration: 2.5

Maneuverability: 3

Armor: 1.5

 

 

[spoiler=Image(s)]

ynSp3ys.jpg

 

[spoiler=Description:]

With the rise of the Dauntless High Mobility Type, it was determined that commanders would need the ability to keep pace with their pilots. For that reason, the 02C Command Type was modified so as to be able to keep pace with the new frames. The 02MC High Mobility Command Type was the result, the perfect frame for commanders charged with leading High Mobility Units into the fray. As the Scarlet War drug on and Beam technology was mastered, the 02MC became the first frame to be issued a beam rifle with any amount of regularity. This of course changed with the advent of the 03 Indominus, which quickly replaced most Command Type Mobile Suits. Like the other Dauntless variants, the 02MC could transition between vacuum and atmosphere without significant modifications. However, its much heavier reliance on vernier thrusters to correct its course resulted in a significant loss of maneuverability outside of the void of space.

 

While the ESA would ultimately lose the Scarlet War, the Dauntless was still a remarkably successful frame and was thus produced in number all the way to the war’s end. For this reason, it is relatively easy to find functional examples of this Mobile Suit throughout the ESA’s former colonies. The Dauntless is further notable for having served as the base for the Gundam project.

 

[spoiler=Equipment and Features]

  • Command and Control System- A set of long-range comm transceivers, which gave the Dauntless High Mobility Command its distinctive "windswept head" design. This allowed for commanders to relay orders to and receive information from their subordinates. On the 02MC, the range of these transceivers was significantly longer than on the 02C, thanks to higher traveled speeds often resulting in High Mobility units becoming more spread out as compared to more standard 02 units.

[spoiler=Armaments]

  • Beam Saber- Though initially deployed with a Heavy Sword, the 02 Dauntless was still in use after the advent of Beam Weapons. In an effort to maintain combat effectiveness, all existing 02 units were issued Beam Sabers and all those made afterwards came off the factory assembly line with them. These standard Beam Sabers were capable of cutting through most Mobile Suit armor, as well as the solid weapons still used by some Martian Coalition Mobile Suits. The Command Type’s standard Beam Saber was slightly shorter in length, but the beam itself was much higher energy than most others. This meant that commanders could “sunder” lesser beam melee weapons by breaking through the weaker particle streams.
  • 90mm Heavy Machine Gun- This inelegant but effective weapon was the standard ranged weapon for the 02 Dauntless. Thanks to the larger size of its bullets it was able to do much more damage with each shot, but required the use of both of the Mobile Suit’s hands to fire effectively.
  • Beam Rifle- One of the most destructive ranged weapons, at its inception the Beam Rifle was surpassed by absolutely nothing. It could fire much more accurately at much greater ranges than the Machine guns used by either faction, and the destructive power of its blasts could rip clean through even the heaviest of armor with little difficulty. Some weapons included variable power settings to allow for either greater range or greater rate of fire, but this was not the norm.

 

 

Misc.: Sports one heated cup holder, with locking mechanism.

 

 

 

[spoiler=03 Indominus]

Unit Model Number and Name: ESAMS-03 Indominus

Machine Type: High Performance Combat Mobile Suit

Manufacturer: Kusanagi Avionics

Pilot(s)/Crew: 1 pilot, in standard cockpit in torso.

Overall Height: 18.3 Meters

Powerplant: Ultracompact Minovsky Fusion Reactor

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed: 2.5

Acceleration: 2

Maneuverability: 3

Armor: 2.5

 

 

[spoiler=Image(s)]

8W0KYGx.jpg

 

[spoiler=Description:]

Designed towards the end of the Scarlet War, the 03 Indominus was intended as a means of out-powering the Martian Forces. Though the first Gundam frames had seen combat by this point, there was still the need for a mass-produced, high performance mobile suit. To this end, the Indominus was designed using many years worth of compiled data about the 02 Dauntless variants and their shortcomings. In the end, it filled its role so remarkably well that it forced the Martian Coalition to develop the 017 Guise in order to counter it. This is mainly because it was the first Mobile Suit produced from the ground up with the intention of using Beam Weapons for ranged combat. Furthermore, it continued to uphold the ESA’s policy of being more maneuverable than their enemies and was designed to transition between the atmosphere and space without the need for significant modifications. This was not because of any dreams of invading Mars, but instead because the ESA was in the position of needing to fight back the Martian Coalition’s forces both on the ground and in space. They simply could not risk the downtime required to refit a Mobile Suit designed to operate purely in one or the other.

 

Though the Indominus was an incredibly successful design, the nature of the Scarlet War from the time of its inception to its end meant that few survived in operational condition. For this reason it is quite rare to see one being used, even among militant groups in the ESA’s former colonies.

 

[spoiler=Equipment and Features]

The 03 Indominus was not deployed with supplemental equipment as part of its standard loadout.

 

[spoiler=Armaments]

  • Beam Rifle- One of the most destructive ranged weapons, at its inception the Beam Rifle was surpassed by absolutely nothing. It could fire much more accurately at much greater ranges than the Machine guns used by either faction, and the destructive power of its blasts could rip clean through even the heaviest of armor with little difficulty. Some weapons included variable power settings to allow for either greater range or greater rate of fire, but this was not the norm.
  • Beam Cutter- The melee weapons of the Indominus, these beam weapons were not powered by the standard Minovsky Particle cartridges akin to most. Instead, they were linked directly to the Mobile Suit’s reactor, ensuring a constant and inexhaustible source of power. This also meant that they could do the same as the Heavy Beam Sabers, “sunder” an enemy’s beam-based melee weapon with ease. Always mounted in pairs, the beam cutters projectors were fortified in a manner similar to the shields used on the 02 Dauntless variants, and sported an anti-beam coating to provide extra protection in a melee.

 

 

Misc.: Sports one heated cup holder with a locking mechanism.

 

 

 

 

 

Link to comment
Share on other sites

Interested, gundam always seemed like an awesome mech based anime to me, though I don't know much about the X series, is that going to be a problem?

That should not be a problem, considering we are going to do our damnedest to explain every important detail about the setting. And also some less important, but flavorful, ones.

Link to comment
Share on other sites

For those of you who wish to begin prewriting apps. Full OOC is forthcoming.

 

[spoiler=character app]

Name:

Age:

Gender:

Occupation:

[spoiler=Appearance]

Picture and at least four lines, or at least eight lines of text.

 

[spoiler=Personality]

At least eight lines.

 

[spoiler=Biograph]

At least six lines.

 

Machine: (If applicable)

[spoiler=Skills/Specializations]

Nothing supernatural or the like.

 

Misc.:

 

 

[spoiler=mobile suit app]

 

Unit Model Number and Name:

Machine Type:

Manufacturer:

Pilot(s)/Crew:

Overall Height:

Powerplant:

[spoiler=Performance Rating Stats]

(Rate the following stats on a scale of 1 to 5)

Speed:

Acceleration:

Maneuverability:

Armor:

 

 

[spoiler=Image(s)]

Pretty pictures go here.

 

[spoiler=Description:]

Here you'll describe the history and general capabilities of your machine.

 

[spoiler=Equipment and Features]

Everything that doesn't directly make the bad guys disappear goes here!

 

[spoiler=Armaments]

This is the stuff that makes the baddies go away! Permanently!

 

Misc.:

 

Link to comment
Share on other sites

[spoiler=Oh, sprockets! (WIP)]


blt7RQ8.jpg
"Hold your horses, there's a nasty stain in this glass I can't get out."



Name: S.T.A.N. (Stealth Termination Android)

Age: 64

Gender: "I'm an old pile of metal; what do you think I am?"

Occupation: Janitor/Cook

[spoiler=Appearance]Tswlo0m.jpg
There will be text here eventually.



[spoiler=Personality]
Nothing here yet...



[spoiler=Biography]
S.T.A.N. was initially created to be an assassination robot. He was outfitted with a few devices to aid him in stealthily and swiftly disposing of a target by his creator, as well as countless routines and sub-routines and a very strong AI. For a machine created solely to kill, his creator took great pride in him being almost human-like in demeanor and intelligence. However, this assassin robot wasn't his creator's to use, but instead was to have its services sold to the highest bidder, carrying out killing contracts while his creator got the payment for them. S.T.A.N.'s first contract may have been a surprise to some, but it was something his creator saw coming from a mile away.

A robot like S.T.A.N. and the technology behind him could have been sold for quite the pretty penny back in his day. The first contractee he was bidded off to had ordered S.T.A.N. to kill his creator and bring the blueprints to the contractee, aiming to get rich off the stuff and mass-produce more S.T.A.N. units. While the first half of his orders were carried out to the letter, killing his creator had led to the activation of a few routines put in place in case somebody had such a plan to use S.T.A.N. for precisely what the contractee had in mind. S.T.A.N. burned the blueprints, killed his contractee, and was then set free to pursue whatever he desired. The life of S.T.A.N. as an assassin ended after a comically short four days.

S.T.A.N. still wanted to terminate, but it wasn't lives he was interested in anymore. Humans were such sad creatures when they weren't having a good day, and S.T.A.N. knew he kind of owed it to humans to give them a hand; without them, he would never be built, after all. The decision was one he sat on for a few years before making up his mind, hopping from short job to short job all the while. In the end, S.T.A.N. decided he wanted to be a butler.

Of course, by the time he decided on that, there wasn't much demand for butlers. He was a drifter for a few decades, defending colonies he happened to pass through with his old assassination skills and helping humans out when he saw them otherwise. This routine continued until he happened upon the salvage ship Arrowhead. Something about this ragtag crew called out to him. In the five years since meeting the crew, S.T.A.N.'s simply been keeping the ship clean, and lending a hand when others need him for a task.

Just don't ask him to be your sparring practice partner.



[spoiler=Skills/Specializations]
Wrist Blades & Proficiency: Any good assassin will want a weapon. S.T.A.N. has a pair of blades built into his wrists, and he knows how to use them. He's a deadly opponent in close-quarters combat, knowing exactly where to strike a human to incapacitate them fastest, or where to strike with a surprise attack to keep them from fighting back in the first place.

Weapon Expertise: Aside from his wrist blades, S.T.A.N. had a deep knowledge of many weapons and how to best use them programmed into him in case the wrist blades were unavailable. Swords, guns, knives, explosives, poisons, and more are programmed into S.T.A.N.'s vast knowledge in the art of killing. That said, he's only familiar with using lethal weapons; giving him something like a taser or pepper spray will confuse him, as those aren't weapons he knows how to use.

Domestic Skills: S.T.A.N. has had many jobs in the past and did some studying on how to become a good butler. He's good at cooking, cleaning, gardening; anything you could want from a butler and more. Also quite good with machines, being one himself.

Stereo: Something S.T.A.N. installed himself. He replaced the cloaking device from his assassin days with a small stereo in his chest that can play a few sound files he's collected over time. Seems that they're all vintage jazz music.



[spoiler=Misc]
Nothing here yet lol



 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...