Atypical-Abbie Posted March 23, 2016 Report Share Posted March 23, 2016 TDIL-JP079 Pendulum HoleCounter Trap Card(1) If either you or your opponent Pendulum Summons: Negate that Pendulum Summon, and return those cards to the owner’s Deck. Oh, it isn't a new Normal Trap, ah well. To be honest though, I find these kinds of specific summon negation cards a bit iffy, they only really work in the side deck, and there are already ways to negate stuff, so yeah. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 Aww, wish we had this last format Link to comment Share on other sites More sharing options...
Toffee. Posted March 23, 2016 Report Share Posted March 23, 2016 Who's the horse-thing in the card? Can't really recognize it off the top of my head. Also mistook Rescue Hamster's shovel for Lucky Iron Axe Link to comment Share on other sites More sharing options...
goodfusion Posted March 23, 2016 Report Share Posted March 23, 2016 Who's the horse-thing in the card? Can't really recognize it off the top of my head.Also mistook Rescue Hamster's shovel for Lucky Iron Axe Zany Zebra, the shovel will be theirs as well. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 23, 2016 Author Report Share Posted March 23, 2016 The cards in the image are Zany Zebra, Rescue Hamster, Archfiend Eccentrick and Dragong, according to Ratchet1101 on DNF. Link to comment Share on other sites More sharing options...
Slinky Posted March 23, 2016 Report Share Posted March 23, 2016 Why does this card let you negate your own pendulum summon? Why would you ever do that? Also, at least its free. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 23, 2016 Author Report Share Posted March 23, 2016 Why does this card let you negate your own pendulum summon? Why would you ever do that? Also, at least its free.Some things in YGO we just shouldn't think about. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 Why does this card let you negate your own pendulum summon? Why would you ever do that? Also, at least its free.Maybe you're going to deck out and need to put 5 card back to just stall it out Also Exciton, drop a few cards outa your hand and Nuke em Link to comment Share on other sites More sharing options...
Blake Posted March 23, 2016 Report Share Posted March 23, 2016 I honestly think this card is mediocre. Free as it is, simply running Solemns/Horns is better. This puts all their resources back into the second most optimal place; the deck. This mean searching is even more live, so their resources don't run out. A Joker PS means funk you. You can buy a turn, but a solemn does it better, outside of Ariadne. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 I honestly think this card is mediocre. Free as it is, simply running Solemns/Horns is better. This puts all their resources back into the second most optimal place; the deck. This mean searching is even more live, so their resources don't run out. A Joker PS means funk you. You can buy a turn, but a solemn does it better, outside of Ariadne.I kinda have to agree (TCG). This reminds me a lot of OCG's struggle between Wire-Tap and 7 Tools. With the proliferation (in this case searchability of the cards you're spinning). They have a much higher chance of getting said cards again in the duel. Looking at this card from an OCG perspective. I would rather have Luster Pendulum or such end up in the MD over in the grave where something like Reborn or Dinoster can snap it up Link to comment Share on other sites More sharing options...
Hexanort Posted March 23, 2016 Report Share Posted March 23, 2016 wish it banished the monster (or even better, banish FD), shuffling pendulum to deck isnt exactly the best removal due to the large amount of searcher, sending them to grave by solemn can arguably be better since there's less grave-recover for pendulum Link to comment Share on other sites More sharing options...
Blake Posted March 23, 2016 Report Share Posted March 23, 2016 Here, let me do it one better. Pendulum Trap HoleNormal TrapWhen either player Pendulum Summons a monster(s): Destroy them, and if you do, banish them and negate their effects. Pendulum Summoned monsters cannot activate their effects in response to this effect. This would be an okay to good card, and it's still narrow. Only saving grace is raff. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 23, 2016 Report Share Posted March 23, 2016 I like how that shitty zebra from back then is among one of the victims here Link to comment Share on other sites More sharing options...
VampireofDarkness Posted March 23, 2016 Report Share Posted March 23, 2016 Here, let me do it one better. Pendulum Trap HoleNormal SpellWhen either player Pendulum Summons a monster(s): Destroy them, and if you do, banish them and negate their effects. Pendulum Summoned monsters cannot activate their effects in response to this effect. This would be an okay to good card, and it's still narrow. Only saving grace is raff.I'll gladly respond that Normal Spell to a Pendulum Summon ;) But yeah, not quite sold on this one while we have options the Horn and the Solemns. Shuffling is just such an ideal act at this point really, so not a real point...... Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 Isn't time space still all the hype in TCG? Link to comment Share on other sites More sharing options...
VampireofDarkness Posted March 23, 2016 Report Share Posted March 23, 2016 Isn't time space still all the hype in TCG?TSTH has the blessings of Rafflessia and being able to also shuffle EDs. I would rather resolve a BTH in all honesty, but for what it does it works. Imo though in general this card was just too late Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 TSTH has the blessings of Rafflessia and being able to also shuffle EDs. I would rather resolve a BTH in all honesty, but for what it does it works. Imo though in general this card was just too lateEhh, Majespecter are a jabroni in OCG to deal with. It literally boils down to BoE them, then using something along the lines of DMoC to remove Kerin from the game completely. Which is where this card fails, cause it doesn't come close to removing them from the game. @Black...isn't that going a bit too far mate? Link to comment Share on other sites More sharing options...
En. Posted March 23, 2016 Report Share Posted March 23, 2016 If only it wasn't a counter, if only it was a "Trap Hole" Normal Trap... Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 23, 2016 Report Share Posted March 23, 2016 So, this card is better as something that Ariadne can search. For everyone else that likes Rafflesia more, there's always Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 So, this card is better as something that Ariadne can search. For everyone else that likes Rafflesia more, there's always RIP rafflesia..Gospel stops basically every relevant hole, and Phantom Knights just drop Farfa first :/ Link to comment Share on other sites More sharing options...
Blake Posted March 23, 2016 Report Share Posted March 23, 2016 So, this card is better as something that Ariadne can search. For everyone else that likes Rafflesia more, there's always so we have 2 mediocre cards instead of one good card You won't run this in Ariadne because Solemns and HoH are better. Time-Space kills you for playing it. Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 23, 2016 Report Share Posted March 23, 2016 Time-Space kills you for playing it. Just as it is with Soul Charge, a lot of players do not mind this if it means utterly shutting down the opponent's play and giving you victory. Link to comment Share on other sites More sharing options...
Blake Posted March 23, 2016 Report Share Posted March 23, 2016 Just as it is with Soul Charge, a lot of players do not mind this if it means utterly shutting down the opponent's play and giving you victory.it isn't comparable, though people love to try Pendulums can do more than just a pendulum summon. In addition to effect on PS, NS/etc. still exist. Returning 5 WILL kill you against Pendulum, unless they lost everything. Opponent dependent LP payment that's dead as you get later and hurts their advantage =/= self dependent LP payment that advances your board The lack of control is what makes it meh. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 Just as it is with Soul Charge, a lot of players do not mind this if it means utterly shutting down the opponent's play and giving you victory.He's right. Your opponent has control over how much time space costs you unlike soul Charge. That element of control can be deadly Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 23, 2016 Report Share Posted March 23, 2016 it isn't comparable, though people love to try Pendulums can do more than just a pendulum summon. In addition to effect on PS, NS/etc. still exist. Returning 5 WILL kill you against Pendulum, unless they lost everything. Opponent dependent LP payment that's dead as you get later and hurts their advantage =/= self dependent LP payment that advances your board The lack of control is what makes it meh. Actually, if you think about it, it's kind of an Inverse Soul Charge, and as Winter said you are able to control how many you remove and pick which. The thing is, especially from my experience with Dracopals, a well-place Time Space can and will really ruin someone's day. Just plopping it down willy-nilly like you imply will kill you, yes. Making an educated activation based on what they summon, what they did in the turn before hand, and what their hand looks like (or lack there-of); you can very much ruin someone's day and take the match. Link to comment Share on other sites More sharing options...
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