VCR_CAT Posted March 22, 2016 Report Share Posted March 22, 2016 Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase. Saw this when looking at OCG decklists, and it's a very interesting card to side against the BEWD match-up. Basically put, allows you to out-muscle a BEWD field pratically regardless of what you're running. Not a guaranteed blowout like a Raigeki or some equivalent, but definitely could give you some mad gains. Link to comment Share on other sites More sharing options...
vla1ne Posted March 22, 2016 Report Share Posted March 22, 2016 thinking about it, it helps kill a ton of annoying things right now, utopia the lightning, blue-eyes. infinity, and i think dante and beatrice are light types as well. too bad it's not a quickplay though. on one hand, being a quickplay might probably make it a bit too good, like a reverse honest. Link to comment Share on other sites More sharing options...
Delibirb Posted March 22, 2016 Report Share Posted March 22, 2016 If you're up against blue-eyes it could very well facilitate an OTK. have 4 monsters, kill their BEWD, now you have 9000+ damage sitting there. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 22, 2016 Report Share Posted March 22, 2016 Phantom Abyss would likely mill it OCG Blue Eyes players tend to be careful to Azure lock before throwing out monsters willy nilly Link to comment Share on other sites More sharing options...
Kaiji Posted March 22, 2016 Report Share Posted March 22, 2016 Milling doesnt really have anything to do with it, there's no difference between this card's location whether its in the top 3 cards of your deck or in the grave (ie its not available in your hand when you need to break Azure Eyes which is usually when going second) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 22, 2016 Report Share Posted March 22, 2016 Phantom Abyss would likely mill itOCG Blue Eyes players tend to be careful to Azure lock before throwing out monsters willy nillyMilling doesnt really have anything to do with it, there's no difference between this card's location whether its in the top 3 cards of your deck or in the grave (ie its not available in your hand when you need to break Azure Eyes which is usually when going second)Deja Vu Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 22, 2016 Report Share Posted March 22, 2016 But you can't target Dragons Under Azure....so it would be dead for a turn atleast, but which time time they'll get another one out. It's too slow IMO Link to comment Share on other sites More sharing options...
Kaiji Posted March 22, 2016 Report Share Posted March 22, 2016 That's a fair point, since it only helps during situations where they are sitting on a White Spirit + another White Ka Dragon and choose not to tribute it during your SP/DP. Once you enter M1, you can immediately play this card before White Spirit can respond to you targeting White Ka, but in that case Raigeki and Dark Hole still function better in that scenario since Azure Eyes starts a chain. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 That's a fair point, since it only helps during situations where they are sitting on a White Spirit + another White Ka Dragon and choose not to tribute it during your SP/DP. Once you enter M1, you can immediately play this card before White Spirit can respond to you targeting White Ka, but in that case Raigeki and Dark Hole still function better in that scenario since Azure Eyes starts a chain.This card's usability at that point is literally hinging on the fact that OCG has but 1 Dark Hole and 0 Raigkei. I guess it could work, pop'ing enough breakswords could put 8K on board by itself Link to comment Share on other sites More sharing options...
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