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Last Sprite: March 24th {Splice Compilation}


Tourmaline

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Did you use a G1 Gastly sprite as part of the hat? It honestly looks like it.

Regardless, your clever usage of sprite bits just continues to be as impressive as ever.

I used Gastly's fifth generation sprite and multiplied the amount of stray pixels multiple times. You know the accessory I"m referring to. It fit too perfectly.

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This looks nice. It doesn't have enough black in the borders for it to be considered pokemon-styled, so keep in mind that you should try adding black in some areas if you are going for a specific style. Typically, only transparent objects such as ice or fire have no black.

 

Before finishing this piece, I looked at splices in other styles. Some very high quality art comes from colored borders. I might have noted in the first post that it no longer looks like a Pokemon anymore. I chose to do that knowing it would no longer look like a Pokemon. Thank you for the compliment, too.

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You're forcing stuff in for the sake of it. Zoom out occasionally and check if your sprite still makes sense and the colors clash with each other enough to tell apart pieces of the sprite at no zoom.

During my creation of this, I had been using images of dolls and outfits from the appropriate time as reference. The socks may be redundant, but I'm also unsure what in particular you mean might be forced in.

 

 

Besides that, I remade the last splice, since the arms being symmetrical were a problem.

 

 

 

WS2uMcB.png

 

 

3TGlHV9.png

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I feel that is a step in the right direction for the plant, but in execution the redone hand kinda became a jumbled mess. There is so much going on that it is difficult to discern what exactly is there without referencing the palette swap.

 

I was thinking that that might be a problem (the top half is tentacle-heavy while the bottom half is a disembowled Golurk, anyway). This was posted to get input so I can redo it again, since it was all scratched which I'm unrefined at.

 

By the way, did you end up having any thoughts on the doll?

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It's interesting because my only real note is about the shading, I know you tried extra hard to make it as realistic as possible and while I definitely commend you for it, Pokemon shading isn't as logical. If we're talking about this as a pokemon splice that's trying to be authentic, yeah it doesn't work, obviously. But funk that, it's impressive in its own right, good job.  

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This is probably my favorite splice so far (I just finished it).

 

The concept is to have this be the opposite to Volcarona's being a moth that represents the sun, so a butterfly that represents the moon. Maybe it's also to celebrate Sun and Moon's being confirmed. This was made using Vivillon, Lunatone, Suicune, Beedrill and Kricketune. The reflective wings/bottom "exoskeleton" and moons were done by scratch, as was all the shading.

 

Here:

 

BdsPlKi.png

uZwtsj6.png

XXiSEQk.png

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I assume you used a large circle brush for the initial shape?

I started with a Lunatone and a Vivillon sprite separated. I originally wanted to use one full moon with slices out as both wings, but I made two moons instead, then scratched the blue crescents and had the real base for the sprite.

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I don't even know where you pull this s*** from, completely nuts.

 

I'd love for you to make a video showcasing your process as it's bound to give a lot of insight.

I'll record myself next time. Most of my time spent spriting is actually deliberation and repeatedly pressing "undo," though I probably have some kind of creative or tactical niche.

 

I do spend many hours per piece, though. I put a lot of work/thought into each of them.

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Alright.

 

I just finished another.

 

Note Saturn behind the sprite, as well as how some stars on the body are much paler than some other ones. I made it translucent/very transparent and gave it an alien look to complement the prior moon butterfly.

 

This was made (on top of a ton of scratching) using the following Pokemon:

Florges, Musharna, Giratina and Flygon.

 

 

D1H1heQ.pngWazD2kA.png

4aQP8Vo.png

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